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/*****************************************************************************
* $CAMITK_LICENCE_BEGIN$
*
* CamiTK - Computer Assisted Medical Intervention ToolKit
* (c) 2001-2025 Univ. Grenoble Alpes, CNRS, Grenoble INP - UGA, TIMC, 38000 Grenoble, France
*
* Visit http://camitk.imag.fr for more information
*
* This file is part of CamiTK.
*
* CamiTK is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* CamiTK is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with CamiTK. If not, see <http://www.gnu.org/licenses/>.
*
* $CAMITK_LICENCE_END$
****************************************************************************/
#ifndef SETTINGS_DIALOG_H
#define SETTINGS_DIALOG_H
// -- Core stuff
#include "CamiTKAPI.h"
namespace Ui {
class ui_Settings;
}
// -- QT stuff
#include <QDialog>
#include <QMap>
namespace camitk {
// -- Core stuff classes
class ObjectController;
/**
* @ingroup group_sdk_libraries_core_application
*
* @brief
* This class controls the settings dialog user interface.
*
* to add a settings for a given class, either add a tab widgets (e.g. for plugin tabs)
* or add a new ObjectController tab using editSettings(QObject*).
*
*/
class CAMITK_API SettingsDialog : public QDialog {
Q_OBJECT
public:
/** default constructor
*/
SettingsDialog();
/// destructor
~SettingsDialog() override;
/// add a new property editor in a tab for the new object (it automatically connect the object "saveSettings" slot if exists to the dialog apply button)
void editSettings(QObject*);
private slots:
/** naming convention is QMetaObject's auto-connection.
* name of slots allows for automatic connection (and say good bye to all your connect(...)! )
*
* e.g. : on_colorButton_released() is a slot that will automatically be connected.
* just using this naming convention means that the following line will automatically
* be called:
*
* \code
* connect(colorButton, SIGNAL(released()), this, SLOT(on_colorButton_released()));
* \endcode
*
* Isn't it great?!
*
* \note it should be the only places in this application were the naming convention is "deviant"
*/
virtual void on_objectList_itemSelectionChanged();
virtual void on_resetConfigurationButton_released();
virtual void on_addComponentExtensionButton_released();
virtual void on_removeComponentExtensionButton_released();
virtual void on_componentExtensionList_cellClicked(int, int);
virtual void on_addActionExtensionButton_released();
virtual void on_removeActionExtensionButton_released();
virtual void on_actionExtensionList_cellClicked(int, int);
virtual void on_addViewerExtensionButton_released();
virtual void on_removeViewerExtensionButton_released();
virtual void on_viewerExtensionList_cellClicked(int, int);
private:
/// if the user says it is ok and validate the settings dialog, this update the settings
void accept() override;
/// update the component extension list
void updateComponentExtensionList();
/// update the action plugin list
void updateActionExtensionList();
/// update the action plugin list
void updateViewerExtensionList();
/// the property editor
ObjectController* objectController;
/// the map to get an edited object from its name
QMap<QString, QObject*> editedObjectMap;
/// Qt ui designed in Qt Designer
Ui::ui_Settings* myUI;
/// the list of user component extension locations
QStringList userComponents;
/// the list of user action extension locations
QStringList userActions;
/// the list of user action extension locations
QStringList userViewers;
/// get the current value of the settings
void readUserExtensions();
/// write the current value of the settings
void writeUserExtensions();
};
}
#endif
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