File: AllConstants.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: All Constants</title>
<meta name="generator" content="PasDoc 0.13.0">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<link rel="StyleSheet" type="text/css" href="pasdoc.css">
</head>
<body>
<table class="container"><tr><td class="navigation">
<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<h1 class="allitems">All Constants</h1>
<table class="itemstable wide_list">
<tr class="listheader">
<th class="itemname">Name</th>
<th class="itemunit">Unit</th>
<th class="itemdesc">Description</th>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#AllAccessTypes">AllAccessTypes</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#AllChars">AllChars</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleDDS.html#AllDDSCubeMapSides">AllDDSCubeMapSides</a></td>
<td class="itemunit"><a class="bold" href="CastleDDS.html">CastleDDS</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleRenderer.html#AllVboTypes">AllVboTypes</a></td>
<td class="itemunit"><a class="bold" href="CastleRenderer.html">CastleRenderer</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleImages.html#AlphaToString">AlphaToString</a></td>
<td class="itemunit"><a class="bold" href="CastleImages.html">CastleImages</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleWindow.html#AntiAliasingNames">AntiAliasingNames</a></td>
<td class="itemunit"><a class="bold" href="CastleWindow.html">CastleWindow</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleColors.html#Aqua">Aqua</a></td>
<td class="itemunit"><a class="bold" href="CastleColors.html">CastleColors</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleSpaceFillingCurves.html#AvailableSFCurveClasses">AvailableSFCurveClasses</a></td>
<td class="itemunit"><a class="bold" href="CastleSpaceFillingCurves.html">CastleSpaceFillingCurves</a></td>
<td class="itemdesc"><p>Available space-filling curves (non-abstract <a class="normal" href="CastleSpaceFillingCurves.TSpaceFillingCurve.html">TSpaceFillingCurve</a> descendants).</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#BIND_DEFAULT">BIND_DEFAULT</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>Constants for TMaterialBindingNode_1.FdValue.Value and TNormalBindingNode_1.FdValue.Value.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#BIND_OVERALL">BIND_OVERALL</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#BIND_PER_FACE">BIND_PER_FACE</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#BIND_PER_FACE_INDEXED">BIND_PER_FACE_INDEXED</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#BIND_PER_PART">BIND_PER_PART</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#BIND_PER_PART_INDEXED">BIND_PER_PART_INDEXED</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#BIND_PER_VERTEX">BIND_PER_VERTEX</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#BIND_PER_VERTEX_INDEXED">BIND_PER_VERTEX_INDEXED</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleColors.html#Black">Black</a></td>
<td class="itemunit"><a class="bold" href="CastleColors.html">CastleColors</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleColors.html#Black3Single">Black3Single</a></td>
<td class="itemunit"><a class="bold" href="CastleColors.html">CastleColors</a></td>
<td class="itemdesc"><p>Deprecated, use <a class="normal" href="CastleColors.html#BlackRGB">BlackRGB</a>.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleColors.html#BlackRGB">BlackRGB</a></td>
<td class="itemunit"><a class="bold" href="CastleColors.html">CastleColors</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleColors.html#Blue">Blue</a></td>
<td class="itemunit"><a class="bold" href="CastleColors.html">CastleColors</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleColors.html#Blue3Single">Blue3Single</a></td>
<td class="itemunit"><a class="bold" href="CastleColors.html">CastleColors</a></td>
<td class="itemdesc"><p>Deprecated, use <a class="normal" href="CastleColors.html#BlueRGB">BlueRGB</a>.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleColors.html#BlueRGB">BlueRGB</a></td>
<td class="itemunit"><a class="bold" href="CastleColors.html">CastleColors</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleALUtils.html#BoolToAL">BoolToAL</a></td>
<td class="itemunit"><a class="bold" href="CastleALUtils.html">CastleALUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#BoolToStr">BoolToStr</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>Convert boolean to string, using a simple table lookup.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#BoolToStrYesNo">BoolToStrYesNo</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleRenderer.html#BumpMappingNames">BumpMappingNames</a></td>
<td class="itemunit"><a class="bold" href="CastleRenderer.html">CastleRenderer</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CharBackSpace">CharBackSpace</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CharDelete">CharDelete</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CharEnter">CharEnter</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CharEscape">CharEscape</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleWindowsFonts.html#CharSetsNames">CharSetsNames</a></td>
<td class="itemunit"><a class="bold" href="CastleWindowsFonts.html">CastleWindowsFonts</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CharTab">CharTab</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#CONE_PARTS_BOTTOM">CONE_PARTS_BOTTOM</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#CONE_PARTS_SIDES">CONE_PARTS_SIDES</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>Constants for TConeNode.FdParts.Flags.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleCreatures.html#csAttack">csAttack</a></td>
<td class="itemunit"><a class="bold" href="CastleCreatures.html">CastleCreatures</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleCreatures.html#csDie">csDie</a></td>
<td class="itemunit"><a class="bold" href="CastleCreatures.html">CastleCreatures</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleCreatures.html#csDieBack">csDieBack</a></td>
<td class="itemunit"><a class="bold" href="CastleCreatures.html">CastleCreatures</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleCreatures.html#csFireMissile">csFireMissile</a></td>
<td class="itemunit"><a class="bold" href="CastleCreatures.html">CastleCreatures</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleCreatures.html#csHurt">csHurt</a></td>
<td class="itemunit"><a class="bold" href="CastleCreatures.html">CastleCreatures</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleCreatures.html#csIdle">csIdle</a></td>
<td class="itemunit"><a class="bold" href="CastleCreatures.html">CastleCreatures</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleCreatures.html#csMax">csMax</a></td>
<td class="itemunit"><a class="bold" href="CastleCreatures.html">CastleCreatures</a></td>
<td class="itemdesc"><p>Maximum <a class="normal" href="CastleCreatures.html#TCreatureState">TCreatureState</a> value reserved by <a class="normal" href="CastleCreatures.html">CastleCreatures</a> unit.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleCreatures.html#csWalk">csWalk</a></td>
<td class="itemunit"><a class="bold" href="CastleCreatures.html">CastleCreatures</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CtrlA">CtrlA</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CtrlB">CtrlB</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CtrlC">CtrlC</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CtrlD">CtrlD</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CtrlE">CtrlE</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CtrlF">CtrlF</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CtrlG">CtrlG</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CtrlH">CtrlH</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CtrlI">CtrlI</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CtrlJ">CtrlJ</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CtrlK">CtrlK</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CtrlL">CtrlL</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CtrlM">CtrlM</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CtrlN">CtrlN</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CtrlO">CtrlO</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CtrlP">CtrlP</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CtrlQ">CtrlQ</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CtrlR">CtrlR</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CtrlS">CtrlS</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CtrlT">CtrlT</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CtrlU">CtrlU</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CtrlV">CtrlV</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CtrlW">CtrlW</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CtrlX">CtrlX</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CtrlY">CtrlY</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#CtrlZ">CtrlZ</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleCubeMaps.html#CubeMapInfo">CubeMapInfo</a></td>
<td class="itemunit"><a class="bold" href="CastleCubeMaps.html">CastleCubeMaps</a></td>
<td class="itemdesc"><p>Information about cube map faces.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleCubeMaps.html#CubeMapSize">CubeMapSize</a></td>
<td class="itemunit"><a class="bold" href="CastleCubeMaps.html">CastleCubeMaps</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleLCLUtils.html#CursorCastleToLCL">CursorCastleToLCL</a></td>
<td class="itemunit"><a class="bold" href="CastleLCLUtils.html">CastleLCLUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#CYLINDER_PARTS_BOTTOM">CYLINDER_PARTS_BOTTOM</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#CYLINDER_PARTS_SIDES">CYLINDER_PARTS_SIDES</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>Constants for TCylinderNode.FdParts.Flags.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#CYLINDER_PARTS_TOP">CYLINDER_PARTS_TOP</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleDDS.html#DDSTypeToString">DDSTypeToString</a></td>
<td class="itemunit"><a class="bold" href="CastleDDS.html">CastleDDS</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleMessages.html#DefaultAlign">DefaultAlign</a></td>
<td class="itemunit"><a class="bold" href="CastleMessages.html">CastleMessages</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleImages.html#DefaultAlphaTolerance">DefaultAlphaTolerance</a></td>
<td class="itemunit"><a class="bold" href="CastleImages.html">CastleImages</a></td>
<td class="itemdesc"><p>Default parameters for <a class="normal" href="CastleImages.TEncodedImage.html#AlphaChannel">TEncodedImage.AlphaChannel</a>, decide how to detect textures alpha channel.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#DefaultAnimationPrefix">DefaultAnimationPrefix</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>Standard prefix name for a time sensor to be recognized as a &quot;named animation&quot; for <a class="normal" href="CastleSceneCore.TCastleSceneCore.html#PlayAnimation">TCastleSceneCore.PlayAnimation</a> and friends.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastlePrecalculatedAnimation.html#DefaultAnimationSmoothness">DefaultAnimationSmoothness</a></td>
<td class="itemunit"><a class="bold" href="CastlePrecalculatedAnimation.html">CastlePrecalculatedAnimation</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleWindow.html#DefaultAntiAliasing">DefaultAntiAliasing</a></td>
<td class="itemunit"><a class="bold" href="CastleWindow.html">CastleWindow</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastlePlayer.html#DefaultAutoOpenInventory">DefaultAutoOpenInventory</a></td>
<td class="itemunit"><a class="bold" href="CastlePlayer.html">CastlePlayer</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleCameras.html#DefaultCameraDirection">DefaultCameraDirection</a></td>
<td class="itemunit"><a class="bold" href="CastleCameras.html">CastleCameras</a></td>
<td class="itemdesc"><p>Default camera direction and up vectors, used to define the meaning of &quot;camera orientation&quot; for <a class="normal" href="CastleCameras.html#CamDirUp2Orient">CamDirUp2Orient</a> routines.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleCameras.html#DefaultCameraUp">DefaultCameraUp</a></td>
<td class="itemunit"><a class="bold" href="CastleCameras.html">CastleCameras</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleUtils.html#DefaultCountToUseSimpleSort">DefaultCountToUseSimpleSort</a></td>
<td class="itemunit"><a class="bold" href="CastleUtils.html">CastleUtils</a></td>
<td class="itemdesc"><p>When should the complicated sorting algorithm fallback to a simpler one.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="Castle3D.html#DefaultCreatureFallMinHeightToSound">DefaultCreatureFallMinHeightToSound</a></td>
<td class="itemunit"><a class="bold" href="Castle3D.html">Castle3D</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="Castle3D.html#DefaultCreatureFallSoundName">DefaultCreatureFallSoundName</a></td>
<td class="itemunit"><a class="bold" href="Castle3D.html">Castle3D</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleSoundEngine.html#DefaultCreatureSoundImportance">DefaultCreatureSoundImportance</a></td>
<td class="itemunit"><a class="bold" href="CastleSoundEngine.html">CastleSoundEngine</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleWindow.html#DefaultDepthBits">DefaultDepthBits</a></td>
<td class="itemunit"><a class="bold" href="CastleWindow.html">CastleWindow</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleUIControls.html#DefaultDpi">DefaultDpi</a></td>
<td class="itemunit"><a class="bold" href="CastleUIControls.html">CastleUIControls</a></td>
<td class="itemdesc"><p>Default value for container's Dpi, as is usually set on desktops.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleDownload.html#DefaultEnableNetwork">DefaultEnableNetwork</a></td>
<td class="itemunit"><a class="bold" href="CastleDownload.html">CastleDownload</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="Castle3D.html#DefaultFallDamageScaleMax">DefaultFallDamageScaleMax</a></td>
<td class="itemunit"><a class="bold" href="Castle3D.html">Castle3D</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="Castle3D.html#DefaultFallDamageScaleMin">DefaultFallDamageScaleMin</a></td>
<td class="itemunit"><a class="bold" href="Castle3D.html">Castle3D</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="Castle3D.html#DefaultFallMinHeightToDamage">DefaultFallMinHeightToDamage</a></td>
<td class="itemunit"><a class="bold" href="Castle3D.html">Castle3D</a></td>
<td class="itemdesc"><p>Default values common to <a class="normal" href="CastlePlayer.TPlayer.html">TPlayer</a> and <a class="normal" href="CastleCreatures.TCreature.html">TCreature</a> classes.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleWindow.html#DefaultFpsCaptionUpdateInterval">DefaultFpsCaptionUpdateInterval</a></td>
<td class="itemunit"><a class="bold" href="CastleWindow.html">CastleWindow</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleVideos.html#DefaultFramesPerSecond">DefaultFramesPerSecond</a></td>
<td class="itemunit"><a class="bold" href="CastleVideos.html">CastleVideos</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#DefaultHeightMapScale">DefaultHeightMapScale</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleWindow.html#DefaultLimitFPS">DefaultLimitFPS</a></td>
<td class="itemunit"><a class="bold" href="CastleWindow.html">CastleWindow</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleControl.html#DefaultLimitFPS">DefaultLimitFPS</a></td>
<td class="itemunit"><a class="bold" href="CastleControl.html">CastleControl</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#DefaultMaterialAmbientIntensity">DefaultMaterialAmbientIntensity</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
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<td class="itemname"><a class="bold" href="X3DNodes.html#DefaultMaterialDiffuseColor">DefaultMaterialDiffuseColor</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#DefaultMaterialEmissiveColor">DefaultMaterialEmissiveColor</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
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<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#DefaultMaterialMirror">DefaultMaterialMirror</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
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<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#DefaultMaterialReflSpecularExp">DefaultMaterialReflSpecularExp</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
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<td class="itemname"><a class="bold" href="X3DNodes.html#DefaultMaterialShininess">DefaultMaterialShininess</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
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<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#DefaultMaterialSpecularColor">DefaultMaterialSpecularColor</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
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<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#DefaultMaterialTransparency">DefaultMaterialTransparency</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
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<td class="itemname"><a class="bold" href="X3DNodes.html#DefaultMaterialTransSpecularExp">DefaultMaterialTransSpecularExp</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
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<td class="itemname"><a class="bold" href="X3DNodes.html#DefaultMaterial_1AmbientColor">DefaultMaterial_1AmbientColor</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
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<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#DefaultNavigationInfoHeadlight">DefaultNavigationInfoHeadlight</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="Castle3D.html#DefaultPlayerFallMinHeightToSound">DefaultPlayerFallMinHeightToSound</a></td>
<td class="itemunit"><a class="bold" href="Castle3D.html">Castle3D</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="Castle3D.html#DefaultPlayerFallSoundName">DefaultPlayerFallSoundName</a></td>
<td class="itemunit"><a class="bold" href="Castle3D.html">Castle3D</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleClassUtils.html#DefaultReadBufferSize">DefaultReadBufferSize</a></td>
<td class="itemunit"><a class="bold" href="CastleClassUtils.html">CastleClassUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
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<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#DefaultRenderedTextureHeight">DefaultRenderedTextureHeight</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
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<td class="itemname"><a class="bold" href="X3DNodes.html#DefaultRenderedTextureWidth">DefaultRenderedTextureWidth</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DFields.html#DefaultRotation">DefaultRotation</a></td>
<td class="itemunit"><a class="bold" href="X3DFields.html">X3DFields</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
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<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#DefaultShadowMapBias">DefaultShadowMapBias</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#DefaultShadowMapScale">DefaultShadowMapScale</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
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<tr class="list2">
<td class="itemname"><a class="bold" href="X3DShadowMaps.html#DefaultShadowSampling">DefaultShadowSampling</a></td>
<td class="itemunit"><a class="bold" href="X3DShadowMaps.html">X3DShadowMaps</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
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<tr class="list">
<td class="itemname"><a class="bold" href="CastleUIControls.html#DefaultTooltipDelay">DefaultTooltipDelay</a></td>
<td class="itemunit"><a class="bold" href="CastleUIControls.html">CastleUIControls</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
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<tr class="list2">
<td class="itemname"><a class="bold" href="CastleUIControls.html#DefaultTooltipDistance">DefaultTooltipDistance</a></td>
<td class="itemunit"><a class="bold" href="CastleUIControls.html">CastleUIControls</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#DefaultViewpointFieldOfView">DefaultViewpointFieldOfView</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
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<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#DefaultVRML1CreaseAngle">DefaultVRML1CreaseAngle</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
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<tr class="list">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#DefaultWordBorders">DefaultWordBorders</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DCameraUtils.html#DefaultX3DCameraDirection">DefaultX3DCameraDirection</a></td>
<td class="itemunit"><a class="bold" href="X3DCameraUtils.html">X3DCameraUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DCameraUtils.html#DefaultX3DCameraPosition">DefaultX3DCameraPosition</a></td>
<td class="itemunit"><a class="bold" href="X3DCameraUtils.html">X3DCameraUtils</a></td>
<td class="itemdesc"><p>Standard camera settings given by VRML/X3D specifications.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DCameraUtils.html#DefaultX3DCameraUp">DefaultX3DCameraUp</a></td>
<td class="itemunit"><a class="bold" href="X3DCameraUtils.html">X3DCameraUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DCameraUtils.html#DefaultX3DGravityUp">DefaultX3DGravityUp</a></td>
<td class="itemunit"><a class="bold" href="X3DCameraUtils.html">X3DCameraUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
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<td class="itemname"><a class="bold" href="CastleShapes.html#DefLocalTriangleOctreeLeafCapacity">DefLocalTriangleOctreeLeafCapacity</a></td>
<td class="itemunit"><a class="bold" href="CastleShapes.html">CastleShapes</a></td>
<td class="itemdesc"><p>Default octree leaf capacity for <a class="normal" href="CastleShapes.TShape.html#OctreeTriangles">TShape.OctreeTriangles</a>.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleShapes.html#DefLocalTriangleOctreeLimits">DefLocalTriangleOctreeLimits</a></td>
<td class="itemunit"><a class="bold" href="CastleShapes.html">CastleShapes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleShapes.html#DefLocalTriangleOctreeMaxDepth">DefLocalTriangleOctreeMaxDepth</a></td>
<td class="itemunit"><a class="bold" href="CastleShapes.html">CastleShapes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleShapeOctree.html#DefShapeOctreeLeafCapacity">DefShapeOctreeLeafCapacity</a></td>
<td class="itemunit"><a class="bold" href="CastleShapeOctree.html">CastleShapeOctree</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleShapeOctree.html#DefShapeOctreeLimits">DefShapeOctreeLimits</a></td>
<td class="itemunit"><a class="bold" href="CastleShapeOctree.html">CastleShapeOctree</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleShapeOctree.html#DefShapeOctreeMaxDepth">DefShapeOctreeMaxDepth</a></td>
<td class="itemunit"><a class="bold" href="CastleShapeOctree.html">CastleShapeOctree</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleTriangleOctree.html#DefTriangleOctreeLeafCapacity">DefTriangleOctreeLeafCapacity</a></td>
<td class="itemunit"><a class="bold" href="CastleTriangleOctree.html">CastleTriangleOctree</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleTriangleOctree.html#DefTriangleOctreeLimits">DefTriangleOctreeLimits</a></td>
<td class="itemunit"><a class="bold" href="CastleTriangleOctree.html">CastleTriangleOctree</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleTriangleOctree.html#DefTriangleOctreeMaxDepth">DefTriangleOctreeMaxDepth</a></td>
<td class="itemunit"><a class="bold" href="CastleTriangleOctree.html">CastleTriangleOctree</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="Castle3D.html#DirectionFromOrientation">DirectionFromOrientation</a></td>
<td class="itemunit"><a class="bold" href="Castle3D.html">Castle3D</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleUIControls.html#ds2D">ds2D</a></td>
<td class="itemunit"><a class="bold" href="CastleUIControls.html">CastleUIControls</a></td>
<td class="itemdesc"><p>Deprecated name for rs2D.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleUIControls.html#ds3D">ds3D</a></td>
<td class="itemunit"><a class="bold" href="CastleUIControls.html">CastleUIControls</a></td>
<td class="itemdesc"><p>Deprecated name for rs3D.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleBoxes.html#EmptyBox3D">EmptyBox3D</a></td>
<td class="itemunit"><a class="bold" href="CastleBoxes.html">CastleBoxes</a></td>
<td class="itemdesc"><p>Special <a class="normal" href="CastleBoxes.TBox3D.html">TBox3D</a> value meaning &quot;bounding box is empty&quot;.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleParameters.html#EmptySeparateArgs">EmptySeparateArgs</a></td>
<td class="itemunit"><a class="bold" href="CastleParameters.html">CastleParameters</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleUtils.html#enatural">enatural</a></td>
<td class="itemunit"><a class="bold" href="CastleUtils.html">CastleUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleWindowTouch.html#etciCtlFlyCtlWalkDragRotate">etciCtlFlyCtlWalkDragRotate</a></td>
<td class="itemunit"><a class="bold" href="CastleWindowTouch.html">CastleWindowTouch</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleWindowTouch.html#etciCtlPanXYDragRotate">etciCtlPanXYDragRotate</a></td>
<td class="itemunit"><a class="bold" href="CastleWindowTouch.html">CastleWindowTouch</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleWindowTouch.html#etciCtlWalkCtlRotate">etciCtlWalkCtlRotate</a></td>
<td class="itemunit"><a class="bold" href="CastleWindowTouch.html">CastleWindowTouch</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleWindowTouch.html#etciCtlWalkDragRotate">etciCtlWalkDragRotate</a></td>
<td class="itemunit"><a class="bold" href="CastleWindowTouch.html">CastleWindowTouch</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleWindowTouch.html#etciNone">etciNone</a></td>
<td class="itemunit"><a class="bold" href="CastleWindowTouch.html">CastleWindowTouch</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleUtils.html#ExeExtension">ExeExtension</a></td>
<td class="itemunit"><a class="bold" href="CastleUtils.html">CastleUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#FACETYPE_CONVEX">FACETYPE_CONVEX</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#FACETYPE_UNKNOWN">FACETYPE_UNKNOWN</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>Constants for TShapeHintsNode_1.FdFaceType.Value.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleFrustum.html#FrustumPointsLinesIndexes">FrustumPointsLinesIndexes</a></td>
<td class="itemunit"><a class="bold" href="CastleFrustum.html">CastleFrustum</a></td>
<td class="itemdesc"><p>Useful if you want to draw frustum obtained from <a class="normal" href="CastleFrustum.TFrustum.html#CalculatePoints">TFrustum.CalculatePoints</a>.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleFrustum.html#FrustumPointsQuadsIndexes">FrustumPointsQuadsIndexes</a></td>
<td class="itemunit"><a class="bold" href="CastleFrustum.html">CastleFrustum</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#FSFAMILY_SANS">FSFAMILY_SANS</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#FSFAMILY_SERIF">FSFAMILY_SERIF</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>Constants for TFontStyleNode.FdFamily.Value.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#FSFAMILY_TYPEWRITER">FSFAMILY_TYPEWRITER</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#FSSTYLE_BOLD">FSSTYLE_BOLD</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>Constants for TFontStyleNode.FdStyleFlags.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#FSSTYLE_ITALIC">FSSTYLE_ITALIC</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleColors.html#Fuchsia">Fuchsia</a></td>
<td class="itemunit"><a class="bold" href="CastleColors.html">CastleColors</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleGLUtils.html#GLSupportNames">GLSupportNames</a></td>
<td class="itemunit"><a class="bold" href="CastleGLUtils.html">CastleGLUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleImages.html#GPUCompressionInfo">GPUCompressionInfo</a></td>
<td class="itemunit"><a class="bold" href="CastleImages.html">CastleImages</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleColors.html#Gray">Gray</a></td>
<td class="itemunit"><a class="bold" href="CastleColors.html">CastleColors</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleColors.html#Green">Green</a></td>
<td class="itemunit"><a class="bold" href="CastleColors.html">CastleColors</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleColors.html#Green3Single">Green3Single</a></td>
<td class="itemunit"><a class="bold" href="CastleColors.html">CastleColors</a></td>
<td class="itemdesc"><p>Deprecated, use <a class="normal" href="CastleColors.html#GreenRGB">GreenRGB</a>.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleColors.html#GreenRGB">GreenRGB</a></td>
<td class="itemunit"><a class="bold" href="CastleColors.html">CastleColors</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleUtils.html#HalfPi">HalfPi</a></td>
<td class="itemunit"><a class="bold" href="CastleUtils.html">CastleUtils</a></td>
<td class="itemdesc"><p>Half of Pi.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleParameters.html#HelpOptionHelp">HelpOptionHelp</a></td>
<td class="itemunit"><a class="bold" href="CastleParameters.html">CastleParameters</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleUIControls.html#hpLeft">hpLeft</a></td>
<td class="itemunit"><a class="bold" href="CastleUIControls.html">CastleUIControls</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleUIControls.html#hpMiddle">hpMiddle</a></td>
<td class="itemunit"><a class="bold" href="CastleUIControls.html">CastleUIControls</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleUIControls.html#hpRight">hpRight</a></td>
<td class="itemunit"><a class="bold" href="CastleUIControls.html">CastleUIControls</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleVectors.html#IdentityMatrix2Double">IdentityMatrix2Double</a></td>
<td class="itemunit"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleVectors.html#IdentityMatrix2Longint">IdentityMatrix2Longint</a></td>
<td class="itemunit"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleVectors.html#IdentityMatrix2Single">IdentityMatrix2Single</a></td>
<td class="itemunit"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleVectors.html#IdentityMatrix3Double">IdentityMatrix3Double</a></td>
<td class="itemunit"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleVectors.html#IdentityMatrix3Longint">IdentityMatrix3Longint</a></td>
<td class="itemunit"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleVectors.html#IdentityMatrix3Single">IdentityMatrix3Single</a></td>
<td class="itemunit"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleVectors.html#IdentityMatrix4Double">IdentityMatrix4Double</a></td>
<td class="itemunit"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleVectors.html#IdentityMatrix4Longint">IdentityMatrix4Longint</a></td>
<td class="itemunit"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleVectors.html#IdentityMatrix4Single">IdentityMatrix4Single</a></td>
<td class="itemunit"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#JUSTIFICATION_CENTER">JUSTIFICATION_CENTER</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#JUSTIFICATION_LEFT">JUSTIFICATION_LEFT</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>Constants for TAsciiTextNode.FdJustification.Value.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#JUSTIFICATION_RIGHT">JUSTIFICATION_RIGHT</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleSoundEngine.html#LevelEventSoundImportance">LevelEventSoundImportance</a></td>
<td class="itemunit"><a class="bold" href="CastleSoundEngine.html">CastleSoundEngine</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleColors.html#LightBlue">LightBlue</a></td>
<td class="itemunit"><a class="bold" href="CastleColors.html">CastleColors</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleColors.html#LightGreen">LightGreen</a></td>
<td class="itemunit"><a class="bold" href="CastleColors.html">CastleColors</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleColors.html#Lime">Lime</a></td>
<td class="itemunit"><a class="bold" href="CastleColors.html">CastleColors</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DLoad.html#Load3DSequence_FileFilters">Load3DSequence_FileFilters</a></td>
<td class="itemunit"><a class="bold" href="X3DLoad.html">X3DLoad</a></td>
<td class="itemdesc"><p>File filters for files loaded by <a class="normal" href="X3DLoad.html#Load3DSequence">Load3DSequence</a>, suitable for <a class="normal" href="CastleFileFilters.TFileFilterList.html#AddFiltersFromString">TFileFilterList.AddFiltersFromString</a> and <a class="normal" href="CastleWindow.TCastleWindowCustom.html#FileDialog">TCastleWindowCustom.FileDialog</a>.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DLoad.html#Load3D_FileFilters">Load3D_FileFilters</a></td>
<td class="itemunit"><a class="bold" href="X3DLoad.html">X3DLoad</a></td>
<td class="itemdesc"><p>File filters for files loaded by <a class="normal" href="X3DLoad.html#Load3D">Load3D</a>, suitable for <a class="normal" href="CastleFileFilters.TFileFilterList.html#AddFiltersFromString">TFileFilterList.AddFiltersFromString</a> and <a class="normal" href="CastleWindow.TCastleWindowCustom.html#FileDialog">TCastleWindowCustom.FileDialog</a>.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#LoadX3DClassic_FileFilters">LoadX3DClassic_FileFilters</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>File filters if you want to open a file and then pass it to <a class="normal" href="X3DNodes.html#LoadX3DClassic">LoadX3DClassic</a>.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#LoadX3DXml_FileFilters">LoadX3DXml_FileFilters</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>Global routines for parsing XML X3D encoding.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleColors.html#Maroon">Maroon</a></td>
<td class="itemunit"><a class="bold" href="CastleColors.html">CastleColors</a></td>
<td class="itemdesc"><p>Common color constants, for comfort.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleSphericalHarmonics.html#MaxSHBasis">MaxSHBasis</a></td>
<td class="itemunit"><a class="bold" href="CastleSphericalHarmonics.html">CastleSphericalHarmonics</a></td>
<td class="itemdesc"><p>How many basis can <a class="normal" href="CastleSphericalHarmonics.html#SHBasis">SHBasis</a> calculate.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="Castle3D.html#MaxSingle">MaxSingle</a></td>
<td class="itemunit"><a class="bold" href="Castle3D.html">Castle3D</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleSoundEngine.html#MaxSoundImportance">MaxSoundImportance</a></td>
<td class="itemunit"><a class="bold" href="CastleSoundEngine.html">CastleSoundEngine</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleTimeUtils.html#MinDateTime">MinDateTime</a></td>
<td class="itemunit"><a class="bold" href="CastleTimeUtils.html">CastleTimeUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleSoundEngine.html#MinorNonSpatialSoundImportance">MinorNonSpatialSoundImportance</a></td>
<td class="itemunit"><a class="bold" href="CastleSoundEngine.html">CastleSoundEngine</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#MinQuadricSlices">MinQuadricSlices</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>Minimal values for <a class="normal" href="X3DNodes.html#Detail_QuadricSlices">Detail_QuadricSlices</a>, <a class="normal" href="X3DNodes.html#Detail_QuadricStacks">Detail_QuadricStacks</a>, <a class="normal" href="X3DNodes.html#Detail_RectDivisions">Detail_RectDivisions</a>.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#MinQuadricStacks">MinQuadricStacks</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#MinRectDivisions">MinRectDivisions</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleKeysMouse.html#ModifierKeyToKey">ModifierKeyToKey</a></td>
<td class="itemunit"><a class="bold" href="CastleKeysMouse.html">CastleKeysMouse</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleKeysMouse.html#MouseButtonStr">MouseButtonStr</a></td>
<td class="itemunit"><a class="bold" href="CastleKeysMouse.html">CastleKeysMouse</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleKeysMouse.html#MouseWheelDirectionStr">MouseWheelDirectionStr</a></td>
<td class="itemunit"><a class="bold" href="CastleKeysMouse.html">CastleKeysMouse</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleColors.html#Navy">Navy</a></td>
<td class="itemunit"><a class="bold" href="CastleColors.html">CastleColors</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleUtils.html#NL">NL</a></td>
<td class="itemunit"><a class="bold" href="CastleUtils.html">CastleUtils</a></td>
<td class="itemdesc"><p>New line.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleParameters.html#oaRequiredSeparateFirst">oaRequiredSeparateFirst</a></td>
<td class="itemunit"><a class="bold" href="CastleParameters.html">CastleParameters</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleParameters.html#oaRequiredSeparateLast">oaRequiredSeparateLast</a></td>
<td class="itemunit"><a class="bold" href="CastleParameters.html">CastleParameters</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleTimeUtils.html#OldestTime">OldestTime</a></td>
<td class="itemunit"><a class="bold" href="CastleTimeUtils.html">CastleTimeUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DTime.html#OldestX3DTime">OldestX3DTime</a></td>
<td class="itemunit"><a class="bold" href="X3DTime.html">X3DTime</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleColors.html#Olive">Olive</a></td>
<td class="itemunit"><a class="bold" href="CastleColors.html">CastleColors</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleParameters.html#OnlyHelpOptions">OnlyHelpOptions</a></td>
<td class="itemunit"><a class="bold" href="CastleParameters.html">CastleParameters</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleParameters.html#OptionArgumentsRequiredSeparate">OptionArgumentsRequiredSeparate</a></td>
<td class="itemunit"><a class="bold" href="CastleParameters.html">CastleParameters</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleColors.html#Orange">Orange</a></td>
<td class="itemunit"><a class="bold" href="CastleColors.html">CastleColors</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleGLImages.html#PixelsImageClasses">PixelsImageClasses</a></td>
<td class="itemunit"><a class="bold" href="CastleGLImages.html">CastleGLImages</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleSoundEngine.html#PlayerSoundImportance">PlayerSoundImportance</a></td>
<td class="itemunit"><a class="bold" href="CastleSoundEngine.html">CastleSoundEngine</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleScene.html#prBackground">prBackground</a></td>
<td class="itemunit"><a class="bold" href="CastleScene.html">CastleScene</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleUIControls.html#prBottom">prBottom</a></td>
<td class="itemunit"><a class="bold" href="CastleUIControls.html">CastleUIControls</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleScene.html#prBoundingBox">prBoundingBox</a></td>
<td class="itemunit"><a class="bold" href="CastleScene.html">CastleScene</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleUIControls.html#prLeft">prLeft</a></td>
<td class="itemunit"><a class="bold" href="CastleUIControls.html">CastleUIControls</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleScene.html#prManifoldAndBorderEdges">prManifoldAndBorderEdges</a></td>
<td class="itemunit"><a class="bold" href="CastleScene.html">CastleScene</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleTimeUtils.html#ProcessTimersPerSec">ProcessTimersPerSec</a></td>
<td class="itemunit"><a class="bold" href="CastleTimeUtils.html">CastleTimeUtils</a></td>
<td class="itemdesc"><p>Resolution of process timer.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#ProjectionTypeToStr">ProjectionTypeToStr</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleScene.html#prRender">prRender</a></td>
<td class="itemunit"><a class="bold" href="CastleScene.html">CastleScene</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleUIControls.html#prRight">prRight</a></td>
<td class="itemunit"><a class="bold" href="CastleUIControls.html">CastleUIControls</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleScene.html#prShadowVolume">prShadowVolume</a></td>
<td class="itemunit"><a class="bold" href="CastleScene.html">CastleScene</a></td>
<td class="itemdesc"><p>Options to pass to <a class="normal" href="CastleScene.TCastleScene.html#PrepareResources">TCastleScene.PrepareResources</a> to make sure that rendering with shadow volumes is as fast as possible.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleUIControls.html#prTop">prTop</a></td>
<td class="itemunit"><a class="bold" href="CastleUIControls.html">CastleUIControls</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleScene.html#prTrianglesListShadowCasters">prTrianglesListShadowCasters</a></td>
<td class="itemunit"><a class="bold" href="CastleScene.html">CastleScene</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleColors.html#Purple">Purple</a></td>
<td class="itemunit"><a class="bold" href="CastleColors.html">CastleColors</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleQuaternions.html#QuatIdentityRot">QuatIdentityRot</a></td>
<td class="itemunit"><a class="bold" href="CastleQuaternions.html">CastleQuaternions</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleColors.html#Red">Red</a></td>
<td class="itemunit"><a class="bold" href="CastleColors.html">CastleColors</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleColors.html#Red3Single">Red3Single</a></td>
<td class="itemunit"><a class="bold" href="CastleColors.html">CastleColors</a></td>
<td class="itemdesc"><p>Deprecated, use <a class="normal" href="CastleColors.html#RedRGB">RedRGB</a>.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleColors.html#RedRGB">RedRGB</a></td>
<td class="itemunit"><a class="bold" href="CastleColors.html">CastleColors</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleParameters.html#RequiredSeparateFirstCount">RequiredSeparateFirstCount</a></td>
<td class="itemunit"><a class="bold" href="CastleParameters.html">CastleParameters</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleParameters.html#RequiredSeparateLastCount">RequiredSeparateLastCount</a></td>
<td class="itemunit"><a class="bold" href="CastleParameters.html">CastleParameters</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#RestrictedAccessTypes">RestrictedAccessTypes</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleUtils.html#RootDir">RootDir</a></td>
<td class="itemunit"><a class="bold" href="CastleUtils.html">CastleUtils</a></td>
<td class="itemdesc"><p>Root dir name.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleOpenDocument.html#SCannotOpenURL">SCannotOpenURL</a></td>
<td class="itemunit"><a class="bold" href="CastleOpenDocument.html">CastleOpenDocument</a></td>
<td class="itemdesc"><p>If defined, the compiled code will have embedded all the variations of basic fonts for the X3D Text node (see [<a  href="http://castle-engine.sourceforge.net/x3d_implementation_text.php">http://castle-engine.sourceforge.net/x3d_implementation_text.php</a>]).</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleShaders.html#ShaderTypeName">ShaderTypeName</a></td>
<td class="itemunit"><a class="bold" href="CastleShaders.html">CastleShaders</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleShaders.html#ShaderTypeNameX3D">ShaderTypeNameX3D</a></td>
<td class="itemunit"><a class="bold" href="CastleShaders.html">CastleShaders</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DShadowMaps.html#ShadowSamplingNames">ShadowSamplingNames</a></td>
<td class="itemunit"><a class="bold" href="X3DShadowMaps.html">X3DShadowMaps</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleSphericalHarmonics.html#SHBasis0">SHBasis0</a></td>
<td class="itemunit"><a class="bold" href="CastleSphericalHarmonics.html">CastleSphericalHarmonics</a></td>
<td class="itemdesc"><p>The first SH basis function is actually constant.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#SHTYPE_SOLID">SHTYPE_SOLID</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#SHTYPE_UNKNOWN">SHTYPE_UNKNOWN</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>Constants for TShapeHintsNode_1.FdShapeType.Value.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleColors.html#Silver">Silver</a></td>
<td class="itemunit"><a class="bold" href="CastleColors.html">CastleColors</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#SimpleAsciiCharacters">SimpleAsciiCharacters</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleUtils.html#sqrt2">sqrt2</a></td>
<td class="itemunit"><a class="bold" href="CastleUtils.html">CastleUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleUtils.html#Sqrt3">Sqrt3</a></td>
<td class="itemunit"><a class="bold" href="CastleUtils.html">CastleUtils</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleWindow.html#StandardParseOptions">StandardParseOptions</a></td>
<td class="itemunit"><a class="bold" href="CastleWindow.html">CastleWindow</a></td>
<td class="itemdesc"><p>All &quot;normal&quot; command-line options, that most programs using <a class="normal" href="CastleWindow.html">CastleWindow</a> should be able to handle without any problems.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleSoundEngine.html#stNone">stNone</a></td>
<td class="itemunit"><a class="bold" href="CastleSoundEngine.html">CastleSoundEngine</a></td>
<td class="itemdesc"><p>Special sound type that indicates that there is actually no sound.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleMessages.html#taLeft">taLeft</a></td>
<td class="itemunit"><a class="bold" href="CastleMessages.html">CastleMessages</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleMessages.html#taMiddle">taMiddle</a></td>
<td class="itemunit"><a class="bold" href="CastleMessages.html">CastleMessages</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleMessages.html#taRight">taRight</a></td>
<td class="itemunit"><a class="bold" href="CastleMessages.html">CastleMessages</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleColors.html#Teal">Teal</a></td>
<td class="itemunit"><a class="bold" href="CastleColors.html">CastleColors</a></td>
<td class="itemdesc"><p>&nbsp;</p></td>
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<td class="itemdesc"><p>Constants for TTexture2Node_1.FdWrapS.Value and TTexture2Node_1.FdWrapT.Value.</p></td>
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<td class="itemdesc"><p>Constants for TShapeHintsNode_1.FdVertexOrdering.Value.</p></td>
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<td class="itemdesc"><p>Deprecated, use <a class="normal" href="CastleColors.html#WhiteRGB">WhiteRGB</a>.</p></td>
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<td class="itemdesc"><p>META accepted as Titania demos use it</p></td>
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