File: BrainModelSurfaceSulcalDepth.cxx

package info (click to toggle)
caret 5.6.1.3~dfsg.1-4
  • links: PTS, VCS
  • area: main
  • in suites: squeeze
  • size: 23,352 kB
  • ctags: 27,394
  • sloc: cpp: 363,314; python: 6,718; ansic: 5,507; makefile: 227; sh: 9
file content (308 lines) | stat: -rw-r--r-- 10,534 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
/*LICENSE_START*/
/*
 *  Copyright 1995-2002 Washington University School of Medicine
 *
 *  http://brainmap.wustl.edu
 *
 *  This file is part of CARET.
 *
 *  CARET is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  CARET is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with CARET; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
/*LICENSE_END*/

#include "BrainModelSurface.h"
#include "BrainModelSurfacePointLocator.h"
#include "BrainModelSurfaceSulcalDepth.h"
#include "BrainSet.h"
#include "DebugControl.h"
#include "MathUtilities.h"
#include "SurfaceShapeFile.h"
#include "TopologyFile.h"
#include "TopologyHelper.h"

/**
 * Constructor.
 */
BrainModelSurfaceSulcalDepth::BrainModelSurfaceSulcalDepth(
                                            BrainSet* bs,
                                            BrainModelSurface* surfaceIn,
                                            const QString&  hullVtkFileNameIn,
                                            SurfaceShapeFile* shapeFileIn,
                                            const int hullSmoothingIterationsIn,
                                            const int depthSmoothingIterationsIn,
                                            const int depthColumnIn,
                                            const int smoothedDepthColumnIn,
                                            const QString& depthNameIn,
                                            const QString& smoothedDepthNameIn,
                                            CoordinateFile* outputHullCoordFileIn)
   : BrainModelAlgorithm(bs)
{
   surface                  = surfaceIn;
   shapeFile                = shapeFileIn;
   depthColumn              = depthColumnIn;
   smoothedDepthColumn      = smoothedDepthColumnIn;
   hullSmoothingIterations  = hullSmoothingIterationsIn;
   depthSmoothingIterations = depthSmoothingIterationsIn;
   hullVtkFileName = hullVtkFileNameIn;
   depthName = depthNameIn;
   smoothedDepthName = smoothedDepthNameIn;
   outputHullCoordFile = outputHullCoordFileIn;
}

/**
 * Destructor.
 */
BrainModelSurfaceSulcalDepth::~BrainModelSurfaceSulcalDepth()
{
}

/**
 * execute the algorithm
 */
void 
BrainModelSurfaceSulcalDepth::execute() throw (BrainModelAlgorithmException)
{
   //
   // Create surface shape columns if needed
   //
   if (depthColumn == DEPTH_COLUMN_CREATE_NEW) {
      if (shapeFile->getNumberOfColumns() == 0) {
         shapeFile->setNumberOfNodesAndColumns(surface->getNumberOfNodes(), 1);
      }
      else {
         shapeFile->addColumns(1);
      }
      depthColumn = shapeFile->getNumberOfColumns() - 1;
   }
   if (smoothedDepthColumn == DEPTH_COLUMN_CREATE_NEW) {
      if (shapeFile->getNumberOfColumns() == 0) {
         shapeFile->setNumberOfNodesAndColumns(surface->getNumberOfNodes(), 1);
      }
      else {
         shapeFile->addColumns(1);
      }
      smoothedDepthColumn = shapeFile->getNumberOfColumns() - 1;
   }
   
   //
   // Set column names
   //
   if (depthColumn >= 0) {
      shapeFile->setColumnName(depthColumn, depthName);
      shapeFile->setColumnColorMappingMinMax(depthColumn, -30.0, 10.0);
   }
   if (smoothedDepthColumn >= 0) {
      shapeFile->setColumnName(smoothedDepthColumn, smoothedDepthName);
      shapeFile->setColumnColorMappingMinMax(smoothedDepthColumn, -30.0, 10.0);
   }
   
   //
   // Convert the hull to a brain model surface
   //
   BrainSet hullBrainSet;
   try {
      hullBrainSet.importVtkSurfaceFile(hullVtkFileName, true, true, false,
                                        BrainModelSurface::SURFACE_TYPE_FIDUCIAL,
                                        TopologyFile::TOPOLOGY_TYPE_CLOSED);
   }
   catch (FileException& e) {
      throw BrainModelAlgorithmException(e.whatQString());
   }
   
   //
   // Hull should be first brain model
   //
   BrainModelSurface* hullSurface = hullBrainSet.getBrainModelSurface(0);
   if (hullSurface == NULL) {
      throw BrainModelAlgorithmException("Hull surface is missing.");
   }

   //
   // Save hull prior to smoothing
   //
   const BrainModelSurface* unsmoothedHullSurface = new BrainModelSurface(*hullSurface);
   const CoordinateFile* unsmoothedHullCoords = unsmoothedHullSurface->getCoordinateFile();
   
   if (hullSmoothingIterations > 0) {
      //
      // Smooth the hull
      //
      hullSurface->arealSmoothing(1.0, hullSmoothingIterations, 0);
   }
   
   //
   // Make sure hull's normals point outward
   //
   hullSurface->orientNormalsOut();
   
   //
   // Create a point locator for the hull surface
   //
   BrainModelSurfacePointLocator hullLocator(hullSurface,
                                             true);
                                             
   //
   // Get surface and hull coordinates
   //
   const CoordinateFile* surfaceCoords = surface->getCoordinateFile();
   const int numSurfaceNodes = surfaceCoords->getNumberOfCoordinates();
   const CoordinateFile* hullCoords = hullSurface->getCoordinateFile();
   
   //
   // TopologyHelper for surface
   //
   const TopologyFile* surfaceTopologyFile = surface->getTopologyFile();
   const TopologyHelper* surfaceTopologyHelper = 
                         surfaceTopologyFile->getTopologyHelper(false, true, false);
   
   //
   // initialize hull coord file
   //
   if ((numSurfaceNodes > 0) &&
       (outputHullCoordFile != NULL)) {
      outputHullCoordFile->setNumberOfCoordinates(numSurfaceNodes);
   }
   
   //
   // Determine depth values for surface nodes
   //
   for (int i = 0; i < numSurfaceNodes; i++) {
      //
      // initially set the depth to zero
      //
      if (depthColumn >= 0) {
         shapeFile->setValue(i, depthColumn, 0.0);
      }
      if (smoothedDepthColumn >= 0) {
         shapeFile->setValue(i, smoothedDepthColumn, 0.0);
      }

      //
      // Make sure surface node has neighbors
      //
      if (surfaceTopologyHelper->getNodeHasNeighbors(i) == false) {
         continue;
      }
      
      //
      // coordinate of surface node
      //
      const float* surfaceXYZ = surfaceCoords->getCoordinate(i);
      
      //
      // Find node in hull that is nearest this surface node
      //
      const int nearestNode = hullLocator.getNearestPoint(surfaceXYZ);
      
      //
      // If nearest node found in hull
      //
      if (nearestNode >= 0) {
         //
         // Get the coordinate of the hull nearest node
         //
         const float* hullXYZ = hullCoords->getCoordinate(nearestNode);
         
         //
         // Get normal of hull node
         //
         const float* hullNormal = hullSurface->getNormal(nearestNode);
         
         // 
         // Compute signed distance from surface not to point on plane from hull normal 
         //
         const float distanceFromPlane = 
               MathUtilities::signedDistanceToPlane(hullNormal,
                                                   hullXYZ,
                                                   surfaceXYZ);
                                                   
         //
         // Distance between surface and hull point
         //
         float distance = MathUtilities::distance3D(hullXYZ, surfaceXYZ);
         
         //
         // Set the sign for inside or outside the hull
         //
         if (distanceFromPlane < 0.0) {
            distance = -distance;
         }
         
         if (DebugControl::getDebugOn()) {
            if (i == DebugControl::getDebugNodeNumber()) {
               const float* sn = surface->getNormal(i);
               std::cout << "surface node:      " << i << std::endl;
               std::cout << "   hull node:      " << nearestNode << std::endl;
               std::cout << "   surface node:   " << surfaceXYZ[0] << ", " << surfaceXYZ[1] << ", "
                                                << surfaceXYZ[2] << std::endl;
               std::cout << "   dot:            " << MathUtilities::dotProduct(sn, hullNormal) << std::endl;
               std::cout << "   surface normal: " << sn[0] << ", " << sn[1] << ", "
                                                << sn[2] << std::endl;
               std::cout << "   hull node:      " << hullXYZ[0] << ", " << hullXYZ[1] << ", "
                                                << hullXYZ[2] << std::endl;
               std::cout << "   hull normal:    " << hullNormal[0] << ", " << hullNormal[1] << ", "
                                                << hullNormal[2] << std::endl;
               std::cout << "   distance:       " << distance << std::endl;
               std::cout << "   distance/plane: " << distanceFromPlane << std::endl; 
            }
         }
         
         //
         // Insert into the surface shape file
         //
         if (depthColumn >= 0) {
            shapeFile->setValue(i, depthColumn, distance);
         }
         if (smoothedDepthColumn >= 0) {
            shapeFile->setValue(i, smoothedDepthColumn, distance);
         }
         
         //
         // output hull coord file
         //
         if (outputHullCoordFile != NULL) {
            outputHullCoordFile->setCoordinate(i, 
                                unsmoothedHullCoords->getCoordinate(nearestNode));
         }
      }
      else {
         //
         // output hull coord file
         //
         if (outputHullCoordFile != NULL) {
            outputHullCoordFile->setCoordinate(i, 0.0, 0.0, 0.0);
         }
      }
   }
   
   //
   // if creating smoothed depth, smooth it
   //
   if ((smoothedDepthColumn >= 0) && (depthSmoothingIterations > 0)) {
      shapeFile->smoothAverageNeighbors(smoothedDepthColumn,
                                        smoothedDepthColumn,
                                        shapeFile->getColumnName(smoothedDepthColumn),
                                        1.0, 
                                        depthSmoothingIterations,
                                        surface->getTopologyFile());
   }
   
   //
   // Free memory
   //
   delete unsmoothedHullSurface;
}