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//# tTableIter.cc: Test program for table iterators
//# Copyright (C) 1994,1995,1996,1999,2000,2001,2003
//# Associated Universities, Inc. Washington DC, USA.
//#
//# This program is free software; you can redistribute it and/or modify it
//# under the terms of the GNU General Public License as published by the Free
//# Software Foundation; either version 2 of the License, or (at your option)
//# any later version.
//#
//# This program is distributed in the hope that it will be useful, but WITHOUT
//# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
//# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
//# more details.
//#
//# You should have received a copy of the GNU General Public License along
//# with this program; if not, write to the Free Software Foundation, Inc.,
//# 675 Massachusetts Ave, Cambridge, MA 02139, USA.
//#
//# Correspondence concerning AIPS++ should be addressed as follows:
//# Internet email: aips2-request@nrao.edu.
//# Postal address: AIPS++ Project Office
//# National Radio Astronomy Observatory
//# 520 Edgemont Road
//# Charlottesville, VA 22903-2475 USA
//#
//# $Id$
#include <casacore/tables/Tables/TableDesc.h>
#include <casacore/tables/Tables/ScaColDesc.h>
#include <casacore/tables/Tables/Table.h>
#include <casacore/tables/Tables/SetupNewTab.h>
#include <casacore/tables/Tables/TableIter.h>
#include <casacore/tables/Tables/ScalarColumn.h>
#include <casacore/casa/Containers/Block.h>
#include <casacore/casa/Arrays/Vector.h>
#include <casacore/casa/Arrays/ArrayLogical.h>
#include <casacore/casa/iostream.h>
#include <casacore/casa/sstream.h>
#include <casacore/casa/namespace.h>
// <summary> Test program for table iterators </summary>
// This program tests the table iterators..
// It creates a description and a table.
// It reads back the table, sorts it and selects rows.
// The data read is written to stdout to be checked.
// The standard output file tTableIter.out is checked in as a reference.
// The script tTableIter.run executes tTableIter and compares its output
// with tTableIter.out.
void credes();
void cretab(uInt);
void doiter0();
void doiter1();
void doiter2();
void doiter3();
void test_cache_boundaries();
int main (int argc, const char* argv[])
{
uInt nr = 5000;
if (argc > 1) {
istringstream istr(argv[1]);
istr >> nr;
}
credes(); // make description
cretab(nr); // create table (and write it)
doiter0(); // do no column iteration
doiter1(); // do single column iteration
doiter2(); // do two column iteration
doiter3(); // do interval iteration
test_cache_boundaries(); // test option to cache group boundaries
return 0; // successfully executed
}
// Create the description of the table and its subtable.
// Define some defaults (as scalar and array) to test if they
// are filled in correctly when a row is added to a table.
void credes () {
TableDesc txp("tTableIter_tmp", TableDesc::New);
txp.addColumn (ScalarColumnDesc<Int> ("col1"));
txp.addColumn (ScalarColumnDesc<double> ("col2"));
txp.addColumn (ScalarColumnDesc<float> ("col3"));
txp.addColumn (ScalarColumnDesc<Complex> ("col4"));
}
// Write data into the table.
void cretab(uInt nr) {
Int i;
SetupNewTable newtab ("tTableIter_tmp.data","tTableIter_tmp",Table::New);
Table tab(newtab, nr);
ScalarColumn<Int> col1 (tab, "col1");
ScalarColumn<double> col2 (tab, "col2");
ScalarColumn<float> col3 (tab, "col3");
ScalarColumn<Complex> col4 (tab, "col4");
for (i=0; i<Int(nr); i++) {
col1.put (i, (100000+i) % 10);
col2.put (i, (i+1) % 105);
col3.put (i, (i+2) % 75);
col4.put (i, i+3);
}
cout << "Filling done" << endl;
}
void doiter0()
{
Table t;
Table tab ("tTableIter_tmp.data");
Block<String> iv0;
TableIterator iter0(tab, iv0);
Int nr = 0;
while (!iter0.pastEnd()) {
t = iter0.table();
AlwaysAssertExit (t.nrow() == tab.nrow());
nr++;
iter0.next();
}
cout << " #iter=" << nr << endl;
iter0.reset();
nr = 0;
while (!iter0.pastEnd()) {
t = iter0.table();
AlwaysAssertExit (t.nrow() == tab.nrow());
nr++;
iter0.next();
}
cout << " #iter1=" << nr << endl;
}
void doiter1()
{
Table t;
Table tab ("tTableIter_tmp.data");
Block<String> iv0(1);
iv0[0] = "col1";
TableIterator iter0(tab, iv0);
Int nr = 0;
while (!iter0.pastEnd()) {
t = iter0.table();
ScalarColumn<Int> col1(t, "col1");
Vector<Int> vec;
col1.getColumn (vec);
cout << t.nrow() << " ";
if (!allEQ(vec, nr)) {
cout << "error in iter. " << nr << " " << vec(0)
<< " " << vec(vec.nelements()-1) << " " << vec.nelements() << endl;
}
cout << "(" << iter0.keyChangeAtLastNext() << ") ";
if ( (nr<9 && iter0.keyChangeAtLastNext()!=iv0[0]) ||
(nr==9 && iter0.keyChangeAtLastNext()!="") ) { // last iter is empty string
cout << "error in TableIter::keyChangeAtLastNext() " << iter0.keyChangeAtLastNext() << endl;
}
nr++;
iter0.next();
}
cout << " #iter=" << nr << endl;
iter0.reset();
nr = 0;
while (!iter0.pastEnd()) {
t = iter0.table();
ScalarColumn<Int> col1(t, "col1");
Vector<Int> vec;
col1.getColumn (vec);
cout << t.nrow() << " ";
if (!allEQ(vec, nr)) {
cout << "error in iter. " << nr << " " << vec(0)
<< " " << vec(vec.nelements()-1) << " " << vec.nelements() << endl;
}
nr++;
iter0.next();
}
cout << " #iter1=" << nr << endl;
}
void doiter2()
{
Table tab1 ("tTableIter_tmp.data", Table::Update);
Table t1;
Block<String> iv1(2);
iv1[0] = "col2";
iv1[1] = "col1";
TableIterator iter1(tab1, iv1);
Int nr = 0;
Int l1 = -1;
double l2 = -1;
while (!iter1.pastEnd()) {
t1 = iter1.table();
ScalarColumn<Int> col1(t1, "col1");
ScalarColumn<double> col2(t1, "col2");
Vector<Int> vec1;
col1.getColumn (vec1);
Vector<double> vec2;
col2.getColumn (vec2);
if (!(allEQ(vec1, vec1(0)) && allEQ(vec2, vec2(0)))) {
cout << "error in iter. " << nr << " " << vec1(0) << " "
<< vec1(vec1.nelements()-1) << " " << vec2(0) << " "
<< vec2(vec2.nelements()-1) << endl;
}
if (vec2(0) < l2 || (vec2(0) == l2 && vec1(0) <= l1)) {
cout << "order error " << vec2(0) << " " << l2 << ", "
<< vec1(0) << " " << l1 << endl;
}
l1 = vec1(0);
l2 = vec2(0);
nr++;
iter1.next();
}
cout << " #iter2=" << nr << endl;
}
void doiter3()
{
Table tab1 ("tTableIter_tmp.data");
Table t1;
Block<String> iv1(1);
iv1[0] = "col3";
Block<CountedPtr<BaseCompare> > compObj(1);
CompareIntervalReal<Float> xx(10., 0.);
CountedPtr<BaseCompare> xxx (new CompareIntervalReal<Float>(10., 0.));
compObj[0] = xxx;
Block<Int> orders(1);
orders[0] = TableIterator::Ascending;
TableIterator iter1(tab1, iv1, compObj, orders);
TableIterator iter2;
iter2 = iter1;
AlwaysAssertExit(iter2.table().nrow() == iter1.table().nrow());
// Test that copied new iterator gives the same number of rows
int iter1count = 0;
while(!iter1.pastEnd()) { iter1.next(); iter1count++; }
int iter2count = 0;
while(!iter2.pastEnd()) { iter2.next(); iter2count++; }
AlwaysAssertExit(iter1count == iter2count);
iter1.reset();
iter2.reset();
// Test that copied new iterator does not copy the state
iter1.next();
iter1.next(); // Advance iter1 by two, so state changes
iter1count = 0;
iter2 = iter1; // iter2 should be 'clean' and iterate 2 more than iter1
TableIterator iter3 = iter1;
iter3.copyState(iter1); // iter3 should iterate as much as iter1
while(!iter1.pastEnd()) { iter1.next(); iter1count++; }
iter2count = 0;
while(!iter2.pastEnd()) { iter2.next(); iter2count++; }
AlwaysAssertExit(iter2count == iter1count + 2);
int iter3count = 0;
while(!iter3.pastEnd()) { iter3.next(); iter3count++; }
AlwaysAssertExit(iter3count == iter1count);
iter1.reset();
Int nr = 0;
float l3 = -1;
while (!iter1.pastEnd()) {
t1 = iter1.table();
cout << t1.nrow() << " ";
ScalarColumn<Float> col3(t1, "col3");
Vector<Float> vec3;
col3.getColumn (vec3);
if (max(vec3) - min(vec3) > 9.5) {
cout << "Interval order error" << endl;
}
if (vec3(0) < l3) {
cout << "order error " << vec3(0) << " " << l3 << endl;
}
l3 = vec3(0);
nr++;
iter1.next();
}
cout << " #iter3=" << nr << endl;
}
void test_cache_boundaries()
{
// Create two iterators, one that cached the boundaries between iterations
// and one that does not.
Table tab1 ("tTableIter_tmp.data");
Table t1;
Block<String> sortCols(2);
sortCols[0] = "col2";
sortCols[1] = "col1";
Block<CountedPtr<BaseCompare> > compObj(2);
compObj[0] = nullptr;
compObj[1] = nullptr;
Block<Int> orders(2);
orders[0] = TableIterator::Ascending;
orders[1] = TableIterator::Ascending;
TableIterator iter1(tab1, sortCols, compObj, orders);
TableIterator iter2(tab1, sortCols, compObj, orders, TableIterator::ParSort, true);
iter1.reset();
iter2.reset();
while (!iter1.pastEnd()) {
auto iter1Table = iter1.table();
auto iter2Table = iter2.table();
AlwaysAssertExit(iter2Table.nrow() == iter1Table.nrow());
ScalarColumn<Int> iter1Col1 (iter1Table, "col1");
ScalarColumn<double> iter1Col2 (iter1Table, "col2");
ScalarColumn<float> iter1Col3 (iter1Table, "col3");
ScalarColumn<Complex> iter1Col4 (iter1Table, "col4");
ScalarColumn<Int> iter2Col1 (iter2Table, "col1");
ScalarColumn<double> iter2Col2 (iter2Table, "col2");
ScalarColumn<float> iter2Col3 (iter2Table, "col3");
ScalarColumn<Complex> iter2Col4 (iter2Table, "col4");
Vector<int> iter1Vec1;
Vector<double> iter1Vec2;
Vector<float> iter1Vec3;
Vector<Complex> iter1Vec4;
Vector<int> iter2Vec1;
Vector<double> iter2Vec2;
Vector<float> iter2Vec3;
Vector<Complex> iter2Vec4;
iter1Col1.getColumn (iter1Vec1);
iter1Col2.getColumn (iter1Vec2);
iter1Col3.getColumn (iter1Vec3);
iter1Col4.getColumn (iter1Vec4);
iter2Col1.getColumn (iter2Vec1);
iter2Col2.getColumn (iter2Vec2);
iter2Col3.getColumn (iter2Vec3);
iter2Col4.getColumn (iter2Vec4);
// Check that all the columns for this iteration have the same
// content in both iterators.
AlwaysAssertExit(allEQ(iter1Vec1, iter2Vec1));
AlwaysAssertExit(allEQ(iter1Vec2, iter2Vec2));
AlwaysAssertExit(allEQ(iter1Vec3, iter2Vec3));
AlwaysAssertExit(allEQ(iter1Vec4, iter2Vec4));
// Check that the changing key is the same in both iterators.
AlwaysAssertExit(iter1.keyChangeAtLastNext() == iter2.keyChangeAtLastNext());
iter1.next();
iter2.next();
}
}
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