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#ifndef __DISPLAY_SETTINGS_NODE_ATTRIBUTE_FILE_H__
#define __DISPLAY_SETTINGS_NODE_ATTRIBUTE_FILE_H__
/*LICENSE_START*/
/*
* Copyright 1995-2002 Washington University School of Medicine
*
* http://brainmap.wustl.edu
*
* This file is part of CARET.
*
* CARET is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* CARET is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with CARET; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/*LICENSE_END*/
#include <vector>
#include "BrainModelSurfaceOverlay.h"
#include "DisplaySettings.h"
#include "SceneFile.h"
class GiftiNodeDataFile;
class NodeAttributeFile;
/// class for node attribute file display settings
class DisplaySettingsNodeAttributeFile : public DisplaySettings {
public:
// constructor
DisplaySettingsNodeAttributeFile(BrainSet* bs,
GiftiNodeDataFile* gafIn,
NodeAttributeFile* nafIn,
const BrainModelSurfaceOverlay::OVERLAY_SELECTIONS overlayTypeIn,
const bool allowSurfaceUniqueColumnSelectionFlagIn,
const bool thresholdColumnValidFlagIn);
// destructor
~DisplaySettingsNodeAttributeFile();
/// reinitialize all display settings (be sure to call this from child)
virtual void reset();
/// update any selections due to changes with loaded data files (be sure to call from child)
virtual void update();
/// for node attribute files - all column selections for each surface are the same
virtual bool columnSelectionsAreTheSame(const int bm1, const int bm2) const;
/// get column selected for display
int getSelectedDisplayColumn(const int modelNumber,
const int overlayNumber) const;
/// set column for display
void setSelectedDisplayColumn(const int modelNumber,
const int overlayNumber,
const int columnNumber);
/// get column selected for thresholding
int getSelectedThresholdColumn(const int modelNumber,
const int overlayNumber) const;
/// set column for thresholding
void setSelectedThresholdColumn(const int modelNumber,
const int overlayNumber,
const int columnNumber);
/// get apply to left and right structures flag
bool getApplySelectionToLeftAndRightStructuresFlag() const
{ return applySelectionToLeftAndRightStructuresFlag; }
/// set apply to left and right structures flag
void setApplySelectionToLeftAndRightStructuresFlag(const bool b)
{ applySelectionToLeftAndRightStructuresFlag = b; }
/// for node attribute files - all column selections for each surface are the same
//virtual bool displayColumnSelectionsAreTheSame(const int bm1, const int bm2) const;
/// for node attribute files - all column selections for each surface are the same
//virtual bool thresholdColumnSelectionsAreTheSame(const int bm1, const int bm2) const;
// get flags to find out if any columns are selected as one of the overlays
void getSelectedColumnFlags(const int brainModelIndex,
std::vector<bool>& selectedColumnFlagsOut) const;
// Get first selected column that is an overlay for the brain model (-1 if none)
int getFirstSelectedColumnForBrainModel(const int brainModelIndex) const;
/// apply a scene (set display settings)
virtual void showScene(const SceneFile::Scene& scene, QString& errorMessage);
/// create a scene (read display settings)
virtual void saveScene(SceneFile::Scene& scene, const bool onlyIfSelected,
QString& errorMessage);
protected:
/// get the number of columns for the file
int getFileNumberOfColumns() const;
/// get the names for file columns
void getFileColumnNames(std::vector<QString>& columnNames) const;
/// save scene for selected columns
void saveSceneSelectedColumns(SceneFile::SceneClass& sc);
/// show scene for selected columns
void showSceneSelectedColumns(const SceneFile::SceneClass& sc,
const QString& fileTypeName,
const QString& legacyDisplayElementName,
const QString& legacyThresholdElmentName,
QString& errorMessage);
/// Set the default value for selected column of any new surfaces
void updateSelectedColumnIndices(std::vector<int>& selCol);
/// get the index for column selection
int getColumnSelectionIndex(const int modelIndex,
const int overlayNumber) const;
private:
/// the selected display column
std::vector<int> displayColumn;
/// the threshold column
std::vector<int> thresholdColumn;
/// gifti node attribute file for which this is setting the settings
GiftiNodeDataFile* gaf;
/// node attribute file for which this is setting the settings
NodeAttributeFile* naf;
/// type of overlay for this data type
const BrainModelSurfaceOverlay::OVERLAY_SELECTIONS overlayType;
/// threshold column is valid
const bool thresholdColumnValidFlag;
/// allow each surface to have its own column selection
const bool allowSurfaceUniqueColumnSelectionFlag;
/// apply coloring with corresponding structures
bool applySelectionToLeftAndRightStructuresFlag;
};
#endif // __DISPLAY_SETTINGS_NODE_ATTRIBUTE_FILE_H__
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