File: testcastleglfonts.pas

package info (click to toggle)
castle-game-engine 5.0.0-3
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 164,776 kB
  • ctags: 30,841
  • sloc: pascal: 168,882; cpp: 1,340; objc: 730; makefile: 492; sh: 477; xml: 434; php: 1
file content (75 lines) | stat: -rw-r--r-- 1,682 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
{ -*- compile-command: "./compile_console.sh" -*- }
{
  Copyright 2011-2014 Michalis Kamburelis.

  This file is part of "Castle Game Engine".

  "Castle Game Engine" is free software; see the file COPYING.txt,
  included in this distribution, for details about the copyright.

  "Castle Game Engine" is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

  ----------------------------------------------------------------------------
}

unit TestCastleGLFonts;

interface

uses fpcunit, testutils, testregistry;

type
  TTestCastleGLFonts = class(TTestCase)
  published
    procedure TestMaxTextWidthTags;
  end;

implementation

uses SysUtils, Classes, CastleWindow,
  CastleFonts, CastleTextureFont_DejaVuSansMonoBold_15;

procedure TTestCastleGLFonts.TestMaxTextWidthTags;
var
  Window: TCastleWindow;

  procedure TestMeasuring;
  var
    F: TCastleFont;
    SList: TStringList;
    W1, W2: Single;
  begin
    F := TTextureFont.Create(TextureFont_DejaVuSansMonoBold_15);

    SList := TStringList.Create;

    SList.Append('blah');
    W1 := F.MaxTextWidth(SList);

    SList.Clear;
    SList.Append('<font color="#aabbcc">blah</font>');
    W2 := F.MaxTextWidth(SList, true);

    Assert(W1 > 0);
    Assert(W1 = W2);
    FreeAndNil(SList);
    FreeAndNil(F);
  end;

begin
  TestMeasuring; // should work without OpenGL context too

  Window := TCastleWindow.Create(nil);
  try
    Window.Visible := false;
    Window.Open;
    TestMeasuring;
    Window.Close;
  finally FreeAndNil(Window) end;
end;

initialization
  RegisterTest(TTestCastleGLFonts);
end.