1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119
|
/*****************************************************************************
* $CAMITK_LICENCE_BEGIN$
*
* CamiTK - Computer Assisted Medical Intervention ToolKit
* (c) 2001-2025 Univ. Grenoble Alpes, CNRS, Grenoble INP - UGA, TIMC, 38000 Grenoble, France
*
* Visit http://camitk.imag.fr for more information
*
* This file is part of CamiTK.
*
* CamiTK is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* CamiTK is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with CamiTK. If not, see <http://www.gnu.org/licenses/>.
*
* $CAMITK_LICENCE_END$
****************************************************************************/
#include "ComputeNeighborValueAction.h"
#include <Property.h>
#include <Log.h>
using namespace camitk;
// --------------- Constructor -------------------
ComputeNeighborValueAction::ComputeNeighborValueAction(ActionExtension* extension) : Action(extension) {
// Setting name, description and input component
setName(tr("Compute Average Neighbor Value"));
setDescription("Compute the average voxels value in the neiborhoods of the selected voxel. Show results on the log console.");
setComponentClassName("ImageComponent");
// Setting classification family and tags
setFamily(tr("Tutorial"));
addTag(tr("Neighborhood"));
addTag(tr("Voxel Value"));
// Setting the action's parameters
addParameter(new Property(tr("Radius"), QVariant(5.0), tr("The radius that defines the distance around which the average value is computed"), tr("Number of Voxels")));
}
// --------------- destructor -------------------
ComputeNeighborValueAction::~ComputeNeighborValueAction() {
// Do not do anything yet.
// Delete stuff if you create stuff
// (except if you use smart pointers of course !!)
}
// --------------- apply -------------------
Action::ApplyStatus ComputeNeighborValueAction::apply() {
for (Component* comp : getTargets()) {
ImageComponent* input = dynamic_cast<ImageComponent*>(comp);
process(input);
}
return SUCCESS;
}
// --------------- process -------------------
void ComputeNeighborValueAction::process(ImageComponent* comp) {
// Get the parameters
double r = getParameterValue("Radius").toDouble();
// get the last picked pixel index
int x0, y0, z0;
comp->getLastPixelPicked(&x0, &y0, &z0);
// get the image dimensions
// Getting the input image
vtkSmartPointer<vtkImageData> inputImage = comp->getImageData();
int dims[3];
// int numberOfScalarComponents = inputImage->GetNumberOfScalarComponents();
inputImage->GetDimensions(dims);
double avgValue = 0.0;
int nbPixel = 0;
// check the pixel has been selected
if (x0 != -1 && y0 != -1 && z0 != -1) {
for (int z = 0; z < dims[2]; z++) {
for (int y = 0; y < dims[1]; y++) {
for (int x = 0; x < dims[0]; x++) {
// test pixel is in the neighborood of the selected pixel
if (distance(x0, x, y0, y, z0, z) < r) {
avgValue += comp->getImageData()->GetScalarComponentAsDouble(x, y, z, 0);
nbPixel++;
}
}
}
}
avgValue = avgValue / (double) nbPixel;
// display the result on the console
CAMITK_INFO(tr("Pixel selected: (%1,%2,%3)\n"
"Average pixel values in the neighborhood of %4 pixels: %5").arg(QString("%1").arg(x0, 3), QString("%1").arg(y0, 3), QString("%1").arg(z0, 3), QString::number(r), QString("%1").arg(avgValue, 5)))
}
refreshApplication();
}
// --------------- distance -------------------
double ComputeNeighborValueAction::distance(int x1, int x2, int y1, int y2, int z1, int z2) {
return sqrt((double)((x2 - x1) * (x2 - x1)) +
(double)((y2 - y1) * (y2 - y1)) +
(double)((z2 - z1) * (z2 - z1))
);
}
|