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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<h1 class="allitems">All Types</h1>
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<th class="itemname">Name</th>
<th class="itemunit">Unit</th>
<th class="itemdesc">Description</th>
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<td class="itemname"><a class="bold" href="CastleScriptParser.html#ECasScriptSyntaxError">ECasScriptSyntaxError</a></td>
<td class="itemunit"><a class="bold" href="CastleScriptParser.html">CastleScriptParser</a></td>
<td class="itemdesc"><p>Reexported in this unit, so that the identifier <code>ECasScriptSyntaxError</code> will be visible when using this unit.</p></td>
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<td class="itemname"><a class="bold" href="CastleScript.html#EKamAssignValueError">EKamAssignValueError</a></td>
<td class="itemunit"><a class="bold" href="CastleScript.html">CastleScript</a></td>
<td class="itemdesc"><p> Deprecated name for <a class="normal" href="CastleScript.ECasScriptAssignError.html">ECasScriptAssignError</a>.</p></td>
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<td class="itemname"><a class="bold" href="X3DLexer.html#EX3DReadError">EX3DReadError</a></td>
<td class="itemunit"><a class="bold" href="X3DLexer.html">X3DLexer</a></td>
<td class="itemdesc"><p>Error when reading VRML/X3D.</p></td>
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<td class="itemname"><a class="bold" href="CastleUtils.html#Float">Float</a></td>
<td class="itemunit"><a class="bold" href="CastleUtils.html">CastleUtils</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleTriangles.html#P3DTriangle">P3DTriangle</a></td>
<td class="itemunit"><a class="bold" href="CastleTriangles.html">CastleTriangles</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleUtils.html#PArray_LongInt">PArray_LongInt</a></td>
<td class="itemunit"><a class="bold" href="CastleUtils.html">CastleUtils</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleUtils.html#PArray_PChar">PArray_PChar</a></td>
<td class="itemunit"><a class="bold" href="CastleUtils.html">CastleUtils</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleUtils.html#PArray_Single">PArray_Single</a></td>
<td class="itemunit"><a class="bold" href="CastleUtils.html">CastleUtils</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleUtils.html#PArray_TObject">PArray_TObject</a></td>
<td class="itemunit"><a class="bold" href="CastleUtils.html">CastleUtils</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleVectors.html#PArray_Vector2Byte">PArray_Vector2Byte</a></td>
<td class="itemunit"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
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<td class="itemname"><a class="bold" href="CastleVectors.html#PArray_Vector2Cardinal">PArray_Vector2Cardinal</a></td>
<td class="itemunit"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
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<td class="itemname"><a class="bold" href="CastleVectors.html#PArray_Vector2Extended">PArray_Vector2Extended</a></td>
<td class="itemunit"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleVectors.html#PArray_Vector2Single">PArray_Vector2Single</a></td>
<td class="itemunit"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleVectors.html#PArray_Vector3Byte">PArray_Vector3Byte</a></td>
<td class="itemunit"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleVectors.html#PArray_Vector3Single">PArray_Vector3Single</a></td>
<td class="itemunit"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleVectors.html#PArray_Vector4Byte">PArray_Vector4Byte</a></td>
<td class="itemunit"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleVectors.html#PArray_Vector4Single">PArray_Vector4Single</a></td>
<td class="itemunit"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
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<td class="itemname"><a class="bold" href="CastleUtils.html#PBoolean">PBoolean</a></td>
<td class="itemunit"><a class="bold" href="CastleUtils.html">CastleUtils</a></td>
<td class="itemdesc"><p>Pointer to a boolean.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleSceneCore.html#PBorderEdge">PBorderEdge</a></td>
<td class="itemunit"><a class="bold" href="CastleSceneCore.html">CastleSceneCore</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleBoxes.html#PBox3D">PBox3D</a></td>
<td class="itemunit"><a class="bold" href="CastleBoxes.html">CastleBoxes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleUtils.html#PByteArray">PByteArray</a></td>
<td class="itemunit"><a class="bold" href="CastleUtils.html">CastleUtils</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleUtils.html#PCardinal">PCardinal</a></td>
<td class="itemunit"><a class="bold" href="CastleUtils.html">CastleUtils</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleKeysMouse.html#PCharactersBooleans">PCharactersBooleans</a></td>
<td class="itemunit"><a class="bold" href="CastleKeysMouse.html">CastleKeysMouse</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#PClipPlane">PClipPlane</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleSceneCore.html#PCompiledScriptHandlerInfo">PCompiledScriptHandlerInfo</a></td>
<td class="itemunit"><a class="bold" href="CastleSceneCore.html">CastleSceneCore</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleCubeMaps.html#PCubeMapByte">PCubeMapByte</a></td>
<td class="itemunit"><a class="bold" href="CastleCubeMaps.html">CastleCubeMaps</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleVectors.html#PVector4Integer">PVector4Integer</a></td>
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<td class="itemname"><a class="bold" href="CastleCameras.html#T3BoolInputs">T3BoolInputs</a></td>
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<td class="itemname"><a class="bold" href="CastleTriangles.html#T3DTriangleIgnoreFunc">T3DTriangleIgnoreFunc</a></td>
<td class="itemunit"><a class="bold" href="CastleTriangles.html">CastleTriangles</a></td>
<td class="itemdesc"><p>Return for given Triangle do we want to ignore collisions with it.</p></td>
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<td class="itemunit"><a class="bold" href="Castle3D.html">Castle3D</a></td>
<td class="itemdesc"><p>List of lights.</p></td>
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<td class="itemname"><a class="bold" href="X3DNodes.html#TAllowedChildren">TAllowedChildren</a></td>
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<td class="itemdesc"><p>See TCastleImage.AlphaChannel.</p></td>
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<td class="itemname"><a class="bold" href="CastleWindow.html#TAntiAliasing">TAntiAliasing</a></td>
<td class="itemunit"><a class="bold" href="CastleWindow.html">CastleWindow</a></td>
<td class="itemdesc"><p>Anti-aliasing values for <a class="normal" href="CastleWindow.TCastleWindowCustom.html#AntiAliasing">TCastleWindowCustom.AntiAliasing</a>.</p></td>
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<td class="itemunit"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
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<td class="itemname"><a class="bold" href="CastleVectors.html#TArray_Vector2Cardinal">TArray_Vector2Cardinal</a></td>
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<td class="itemname"><a class="bold" href="CastleVectors.html#TArray_Vector2Extended">TArray_Vector2Extended</a></td>
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<td class="itemname"><a class="bold" href="CastleVectors.html#TArray_Vector2Single">TArray_Vector2Single</a></td>
<td class="itemunit"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
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<td class="itemname"><a class="bold" href="CastleVectors.html#TArray_Vector3Byte">TArray_Vector3Byte</a></td>
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<td class="itemname"><a class="bold" href="CastleVectors.html#TArray_Vector3Single">TArray_Vector3Single</a></td>
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<td class="itemname"><a class="bold" href="CastleVectors.html#TArray_Vector4Byte">TArray_Vector4Byte</a></td>
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<td class="itemname"><a class="bold" href="CastleImages.html#TAutoAlphaChannel">TAutoAlphaChannel</a></td>
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<td class="itemname"><a class="bold" href="X3DNodes.html#TBackgroundSide">TBackgroundSide</a></td>
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<td class="itemname"><a class="bold" href="CastleScene.html#TBeforeShapeRenderProc">TBeforeShapeRenderProc</a></td>
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<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleScene.html#TBlendingSort">TBlendingSort</a></td>
<td class="itemunit"><a class="bold" href="CastleScene.html">CastleScene</a></td>
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<td class="itemname"><a class="bold" href="CastleSceneCore.html#TBorderEdgeList">TBorderEdgeList</a></td>
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<td class="itemname"><a class="bold" href="CastleBoxes.html#TBox3DBool">TBox3DBool</a></td>
<td class="itemunit"><a class="bold" href="CastleBoxes.html">CastleBoxes</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleBoxes.html#TBox3DList">TBox3DList</a></td>
<td class="itemunit"><a class="bold" href="CastleBoxes.html">CastleBoxes</a></td>
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<td class="itemname"><a class="bold" href="CastleRenderer.html#TBumpMapping">TBumpMapping</a></td>
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<td class="itemname"><a class="bold" href="CastleRenderingCamera.html#TCameraChangedEvent">TCameraChangedEvent</a></td>
<td class="itemunit"><a class="bold" href="CastleRenderingCamera.html">CastleRenderingCamera</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleCameras.html#TCameraClass">TCameraClass</a></td>
<td class="itemunit"><a class="bold" href="CastleCameras.html">CastleCameras</a></td>
<td class="itemdesc"><p> </p></td>
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<tr class="list">
<td class="itemname"><a class="bold" href="CastleCameras.html#TCameraInput">TCameraInput</a></td>
<td class="itemunit"><a class="bold" href="CastleCameras.html">CastleCameras</a></td>
<td class="itemdesc"><p>Possible navigation input types in cameras, set in <a class="normal" href="CastleCameras.TCamera.html#Input">TCamera.Input</a>.</p></td>
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<tr class="list2">
<td class="itemname"><a class="bold" href="CastleCameras.html#TCameraInputs">TCameraInputs</a></td>
<td class="itemunit"><a class="bold" href="CastleCameras.html">CastleCameras</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleCubeMaps.html#TCardinal4">TCardinal4</a></td>
<td class="itemunit"><a class="bold" href="CastleCubeMaps.html">CastleCubeMaps</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleScript.html#TCasScriptFunctionClass">TCasScriptFunctionClass</a></td>
<td class="itemunit"><a class="bold" href="CastleScript.html">CastleScript</a></td>
<td class="itemdesc"><p> </p></td>
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<tr class="list">
<td class="itemname"><a class="bold" href="CastleScript.html#TCasScriptFunctionHandler">TCasScriptFunctionHandler</a></td>
<td class="itemunit"><a class="bold" href="CastleScript.html">CastleScript</a></td>
<td class="itemdesc"><p>Calculate result on given function arguments Arguments.</p></td>
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<td class="itemname"><a class="bold" href="CastleScript.html#TCasScriptMessage">TCasScriptMessage</a></td>
<td class="itemunit"><a class="bold" href="CastleScript.html">CastleScript</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleScript.html#TCasScriptValueClass">TCasScriptValueClass</a></td>
<td class="itemunit"><a class="bold" href="CastleScript.html">CastleScript</a></td>
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<td class="itemname"><a class="bold" href="CastleScript.html#TCasScriptValueClassArray">TCasScriptValueClassArray</a></td>
<td class="itemunit"><a class="bold" href="CastleScript.html">CastleScript</a></td>
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<td class="itemname"><a class="bold" href="CastleControls.html#TCastleButtonImageLayout">TCastleButtonImageLayout</a></td>
<td class="itemunit"><a class="bold" href="CastleControls.html">CastleControls</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleColors.html#TCastleColor">TCastleColor</a></td>
<td class="itemunit"><a class="bold" href="CastleColors.html">CastleColors</a></td>
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<td class="itemname"><a class="bold" href="CastleColors.html#TCastleColorRGB">TCastleColorRGB</a></td>
<td class="itemunit"><a class="bold" href="CastleColors.html">CastleColors</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleConfig.html#TCastleConfig">TCastleConfig</a></td>
<td class="itemunit"><a class="bold" href="CastleConfig.html">CastleConfig</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleXMLConfig.html#TCastleConfigEvent">TCastleConfigEvent</a></td>
<td class="itemunit"><a class="bold" href="CastleXMLConfig.html">CastleXMLConfig</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleControls.html#TCastleCrosshairShape">TCastleCrosshairShape</a></td>
<td class="itemunit"><a class="bold" href="CastleControls.html">CastleControls</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleImages.html#TCastleImageClass">TCastleImageClass</a></td>
<td class="itemunit"><a class="bold" href="CastleImages.html">CastleImages</a></td>
<td class="itemdesc"><p> </p></td>
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<tr class="list2">
<td class="itemname"><a class="bold" href="CastleImages.html#TCastleImageList">TCastleImageList</a></td>
<td class="itemunit"><a class="bold" href="CastleImages.html">CastleImages</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleLevels.html#TCastlePrecalculatedAnimationClass">TCastlePrecalculatedAnimationClass</a></td>
<td class="itemunit"><a class="bold" href="CastleLevels.html">CastleLevels</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastlePrecalculatedAnimation.html#TCastlePrecalculatedAnimationList">TCastlePrecalculatedAnimationList</a></td>
<td class="itemunit"><a class="bold" href="CastlePrecalculatedAnimation.html">CastlePrecalculatedAnimation</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleLevels.html#TCastleSceneClass">TCastleSceneClass</a></td>
<td class="itemunit"><a class="bold" href="CastleLevels.html">CastleLevels</a></td>
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<td class="itemname"><a class="bold" href="CastleControls.html#TCastleTouchCtlMode">TCastleTouchCtlMode</a></td>
<td class="itemunit"><a class="bold" href="CastleControls.html">CastleControls</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleControls.html#TCastleTouchPosition">TCastleTouchPosition</a></td>
<td class="itemunit"><a class="bold" href="CastleControls.html">CastleControls</a></td>
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</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleWindow.html#TCastleWindowBase">TCastleWindowBase</a></td>
<td class="itemunit"><a class="bold" href="CastleWindow.html">CastleWindow</a></td>
<td class="itemdesc"><p>.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleKeysMouse.html#TCharactersBooleans">TCharactersBooleans</a></td>
<td class="itemunit"><a class="bold" href="CastleKeysMouse.html">CastleKeysMouse</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleGLUtils.html#TClearBuffer">TClearBuffer</a></td>
<td class="itemunit"><a class="bold" href="CastleGLUtils.html">CastleGLUtils</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleGLUtils.html#TClearBuffers">TClearBuffers</a></td>
<td class="itemunit"><a class="bold" href="CastleGLUtils.html">CastleGLUtils</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DTriangles.html#TCollisionCount">TCollisionCount</a></td>
<td class="itemunit"><a class="bold" href="X3DTriangles.html">X3DTriangles</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleGLImages.html#TColorBuffer">TColorBuffer</a></td>
<td class="itemunit"><a class="bold" href="CastleGLImages.html">CastleGLImages</a></td>
<td class="itemdesc"><p>Part of <a class="normal" href="CastleGLImages.html">CastleGLImages</a> unit: saving screen.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleTerrain.html#TColorFromHeightFunction">TColorFromHeightFunction</a></td>
<td class="itemunit"><a class="bold" href="CastleTerrain.html">CastleTerrain</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleColors.html#TColorModulatorByteFunc">TColorModulatorByteFunc</a></td>
<td class="itemunit"><a class="bold" href="CastleColors.html">CastleColors</a></td>
<td class="itemdesc"><p>Function that processes RGB colors, used by <a class="normal" href="CastleImages.TCastleImage.html#ModulateRGB">TCastleImage.ModulateRGB</a>.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleSceneCore.html#TCompiledScriptHandler">TCompiledScriptHandler</a></td>
<td class="itemunit"><a class="bold" href="CastleSceneCore.html">CastleSceneCore</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleSceneCore.html#TCompiledScriptHandlerInfoList">TCompiledScriptHandlerInfoList</a></td>
<td class="itemunit"><a class="bold" href="CastleSceneCore.html">CastleSceneCore</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#TConeNode_2">TConeNode_2</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleUIControls.html#TContainerEvent">TContainerEvent</a></td>
<td class="itemunit"><a class="bold" href="CastleUIControls.html">CastleUIControls</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleUIControls.html#TContainerObjectEvent">TContainerObjectEvent</a></td>
<td class="itemunit"><a class="bold" href="CastleUIControls.html">CastleUIControls</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleControl.html#TControlInputMotionEvent">TControlInputMotionEvent</a></td>
<td class="itemunit"><a class="bold" href="CastleControl.html">CastleControl</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleControl.html#TControlInputPressReleaseEvent">TControlInputPressReleaseEvent</a></td>
<td class="itemunit"><a class="bold" href="CastleControl.html">CastleControl</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleCurves.html#TControlPointsCurveClass">TControlPointsCurveClass</a></td>
<td class="itemunit"><a class="bold" href="CastleCurves.html">CastleCurves</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleCurves.html#TControlPointsCurveList">TControlPointsCurveList</a></td>
<td class="itemunit"><a class="bold" href="CastleCurves.html">CastleCurves</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#TCoordRangeHandler">TCoordRangeHandler</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleCreatures.html#TCreatureClass">TCreatureClass</a></td>
<td class="itemunit"><a class="bold" href="CastleCreatures.html">CastleCreatures</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleCreatures.html#TCreatureExistsEvent">TCreatureExistsEvent</a></td>
<td class="itemunit"><a class="bold" href="CastleCreatures.html">CastleCreatures</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleCreatures.html#TCreatureState">TCreatureState</a></td>
<td class="itemunit"><a class="bold" href="CastleCreatures.html">CastleCreatures</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleCubeMaps.html#TCubeMapByte">TCubeMapByte</a></td>
<td class="itemunit"><a class="bold" href="CastleCubeMaps.html">CastleCubeMaps</a></td>
<td class="itemdesc"><p>Cube map, with each item being in 0..1 range, encoded as a Byte.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleCubeMaps.html#TCubeMapFloat">TCubeMapFloat</a></td>
<td class="itemunit"><a class="bold" href="CastleCubeMaps.html">CastleCubeMaps</a></td>
<td class="itemdesc"><p>Cube map, with each item being a Float.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleGLCubeMaps.html#TCubeMapImages">TCubeMapImages</a></td>
<td class="itemunit"><a class="bold" href="CastleGLCubeMaps.html">CastleGLCubeMaps</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleGLCubeMaps.html#TCubeMapRenderSimpleFunction">TCubeMapRenderSimpleFunction</a></td>
<td class="itemunit"><a class="bold" href="CastleGLCubeMaps.html">CastleGLCubeMaps</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleCubeMaps.html#TCubeMapSide">TCubeMapSide</a></td>
<td class="itemunit"><a class="bold" href="CastleCubeMaps.html">CastleCubeMaps</a></td>
<td class="itemdesc"><p>Cube map faces.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleCubeMaps.html#TCubeMapSide4">TCubeMapSide4</a></td>
<td class="itemunit"><a class="bold" href="CastleCubeMaps.html">CastleCubeMaps</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleRenderer.html#TCullFace">TCullFace</a></td>
<td class="itemunit"><a class="bold" href="CastleRenderer.html">CastleRenderer</a></td>
<td class="itemdesc"><p>Faces to cull (make invisible) during VRML/X3D rendering.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleCurves.html#TCurveList">TCurveList</a></td>
<td class="itemunit"><a class="bold" href="CastleCurves.html">CastleCurves</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#TCylinderNode_2">TCylinderNode_2</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleUIState.html#TDataImageId">TDataImageId</a></td>
<td class="itemunit"><a class="bold" href="CastleUIState.html">CastleUIState</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleDDS.html#TDDSCubeMapSide">TDDSCubeMapSide</a></td>
<td class="itemunit"><a class="bold" href="CastleDDS.html">CastleDDS</a></td>
<td class="itemdesc"><p>DDS cube map sides.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleDDS.html#TDDSCubeMapSides">TDDSCubeMapSides</a></td>
<td class="itemunit"><a class="bold" href="CastleDDS.html">CastleDDS</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleDDS.html#TDDSType">TDDSType</a></td>
<td class="itemunit"><a class="bold" href="CastleDDS.html">CastleDDS</a></td>
<td class="itemdesc"><p>Type of data in DDS image file.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleImages.html#TDecompressTextureFunction">TDecompressTextureFunction</a></td>
<td class="itemunit"><a class="bold" href="CastleImages.html">CastleImages</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleGLUtils.html#TDepthRange">TDepthRange</a></td>
<td class="itemunit"><a class="bold" href="CastleGLUtils.html">CastleGLUtils</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#TDirectionalLightNode_2">TDirectionalLightNode_2</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleWindow.html#TDropFilesFunc">TDropFilesFunc</a></td>
<td class="itemunit"><a class="bold" href="CastleWindow.html">CastleWindow</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#TDynamicStringArray">TDynamicStringArray</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleDynLib.html#TDynLibHandle">TDynLibHandle</a></td>
<td class="itemunit"><a class="bold" href="CastleDynLib.html">CastleDynLib</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleDynLib.html#TDynLibSymbolErrorBehaviour">TDynLibSymbolErrorBehaviour</a></td>
<td class="itemunit"><a class="bold" href="CastleDynLib.html">CastleDynLib</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleGLUtils.html#TEnableTextureTarget">TEnableTextureTarget</a></td>
<td class="itemunit"><a class="bold" href="CastleGLUtils.html">CastleGLUtils</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleImages.html#TEncodedImageClass">TEncodedImageClass</a></td>
<td class="itemunit"><a class="bold" href="CastleImages.html">CastleImages</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleImages.html#TEncodedImageList">TEncodedImageList</a></td>
<td class="itemunit"><a class="bold" href="CastleImages.html">CastleImages</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#TEnumerateChildrenFunction">TEnumerateChildrenFunction</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleOctree.html#TEnumerateOctreeItemsFunc">TEnumerateOctreeItemsFunc</a></td>
<td class="itemunit"><a class="bold" href="CastleOctree.html">CastleOctree</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#TEnumerateReplaceNodesFunction">TEnumerateReplaceNodesFunction</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleShapes.html#TEnumerateShapeTexturesFunction">TEnumerateShapeTexturesFunction</a></td>
<td class="itemunit"><a class="bold" href="CastleShapes.html">CastleShapes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DTriangles.html#TEnumerateTriangleFunc">TEnumerateTriangleFunc</a></td>
<td class="itemunit"><a class="bold" href="X3DTriangles.html">X3DTriangles</a></td>
<td class="itemdesc"><p>Callback for <a class="normal" href="X3DTriangles.TBaseTrianglesOctree.html#EnumerateTriangles">TBaseTrianglesOctree.EnumerateTriangles</a>.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleWindowsFonts.html#TEnumFontCharsetsProc">TEnumFontCharsetsProc</a></td>
<td class="itemunit"><a class="bold" href="CastleWindowsFonts.html">CastleWindowsFonts</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleWindowsFonts.html#TEnumFontCharsetsProc_ByObject">TEnumFontCharsetsProc_ByObject</a></td>
<td class="itemunit"><a class="bold" href="CastleWindowsFonts.html">CastleWindowsFonts</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleTriangles.html#TFaceIndexesList">TFaceIndexesList</a></td>
<td class="itemunit"><a class="bold" href="CastleTriangles.html">CastleTriangles</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleCameras.html#TFallNotifyFunc">TFallNotifyFunc</a></td>
<td class="itemunit"><a class="bold" href="CastleCameras.html">CastleCameras</a></td>
<td class="itemdesc"><p>See <a class="normal" href="CastleCameras.TWalkCamera.html#OnFall">TWalkCamera.OnFall</a>.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleFindFiles.html#TFileInfoList">TFileInfoList</a></td>
<td class="itemunit"><a class="bold" href="CastleFindFiles.html">CastleFindFiles</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleFindFiles.html#TFindFilesOption">TFindFilesOption</a></td>
<td class="itemunit"><a class="bold" href="CastleFindFiles.html">CastleFindFiles</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleFindFiles.html#TFindFilesOptions">TFindFilesOptions</a></td>
<td class="itemunit"><a class="bold" href="CastleFindFiles.html">CastleFindFiles</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleKeysMouse.html#TFingerIndex">TFingerIndex</a></td>
<td class="itemunit"><a class="bold" href="CastleKeysMouse.html">CastleKeysMouse</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DTime.html#TFloatTime">TFloatTime</a></td>
<td class="itemunit"><a class="bold" href="X3DTime.html">X3DTime</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleTimeUtils.html#TFloatTime">TFloatTime</a></td>
<td class="itemunit"><a class="bold" href="CastleTimeUtils.html">CastleTimeUtils</a></td>
<td class="itemdesc"><p>Time in seconds.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#TFogType">TFogType</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#TFogTypeOrNone">TFogTypeOrNone</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#TFontStyleNode_2">TFontStyleNode_2</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleFindFiles.html#TFoundFileMethod">TFoundFileMethod</a></td>
<td class="itemunit"><a class="bold" href="CastleFindFiles.html">CastleFindFiles</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleFindFiles.html#TFoundFileProc">TFoundFileProc</a></td>
<td class="itemunit"><a class="bold" href="CastleFindFiles.html">CastleFindFiles</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleFrustum.html#TFrustumCollisionPossible">TFrustumCollisionPossible</a></td>
<td class="itemunit"><a class="bold" href="CastleFrustum.html">CastleFrustum</a></td>
<td class="itemdesc"><p>See <a class="normal" href="CastleFrustum.TFrustum.html#SphereCollisionPossible">TFrustum.SphereCollisionPossible</a> for description what each value of this type means.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleScene.html#TFrustumCulling">TFrustumCulling</a></td>
<td class="itemunit"><a class="bold" href="CastleScene.html">CastleScene</a></td>
<td class="itemdesc"><p>Possible checks done while frustum culling.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleFrustum.html#TFrustumPlane">TFrustumPlane</a></td>
<td class="itemunit"><a class="bold" href="CastleFrustum.html">CastleFrustum</a></td>
<td class="itemdesc"><p>Order of planes of <a class="normal" href="CastleFrustum.TFrustum.html">TFrustum</a>.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleFrustum.html#TFrustumPointsDouble">TFrustumPointsDouble</a></td>
<td class="itemunit"><a class="bold" href="CastleFrustum.html">CastleFrustum</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleFrustum.html#TFrustumPointsSingle">TFrustumPointsSingle</a></td>
<td class="itemunit"><a class="bold" href="CastleFrustum.html">CastleFrustum</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleGeometryArrays.html#TGeometryAttribType">TGeometryAttribType</a></td>
<td class="itemunit"><a class="bold" href="CastleGeometryArrays.html">CastleGeometryArrays</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleSceneCore.html#TGeometryChange">TGeometryChange</a></td>
<td class="itemunit"><a class="bold" href="CastleSceneCore.html">CastleSceneCore</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleGeometryArrays.html#TGeometryPrimitive">TGeometryPrimitive</a></td>
<td class="itemunit"><a class="bold" href="CastleGeometryArrays.html">CastleGeometryArrays</a></td>
<td class="itemdesc"><p>Primitive geometry types.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleGeometryArrays.html#TGeometryTexCoordList">TGeometryTexCoordList</a></td>
<td class="itemunit"><a class="bold" href="CastleGeometryArrays.html">CastleGeometryArrays</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleBoxes.html#TGetIndexFromIndexNumFunc">TGetIndexFromIndexNumFunc</a></td>
<td class="itemunit"><a class="bold" href="CastleBoxes.html">CastleBoxes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastlePrecalculatedAnimation.html#TGetRootNodeWithTime">TGetRootNodeWithTime</a></td>
<td class="itemunit"><a class="bold" href="CastlePrecalculatedAnimation.html">CastlePrecalculatedAnimation</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleVectors.html#TGetVertexFromIndexFunc">TGetVertexFromIndexFunc</a></td>
<td class="itemunit"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleWindow.html#TGLApplication">TGLApplication</a></td>
<td class="itemunit"><a class="bold" href="CastleWindow.html">CastleWindow</a></td>
<td class="itemdesc"><p> Deprecated name for <a class="normal" href="CastleWindow.TCastleApplication.html">TCastleApplication</a>.</p></td>
</tr>
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<td class="itemname"><a class="bold" href="CastleGLUtils.html#TGLbitfield">TGLbitfield</a></td>
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<td class="itemname"><a class="bold" href="CastleCameras.html#TMouseDragMode">TMouseDragMode</a></td>
<td class="itemunit"><a class="bold" href="CastleCameras.html">CastleCameras</a></td>
<td class="itemdesc"><p>What mouse dragging does in <a class="normal" href="CastleCameras.TWalkCamera.html">TWalkCamera</a>.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleKeysMouse.html#TMouseWheelDirection">TMouseWheelDirection</a></td>
<td class="itemunit"><a class="bold" href="CastleKeysMouse.html">CastleKeysMouse</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleCameras.html#TMoveAllowedFunc">TMoveAllowedFunc</a></td>
<td class="itemunit"><a class="bold" href="CastleCameras.html">CastleCameras</a></td>
<td class="itemdesc"><p>See <a class="normal" href="CastleCameras.TWalkCamera.html#DoMoveAllowed">TWalkCamera.DoMoveAllowed</a> and <a class="normal" href="CastleCameras.TWalkCamera.html#OnMoveAllowed">TWalkCamera.OnMoveAllowed</a></p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleCameras.html#TNavigationClass">TNavigationClass</a></td>
<td class="itemunit"><a class="bold" href="CastleCameras.html">CastleCameras</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleCameras.html#TNavigationType">TNavigationType</a></td>
<td class="itemunit"><a class="bold" href="CastleCameras.html">CastleCameras</a></td>
<td class="itemdesc"><p> </p></td>
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<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#TNodeDestructionNotification">TNodeDestructionNotification</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#TNodeTransformationChange">TNodeTransformationChange</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleTerrain.html#TNoise2DMethod">TNoise2DMethod</a></td>
<td class="itemunit"><a class="bold" href="CastleTerrain.html">CastleTerrain</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleTerrain.html#TNoiseInterpolation">TNoiseInterpolation</a></td>
<td class="itemunit"><a class="bold" href="CastleTerrain.html">CastleTerrain</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#TNurbsCurveNode_3">TNurbsCurveNode_3</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleNURBS.html#TNurbsKnotKind">TNurbsKnotKind</a></td>
<td class="itemunit"><a class="bold" href="CastleNURBS.html">CastleNURBS</a></td>
<td class="itemdesc"><p>Type of NURBS knot vector to generate.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#TNurbsPositionInterpolatorNode_3">TNurbsPositionInterpolatorNode_3</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleOctree.html#TOctreeNodeClass">TOctreeNodeClass</a></td>
<td class="itemunit"><a class="bold" href="CastleOctree.html">CastleOctree</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleOctree.html#TOctreeSubnodeIndex">TOctreeSubnodeIndex</a></td>
<td class="itemunit"><a class="bold" href="CastleOctree.html">CastleOctree</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleRecentFiles.html#TOnOpenRecent">TOnOpenRecent</a></td>
<td class="itemunit"><a class="bold" href="CastleRecentFiles.html">CastleRecentFiles</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#TOptionalBlendingSort">TOptionalBlendingSort</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleParameters.html#TOptionArgument">TOptionArgument</a></td>
<td class="itemunit"><a class="bold" href="CastleParameters.html">CastleParameters</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleParameters.html#TOptionArguments">TOptionArguments</a></td>
<td class="itemunit"><a class="bold" href="CastleParameters.html">CastleParameters</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleParameters.html#TOptionProc">TOptionProc</a></td>
<td class="itemunit"><a class="bold" href="CastleParameters.html">CastleParameters</a></td>
<td class="itemdesc"><p>Callback used by <a class="normal" href="CastleParameters.TParameters.html#Parse">TParameters.Parse</a> to notify about new option.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleParameters.html#TOptionSeparateArgument">TOptionSeparateArgument</a></td>
<td class="itemunit"><a class="bold" href="CastleParameters.html">CastleParameters</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleParameters.html#TOption_Array">TOption_Array</a></td>
<td class="itemunit"><a class="bold" href="CastleParameters.html">CastleParameters</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="Castle3D.html#TOrientationType">TOrientationType</a></td>
<td class="itemunit"><a class="bold" href="Castle3D.html">Castle3D</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleGLUtils.html#TPackNotAlignedData">TPackNotAlignedData</a></td>
<td class="itemunit"><a class="bold" href="CastleGLUtils.html">CastleGLUtils</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleRayTracer.html#TPixelsMadeNotifierFunc">TPixelsMadeNotifierFunc</a></td>
<td class="itemunit"><a class="bold" href="CastleRayTracer.html">CastleRayTracer</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleShapes.html#TPlaceholderName">TPlaceholderName</a></td>
<td class="itemunit"><a class="bold" href="CastleShapes.html">CastleShapes</a></td>
<td class="itemdesc"><p>Detect the 3D placeholder name set in the external modeler, like 3D object name set in Blender or 3DS Max.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleShapes.html#TPlaceholderNames">TPlaceholderNames</a></td>
<td class="itemunit"><a class="bold" href="CastleShapes.html">CastleShapes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleBoxes.html#TPlaneCollision">TPlaneCollision</a></td>
<td class="itemunit"><a class="bold" href="CastleBoxes.html">CastleBoxes</a></td>
<td class="itemdesc"><p>State of collision between a plane and some other object.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleSceneCore.html#TPlayAnimationLooping">TPlayAnimationLooping</a></td>
<td class="itemunit"><a class="bold" href="CastleSceneCore.html">CastleSceneCore</a></td>
<td class="itemdesc"><p>Looping mode to use with <a class="normal" href="CastleSceneCore.TCastleSceneCore.html#PlayAnimation">TCastleSceneCore.PlayAnimation</a>.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastlePlayer.html#TPlayerSwimming">TPlayerSwimming</a></td>
<td class="itemunit"><a class="bold" href="CastlePlayer.html">CastlePlayer</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#TPointLightNode_2">TPointLightNode_2</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#TPointSetNode_2">TPointSetNode_2</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleUIControls.html#TPositionRelative">TPositionRelative</a></td>
<td class="itemunit"><a class="bold" href="CastleUIControls.html">CastleUIControls</a></td>
<td class="itemdesc"><p>Position for relative layout of one control in respect to another.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="Castle3D.html#TPrepareResourcesOption">TPrepareResourcesOption</a></td>
<td class="itemunit"><a class="bold" href="Castle3D.html">Castle3D</a></td>
<td class="itemdesc"><p>Various things that <a class="normal" href="Castle3D.T3D.html#PrepareResources">T3D.PrepareResources</a> may prepare.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleScene.html#TPrepareResourcesOption">TPrepareResourcesOption</a></td>
<td class="itemunit"><a class="bold" href="CastleScene.html">CastleScene</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleScene.html#TPrepareResourcesOptions">TPrepareResourcesOptions</a></td>
<td class="itemunit"><a class="bold" href="CastleScene.html">CastleScene</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="Castle3D.html#TPrepareResourcesOptions">TPrepareResourcesOptions</a></td>
<td class="itemunit"><a class="bold" href="Castle3D.html">Castle3D</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleTimeUtils.html#TProcessTimerResult">TProcessTimerResult</a></td>
<td class="itemunit"><a class="bold" href="CastleTimeUtils.html">CastleTimeUtils</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleRays.html#TProjectionType">TProjectionType</a></td>
<td class="itemunit"><a class="bold" href="CastleRays.html">CastleRays</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleGeometryArrays.html#TProjectorMatrixFunction">TProjectorMatrixFunction</a></td>
<td class="itemunit"><a class="bold" href="CastleGeometryArrays.html">CastleGeometryArrays</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleArraysGenerator.html#TRadianceTransferFunction">TRadianceTransferFunction</a></td>
<td class="itemunit"><a class="bold" href="CastleArraysGenerator.html">CastleArraysGenerator</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleCurves.html#TRationalBezierCurveList">TRationalBezierCurveList</a></td>
<td class="itemunit"><a class="bold" href="CastleCurves.html">CastleCurves</a></td>
<td class="itemdesc"><p>Consciously using deprecated stuff.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleRayTracer.html#TRayTracerKind">TRayTracerKind</a></td>
<td class="itemunit"><a class="bold" href="CastleRayTracer.html">CastleRayTracer</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="Castle3D.html#TRemoveType">TRemoveType</a></td>
<td class="itemunit"><a class="bold" href="Castle3D.html">Castle3D</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleSceneManager.html#TRender3DEvent">TRender3DEvent</a></td>
<td class="itemunit"><a class="bold" href="CastleSceneManager.html">CastleSceneManager</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="Castle3D.html#TRenderFromViewFunction">TRenderFromViewFunction</a></td>
<td class="itemunit"><a class="bold" href="Castle3D.html">Castle3D</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleRenderer.html#TRenderingAttributesClass">TRenderingAttributesClass</a></td>
<td class="itemunit"><a class="bold" href="CastleRenderer.html">CastleRenderer</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleScene.html#TRenderingAttributesEvent">TRenderingAttributesEvent</a></td>
<td class="itemunit"><a class="bold" href="CastleScene.html">CastleScene</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleRenderer.html#TRenderingMode">TRenderingMode</a></td>
<td class="itemunit"><a class="bold" href="CastleRenderer.html">CastleRenderer</a></td>
<td class="itemdesc"><p><a class="normal" href="CastleRenderer.TRenderingAttributes.html#Mode">TRenderingAttributes.Mode</a> possible values.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="Castle3D.html#TRenderingPass">TRenderingPass</a></td>
<td class="itemunit"><a class="bold" href="Castle3D.html">Castle3D</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleUIControls.html#TRenderStyle">TRenderStyle</a></td>
<td class="itemunit"><a class="bold" href="CastleUIControls.html">CastleUIControls</a></td>
<td class="itemdesc"><p>Determines the order in which <a class="normal" href="CastleUIControls.TUIControl.html#Render">TUIControl.Render</a> is called.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleRenderingCamera.html#TRenderTarget">TRenderTarget</a></td>
<td class="itemunit"><a class="bold" href="CastleRenderingCamera.html">CastleRenderingCamera</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleWindow.html#TResizeAllowed">TResizeAllowed</a></td>
<td class="itemunit"><a class="bold" href="CastleWindow.html">CastleWindow</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleImages.html#TResizeInterpolation">TResizeInterpolation</a></td>
<td class="itemunit"><a class="bold" href="CastleImages.html">CastleImages</a></td>
<td class="itemdesc"><p>Basic resize interpolation modes, fast and available for all image types.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleImages.html#TResizeNiceInterpolation">TResizeNiceInterpolation</a></td>
<td class="itemunit"><a class="bold" href="CastleImages.html">CastleImages</a></td>
<td class="itemdesc"><p>Resize interpolation modes for MakeResized with <code>TResizeNiceInterpolation</code> parameters.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleImages.html#TS3TCImage">TS3TCImage</a></td>
<td class="itemunit"><a class="bold" href="CastleImages.html">CastleImages</a></td>
<td class="itemdesc"><p>Deprecated alias for <a class="normal" href="CastleImages.TGPUCompressedImage.html">TGPUCompressedImage</a></p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DFields.html#TSaveToXmlMethod">TSaveToXmlMethod</a></td>
<td class="itemunit"><a class="bold" href="X3DFields.html">X3DFields</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleSceneCore.html#TSceneFreeResource">TSceneFreeResource</a></td>
<td class="itemunit"><a class="bold" href="CastleSceneCore.html">CastleSceneCore</a></td>
<td class="itemdesc"><p>These are various features that may be freed by <a class="normal" href="CastleSceneCore.TCastleSceneCore.html#FreeResources">TCastleSceneCore.FreeResources</a>.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleSceneCore.html#TSceneFreeResources">TSceneFreeResources</a></td>
<td class="itemunit"><a class="bold" href="CastleSceneCore.html">CastleSceneCore</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleSceneCore.html#TSceneGeometryChanged">TSceneGeometryChanged</a></td>
<td class="itemunit"><a class="bold" href="CastleSceneCore.html">CastleSceneCore</a></td>
<td class="itemdesc"><p>Callback for <a class="normal" href="CastleSceneCore.TCastleSceneCore.html#OnGeometryChanged">TCastleSceneCore.OnGeometryChanged</a>.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleSceneCore.html#TSceneNotification">TSceneNotification</a></td>
<td class="itemunit"><a class="bold" href="CastleSceneCore.html">CastleSceneCore</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#TSceneOctreeProperties">TSceneOctreeProperties</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleSceneCore.html#TSceneSpatialStructure">TSceneSpatialStructure</a></td>
<td class="itemunit"><a class="bold" href="CastleSceneCore.html">CastleSceneCore</a></td>
<td class="itemdesc"><p>Possible spatial structure types that may be managed by <a class="normal" href="CastleSceneCore.TCastleSceneCore.html">TCastleSceneCore</a>, see <a class="normal" href="CastleSceneCore.TCastleSceneCore.html#Spatial">TCastleSceneCore.Spatial</a>.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleSceneCore.html#TSceneSpatialStructures">TSceneSpatialStructures</a></td>
<td class="itemunit"><a class="bold" href="CastleSceneCore.html">CastleSceneCore</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#TScriptType">TScriptType</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#TSearchOptions">TSearchOptions</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p> </p></td>
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<tr class="list2">
<td class="itemname"><a class="bold" href="CastleParameters.html#TSeparateArgs">TSeparateArgs</a></td>
<td class="itemunit"><a class="bold" href="CastleParameters.html">CastleParameters</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleStringUtils.html#TSetOfChars">TSetOfChars</a></td>
<td class="itemunit"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>A set of chars.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleSpaceFillingCurves.html#TSFCAngle">TSFCAngle</a></td>
<td class="itemunit"><a class="bold" href="CastleSpaceFillingCurves.html">CastleSpaceFillingCurves</a></td>
<td class="itemdesc"><p>Angle for space-filling curves.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleSpaceFillingCurves.html#TSFCStepFunction">TSFCStepFunction</a></td>
<td class="itemunit"><a class="bold" href="CastleSpaceFillingCurves.html">CastleSpaceFillingCurves</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleRenderer.html#TShaderProgramCacheList">TShaderProgramCacheList</a></td>
<td class="itemunit"><a class="bold" href="CastleRenderer.html">CastleRenderer</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleRenderer.html#TShadersRendering">TShadersRendering</a></td>
<td class="itemunit"><a class="bold" href="CastleRenderer.html">CastleRenderer</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleShaders.html#TShaderType">TShaderType</a></td>
<td class="itemunit"><a class="bold" href="CastleShaders.html">CastleShaders</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#TShading">TShading</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
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<tr class="list2">
<td class="itemname"><a class="bold" href="X3DShadowMaps.html#TShadowSampling">TShadowSampling</a></td>
<td class="itemunit"><a class="bold" href="X3DShadowMaps.html">X3DShadowMaps</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleRenderer.html#TShapeCacheList">TShapeCacheList</a></td>
<td class="itemunit"><a class="bold" href="CastleRenderer.html">CastleRenderer</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleShapes.html#TShapeSpatialStructure">TShapeSpatialStructure</a></td>
<td class="itemunit"><a class="bold" href="CastleShapes.html">CastleShapes</a></td>
<td class="itemdesc"><p>Possible spatial structure types that may be managed by <a class="normal" href="CastleShapes.TShape.html">TShape</a>, see <a class="normal" href="CastleShapes.TShape.html#Spatial">TShape.Spatial</a>.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleShapes.html#TShapeSpatialStructures">TShapeSpatialStructures</a></td>
<td class="itemunit"><a class="bold" href="CastleShapes.html">CastleShapes</a></td>
<td class="itemdesc"><p> </p></td>
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<tr class="list2">
<td class="itemname"><a class="bold" href="CastleShapes.html#TShapeTraverseFunc">TShapeTraverseFunc</a></td>
<td class="itemunit"><a class="bold" href="CastleShapes.html">CastleShapes</a></td>
<td class="itemdesc"><p> </p></td>
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<tr class="list">
<td class="itemname"><a class="bold" href="CastleShapes.html#TShapeTreeList">TShapeTreeList</a></td>
<td class="itemunit"><a class="bold" href="CastleShapes.html">CastleShapes</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleSphericalHarmonics.html#TSHVectorSingle">TSHVectorSingle</a></td>
<td class="itemunit"><a class="bold" href="CastleSphericalHarmonics.html">CastleSphericalHarmonics</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleSoundEngine.html#TSound">TSound</a></td>
<td class="itemunit"><a class="bold" href="CastleSoundEngine.html">CastleSoundEngine</a></td>
<td class="itemdesc"><p> </p></td>
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<tr class="list2">
<td class="itemname"><a class="bold" href="CastleSoundEngine.html#TSoundBuffer">TSoundBuffer</a></td>
<td class="itemunit"><a class="bold" href="CastleSoundEngine.html">CastleSoundEngine</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleSoundAllocator.html#TSoundBuffer">TSoundBuffer</a></td>
<td class="itemunit"><a class="bold" href="CastleSoundAllocator.html">CastleSoundAllocator</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleSoundEngine.html#TSoundBuffersCacheList">TSoundBuffersCacheList</a></td>
<td class="itemunit"><a class="bold" href="CastleSoundEngine.html">CastleSoundEngine</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleSoundEngine.html#TSoundDeviceList">TSoundDeviceList</a></td>
<td class="itemunit"><a class="bold" href="CastleSoundEngine.html">CastleSoundEngine</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleSoundEngine.html#TSoundDistanceModel">TSoundDistanceModel</a></td>
<td class="itemunit"><a class="bold" href="CastleSoundEngine.html">CastleSoundEngine</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleSoundAllocator.html#TSoundEvent">TSoundEvent</a></td>
<td class="itemunit"><a class="bold" href="CastleSoundAllocator.html">CastleSoundAllocator</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleSoundFile.html#TSoundFileClass">TSoundFileClass</a></td>
<td class="itemunit"><a class="bold" href="CastleSoundFile.html">CastleSoundFile</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleSoundEngine.html#TSoundInfoList">TSoundInfoList</a></td>
<td class="itemunit"><a class="bold" href="CastleSoundEngine.html">CastleSoundEngine</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleSoundEngine.html#TSoundList">TSoundList</a></td>
<td class="itemunit"><a class="bold" href="CastleSoundEngine.html">CastleSoundEngine</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleSoundEngine.html#TSoundType">TSoundType</a></td>
<td class="itemunit"><a class="bold" href="CastleSoundEngine.html">CastleSoundEngine</a></td>
<td class="itemdesc"><p>Unique sound type identifier for sounds used within <a class="normal" href="CastleSoundEngine.TRepoSoundEngine.html">TRepoSoundEngine</a>.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleSpaceFillingCurves.html#TSpaceFillingCurveClass">TSpaceFillingCurveClass</a></td>
<td class="itemunit"><a class="bold" href="CastleSpaceFillingCurves.html">CastleSpaceFillingCurves</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#TSphereNode_2">TSphereNode_2</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
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<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#TSpotLightNode_2">TSpotLightNode_2</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleGLShadowVolumes.html#TStencilSetupKind">TStencilSetupKind</a></td>
<td class="itemunit"><a class="bold" href="CastleGLShadowVolumes.html">CastleGLShadowVolumes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleDownload.html#TStreamOption">TStreamOption</a></td>
<td class="itemunit"><a class="bold" href="CastleDownload.html">CastleDownload</a></td>
<td class="itemdesc"><p>Options for the <a class="normal" href="CastleDownload.html#Download">Download</a> and <a class="normal" href="CastleDownload.html#URLSaveStream">URLSaveStream</a> functions.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleDownload.html#TStreamOptions">TStreamOptions</a></td>
<td class="itemunit"><a class="bold" href="CastleDownload.html">CastleDownload</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="X3DNodes.html#TStringLongIntMap">TStringLongIntMap</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleGLShadowVolumes.html#TSVRenderParamsProc">TSVRenderParamsProc</a></td>
<td class="itemunit"><a class="bold" href="CastleGLShadowVolumes.html">CastleGLShadowVolumes</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleGLShadowVolumes.html#TSVRenderProc">TSVRenderProc</a></td>
<td class="itemunit"><a class="bold" href="CastleGLShadowVolumes.html">CastleGLShadowVolumes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#TSwitchNode_2">TSwitchNode_2</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleShapes.html#TTestShapeVisibility">TTestShapeVisibility</a></td>
<td class="itemunit"><a class="bold" href="CastleShapes.html">CastleShapes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleGeometryArrays.html#TTexCoordDimensions">TTexCoordDimensions</a></td>
<td class="itemunit"><a class="bold" href="CastleGeometryArrays.html">CastleGeometryArrays</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleMessages.html#TTextAlign">TTextAlign</a></td>
<td class="itemunit"><a class="bold" href="CastleMessages.html">CastleMessages</a></td>
<td class="itemdesc"><p>Position of text in message dialogs.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleRenderer.html#TTexture3DCacheList">TTexture3DCacheList</a></td>
<td class="itemunit"><a class="bold" href="CastleRenderer.html">CastleRenderer</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleGeometryArrays.html#TTextureCoordinateGeneration">TTextureCoordinateGeneration</a></td>
<td class="itemunit"><a class="bold" href="CastleGeometryArrays.html">CastleGeometryArrays</a></td>
<td class="itemdesc"><p>Texture coordinate generation methods.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleRenderer.html#TTextureCubeMapCacheList">TTextureCubeMapCacheList</a></td>
<td class="itemunit"><a class="bold" href="CastleRenderer.html">CastleRenderer</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleRenderer.html#TTextureDepthOrFloatCacheList">TTextureDepthOrFloatCacheList</a></td>
<td class="itemunit"><a class="bold" href="CastleRenderer.html">CastleRenderer</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleGeometryArrays.html#TTextureGenerationVectors">TTextureGenerationVectors</a></td>
<td class="itemunit"><a class="bold" href="CastleGeometryArrays.html">CastleGeometryArrays</a></td>
<td class="itemdesc"><p> </p></td>
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<tr class="list2">
<td class="itemname"><a class="bold" href="CastleRenderer.html#TTextureImageCacheList">TTextureImageCacheList</a></td>
<td class="itemunit"><a class="bold" href="CastleRenderer.html">CastleRenderer</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleGLImages.html#TTextureSizing">TTextureSizing</a></td>
<td class="itemunit"><a class="bold" href="CastleGLImages.html">CastleGLImages</a></td>
<td class="itemdesc"><p>———————————————————————- Adjusting image sizes to load them as textures.</p></td>
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<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#TTextureUpdate">TTextureUpdate</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>Possible update modes for generated textures (like <a class="normal" href="X3DNodes.TGeneratedCubeMapTextureNode.html">TGeneratedCubeMapTextureNode</a>).</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleRenderer.html#TTextureVideoCacheList">TTextureVideoCacheList</a></td>
<td class="itemunit"><a class="bold" href="CastleRenderer.html">CastleRenderer</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleGLImages.html#TTextureWrap2D">TTextureWrap2D</a></td>
<td class="itemunit"><a class="bold" href="CastleGLImages.html">CastleGLImages</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleGLImages.html#TTextureWrap3D">TTextureWrap3D</a></td>
<td class="itemunit"><a class="bold" href="CastleGLImages.html">CastleGLImages</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleControls.html#TThemeImage">TThemeImage</a></td>
<td class="itemunit"><a class="bold" href="CastleControls.html">CastleControls</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#TTimeFunction">TTimeFunction</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleTimeUtils.html#TTimerFrequency">TTimerFrequency</a></td>
<td class="itemunit"><a class="bold" href="CastleTimeUtils.html">CastleTimeUtils</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleTimeUtils.html#TTimerResult">TTimerResult</a></td>
<td class="itemunit"><a class="bold" href="CastleTimeUtils.html">CastleTimeUtils</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleScriptLexer.html#TToken">TToken</a></td>
<td class="itemunit"><a class="bold" href="CastleScriptLexer.html">CastleScriptLexer</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleWindowTouch.html#TTouchInterface">TTouchInterface</a></td>
<td class="itemunit"><a class="bold" href="CastleWindowTouch.html">CastleWindowTouch</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#TTransformNode_2">TTransformNode_2</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#TTraversingAfterFunc">TTraversingAfterFunc</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#TTraversingFunc">TTraversingFunc</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>Used as a callback by <a class="normal" href="X3DNodes.TX3DNode.html#Traverse">TX3DNode.Traverse</a>.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleTriangles.html#TTriangle2Double">TTriangle2Double</a></td>
<td class="itemunit"><a class="bold" href="CastleTriangles.html">CastleTriangles</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleTriangles.html#TTriangle2Extended">TTriangle2Extended</a></td>
<td class="itemunit"><a class="bold" href="CastleTriangles.html">CastleTriangles</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleTriangles.html#TTriangle2Single">TTriangle2Single</a></td>
<td class="itemunit"><a class="bold" href="CastleTriangles.html">CastleTriangles</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleTriangles.html#TTriangle3Double">TTriangle3Double</a></td>
<td class="itemunit"><a class="bold" href="CastleTriangles.html">CastleTriangles</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleTriangles.html#TTriangle3Extended">TTriangle3Extended</a></td>
<td class="itemunit"><a class="bold" href="CastleTriangles.html">CastleTriangles</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleTriangles.html#TTriangle3Single">TTriangle3Single</a></td>
<td class="itemunit"><a class="bold" href="CastleTriangles.html">CastleTriangles</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleSceneCore.html#TTriangle3SingleList">TTriangle3SingleList</a></td>
<td class="itemunit"><a class="bold" href="CastleSceneCore.html">CastleSceneCore</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleTriangles.html#TTriangle4Single">TTriangle4Single</a></td>
<td class="itemunit"><a class="bold" href="CastleTriangles.html">CastleTriangles</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleScene.html#TTriangle4SingleList">TTriangle4SingleList</a></td>
<td class="itemunit"><a class="bold" href="CastleScene.html">CastleScene</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleShapes.html#TTriangleEvent">TTriangleEvent</a></td>
<td class="itemunit"><a class="bold" href="CastleShapes.html">CastleShapes</a></td>
<td class="itemdesc"><p>Triangle information, called by <a class="normal" href="CastleShapes.TShape.html#LocalTriangulate">TShape.LocalTriangulate</a> and such.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DTriangles.html#TTriangleList">TTriangleList</a></td>
<td class="itemunit"><a class="bold" href="X3DTriangles.html">X3DTriangles</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleTriangulate.html#TTriangulatorProc">TTriangulatorProc</a></td>
<td class="itemunit"><a class="bold" href="CastleTriangulate.html">CastleTriangulate</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleWindow.html#TUIContainer">TUIContainer</a></td>
<td class="itemunit"><a class="bold" href="CastleWindow.html">CastleWindow</a></td>
<td class="itemdesc"><p>Expose <code>TUIContainer</code> type from <a class="normal" href="CastleWindow.html">CastleWindow</a> unit, since almost all code using <a class="normal" href="CastleWindow.html">CastleWindow</a> will need to use <code>TUIContainer</code> type for callback parameter type.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleUIControls.html#TUIControlPos">TUIControlPos</a></td>
<td class="itemunit"><a class="bold" href="CastleUIControls.html">CastleUIControls</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleUnicode.html#TUnicodeChar">TUnicodeChar</a></td>
<td class="itemunit"><a class="bold" href="CastleUnicode.html">CastleUnicode</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleGLShaders.html#TUniformNotFoundAction">TUniformNotFoundAction</a></td>
<td class="itemunit"><a class="bold" href="CastleGLShaders.html">CastleGLShaders</a></td>
<td class="itemdesc"><p>What to do when GLSL uniform variable is set (<a class="normal" href="CastleGLShaders.TGLSLProgram.html#SetUniform">TGLSLProgram.SetUniform</a>) but doesn't exist in the shader.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleGLShaders.html#TUniformTypeMismatchAction">TUniformTypeMismatchAction</a></td>
<td class="itemunit"><a class="bold" href="CastleGLShaders.html">CastleGLShaders</a></td>
<td class="itemdesc"><p>What to do when GLSL uniform variable is set (by <a class="normal" href="CastleGLShaders.TGLSLProgram.html#SetUniform">TGLSLProgram.SetUniform</a>) to the type that doesn't match type declared in GLSL shader.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleWindow.html#TUpdateFunc">TUpdateFunc</a></td>
<td class="itemunit"><a class="bold" href="CastleWindow.html">CastleWindow</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleRenderer.html#TVboArrays">TVboArrays</a></td>
<td class="itemunit"><a class="bold" href="CastleRenderer.html">CastleRenderer</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleRenderer.html#TVboType">TVboType</a></td>
<td class="itemunit"><a class="bold" href="CastleRenderer.html">CastleRenderer</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleRenderer.html#TVboTypes">TVboTypes</a></td>
<td class="itemunit"><a class="bold" href="CastleRenderer.html">CastleRenderer</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleVectors.html#TVector2Byte">TVector2Byte</a></td>
<td class="itemunit"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleVectors.html#TVector2Cardinal">TVector2Cardinal</a></td>
<td class="itemunit"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleGLUtils.html#TVector2d">TVector2d</a></td>
<td class="itemunit"><a class="bold" href="CastleGLUtils.html">CastleGLUtils</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleVectors.html#TVector2Double">TVector2Double</a></td>
<td class="itemunit"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleVectors.html#TVector2Extended">TVector2Extended</a></td>
<td class="itemunit"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleGLUtils.html#TVector2f">TVector2f</a></td>
<td class="itemunit"><a class="bold" href="CastleGLUtils.html">CastleGLUtils</a></td>
<td class="itemdesc"><p> </p></td>
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<tr class="list2">
<td class="itemname"><a class="bold" href="CastleGLUtils.html#TVector2i">TVector2i</a></td>
<td class="itemunit"><a class="bold" href="CastleGLUtils.html">CastleGLUtils</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleVectors.html#TVector2SmallInt">TVector2SmallInt</a></td>
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<td class="itemname"><a class="bold" href="CastleVectors.html#TVector3Byte">TVector3Byte</a></td>
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<td class="itemname"><a class="bold" href="CastleVectors.html#TVector3Cardinal">TVector3Cardinal</a></td>
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<td class="itemname"><a class="bold" href="CastleVectors.html#TVector3CardinalList">TVector3CardinalList</a></td>
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<td class="itemname"><a class="bold" href="CastleVectors.html#TVector3Pointer">TVector3Pointer</a></td>
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<td class="itemname"><a class="bold" href="CastleVectors.html#TVector3Word">TVector3Word</a></td>
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<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleVectors.html#TVector4Byte">TVector4Byte</a></td>
<td class="itemunit"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
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<td class="itemname"><a class="bold" href="CastleVectors.html#TVector4Cardinal">TVector4Cardinal</a></td>
<td class="itemunit"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
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<td class="itemname"><a class="bold" href="CastleVectors.html#TVector4Double">TVector4Double</a></td>
<td class="itemunit"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
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<td class="itemname"><a class="bold" href="CastleVectors.html#TVector4Extended">TVector4Extended</a></td>
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<td class="itemname"><a class="bold" href="CastleGLUtils.html#TVector4f">TVector4f</a></td>
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<td class="itemname"><a class="bold" href="CastleGLUtils.html#TVector4i">TVector4i</a></td>
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<td class="itemname"><a class="bold" href="CastleVectors.html#TVector4Integer">TVector4Integer</a></td>
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<td class="itemname"><a class="bold" href="CastleVectors.html#TVector4Longint">TVector4Longint</a></td>
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<td class="itemname"><a class="bold" href="CastleVectors.html#TVector4Pointer">TVector4Pointer</a></td>
<td class="itemunit"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
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<td class="itemname"><a class="bold" href="CastleVectors.html#TVector4Single">TVector4Single</a></td>
<td class="itemunit"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
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<td class="itemname"><a class="bold" href="CastleGLUtils.html#TVector4ub">TVector4ub</a></td>
<td class="itemunit"><a class="bold" href="CastleGLUtils.html">CastleGLUtils</a></td>
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<td class="itemname"><a class="bold" href="CastleVectors.html#TVector4Word">TVector4Word</a></td>
<td class="itemunit"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
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<td class="itemname"><a class="bold" href="CastleArraysGenerator.html#TVertexColorFunction">TVertexColorFunction</a></td>
<td class="itemunit"><a class="bold" href="CastleArraysGenerator.html">CastleArraysGenerator</a></td>
<td class="itemdesc"><p>Callback used by <a class="normal" href="CastleRenderer.TRenderingAttributes.html#OnVertexColor">TRenderingAttributes.OnVertexColor</a>.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#TVertexJointsList">TVertexJointsList</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleRectangles.html#TVerticalPosition">TVerticalPosition</a></td>
<td class="itemunit"><a class="bold" href="CastleRectangles.html">CastleRectangles</a></td>
<td class="itemdesc"><p>Vertical position of one control/rectangle with respect to another.</p></td>
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<td class="itemname"><a class="bold" href="CastleNotifications.html#TVerticalPosition">TVerticalPosition</a></td>
<td class="itemunit"><a class="bold" href="CastleNotifications.html">CastleNotifications</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="Castle3D.html#TVisibleChange">TVisibleChange</a></td>
<td class="itemunit"><a class="bold" href="Castle3D.html">Castle3D</a></td>
<td class="itemdesc"><p>Describe what visible thing changed for <a class="normal" href="Castle3D.T3D.html#VisibleChangeHere">T3D.VisibleChangeHere</a>.</p></td>
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<td class="itemname"><a class="bold" href="Castle3D.html#TVisibleChangeEvent">TVisibleChangeEvent</a></td>
<td class="itemunit"><a class="bold" href="Castle3D.html">Castle3D</a></td>
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<td class="itemname"><a class="bold" href="Castle3D.html#TVisibleChanges">TVisibleChanges</a></td>
<td class="itemunit"><a class="bold" href="Castle3D.html">Castle3D</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="X3DNodes.html#TVRML1StateNode">TVRML1StateNode</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="CastleWarnings.html#TWarningProc">TWarningProc</a></td>
<td class="itemunit"><a class="bold" href="CastleWarnings.html">CastleWarnings</a></td>
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<td class="itemname"><a class="bold" href="CastleWarnings.html#TWarningType">TWarningType</a></td>
<td class="itemunit"><a class="bold" href="CastleWarnings.html">CastleWarnings</a></td>
<td class="itemdesc"><p>Types of warnings.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleWindowsFonts.html#TWinCharSet">TWinCharSet</a></td>
<td class="itemunit"><a class="bold" href="CastleWindowsFonts.html">CastleWindowsFonts</a></td>
<td class="itemdesc"><p>Windows font charset values.</p></td>
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<td class="itemname"><a class="bold" href="CastleWindow.html#TWindowMessageType">TWindowMessageType</a></td>
<td class="itemunit"><a class="bold" href="CastleWindow.html">CastleWindow</a></td>
<td class="itemdesc"><p>Type of message box, for <a class="normal" href="CastleWindow.TCastleWindowCustom.html#MessageOK">TCastleWindowCustom.MessageOK</a> and <a class="normal" href="CastleWindow.TCastleWindowCustom.html#MessageYesNo">TCastleWindowCustom.MessageYesNo</a>.</p></td>
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<td class="itemname"><a class="bold" href="CastleWindow.html#TWindowParseOption">TWindowParseOption</a></td>
<td class="itemunit"><a class="bold" href="CastleWindow.html">CastleWindow</a></td>
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<td class="itemname"><a class="bold" href="CastleWindow.html#TWindowParseOptions">TWindowParseOptions</a></td>
<td class="itemunit"><a class="bold" href="CastleWindow.html">CastleWindow</a></td>
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<td class="itemname"><a class="bold" href="CastleScene.html#TWireframeEffect">TWireframeEffect</a></td>
<td class="itemunit"><a class="bold" href="CastleScene.html">CastleScene</a></td>
<td class="itemdesc"><p>Values for <a class="normal" href="CastleScene.TSceneRenderingAttributes.html#WireframeEffect">TSceneRenderingAttributes.WireframeEffect</a>.</p></td>
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<td class="itemname"><a class="bold" href="CastleSceneManager.html#TWorldMoveAllowedEvent">TWorldMoveAllowedEvent</a></td>
<td class="itemunit"><a class="bold" href="CastleSceneManager.html">CastleSceneManager</a></td>
<td class="itemdesc"><p>Event for <a class="normal" href="CastleSceneManager.TCastleSceneManager.html#OnMoveAllowed">TCastleSceneManager.OnMoveAllowed</a>.</p></td>
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<td class="itemname"><a class="bold" href="X3DNodes.html#TX3DAccessType">TX3DAccessType</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="X3DCameraUtils.html#TX3DCameraVersion">TX3DCameraVersion</a></td>
<td class="itemunit"><a class="bold" href="X3DCameraUtils.html">X3DCameraUtils</a></td>
<td class="itemdesc"><p>Version of VRML/X3D camera definition.</p></td>
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<td class="itemname"><a class="bold" href="X3DFields.html#TX3DChange">TX3DChange</a></td>
<td class="itemunit"><a class="bold" href="X3DFields.html">X3DFields</a></td>
<td class="itemdesc"><p>Possible things that happen when given field is changed.</p></td>
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<td class="itemname"><a class="bold" href="X3DFields.html#TX3DChanges">TX3DChanges</a></td>
<td class="itemunit"><a class="bold" href="X3DFields.html">X3DFields</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="X3DLexer.html#TX3DEncoding">TX3DEncoding</a></td>
<td class="itemunit"><a class="bold" href="X3DLexer.html">X3DLexer</a></td>
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<td class="itemname"><a class="bold" href="X3DNodes.html#TX3DEncoding">TX3DEncoding</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
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<td class="itemname"><a class="bold" href="X3DFields.html#TX3DEventReceive">TX3DEventReceive</a></td>
<td class="itemunit"><a class="bold" href="X3DFields.html">X3DFields</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="X3DFields.html#TX3DFieldClass">TX3DFieldClass</a></td>
<td class="itemunit"><a class="bold" href="X3DFields.html">X3DFields</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="X3DFields.html#TX3DFieldOrEventList">TX3DFieldOrEventList</a></td>
<td class="itemunit"><a class="bold" href="X3DFields.html">X3DFields</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="X3DNodes.html#TX3DFontFamily">TX3DFontFamily</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>Font family that can be specified by a <a class="normal" href="X3DNodes.TFontStyleNode.html">TFontStyleNode</a>.</p></td>
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<td class="itemname"><a class="bold" href="X3DNodes.html#TX3DFontJustify">TX3DFontJustify</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>Font justification that can be specified by a <a class="normal" href="X3DNodes.TFontStyleNode.html">TFontStyleNode</a>.</p></td>
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<td class="itemname"><a class="bold" href="X3DLexer.html#TX3DKeyword">TX3DKeyword</a></td>
<td class="itemunit"><a class="bold" href="X3DLexer.html">X3DLexer</a></td>
<td class="itemdesc"><p>Valid keywords for all VRML / X3D versions.</p></td>
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<td class="itemname"><a class="bold" href="X3DLexer.html#TX3DKeywords">TX3DKeywords</a></td>
<td class="itemunit"><a class="bold" href="X3DLexer.html">X3DLexer</a></td>
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<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
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<td class="itemname"><a class="bold" href="X3DFields.html#TX3DSingleFieldClass">TX3DSingleFieldClass</a></td>
<td class="itemunit"><a class="bold" href="X3DFields.html">X3DFields</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DFields.html#TX3DSingleFieldList">TX3DSingleFieldList</a></td>
<td class="itemunit"><a class="bold" href="X3DFields.html">X3DFields</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="X3DTime.html#TX3DTimeList">TX3DTimeList</a></td>
<td class="itemunit"><a class="bold" href="X3DTime.html">X3DTime</a></td>
<td class="itemdesc"><p> </p></td>
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<td class="itemname"><a class="bold" href="X3DLexer.html#TX3DToken">TX3DToken</a></td>
<td class="itemunit"><a class="bold" href="X3DLexer.html">X3DLexer</a></td>
<td class="itemdesc"><p>Lexer token.</p></td>
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<td class="itemname"><a class="bold" href="X3DLexer.html#TX3DTokens">TX3DTokens</a></td>
<td class="itemunit"><a class="bold" href="X3DLexer.html">X3DLexer</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html#TX3DVersion">TX3DVersion</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodes.html#TX3DViewpointClassNode">TX3DViewpointClassNode</a></td>
<td class="itemunit"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p> </p></td>
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<tr class="list">
<td class="itemname"><a class="bold" href="CastleXlib.html#TXStandardColormap_Array">TXStandardColormap_Array</a></td>
<td class="itemunit"><a class="bold" href="CastleXlib.html">CastleXlib</a></td>
<td class="itemdesc"><p> </p></td>
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<tr class="list2">
<td class="itemname"><a class="bold" href="CastleXlib.html#XBool">XBool</a></td>
<td class="itemunit"><a class="bold" href="CastleXlib.html">CastleXlib</a></td>
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