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/*LICENSE_START*/
/*
* Copyright 1995-2002 Washington University School of Medicine
*
* http://brainmap.wustl.edu
*
* This file is part of CARET.
*
* CARET is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* CARET is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with CARET; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/*LICENSE_END*/
#ifndef __BRAIN_MODEL_OPENGL_H__
#define __BRAIN_MODEL_OPENGL_H__
#include <vector>
#include <QGLWidget> // includes OpenGL includes ;)
#include <QMutex>
#include <GL/glu.h>
#include "BorderFile.h"
#include "BrainModel.h"
#include "BrainModelOpenGLSelectedItem.h"
#include "ColorFile.h"
#include "VolumeFile.h"
class BrainModelContours;
class BrainModelSurface;
class BrainModelSurfaceAndVolume;
class BrainModelSurfaceNodeColoring;
class BrainModelVolume;
class BrainSet;
class CellFile;
class CellProjectionFile;
class ContourFile;
class CoordinateFile;
class DisplaySettingsCells;
class QImage;
class TopologyFile;
class VtkModelFile;
/// This class is used to draw BrainModels using OpenGL
class BrainModelOpenGL {
public:
/// bitmasks for selecting objects
enum /* SELECTION_MASK */ {
SELECTION_MASK_OFF = 0,
SELECTION_MASK_NODE = 1,
SELECTION_MASK_BORDER = 2,
SELECTION_MASK_CELL_PROJECTION = 4,
SELECTION_MASK_FOCUS_PROJECTION = 8,
SELECTION_MASK_PALETTE_METRIC = 16,
SELECTION_MASK_PALETTE_SHAPE = 32,
SELECTION_MASK_CUT = 64,
SELECTION_MASK_CONTOUR = 128,
SELECTION_MASK_CONTOUR_CELL = 256, // 2^8
SELECTION_MASK_VOXEL_UNDERLAY = 512,
SELECTION_MASK_VOXEL_OVERLAY_SECONDARY = 1024,
SELECTION_MASK_VOXEL_OVERLAY_PRIMARY = 2048,
SELECTION_MASK_VOXEL_FUNCTIONAL_CLOUD = 4096,
SELECTION_MASK_TILE = 8192,
SELECTION_MASK_LINK = 16384,
SELECTION_MASK_VOLUME_BORDER = 32768,
SELECTION_MASK_VOLUME_CELL = 65536, // 2^16
SELECTION_MASK_VOLUME_FOCI = 131072,
SELECTION_MASK_TRANSFORMATION_MATRIX_AXES = 262144,
SELECTION_MASK_VTK_MODEL = 524288,
SELECTION_MASK_TRANSFORM_CELL = 1048576,
SELECTION_MASK_TRANSFORM_FOCI = 2097152,
SELECTION_MASK_TRANSFORM_CONTOUR_CELL = 4194304,
SELECTION_MASK_TRANSFORM_CONTOUR = 8388608, // 2^23
SELECTION_MASK_ALL = 0xffffffff // ALL bitmasks ON
};
/// Constructor
BrainModelOpenGL();
/// Destructor
~BrainModelOpenGL();
/// Draw a brain model for WebCaret
void drawBrainModelWebCaret(BrainSet* bs,
BrainModel* bm,
const int viewingWindowNumberIn,
const int viewportIn[4]);
/// Draw a brain model
void drawBrainModel(BrainSet* bs,
BrainModel* bm,
const int viewingWindowNumberIn,
const int viewportIn[4],
QGLWidget* glWidgetIn);
/// select something in the brain model for WebCaret
void selectBrainModelItemWebCaret(BrainSet* bs,
BrainModel* bm,
const int viewportIn[4],
const unsigned long selectionMaskIn,
const int selectionXIn,
const int selectionYIn);
/// Identify something in the brain model for WebCaret
QString identifyBrainModelItemWebCaret(BrainSet* bs,
BrainModel* bm,
const int viewingWindowNumberIn,
const int viewportIn[4],
const unsigned long selectionMaskIn,
const int selectionXIn,
const int selectionYIn,
const bool enableHtml,
const bool enableVocabularyLinks);
/// select something in the brain model
void selectBrainModelItem(BrainSet* bs,
BrainModel* bm,
const int viewingWindowNumberIn,
const int viewportIn[4],
QGLWidget* glWidgetIn,
const unsigned long selectionMaskIn,
const int selectionXIn,
const int selectionYIn,
const bool viewModeFlag);
/// identify items in the brain model (returns text for ID display)
QString identifyBrainModelItem(BrainSet* bs,
BrainModel* bm,
BrainModel* allWindowBrainModelsForIdentificationIn[BrainModel::NUMBER_OF_BRAIN_MODEL_VIEW_WINDOWS],
const int viewingWindowNumberIn,
const int viewportIn[4],
QGLWidget* glWidgetIn,
const unsigned long selectionMaskIn,
const int selectionXIn,
const int selectionYIn,
const bool viewModeFlag,
const bool enableHtml,
const bool enableVocabularyLinks);
/// all brain models displayed in windows for identification
/// ONLY VALID WHEN ::identifyBrainModel... called
BrainModel* getBrainModelInWindowNumberForIdentification(const int windowNumber);
/// Draw all fiducial surface brain models
void drawAllFiducialSurfaceBrainModels(std::vector<BrainSet*> brainSets,
const int viewingWindowNumberIn,
const int viewportIn[4],
QGLWidget* glWidgetIn);
/// Get a 3D point on a surface at a screen X/Y.
bool getSurfacePointAtDisplayXY(BrainSet* bs,
BrainModelSurface* bms,
const int viewingWindowNumberIn,
const int viewportIn[4],
const int displayX,
const int displayY,
float pointOut[3]);
/// initialize OpenGL (should only call one time)
void initializeOpenGL(const bool offScreenRenderingFlagIn);
// set the image subregion box/display
void setImageSubRegion(const int box[4], const bool showFlag);
/// get the editing segmentation volume flag
bool getEditingSegmentationVolumeFlag() const { return editingSegmentationVolumeFlag; }
/// set the editing segmentation volume flag
void setEditingSegmentationVolumeFlag(const bool b) { editingSegmentationVolumeFlag = b; }
/// get the editing paint volume flag
bool getEditingPaintVolumeFlag() const { return editingPaintVolumeFlag; }
/// set the editing paint volume flag
void setEditingPaintVolumeFlag(const bool b) { editingPaintVolumeFlag = b; }
/// get the orthographic size
void getOrtho(float& orthoRight, float& orthoTop) const;
/// Update the orthographic window size.
void updateOrthoSize(const int windowNumber, const int width, const int height);
/// get caption displayed in main window
QString getMainWindowCaption() const { return mainWindowCaption; }
/// set caption displayed in main window
void setMainWindowCaption(const QString& s) { mainWindowCaption = s; }
/// selected node
BrainModelOpenGLSelectedItem getSelectedNode() const { return selectedNode; }
/// selected border (first)
BrainModelOpenGLSelectedItem getSelectedBorder1() const { return selectedBorder1; }
/// selected border (second)
BrainModelOpenGLSelectedItem getSelectedBorder2() const { return selectedBorder2; }
/// selected border (volume)
BrainModelOpenGLSelectedItem getSelectedVolumeBorder() const { return selectedVolumeBorder; }
/// selected cell projection
BrainModelOpenGLSelectedItem getSelectedCellProjection() const { return selectedCellProjection; }
/// selected cell (volume)
BrainModelOpenGLSelectedItem getSelectedVolumeCell() const { return selectedVolumeCell; }
/// selected cut
BrainModelOpenGLSelectedItem getSelectedCut() const { return selectedCut; }
/// selected foci projection
BrainModelOpenGLSelectedItem getSelectedFocusProjection() const { return selectedFocusProjection; }
/// selected foci (volume)
BrainModelOpenGLSelectedItem getSelectedVolumeFoci() const { return selectedVolumeFoci; }
/// selected palette for metric
BrainModelOpenGLSelectedItem getSelectedPaletteMetric() const { return selectedPaletteMetric; }
/// selected palette for shape
BrainModelOpenGLSelectedItem getSelectedPaletteShape() const { return selectedPaletteShape; }
/// selected contour
BrainModelOpenGLSelectedItem getSelectedContour() const { return selectedContour; }
/// selected contour cell
BrainModelOpenGLSelectedItem getSelectedContourCell() const { return selectedContourCell; }
/// selected voxel underlay
BrainModelOpenGLSelectedItem getSelectedVoxelUnderlay() const { return selectedVoxelUnderlay; }
/// selected voxel overlay secondary
BrainModelOpenGLSelectedItem getSelectedVoxelOverlaySecondary() const { return selectedVoxelOverlaySecondary; }
/// selected voxel overlay primary
BrainModelOpenGLSelectedItem getSelectedVoxelOverlayPrimary() const { return selectedVoxelOverlayPrimary; }
/// selected functional voxel (surface and volume cloud)
BrainModelOpenGLSelectedItem getSelectedVoxelFunctionalCloud() const { return selectedVoxelFunctionalCloud; }
/// selected surface tile
BrainModelOpenGLSelectedItem getSelectedSurfaceTile() const { return selectedSurfaceTile; }
/// selected link (index 1 & 2 are nodes)
BrainModelOpenGLSelectedItem getSelectedLink() const { return selectedLink; }
/// selected transformation axes
BrainModelOpenGLSelectedItem getSelectedTransformationMatrixAxes() const { return selectedTransformationMatrixAxes; }
/// selected transformation cell
BrainModelOpenGLSelectedItem getSelectedTransformationCell() const { return selectedTransformCell; }
/// selected transformation foci
BrainModelOpenGLSelectedItem getSelectedTransformationFoci() const { return selectedTransformFoci; }
/// selected transformation contour
BrainModelOpenGLSelectedItem getSelectedTransformationContour() const { return selectedTransformContour; }
/// selected transformation contour cell
BrainModelOpenGLSelectedItem getSelectedTransformationContourCell() const { return selectedTransformContourCell; }
/// selected vtk model
BrainModelOpenGLSelectedItem getSelectedVtkModel() const { return selectedVtkModel; }
/// get the selection modelview matrix
GLdouble* getSelectionModelviewMatrix(const int viewWindowNumber)
{ return selectionModelviewMatrix[viewWindowNumber]; }
/// get the selection projection matrix
GLdouble* getSelectionProjectionMatrix(const int viewWindowNumber)
{ return selectionProjectionMatrix[viewWindowNumber]; }
/// get the selection viewport
GLint* getSelectionViewport(const int viewWindowNumber)
{ return selectionViewport[viewWindowNumber]; }
/// Get the dimensions of the surface orthographic projection
void getOrthographicBox(const int modelViewNumber,
double& orthoLeft, double& orthoRight,
double& orthoBottom, double& orthoTop,
double& orthoNear, double& orthoFar) const;
/// set the linear object for drawing borders, cuts, etc.
void setLinearObject(const Border& lo) { linearObjectBeingDrawn = lo; }
/// set the linear object valid
void setDrawLinearObjectOnly(const bool loo) { drawLinearObjectOnly = loo; }
/// set node special highlighting
void setNodeSpecialHighlighting(const std::vector<int>& nsh)
{ nodeSpecialHighlighting = nsh; }
/// set OpenGL text enabled
static void setOpenGLTextEnabled(const bool b) { openGLTextEnabledFlag = b; }
/// get the default ortho right and top for command line scene generation
static void getDefaultOrthoRightAndTop(const int windowWidthIn,
const int windowHeightIn,
double& orthoRightOut,
double& orthoTopOut);
/// get minimum/maximum point size
static void getMinMaxPointSize(float& minSizeOut, float& maxSizeOut);
/// get minimum/maximum line width
static void getMinMaxLineWidth(float& minWidthOut, float& maxWidthOut);
protected:
/// Draw a brain model
void drawBrainModelPrivate(BrainModel* bm,
const int viewingWindowNumberIn,
const int viewportIn[4],
QGLWidget* glWidgetIn);
/// draw contours
void drawBrainModelContours(BrainModelContours* bmc);
/// draw surface
void drawBrainModelSurface(BrainModelSurface* bms,
BrainModelSurfaceAndVolume* bmsv,
const bool drawTheSurface,
const bool surfaceInVolumeAllViewFlag);
/// draw surface and volume
void drawBrainModelSurfaceAndVolume(BrainModelSurfaceAndVolume* bmsv);
/// draw volume
void drawBrainModelVolume(BrainModelVolume* bmv);
/// draw volume in montage
void drawBrainModelVolumeMontage(BrainModelVolume* bmv);
/// draw volume with all axis
void drawBrainModelVolumeAllAxis(BrainModelVolume* bmv);
/// draw volume with oblique axis montage
void drawBrainModelVolumeObliqueAxisMontage(BrainModelVolume* bmv,
const bool selectFlag);
/// draw volume with oblique axis
void drawBrainModelVolumeObliqueAxis(BrainModelVolume* bmv);
/// draw volume with oblique ALL axis
void drawBrainModelVolumeObliqueAllAxis(BrainModelVolume* bmv);
/// draw volume with oblique axis slice
void drawBrainModelVolumeObliqueAxisSlice(BrainModelVolume* bmv,
VolumeFile::VOLUME_AXIS axis,
const int montageOffset,
const bool selectFlag);
/// Draw volume crosshairs
void drawVolumeCrosshairs(BrainModelVolume* bmv,
const VolumeFile* vf,
const VolumeFile::VOLUME_AXIS volumeSliceAxis);
/// Draw volume crosshair coordinates
void drawVolumeCrosshairCoordinates(BrainModelVolume* bmv,
const VolumeFile* vf,
const int viewportHeight);
/// Draw the volume cropping lines
void drawVolumeCroppingLines(BrainModelVolume* bmv,
VolumeFile* vf,
VolumeFile::VOLUME_AXIS volumeSliceAxis);
/// stuff for web caret
void webCaretCommon(BrainSet* bs,
const int viewport[4]);
/// Create a sphere quadric and put it in a display list.
void createSphereQuadricAndDisplayList();
/// Create a disk quadric and put it in a display list.
void createDiskQuadricAndDisplayList();
/// Create a cone quadic and put it in a display list
void createConeQuadricAndDisplayList();
/// Create a cylinder quadric and put it in a display list
void createCylinderQuadricAndDisplayList();
/// Create a square and put it in a display list
void createSquareDisplayList();
/// Create a box and put it in a display list
void createBoxDisplayList();
/// Create a ring and put it in a display list
void createRingQuadricAndDisplayList();
/// Create a diamond and put it in a display list
void createDiamondQuadricAndDisplayList();
/// Execute OpenGL commands to draw a sphere.
void drawingCommandsSphere();
/// Execute OpenGL commands to draw a disk.
void drawingCommandsDisk();
/// Execute OpenGL commands to draw a cone
void drawingCommandsCone();
/// Execute OpenGL commands to draw a cylinder
void drawingCommandsCylinder();
/// Execute OpenGL commands to draw a box
void drawingCommandsBox();
/// Execute OpenGL commands to draw a ring
void drawingCommandsRing();
/// Execute OpenGL commands to draw a diamond
void drawingCommandsDiamond();
/// Execute OpenGL commands to draw a square
void drawingCommandsSquare();
/// Draw the surface as points.
void drawSurfaceNodes(const BrainModelSurfaceNodeColoring* bs,
const int modelNumber,
const CoordinateFile* cf,
const int numCoords,
const bool drawInSurfaceEditColor);
/// Draw the surface as links.
void drawSurfaceLinks(const BrainModelSurfaceNodeColoring* bs,
const int modelNumber,
const CoordinateFile* cf,
const TopologyFile* tf, const int numTiles,
const bool drawEdgesOnly,
const bool drawInSurfaceEditColor);
/// Draw the surface as links with hidden line removal.
void drawSurfaceLinksNoBackside(const BrainModelSurfaceNodeColoring* bs,
const int modelNumber,
const CoordinateFile* cf,
const TopologyFile* tf, const int numTiles);
/// Draw the surface as tiles, possibly with lighting.
void drawSurfaceTiles(const BrainModelSurfaceNodeColoring* bs,
const BrainModelSurface* s,
const CoordinateFile* cf,
TopologyFile* tf, const int numTiles,
const int numCoords);
/// Draw the surface normals
void drawSurfaceNormals(const BrainModelSurface* bms,
const CoordinateFile* cf,
const int numCoords);
/// Draw the surface forces
void drawSurfaceForces(const CoordinateFile* cf,
const int numCoords);
/// draw a sphere
void drawSphere(const float diameter);
/// draw a 2D disk (filled circle)
void drawDisk(const float diameter);
/// draw a cone
void drawCone();
/// draw cylinder
void drawCylinder();
/// draw a box
void drawBox();
/// draw a ring
void drawRing();
/// draw a square
void drawSquare();
/// draw a diamond
void drawDiamond();
/// draw a symbol
void drawSymbol(const ColorFile::ColorStorage::SYMBOL symbol,
const float x,
const float y,
const float z,
const float size,
const BrainModel* bm);
/// Draw node highlighting.
void drawNodeHighlighting(const BrainModelSurface* bms, const int numCoords);
/// Draw Surface ROI members.
void drawSurfaceROIMembers(const BrainModelSurface* bms, const int numCoords);
/// Draw a transformation cell or foci file
void drawTransformationCellOrFociFile(BrainModel* bm,
CellFile* cellFile,
ColorFile* colorFile,
const DisplaySettingsCells* dsc,
const int transformFileNumber,
const int selectionMask);
// Draw a cell or foci projection file
void drawCellOrFociProjectionFile(BrainModelSurface* bms,
CellProjectionFile* cellProjectionFile,
ColorFile* colorFile,
const DisplaySettingsCells* dsc,
const bool fociFileFlag);
/// Draw cell projection and foci projections
void drawCellAndFociProjections(BrainModelSurface* s);
/// draw the geodesic path.
void drawGeodesicPath(const CoordinateFile* cf);
/// Draw a surface outline and transform axes over the volume.
void drawVolumeSurfaceOutlineAndTransformationMatrixAxes(
const BrainModelVolume* bmv,
const VolumeFile::VOLUME_AXIS axis,
const float axisCoord);
/// Draw a cuts file.
void drawCuts();
/// Draw the borders.
void drawBorders(BrainModelSurface* s);
/// draw main window caption
void drawMainWindowCaption();
/// Draw the Surface Shape palette colorbar.
void drawShapePalette(const int modelNumber);
/// Draw the metric's palette colorbar.
void drawMetricPalette(const int modelNumber,
const bool surfaceFlag);
/// Display a QImage in the OpenGL window.
void displayAnImage(QImage* image);
/// Display background and splash images
void displayImages();
/// Draw the linear object (typically used while drawing borders)
void drawLinearObject();
/// Draw transformation data files
void drawTransformationDataFiles(const TransformationMatrix* tm);
/// Draw all the VTK models.
void drawAllVtkModels();
/// Draw a VTK model file
void drawVtkModelFile(VtkModelFile* vmf, const int modelNum);
/// Draw the transformation axes
void drawTransformationMatrixAxes(const BrainModel* bm);
/// Draw the surface axes
void drawSurfaceAxes(const BrainModelSurface* bms);
/// Draw the deformation field vectors.
void drawDeformationFieldVectors(BrainModelSurface* bms);
/// Draw the vectors in 3d
void drawVectorFile3D(BrainModelSurface* bms);
/// check a vectors orientation (true if orientation is valid for display)
bool checkVectorOrientation(const float vector[3]);
/// Draw an arrow symbol
void drawArrowSymbol(const float xyz[3],
const float tipXYZ[3],
const float radius);
/// Draw a cylinder symbol
void drawCylinderSymbol(const float xyz[3],
const float tipXYZ[3],
const float radius);
/// Draw the volume foci file.
void drawVectorsOnVolume(const VolumeFile::VOLUME_AXIS axis,
const float axisCoord,
const float voxelSize);
/// Convert from volume item XYZ to screen XYZ
void convertVolumeItemXYZToScreenXY(const VolumeFile::VOLUME_AXIS axis,
float xyz[3]);
/// Draw the volume border file
void drawVolumeBorderFile(const VolumeFile::VOLUME_AXIS axis,
const float axisCoord,
const float voxelSize);
/// Draw the volume contour file
void drawVolumeContourFile(const VolumeFile::VOLUME_AXIS axis,
const float axisCoord,
const float voxelSize);
/// Draw the volume cell file
void drawVolumeCellFile(const VolumeFile::VOLUME_AXIS axis,
const float axisCoord,
const float voxelSize);
/// Draw the volume foci file
void drawVolumeFociFile(const VolumeFile::VOLUME_AXIS axis,
const float axisCoord,
const float voxelSize);
/// Draw the oblique volume cell file
void drawObliqueVolumeCellFile(const VolumeFile::VOLUME_AXIS axis,
const CellFile* cf,
const DisplaySettingsCells* dsc,
const ColorFile* colorFile,
const float voxelSize,
const TransformationMatrix* tm,
const float sliceCornerCoords[4][3],
const int transformDataFileIndex = -1);
/// Draw the oblique volume foci file
void drawObliqueVolumeFociFile(const VolumeFile::VOLUME_AXIS axis,
const float voxelSize,
const TransformationMatrix* tm,
const float sliceCornerCoords[4][3]);
/// Draw the oblique volume contour file.
void drawObliqueContourFile(const VolumeFile::VOLUME_AXIS axis,
const ContourFile* cf,
const float voxelSize,
const TransformationMatrix* tm,
const float sliceCornerCoords[4][3]);
/// Draw the volume identify symbols
void drawVolumeIdentifySymbols(const VolumeFile::VOLUME_AXIS axis,
const float axisCoord);
/// Draw a volume file slice
void drawVolumeFileSlice(VolumeFile* vf, const VolumeFile::VOLUME_AXIS axis,
const int currentSlice,
const unsigned long maskForThisUnderlayOrOverlay,
const bool overlayFlag);
/// Draw the contours that are being aligned.
void drawModelContoursAlignment(BrainModelContours* bmc,
const int alignmentSectionNumber);
/// process hits made while selecting objects with mouse
void processSelectedItems(const int numItems);
/// Draw a volume slice
void drawVolumeSliceOverlayAndUnderlay(BrainModelVolume* bmv,
const VolumeFile::VOLUME_AXIS volumeSliceAxis,
const int currentSlice,
VolumeFile* &firstVolume);
/// check for an OpenGL Error
void checkForOpenGLError(const BrainModel* bm, const QString& msg = "");
/// get valid line width
GLfloat getValidLineWidth(const GLfloat widthIn) const;
/// get valid point size
GLfloat getValidPointSize(const GLfloat pointSizeIn) const;
// enable the surface clipping planes
void enableSurfaceClippingPlanes(BrainModelSurface* bms);
// disable the surface clipping planes
void disableSurfaceClippingPlanes();
/// linear (border, cut, contour) being drawn
Border linearObjectBeingDrawn;
/// resampling density of linear object being drawn
float linearObjectBeingDrawnSampling;
/// linear object augment border count
int linearObjectAugmentBorderCount;
/// draw linear object flag
bool drawLinearObjectOnly;
/// draw image sub region box
bool drawImageSubRegionBoxFlag;
/// image sub region box
int imageSubRegionBox[4];
/// quadric containing a sphere
GLUquadricObj* sphereQuadric;
/// quadric containing a 2D disk (filled circle)
GLUquadricObj* diskQuadric;
/// quadric containing a cone
GLUquadricObj* coneQuadric;
/// quadric containing a cylinder
GLUquadricObj* cylinderQuadric;
/// quadric containing a diamond
GLUquadricObj* diamondQuadric;
/// quadric containing a ring
GLUquadricObj* ringQuadric;
/// display list containing a sphere
GLuint sphereDisplayList;
/// display list containing a 2D disk (filled circle)
GLuint diskDisplayList;
/// display list containing a cone
GLuint coneDisplayList;
/// display list for a cylinder
GLuint cylinderDisplayList;
/// display list for a square
GLuint squareDisplayList;
/// display list for a box
GLuint boxDisplayList;
/// display list for a diamond
GLuint diamondDisplayList;
/// display list for a ring
GLuint ringDisplayList;
/// version number of OpenGL
static float versionOfOpenGL;
/// the brain set
BrainSet* brainSet;
/// the selection mask
unsigned long selectionMask;
/// node special highlighting (used when adding tiles with mouse)
std::vector<int> nodeSpecialHighlighting;
/// the main window flag
bool mainWindowFlag;
/// the viewport
int viewport[4];
/// QT OpenGL widget being drawn into (may be NULL)
QGLWidget* glWidget;
/// selection x coordinate
int selectionX;
/// selection y coordinate
int selectionY;
/// viewing window number (0 = main window)
int viewingWindowNumber;
/// default orthographic window size
static float defaultOrthoWindowSize;
/// orthographic projection box for model
double orthographicLeft[BrainModel::NUMBER_OF_BRAIN_MODEL_VIEW_WINDOWS];
double orthographicRight[BrainModel::NUMBER_OF_BRAIN_MODEL_VIEW_WINDOWS];
double orthographicBottom[BrainModel::NUMBER_OF_BRAIN_MODEL_VIEW_WINDOWS];
double orthographicTop[BrainModel::NUMBER_OF_BRAIN_MODEL_VIEW_WINDOWS];
double orthographicFar[BrainModel::NUMBER_OF_BRAIN_MODEL_VIEW_WINDOWS];
double orthographicNear[BrainModel::NUMBER_OF_BRAIN_MODEL_VIEW_WINDOWS];
/// Modelview matrix created when display last drawn.
/// Used for projecting items selected with the mouse.
GLdouble selectionModelviewMatrix[BrainModel::NUMBER_OF_BRAIN_MODEL_VIEW_WINDOWS][16];
/// Projection matrix created when last resize event received.
/// Used for projecting items selected with the mouse.
GLdouble selectionProjectionMatrix[BrainModel::NUMBER_OF_BRAIN_MODEL_VIEW_WINDOWS][16];
/// Viewport set when last resize event received.
/// Used for projecting items selected with the mouse.
GLint selectionViewport[BrainModel::NUMBER_OF_BRAIN_MODEL_VIEW_WINDOWS][4];
/// Mutex to allow only one model to be drawn at a time
QMutex paintMutex;
/// volume slice axis
//VolumeFile::VOLUME_AXIS volumeSliceAxis;
/// volume slice coordinate
float volumeSliceCoordinate;
/// editing segmentation volume flag
bool editingSegmentationVolumeFlag;
/// editing paint volume flag
bool editingPaintVolumeFlag;
/// selection buffer size
enum { SELECTION_BUFFER_SIZE = 5000};
/// selection buffer
GLuint selectionBuffer[SELECTION_BUFFER_SIZE];
/// selected node
BrainModelOpenGLSelectedItem selectedNode;
/// selected border (first)
BrainModelOpenGLSelectedItem selectedBorder1;
/// selected border (second)
BrainModelOpenGLSelectedItem selectedBorder2;
/// selected border (volume)
BrainModelOpenGLSelectedItem selectedVolumeBorder;
/// selected cell projection
BrainModelOpenGLSelectedItem selectedCellProjection;
/// selected cell (volume)
BrainModelOpenGLSelectedItem selectedVolumeCell;
/// selected cut
BrainModelOpenGLSelectedItem selectedCut;
/// selected foci projection
BrainModelOpenGLSelectedItem selectedFocusProjection;
/// selected foci (volume)
BrainModelOpenGLSelectedItem selectedVolumeFoci;
/// selected palette for metric
BrainModelOpenGLSelectedItem selectedPaletteMetric;
/// selected palette for shape
BrainModelOpenGLSelectedItem selectedPaletteShape;
/// selected contour
BrainModelOpenGLSelectedItem selectedContour;
/// selected contour cell
BrainModelOpenGLSelectedItem selectedContourCell;
/// selected voxel underlay
BrainModelOpenGLSelectedItem selectedVoxelUnderlay;
/// selected voxel overlay secondary
BrainModelOpenGLSelectedItem selectedVoxelOverlaySecondary;
/// selected voxel overlay primary
BrainModelOpenGLSelectedItem selectedVoxelOverlayPrimary;
/// selected functional voxel (surface and volume cloud)
BrainModelOpenGLSelectedItem selectedVoxelFunctionalCloud;
/// selected surface tile
BrainModelOpenGLSelectedItem selectedSurfaceTile;
/// selected link (index 1 & 2 are nodes)
BrainModelOpenGLSelectedItem selectedLink;
/// selected transformation axes
BrainModelOpenGLSelectedItem selectedTransformationMatrixAxes;
/// selected vtk model
BrainModelOpenGLSelectedItem selectedVtkModel;
/// selected transform cell
BrainModelOpenGLSelectedItem selectedTransformCell;
/// selected transform foci
BrainModelOpenGLSelectedItem selectedTransformFoci;
/// selected transform contour
BrainModelOpenGLSelectedItem selectedTransformContour;
/// selected transform contour cell
BrainModelOpenGLSelectedItem selectedTransformContourCell;
/// the brain model being drawn
BrainModel* brainModel;
/// all brain models displayed in windows for identification
/// ONLY VALID WHEN ::identifyBrainModel... called
BrainModel* allWindowBrainModelsForIdentification[BrainModel::NUMBER_OF_BRAIN_MODEL_VIEW_WINDOWS];
/// disable clearing flag (used my draw all fiducial mode)
bool disableClearingFlag;
/// initialization completed flag
bool initializationCompletedFlag;
/// offScreen rendering (WebCaret, caret_command)
bool offScreenRenderingFlag;
/// use display lists for shapes (spheres, boxes, rings, etc)
bool useDisplayListsForShapes;
/// surface edit drawing color
static unsigned char surfaceEditDrawColor[3];
/// stippling for polygon
static GLubyte polygonStipple[128];
/// OpenGL text enabled
static bool openGLTextEnabledFlag;
/// maximum point size
float maximumPointSize;
/// minimum point size
float minimumPointSize;
/// maximum line width
float maximumLineWidth;
/// minimum line width
float minimumLineWidth;
/// caption displayed in main window
QString mainWindowCaption;
};
#ifdef __BRAIN_MODEL_OPENGL_MAIN__
float BrainModelOpenGL::versionOfOpenGL = 0.0;
float BrainModelOpenGL::defaultOrthoWindowSize = 125.0;
unsigned char BrainModelOpenGL::surfaceEditDrawColor[3] = { 0, 0, 255 };
GLubyte BrainModelOpenGL::polygonStipple[128];
bool BrainModelOpenGL::openGLTextEnabledFlag = true;
#endif // __BRAIN_MODEL_OPENGL_MAIN__
#endif // __BRAIN_MODEL_OPENGL_H__
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