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#ifndef __BRAIN_MODEL_OPENGL_WIDGET_H__
#define __BRAIN_MODEL_OPENGL_WIDGET_H__
/*LICENSE_START*/
/*
* Copyright 1995-2002 Washington University School of Medicine
*
* http://brainmap.wustl.edu
*
* This file is part of CARET.
*
* CARET is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* CARET is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with CARET; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/*LICENSE_END*/
#include <QString>
#include <QGLWidget>
#include "PreferencesFile.h"
class BrainModel;
class BrainModelOpenGL;
class BrainSet;
/// class used for offscreen opengl rendering
class BrainModelOpenGLWidget : public QGLWidget {
public:
/// constructor
BrainModelOpenGLWidget(BrainSet* bsin,
QWidget* parent = 0,
const char* name = 0);
/// destructor
~BrainModelOpenGLWidget();
/// set the brain model that is to be drawn
void drawBrainModel(BrainModel* bm);
/// capture an image of a brain model (returns true if successful)
bool captureBrainModelImage(BrainModel* bm,
const QString& imageFileName,
const PreferencesFile::IMAGE_CAPTURE_TYPE imageCaptureType,
const int imageQuality = 75);
/// get the renderer for OpenGL
BrainModelOpenGL* getBrainModelOpenGL() { return brainModelOpenGL; }
/// set the fixed size of the OpenGL widget
void setWidgetToFixedSize(const int width, const int height);
protected:
/// rendering for OpenGL
BrainModelOpenGL* brainModelOpenGL;
/// brain model that is to be drawn
BrainModel* brainModel;
/// initialize the OpenGL
void initializeGL();
/// widget is being resized
void resizeGL( int, int );
/// update the widget (draw with OpenGL)
void paintGL();
};
#endif // __BRAIN_MODEL_OPENGL_WIDGET_H__
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