1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74
|
/*
* Cantata
*
* Copyright (c) 2011-2022 Craig Drummond <craig.p.drummond@gmail.com>
*
* ----
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef THREAD_H
#define THREAD_H
#include <QThread>
class QTimer;
// ThreadCleaner *needs* to reside in the GUI thread. When a 'Thread' is created it will connect
// its finished signal to threadFinished(), this then calls deleteLater() to ensure that the
// thread is finished before it is deleted - and is deleted in the gui thread.
class Thread;
class ThreadCleaner : public QObject {
Q_OBJECT
public:
static void enableDebug();
static ThreadCleaner* self();
ThreadCleaner() {}
~ThreadCleaner() override {}
// This function must *ONLY* be called from GUI thread...
void stopAll();
public Q_SLOTS:
void threadFinished();
private:
void add(Thread* thread);
private:
QList<Thread*> threads;
friend class Thread;
};
class Thread : public QThread {
Q_OBJECT
public:
Thread(const QString& name, QObject* p = nullptr);
~Thread() override;
// Make QThread::msleep accessible!
using QThread::msleep;
void run() override;
QTimer* createTimer(QObject* parent = nullptr);
void deleteTimer(QTimer* timer);
public Q_SLOTS:
void stop() { quit(); }
};
#endif
|