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//# SSMStringHandler.h: Store strings in the Standard Storage Manager
//# Copyright (C) 2000
//# Associated Universities, Inc. Washington DC, USA.
//#
//# This library is free software; you can redistribute it and/or modify it
//# under the terms of the GNU Library General Public License as published by
//# the Free Software Foundation; either version 2 of the License, or (at your
//# option) any later version.
//#
//# This library is distributed in the hope that it will be useful, but WITHOUT
//# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
//# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public
//# License for more details.
//#
//# You should have received a copy of the GNU Library General Public License
//# along with this library; if not, write to the Free Software Foundation,
//# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
//#
//# Correspondence concerning AIPS++ should be addressed as follows:
//# Internet email: casa-feedback@nrao.edu.
//# Postal address: AIPS++ Project Office
//# National Radio Astronomy Observatory
//# 520 Edgemont Road
//# Charlottesville, VA 22903-2475 USA
#ifndef TABLES_SSMSTRINGHANDLER_H
#define TABLES_SSMSTRINGHANDLER_H
//# Includes
#include <casacore/casa/aips.h>
#include <casacore/casa/OS/Conversion.h>
#include <casacore/casa/BasicSL/String.h>
#include <casacore/casa/Arrays/Array.h>
namespace casacore { //# NAMESPACE CASACORE - BEGIN
//# Forward Declarations.
class SSMBase;
// <summary>
// Store strings in the Standard Storage Manager.
// </summary>
// <use visibility=local>
// <reviewed reviewer="UNKNOWN" date="before2004/08/25" tests="tSSMStringHandler.cc">
// </reviewed>
// <prerequisite>
//# Classes you should understand before using this one.
// <li> <linkto class=SSMBase>SSMBase</linkto>
// </prerequisite>
// <etymology>
// SSMStringHandler handles strings for the Standard Storage Manager.
// </etymology>
// <synopsis>
// Variable length strings cannot be stored in the data bucket.
// Only short (<8 characters) strings can be stored directly.
// Class SSMStringhandler is used by the SSM to store strings in
// so-called string buckets.
// A string bucket has the following layout:
// <ul>
// <li> The first Int is reserved to be used for the free bucket list.
// <li> <src>itsUsedLength</src> tells how many bytes have been used.
// Thus it tells the next free byte in the string part.
// In principle it always increases. Only if data are removed
// from the last part of the string part, it is decreased, thus
// the deleted part can be reused again.
// <li> <src>itsNDeleted</src> tells how many bytes of the string part
// are deleted (i.e. not used). Initially it is the length of the
// string part of the bucket (i.e. bucketsize minus 4 Ints).
// When a string is stored, its length is subtracted from itsNDeleted.
// When a string is removed, its length is added again.
// When the string part is deleted, the bucket is added to the
// free bucket list.
// <li> <src>itsNextBucket</src> tells the next bucket if the last
// entry in the bucket is continued in another bucket.
// Normally this field is -1 (meaning not continued), but long
// strings or string arrays might be continued in another bucket
// (and continued from there again).
// <li> The string part is a sequence of bytes containing the string
// data. When a value is to be stored, it will replace the current
// value if the new value is not longer. Otherwise the current
// value (if any) is deleted and the new value is appended to
// the end of the string part in the last bucket used.
// <p>
// For a scalar string only its characters are stored. Its length
// (and bucketnr and offset in string bucket) are stored in the data
// bucket.
// <br>
// A fixed length array is stored as an array of bytes. That byte
// array contains length-value pairs for each element of the array.
// The total length (and bucketnr and offset) are stored in the data
// bucket.
// <br>
// A variable length array is stored as the shape, a flag, optionally
// followed by the string array as length-value pairs (as above).
// The shape consists of the nr of dimensions followed by the
// length of each dimension. The flag indicates if a string array
// is actually stored. It is not if only the shape of the array
// is set, but no data put yet.
// </ul>
// SSMStringHandler keeps a copy of the current bucket in use to reduce
// the number of accesses to the bucket cache.
// <p>
// It also keeps the bucket number of the last bucket where data were
// added to. It tells which bucket to use when new data has to be stored.
// </synopsis>
//# <todo asof="$DATE:$">
//# A List of bugs, limitations, extensions or planned refinements.
//# </todo>
class SSMStringHandler
{
public:
// Default constructor initializes last string bucket to -1.
SSMStringHandler (SSMBase* aBase);
~SSMStringHandler();
// Forbid copy constructor.
SSMStringHandler (const SSMStringHandler&) = delete;
// Forbid assignment.
SSMStringHandler& operator= (const SSMStringHandler&) = delete;
// Set or get last string bucketnr.
// Setting is needed when an existing table is opened.
// <group>
void setLastStringBucket (Int lastStringBucket);
Int lastStringBucket() const;
// </group>
// Put a single string or an array of strings into a bucket.
// If its length does not exceed the given length, it reuses
// the currently used space (given by bucketnr and offset).
// Otherwise it adds the data to the last string bucket.
// It fills the offset and bucketnr where the data are stored and the
// length occupied in the buckets.
// An array of strings is flattened first (a la SSMColumn::writeString).
// <br>
// If <src>handleShape</src> is True (for variable shaped arrays), the
// shape will be put first.
// <group>
void put (Int& bucketNr, Int& offset, Int& length,
const String& string);
void put (Int& bucketNr, Int& offset, Int& length,
const Array<String>& string, Bool handleShape);
// </group>
// Put a single string or an array of strings into a bucket.
// If its length does not exceed the given length, it reuses
// the currently used space (given by bucketnr and offset).
// Otherwise it adds the data to the last string bucket.
// It fills the offset and bucketnr where stored and the
// length occupied in the buckets.
void putShape (Int& bucketNr, Int& offset, Int& length,
const IPosition& aShape);
// Get the shape in the given bucket and offset.
// It sets the offset to the data right after the shape.
// The IPosition object is resized as needed.
void getShape (IPosition& aShape, Int bucket, Int& offset, Int length);
// Remove data with the given length from a bucket.
// If the data are continued in next bucket(s), they will be
// removed there as well.
void remove (Int bucketNr, Int offset, Int length);
// Get a string or an array of strings.
// The array must have the correct shape.
// <src>handleShape</src> will be True for variable shaped arrays
// indicating that the data are preceeded by the shape.
// <group>
void get (String& string, Int bucket, Int offset, Int length);
void get (Array<String>& string, Int bucket, Int offset,
Int length, Bool handleShape);
// </group>
// Flush the currently used string bucket.
void flush();
// Initialize the StringHandler
void init();
// Resynchronize (after a table lock was acquired).
// It clears the itsCurrentBucket variable to assure that buckets
// are reread.
void resync();
private:
// Get the given bucket and make it current.
// It first writes the current bucket if it has changed.
// <br>
// If <src>isNew</src> is True the bucket is new,
// so the Ints at its beginning do not have to be interpreted.
void getBucket (uInt bucketNr, Bool isNew=False);
// Get a new bucket and make it current.
// If <src>doConcat</src> is True, the new bucket is a continuation,
// so <src>itsNextBucket</src> in the currently used bucket is filled
// with the new bucket number.
void getNewBucket (Bool doConcat);
// Put the data with the given length at the end of the current bucket.
// If they do not fit, they are continued in a new bucket.
void putData (Int length, const Char* data);
// Get the data with the given length from the curent bucket at the
// given offset. If sets the offset to the byte after the data read.
// Continuation buckets are followed (and made current).
void getData (Int length, Char* data, Int& offset);
// Replace the current data with the new data.
// It is used by <src>put</src> after having assured that the
// new length does not exceed the current one.
// It follows continuation buckets as needed.
// <group>
void replace (Int bucketNr, Int offset, Int length,
const String& string);
void replace (Int bucketNr, Int offset, Int length, Int totalLength,
const IPosition& aShape);
void replace (Int bucketNr, Int offset, Int length, Int totalLength,
const Array<String>& string, Bool handleShape);
void replaceData (Int& offset,Int length, const Char* data);
// </group>
SSMBase* itsSSMPtr; // Pointer to SSMBase stucture
Int itsCurrentBucket; // bucketnr of current string bucket (-1 is none)
Int itsLength; // length of bucket in use (only the string part)
Int itsNDeleted; // #bytes deleted from the string part of the bucket
Int itsUsedLength; // #bytes used from the string part of the bucket
Int itsNextBucket; // next bucket for long strings
char* itsData; // bucket string data
char* itsIntBuf; // buffer for initialisation params
Bool isChanged; // has current bucket been changed?
uInt itsIntSize; // size of integers in this system
Int itsLastBucket; // last string bucket used
uInt itsStart; // Start position of actual data in bucket
};
inline void SSMStringHandler::setLastStringBucket (Int lastStringBucket)
{
itsLastBucket = lastStringBucket;
}
inline Int SSMStringHandler::lastStringBucket() const
{
return itsLastBucket;
}
} //# NAMESPACE CASACORE - END
#endif
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