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/*****************************************************************************
* $CAMITK_LICENCE_BEGIN$
*
* CamiTK - Computer Assisted Medical Intervention ToolKit
* (c) 2001-2025 Univ. Grenoble Alpes, CNRS, Grenoble INP - UGA, TIMC, 38000 Grenoble, France
*
* Visit http://camitk.imag.fr for more information
*
* This file is part of CamiTK.
*
* CamiTK is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* CamiTK is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with CamiTK. If not, see <http://www.gnu.org/licenses/>.
*
* $CAMITK_LICENCE_END$
****************************************************************************/
// -- Core stuff
#include "GeometricObject.h"
// -- vtk stuff
// disable warning generated by clang about the surrounded headers
#include "CamiTKDisableWarnings"
#include <vtkActor.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include "CamiTKReEnableWarnings"
#include <vtkSphereSource.h>
#include <vtkArrowSource.h>
#include <vtkMatrix4x4.h>
#include <vtkSmartPointer.h>
#if defined(_WIN32) && !defined(__MINGW32__) // MSVC only
#ifndef M_PI
#define M_PI 3.14159265358979
#endif
#ifndef M_PI_2
#define M_PI_2 M_PI*M_PI
#endif
#endif
namespace camitk {
//----------------------- constructors ------------------------
GeometricObject::GeometricObject(Geometry g) : myType(g) {
defaultValues();
init();
}
GeometricObject::GeometricObject(Geometry g, const double x, const double y, const double z) : myType(g) {
defaultValues();
init();
setPosition(x, y, z);
}
GeometricObject::GeometricObject(Geometry g, Direction dir) : myType(g) {
defaultValues();
myDirection = dir;
init();
}
GeometricObject::GeometricObject(Geometry g, float boundingBox[6]) : myType(g) {
defaultValues();
for (int i = 0; i < 6; i++) {
bounds[i] = boundingBox[i];
}
init();
}
//---------------------- destructor ---------------------
GeometricObject::~GeometricObject() {
//TODO
}
//---------------------- defaultValues ---------------------
void GeometricObject::defaultValues() {
for (int i = 0; i < 6; i += 2) {
bounds[i] = 0.0;
bounds[i + 1] = 1.0;
}
myDirection = USER_DEFINED;
}
//---------------------- init ---------------------
void GeometricObject::init() {
// create the source
mySource = nullptr;
switch (myType) {
case ARROW:
mySource = vtkSmartPointer<vtkArrowSource>::New();
break;
case SPHERE:
mySource = vtkSmartPointer<vtkSphereSource>::New();
break;
}
// mapper
myMapper = nullptr;
myMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
myMapper->SetInputConnection(mySource->GetOutputPort());
// actor
myActor = nullptr;
myActor = vtkSmartPointer<vtkActor>::New();
myActor->SetMapper(myMapper);
// this musn't be pickable
myActor->PickableOff();
// specific direction
switch (myDirection) {
case X :
bounds[0] = 0;
bounds[1] = 1.0;
bounds[2] = bounds[3] = bounds[4] = bounds[5] = 0.0;
myActor->GetProperty()->SetColor(1.0, 0.0, 0.0);
break;
case Y :
bounds[2] = 0;
bounds[3] = 1.0;
bounds[0] = bounds[1] = bounds[4] = bounds[5] = 0.0;
myActor->GetProperty()->SetColor(0.0, 1.0, 0.0);
myActor->RotateZ(90.0);
break;
case Z:
bounds[4] = 0;
bounds[5] = 1.0;
bounds[0] = bounds[1] = bounds[3] = bounds[4] = 0.0;
myActor->GetProperty()->SetColor(0.0, 0.0, 1.0);
myActor->RotateY(-90.0);
break;
case USER_DEFINED:
// default color : reddish
myActor->GetProperty()->SetColor(1.0, 0.2, 0.2);
break;
}
// size
setSize(0.1);
// position: (xmin, ymin, zmin)
setPosition(bounds[0], bounds[2], bounds[4]);
}
// ------------- getActor --------------
vtkSmartPointer<vtkActor> GeometricObject::getActor() {
return myActor;
}
//---------------------- setPosition --------------------
void GeometricObject::setPosition(const double x, const double y, const double z) {
myActor->SetPosition(x, y, z);
}
//----------------------- setColor ---------------------
void GeometricObject::setColor(const double r, const double g, const double b) {
myActor->GetProperty()->SetColor(r, g, b);
}
//----------------------- setSize ---------------------
void GeometricObject::setSize(const double s) {
myActor->SetScale(s);
}
//--------------------------- setDirection --------------------
void GeometricObject::setDirection(const double x, const double y, const double z) {
//-- get original position
double pos[3];
myActor->GetPosition(pos);
//-- cancel current orientation
// dearest solution, but works:
vtkSmartPointer<vtkMatrix4x4> mat = vtkSmartPointer<vtkMatrix4x4>::New();
mat->Identity();
myActor->PokeMatrix(mat);
//-- compute the new direction
float xx = sqrt(x * x + z * z);
float aroundZ;
if (xx < 1e-10) {
if (y > 0) {
aroundZ = M_PI / 2;
}
else {
aroundZ = -M_PI / 2;
}
}
else {
aroundZ = atan2(y, (double)xx);
}
float aroundY;
aroundY = atan2(-z, x);
aroundZ *= 180.0 / M_PI;
aroundY *= 180.0 / M_PI;
//-- rotate around world's axis, and not vtkProp3D axis (do not use RotateZ(..) and RotateY(..)
if (fabs(aroundZ) > 1e-10) {
myActor->RotateWXYZ(aroundZ, 0.0, 0.0, 1.0);
}
if (fabs(aroundY) > 1e-10) {
myActor->RotateWXYZ(aroundY, 0.0, 1.0, 0.0);
}
//-- set back original position
myActor->SetPosition(pos[0], pos[1], pos[2]);
}
}
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