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/*****************************************************************************
* $CAMITK_LICENCE_BEGIN$
*
* CamiTK - Computer Assisted Medical Intervention ToolKit
* (c) 2001-2025 Univ. Grenoble Alpes, CNRS, Grenoble INP - UGA, TIMC, 38000 Grenoble, France
*
* Visit http://camitk.imag.fr for more information
*
* This file is part of CamiTK.
*
* CamiTK is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* CamiTK is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with CamiTK. If not, see <http://www.gnu.org/licenses/>.
*
*
****************************************************************************/
#include "Rename.h"
// CamiTK includes
#include <Property.h>
#include <Log.h>
#include <MeshComponent.h>
using namespace camitk;
// -------------------- init --------------------
void Rename::init() {
// nothing special to do here
}
// -------------------- process --------------------
Action::ApplyStatus Rename::process() {
for (Component* selected : getTargets()) {
MeshComponent* input = dynamic_cast <MeshComponent*>(selected);
input->setName(getParameterValueAsString("New Name"));
}
refreshApplication();
return SUCCESS;
}
// -------------------- targetDefined --------------------
void Rename::targetDefined() {
for (Component* selected : getTargets()) {
MeshComponent* input = dynamic_cast <MeshComponent*>(selected);
setParameterValue("New Name", input->getName());
}
}
// -------------------- parameterChanged --------------------
void Rename::parameterChanged(QString parameterName) {
}
// -------------------- getUI --------------------
QWidget* Rename::getUI() {
// If you want don't want to use the default
// action widget and create your own action's widget,
// then fill up this method
//
// Note: this method will only be called once,
// use signal/slot to update your widget.
//
return nullptr;
}
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