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{ -*- compile-command: "./compile_console.sh" -*- }
{
Copyright 2010-2014 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
unit TestCastleWindow;
interface
uses fpcunit, testutils, testregistry;
type
TTestWindow = class(TTestCase)
published
procedure Test1;
procedure TestNotifications;
procedure TestMenu;
end;
implementation
uses SysUtils, CastleWindow, CastleControls, CastleStringUtils, CastleKeysMouse;
procedure TTestWindow.Test1;
var
Window: TCastleWindowCustom;
begin
Window := TCastleWindowCustom.Create(nil);
try
Window.Open;
Window.Close;
finally FreeAndNil(Window) end;
end;
procedure TTestWindow.TestNotifications;
var
Window: TCastleWindowCustom;
C: TCastleButton;
begin
Window := TCastleWindowCustom.Create(nil);
try
C := TCastleButton.Create(Window);
FreeAndNil(C);
finally FreeAndNil(Window) end;
end;
procedure TTestWindow.TestMenu;
var
M: TMenuItem;
begin
M := TMenuItem.Create('blah', 123, 'a');
Assert(M.KeyMatches(K_A, 'a', []));
{ Below may be improved in the future, for now our KeyMatches is probably too forgiving.
Below combination is not even usually possible, with mkCtrl you would get CtrlA
character usually. }
Assert(M.KeyMatches(K_A, 'a', [mkCtrl]));
FreeAndNil(M);
M := TMenuItem.Create('blah', 123, K_F11);
Assert(M.KeyMatches(K_F11, #0, []));
{ below may be improved in the future, for now our KeyMatches is probably too forgiving }
Assert(M.KeyMatches(K_F11, #0, [mkCtrl]));
FreeAndNil(M);
M := TMenuItem.Create('blah', 123, K_F11);
M.Modifiers := [mkCtrl];
Assert(not M.KeyMatches(K_F11, #0, []));
Assert(M.KeyMatches(K_F11, #0, [mkCtrl]));
FreeAndNil(M);
end;
initialization
RegisterTest(TTestWindow);
end.
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