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//# tTableVector.cc: This program tests the table vectors
//# Copyright (C) 1994,1995,1996,1999,2000,2001,2003
//# Associated Universities, Inc. Washington DC, USA.
//#
//# This program is free software; you can redistribute it and/or modify it
//# under the terms of the GNU General Public License as published by the Free
//# Software Foundation; either version 2 of the License, or (at your option)
//# any later version.
//#
//# This program is distributed in the hope that it will be useful, but WITHOUT
//# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
//# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
//# more details.
//#
//# You should have received a copy of the GNU General Public License along
//# with this program; if not, write to the Free Software Foundation, Inc.,
//# 675 Massachusetts Ave, Cambridge, MA 02139, USA.
//#
//# Correspondence concerning AIPS++ should be addressed as follows:
//# Internet email: aips2-request@nrao.edu.
//# Postal address: AIPS++ Project Office
//# National Radio Astronomy Observatory
//# 520 Edgemont Road
//# Charlottesville, VA 22903-2475 USA
//#
//# $Id$
#include <casacore/tables/Tables/ScaColDesc.h>
#include <casacore/tables/Tables/TableDesc.h>
#include <casacore/tables/Tables/SetupNewTab.h>
#include <casacore/tables/Tables/Table.h>
#include <casacore/tables/Tables/ScalarColumn.h>
#include <casacore/tables/Tables/TableVector.h>
#include <casacore/tables/Tables/TabVecMath.h>
#include <casacore/casa/Arrays/ArrayMath.h>
#include <casacore/casa/Arrays/Vector.h>
#include <casacore/casa/OS/Timer.h>
#include <casacore/casa/iostream.h>
#include <casacore/casa/sstream.h>
#include <casacore/casa/namespace.h>
// This program tests the table vectors..
// It creates a description and a table.
// It creates various vectors, operates on them and checks the results.
// It writes some timing data to stdout.
void credes();
void cretab(uInt);
void dovec (Int);
int main (int argc, const char* argv[])
{
uInt nr = 5000;
if (argc > 1) {
istringstream istr(argv[1]);
istr >> nr;
}
credes(); // make description
cretab(nr); // create table (and write it)
dovec (nr); // do table vector operations
return 0; // successfully executed
}
// Create the description of the table and its subtable.
// Define some defaults (as scalar and array) to test if they
// are filled in correctly when a row is added to a table.
void credes () {
TableDesc txp ("tTableVector_tmp", TableDesc::New);
txp.addColumn (ScalarColumnDesc<Int> ("col1"));
txp.addColumn (ScalarColumnDesc<double> ("col2"));
txp.addColumn (ScalarColumnDesc<float> ("col3"));
txp.addColumn (ScalarColumnDesc<Complex> ("col4"));
}
// Write data into the table.
void cretab (uInt nr)
{
uInt i;
SetupNewTable newtab ("tTableVector_tmp.data", "tTableVector_tmp",
Table::New);
Table tab (newtab);
ScalarColumn<Int> col1 (tab, "col1");
ScalarColumn<double> col2 (tab, "col2");
ScalarColumn<float> col3 (tab, "col3");
ScalarColumn<Complex> col4 (tab, "col4");
Timer tim;
for (i=0; i<nr; i++) {
tab.addRow();
col1.put (i, 100000-i);
col2.put (i, i+1);
col3.put (i, i+2);
col4.put (i, i+3);
}
cout << ">>>" << endl;
tim.show();
cout << "<<<" << endl;
cout << "Filling done" << endl;
}
void dovec (Int nr) {
Int i;
Vector<Int> vec(nr);
Timer tim;
for (i=0; i<nr; i++) {
vec(i) = i;
}
cout << ">>>" << endl;
tim.show ("Initializing Vector ");
TableVector<Int> tvec(nr);
tim.mark();
for (i=0; i<nr; i++) {
tvec.set (i, i);
}
tim.show ("Initializing TableVector");
tim.mark();
TableVector<Int> tvec2 = tvec + 1;
tim.show ("Adding constant to TVec ");
cout << "<<<" << endl;
cout << tvec2.nelements() << " elements" << endl;
for (i=0; i<nr; i++) {
Int j = tvec2(i);
if (j != i+1) {
cout << "error in addition of element " << i << endl;
cout << tvec(i) << " " << tvec2(i) << endl;
}
}
tim.mark();
TableVector<Int> tvec3 = tvec + tvec2;
cout << ">>>" << endl;
tim.show ("Adding TVec to TVec ");
tim.mark();
tvec3 = tvec3 + tvec2;
tvec3 += tvec;
tim.show ("Adding TVec+TVec+TVec ");
cout << "<<<" << endl;
for (i=0; i<nr; i++) {
if (tvec3(i) != 4*i+2) {
cout << "error in addition of element " << i << endl;
}
}
Table tab ("tTableVector_tmp.data",Table::Update);
TableVector<Int> tvec4(tab,"col1");
TableVector<float> tvecFloat(tab,"col3");
//# tvecFloat = 3; // Should fail when compiling
cout << "got tvec4" << endl;
cout << tvec4(1) << " (must be 99999)" << endl;
tim.mark();
tvec3 = tvec3 + tvec4;
cout << ">>>" << endl;
tim.show ("Adding ColVec to TVec ");
cout << "<<<" << endl;
for (i=0; i<nr; i++) {
if (tvec3(i) != 4*i+2+100000-i) {
cout << "error in addition of element " << i << endl;
}
}
tim.mark();
tvec4 = tvec + tvec4;
cout << ">>>" << endl;
tim.show ("Adding TVec to ColVec ");
tvec4 = tvec4 + tvec2;
Vector<Int> vec2;
ScalarColumn<Int> col1 (tab, "col1");
tim.mark();
col1.getColumn (vec2);
tim.show ("Getting a table column ");
cout << "<<<" << endl;
tim.mark();
for (i=0; i<nr; i++) {
if (tvec4(i) != 100000-i+i+i+1) {
cout << "error in addition of element " << i << endl;
}
}
cout << ">>>" << endl;
tim.show ("Loop through TableVector");
cout << "<<<" << endl;
tim.mark();
for (i=0; i<nr; i++) {
if (vec2(i) != 100000-i+i+i+1) {
cout << "error in vector element " << i << endl;
}
}
cout << ">>>" << endl;
tim.show ("Loop through Vector ");
cout << "<<<" << endl;
// Get a vector from the table column vector.
Vector<Int> vec3;
vec3 = tvec4.makeVector();
for (i=0; i<nr; i++) {
if (vec3(i) != 100000-i+i+i+1) {
cout << "error in tvec3.makeVector element " << i << endl;
}
}
// Do the same for tvec.
// Assign value to be sure that copy semantics are used.
vec3 = tvec.makeVector();
for (i=0; i<nr; i++) {
if (vec3(i) != i) {
cout << "error in tvec.makeVector element " << i << endl;
}
}
tvec *= 2;
for (i=0; i<nr; i++) {
if (tvec(i) != 2*i) {
cout << "error in tvec*=2 element " << i << endl;
}
}
for (i=0; i<nr; i++) {
if (vec3(i) != i) {
cout << "assign to tvec affected vec3 " << i << endl;
}
}
vec3 += 1;
for (i=0; i<nr; i++) {
if (tvec(i) != 2*i) {
cout << "assign to vec3 affected tvec " << i << endl;
}
}
}
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