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/*****************************************************************************
* $CAMITK_LICENCE_BEGIN$
*
* CamiTK - Computer Assisted Medical Intervention ToolKit
* (c) 2001-2025 Univ. Grenoble Alpes, CNRS, Grenoble INP - UGA, TIMC, 38000 Grenoble, France
*
* Visit http://camitk.imag.fr for more information
*
* This file is part of CamiTK.
*
* CamiTK is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* CamiTK is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with CamiTK. If not, see <http://www.gnu.org/licenses/>.
*
* $CAMITK_LICENCE_END$
****************************************************************************/
#ifndef INTERFACEFRAME_H
#define INTERFACEFRAME_H
#include <QString>
#include <vtkAxesActor.h>
#include <memory>
namespace camitk {
class FrameOfReference;
class Transformation;
/**
* @ingroup group_sdk_libraries_core_component
*
* @brief
* This class describes the methods to implement in order to manage a Component position in space.
*
* Each Component has a frame of reference which is used to define its relation to other objects.
* You can define new frames and transformations between frames as required, but
* all FrameOfReference and Transformation objects must be managed by the TransformationManager.
*
* @see TransformationManager
*
*/
class InterfaceFrame {
public:
/// empty virtual destructor, to avoid memory leak
virtual ~InterfaceFrame() = default;
/// Set the FrameOfReference of this object.
/// Note that this methods will take ownership of the given frame thanks to the shared_ptr.
virtual void setFrame(const std::shared_ptr<FrameOfReference>& frame) = 0;
/// Get the pointer to this object's FrameOfReference.
/// \note Please use TransformationManager::getFrameOfReferenceOwnership(FrameOfReference*)
// in conjunction with this method if you need to share the ownership of this frame
virtual const FrameOfReference* getFrame() const = 0;
/// Get all FrameOfReference owned by this object
/// @arg includeChildrenFrames Include the frames of this object's children along with its own
////@return A multimap that associates each FrameOfReference to the objects that own it
virtual QMultiMap<const FrameOfReference*, Component*> getAllFrames(bool includeChildrenFrames = true) = 0;
/// Get all Transformation owned by this object
/// @arg includeChildrenTransformations Include the Transformation of this object's children along with its own
////@return A multimap that associates each Transformation to the objects that own it
virtual QMultiMap<const Transformation*, Component*> getAllTransformations(bool includeChildrenTransformations = true) = 0;
/// Modify this object's frame using the given object's frame.
/// \note you can reimplement this method if you need to manage more than this frame of reference (@see ImageComponent::setFrameFrom())
virtual void setFrameFrom(const InterfaceFrame*) = 0;
/// Reset this object's FrameOfReference, that is call setFrame with a newly created frame of reference.
/// \note you can reimplement this method if you need to manage more than this frame of reference (@see ImageComponent::setFrameFrom())
virtual void resetFrame() = 0;
/// add a 3D Actor representing the Frame
/// FIXME \note this is temporary, the frame axis actor should be managed otherwise
/// as the component might not be the sole owner of its frame
virtual vtkSmartPointer<vtkAxesActor> getFrameAxisActor(QString) = 0;
/// get the visibility of the Frame axis actor
/// FIXME \note this is temporary, the frame axis actor should be managed otherwise
/// as the component might not be the sole owner of its frame
virtual bool getFrameVisibility(QString) const = 0;
/// set the visibility of the Frame axis actor
/// FIXME \note this is temporary, the frame axis actor should be managed otherwise
/// as the component might not be the sole owner of its frame
virtual void setFrameVisibility(QString, bool) = 0;
};
}
#endif // INTERFACEFRAME_H
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