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#ifndef __BRAIN_MODEL_SURFACE_CONNECTED_SEARCH_H__
#define __BRAIN_MODEL_SURFACE_CONNECTED_SEARCH_H__
#include <vector>
#include "BrainModelAlgorithm.h"
class BrainModelSurface;
/// class that searches and identifies topologically connected nodes
class BrainModelSurfaceConnectedSearch : public BrainModelAlgorithm {
public:
/// Constructor
BrainModelSurfaceConnectedSearch(BrainSet* bs,
const BrainModelSurface* bmsIn,
const int startNodeIn,
const std::vector<int>* limitToTheseNodesIn = NULL);
/// Destructor
virtual ~BrainModelSurfaceConnectedSearch();
/// execute the search
virtual void execute() throw (BrainModelAlgorithmException);
/// see if a node is connected to the start node
bool getNodeConnected(const int nodeNumber) const;
protected:
/// accept a node (override this to accept/reject nodes during the connected search)
virtual bool acceptNode(const int nodeNumber);
/// the brain model surface for searching
const BrainModelSurface* bms;
/// starting node for search
int startNode;
/// limit the search to these nodes
const std::vector<int>* limitToTheseNodes;
/// number of nodes in the surface
int numNodes;
/// node visited flag used during search
std::vector<int> visited;
/// node connected flag queried by user after search
std::vector<int> nodeConnected;
};
#endif // __BRAIN_MODEL_SURFACE_CONNECTED_SEARCH_H__
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