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<h1>CAudioSample::SampleData Struct Reference</h1><code>#include <<a class="el" href="_audio_sample_8h-source.html">AudioSample.h</a>></code>
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<a href="struct_c_audio_sample_1_1_sample_data-members.html">List of all members.</a><h2>Public Attributes</h2>
<ul>
<li><a class="el" href="struct_sound_attributes.html">SoundAttributes</a> <a class="el" href="struct_c_audio_sample_1_1_sample_data.html#o0">Attributes</a>
<li>int <a class="el" href="struct_c_audio_sample_1_1_sample_data.html#o1">BytesPerSample</a>
<li>int <a class="el" href="struct_c_audio_sample_1_1_sample_data.html#o2">PositionOffset</a> [SoundAttributes::MaxPosition]
<li>void * <a class="el" href="struct_c_audio_sample_1_1_sample_data.html#o3">pMemBuffer</a>
<li><a class="el" href="_audio_sample_8h.html#a0">SamplePos</a> <a class="el" href="struct_c_audio_sample_1_1_sample_data.html#o4">BufLength</a>
<li><a class="el" href="_audio_sample_8h.html#a0">SamplePos</a> <a class="el" href="struct_c_audio_sample_1_1_sample_data.html#o5">BufStartOffset</a>
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<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="o0" doxytag="CAudioSample::SampleData::Attributes" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="struct_sound_attributes.html">SoundAttributes</a> <a class="el" href="struct_c_audio_sample_1_1_sample_data.html#o0">CAudioSample::SampleData::Attributes</a> </td>
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<a class="anchor" name="o4" doxytag="CAudioSample::SampleData::BufLength" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="_audio_sample_8h.html#a0">SamplePos</a> <a class="el" href="struct_c_audio_sample_1_1_sample_data.html#o4">CAudioSample::SampleData::BufLength</a> </td>
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Buffer Length in samples.
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<td class="md" nowrap valign="top"> <a class="el" href="_audio_sample_8h.html#a0">SamplePos</a> <a class="el" href="struct_c_audio_sample_1_1_sample_data.html#o5">CAudioSample::SampleData::BufStartOffset</a> </td>
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In case this is a portion of a larger sample(stream), this is the position within that sample.
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<a class="anchor" name="o1" doxytag="CAudioSample::SampleData::BytesPerSample" ></a><p>
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<td class="md" nowrap valign="top"> int <a class="el" href="struct_c_audio_sample_1_1_sample_data.html#o1">CAudioSample::SampleData::BytesPerSample</a> </td>
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<td class="md" nowrap valign="top"> void* <a class="el" href="struct_c_audio_sample_1_1_sample_data.html#o3">CAudioSample::SampleData::pMemBuffer</a> </td>
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All classes use a memory buffer.
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<a class="anchor" name="o2" doxytag="CAudioSample::SampleData::PositionOffset" ></a><p>
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<td class="md" nowrap valign="top"> int <a class="el" href="struct_c_audio_sample_1_1_sample_data.html#o2">CAudioSample::SampleData::PositionOffset</a>[SoundAttributes::MaxPosition] </td>
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Mapping from channel to memory offset in raw stream.
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="_audio_sample_8h-source.html">AudioSample.h</a></ul>
<hr size="1"><address style="align: right;"><small>Generated on Wed Dec 13 23:38:47 2006 for CamStream by
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<img src="doxygen.png" alt="doxygen" align="middle" border=0 ></a> 1.3.7 </small></address>
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