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/*
v4f.h
Copyright 2011-14 Tim Goetze <tim@quitte.de>
http://quitte.de/dsp/
Vectors of four 32-bit floats for SIMD arithmetic, gcc style.
Implementation is evolving so the code is not maximally elegant yet, sorry.
*/
/*
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
02111-1307, USA or point your web browser to http://www.gnu.org.
*/
#ifndef DSP_V4F_H
#define DSP_V4F_H
#ifdef __SSE__
#include <xmmintrin.h>
#endif
/* caution, gcc apparently doesnt always honour the alignment: segfault */
typedef float v4f_t __attribute__ ((vector_size(16), aligned(16)));
inline v4f_t v4f (float x)
{ v4f_t v = {x,x,x,x}; return v; }
inline v4f_t v4f (float x0, float x1, float x2, float x3)
{ v4f_t v = {x0,x1,x2,x3}; return v; }
inline v4f_t v4f (float *x)
{ v4f_t v = {x[0],x[1],x[2],x[3]}; return v; }
#define v4fa(x) ((float *) &x)
/* gcc's __builtin_shuffle is useless */
#ifdef __SSE__
#define v4f_shuffle(x,s3,s2,s1,s0) \
_mm_shuffle_ps(x,x,((s0)<<6|(s1)<<4|(s2)<<2|s3))
#define v4f_shuffle2(x,y,s3,s2,s1,s0) \
_mm_shuffle_ps(x,y,((s0)<<6|(s1)<<4|(s2)<<2|s3))
#define v4f_max(x,y) _mm_max_ps(x,y)
#define v4f_min(x,y) _mm_min_ps(x,y)
#else
inline v4f_t v4f_shuffle(v4f_t x, int s3, int s2, int s1, int s0)
{
v4f_t y=x;
float*px=(float*)&x; float*py=(float*)&y;
px[3]=py[s0]; px[2]=py[s1]; px[1]=py[s2]; px[0]=py[s3];
return x;
}
#endif
inline float v4f_sum (v4f_t v)
{
float * f = (float *) &v;
return f[0]+f[1]+f[2]+f[3];
}
/* mapping a float to float function [e.g. sinf() e.a.] to a vector */
typedef float (*f2f_fn) (float f);
template <f2f_fn fn>
v4f_t v4f_map (v4f_t x)
{
v4f_t y;
float * s = (float *) &x;
float * d = (float *) &y;
for (uint i = 0; i < 4; ++i)
d[i] = fn(s[i]);
return y;
}
#define v4f_0 ((v4f_t) {0, 0, 0, 0})
#define v4f_half ((v4f_t) {.5, .5, .5, .5})
#define v4f_1 ((v4f_t) {1, 1, 1, 1})
#define v4f_2 ((v4f_t) {2, 2, 2, 2})
#define v4f_halfpi ((v4f_t) {.5*M_PI, .5*M_PI, .5*M_PI, .5*M_PI})
#define v4f_pi ((v4f_t) {M_PI, M_PI, M_PI, M_PI})
#define v4f_2pi ((v4f_t) {2*M_PI, 2*M_PI, 2*M_PI, 2*M_PI})
template <int N>
class V4fArray
{
private:
/* sufficient space to align actual array to 16-byte boundary */
char _data [(N+1) * sizeof(v4f_t)];
public:
v4f_t * v;
V4fArray()
{
uint64 p = (uint64) ((uint64) _data + 16) & ~15ll;
v = (v4f_t*) p;
}
void reset() { memset (_data, 0, sizeof (_data)); }
v4f_t & operator [] (int i) {return v[i];}
};
class V4fData
{
private:
void * _data;
public:
v4f_t * v;
V4fData() {_data = 0;}
~V4fData() {free(_data);}
operator v4f_t * () {return v;}
operator void * () {return (void *) v;}
void init (int N)
{
_data = calloc(N+1, sizeof(v4f_t));
uint64 p = (16 + (uint64) _data) & ~15ll;
v = (v4f_t*) p;
}
};
/* four parallel sine oscillators */
class Sin4f
{
public:
char _data [4 * sizeof (v4f_t)];
int z;
public:
/* get 16-byte aligned data base */
inline v4f_t * data()
{
uint64 p = ((uint64) _data + 16) & ~15ll;
return (v4f_t *) p;
}
inline void set_f (v4f_t f)
{
v4f_t *y = data();
v4f_t w = -v4f_pi * f;
y[0] = v4f_map<__builtin_sinf> (w);
y[1] = v4f_map<__builtin_sinf> (v4f_2 * w);
/* b in above scalar implementation is y[2] in the flat data */
y[2] = v4f_2 * v4f_map<__builtin_cosf> (w); /* b */
z = 0;
}
inline v4f_t get()
{
v4f_t *y = data();
register v4f_t s = y[2] * y[z];
z ^= 1;
s -= y[z];
return y[z] = s;
}
};
#endif /* DSP_V4F_H */
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