1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96
|
/*LICENSE_START*/
/*
* Copyright 1995-2002 Washington University School of Medicine
*
* http://brainmap.wustl.edu
*
* This file is part of CARET.
*
* CARET is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* CARET is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with CARET; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/*LICENSE_END*/
#ifndef __GUI_SET_VIEW_DIALOG_H__
#define __GUI_SET_VIEW_DIALOG_H__
#include "WuQDialog.h"
class BrainModel;
class QDoubleSpinBox;
/// class for setting the view of a surface
class GuiSetViewDialog : public WuQDialog {
Q_OBJECT
public:
/// Constructor
GuiSetViewDialog(QWidget* parent,
BrainModel* brainModelIn,
const int viewNumberIn);
/// Destructor
~GuiSetViewDialog();
private slots:
/// called when the view is changed.
void slotViewChanged();
private:
/// Called when OK or Cancel button is pressed
void done(int r);
/// load transformation into the dialog
void loadTransformation();
/// the brain model
BrainModel* brainModel;
/// the view number of the brain model
int viewNumber;
/// x translate float spin box
QDoubleSpinBox* xTranslateDoubleSpinBox;
/// y translate float spin box
QDoubleSpinBox* yTranslateDoubleSpinBox;
/// z translate float spin box
QDoubleSpinBox* zTranslateDoubleSpinBox;
/// x rotate float spin box
QDoubleSpinBox* xRotateDoubleSpinBox;
/// y rotate float spin box
QDoubleSpinBox* yRotateDoubleSpinBox;
/// z rotate float spin box
QDoubleSpinBox* zRotateDoubleSpinBox;
/// x scale float spin box
QDoubleSpinBox* xScaleDoubleSpinBox;
/// y scale float spin box
QDoubleSpinBox* yScaleDoubleSpinBox;
/// z scale float spin box
QDoubleSpinBox* zScaleDoubleSpinBox;
/// creating dialog flag
bool creatingDialog;
};
#endif // __GUI_SET_VIEW_DIALOG_H__
|