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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: All Units</title>
<meta name="generator" content="PasDoc 0.13.0">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<link rel="StyleSheet" type="text/css" href="pasdoc.css">
</head>
<body>
<table class="container"><tr><td class="navigation">
<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<h1 class="allitems">All Units</h1>
<table class="unitstable wide_list">
<tr class="listheader">
<th class="itemname">Name</th>
<th class="itemdesc">Description</th>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="Castle2DSceneManager.html">Castle2DSceneManager</a></td>
<td class="itemdesc"><p>Scene manager (<a class="normal" href="Castle2DSceneManager.T2DSceneManager.html">T2DSceneManager</a>) and scene (<a class="normal" href="Castle2DSceneManager.T2DScene.html">T2DScene</a>) best suited for 2D worlds.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="Castle3D.html">Castle3D</a></td>
<td class="itemdesc"><p>Base 3D objects (<a class="normal" href="Castle3D.T3D.html">T3D</a>, <a class="normal" href="Castle3D.T3DList.html">T3DList</a>, <a class="normal" href="Castle3D.T3DTransform.html">T3DTransform</a>, <a class="normal" href="Castle3D.T3DOrient.html">T3DOrient</a>, <a class="normal" href="Castle3D.T3DMoving.html">T3DMoving</a>).</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleALUtils.html">CastleALUtils</a></td>
<td class="itemdesc"><p>Low-level utilities for working with OpenAL.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleArraysGenerator.html">CastleArraysGenerator</a></td>
<td class="itemdesc"><p>Generating <a class="normal" href="CastleGeometryArrays.TGeometryArrays.html">TGeometryArrays</a> for VRML/X3D shapes (<a class="normal" href="CastleArraysGenerator.TArraysGenerator.html">TArraysGenerator</a>).</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleBackground.html">CastleBackground</a></td>
<td class="itemdesc"><p>Background for 3D world (<a class="normal" href="CastleBackground.TBackground.html">TBackground</a>).</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleBoxes.html">CastleBoxes</a></td>
<td class="itemdesc"><p>Axis-aligned 3D boxes (<a class="normal" href="CastleBoxes.TBox3D.html">TBox3D</a>).</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleCameras.html">CastleCameras</a></td>
<td class="itemdesc"><p>Cameras to navigate in 3D space (<a class="normal" href="CastleCameras.TExamineCamera.html">TExamineCamera</a>, <a class="normal" href="CastleCameras.TWalkCamera.html">TWalkCamera</a>, <a class="normal" href="CastleCameras.TUniversalCamera.html">TUniversalCamera</a>).</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleClassUtils.html">CastleClassUtils</a></td>
<td class="itemdesc"><p>Basic classes and class utilities (for streams, strings, lists and such).</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleColors.html">CastleColors</a></td>
<td class="itemdesc"><p>Color utilities, including HSV &lt;-&gt; RGB convertion.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleConfig.html">CastleConfig</a></td>
<td class="itemdesc"><p>Loading and saving user preferences (Config).</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleControl.html">CastleControl</a></td>
<td class="itemdesc"><p>Component with OpenGL context suitable for 2D and 3D rendering of &quot;Castle Game Engine&quot;.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleControls.html">CastleControls</a></td>
<td class="itemdesc"><p>Controls drawn inside OpenGL context.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleConvexHull.html">CastleConvexHull</a></td>
<td class="itemdesc"><p>Calculating convex hull.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleCreatures.html">CastleCreatures</a></td>
<td class="itemdesc"><p>Creatures.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleCubeMaps.html">CastleCubeMaps</a></td>
<td class="itemdesc"><p>Utilities for cube (environment) maps.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleCurves.html">CastleCurves</a></td>
<td class="itemdesc"><p>3D curves (<a class="normal" href="CastleCurves.TCurve.html">TCurve</a> and basic descendants).</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleDataURI.html">CastleDataURI</a></td>
<td class="itemdesc"><p>Reading data URI scheme (<a class="normal" href="CastleDataURI.TDataURI.html">TDataURI</a>).</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleDDS.html">CastleDDS</a></td>
<td class="itemdesc"><p>DDS image file format handling (<a class="normal" href="CastleDDS.TDDSImage.html">TDDSImage</a>).</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleDialogs.html">CastleDialogs</a></td>
<td class="itemdesc"><p>Dialog windows.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleDownload.html">CastleDownload</a></td>
<td class="itemdesc"><p>Download URLs.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleDynLib.html">CastleDynLib</a></td>
<td class="itemdesc"><p>Dynamic libraries loading (<a class="normal" href="CastleDynLib.TDynLib.html">TDynLib</a>).</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleEFX.html">CastleEFX</a></td>
<td class="itemdesc"><p>OpenAL EFX (Effects Extension) API.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleFileFilters.html">CastleFileFilters</a></td>
<td class="itemdesc"><p>File filters, for <a class="normal" href="CastleWindow.TCastleWindowCustom.html#FileDialog">TCastleWindowCustom.FileDialog</a> and Lazarus file dialogs.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleFilesUtils.html">CastleFilesUtils</a></td>
<td class="itemdesc"><p>Operations on files.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleFindFiles.html">CastleFindFiles</a></td>
<td class="itemdesc"><p>Finding files matching some mask.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleFont2Pascal.html">CastleFont2Pascal</a></td>
<td class="itemdesc"><p>Converting fonts (<a class="normal" href="CastleTextureFontData.TTextureFontData.html">TTextureFontData</a>) to Pascal source code.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleFonts.html">CastleFonts</a></td>
<td class="itemdesc"><p>2D fonts (<a class="normal" href="CastleFonts.TCastleFont.html">TCastleFont</a>, <a class="normal" href="CastleFonts.TTextureFont.html">TTextureFont</a>, <a class="normal" href="CastleFonts.TSimpleTextureFont.html">TSimpleTextureFont</a>).</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleFrustum.html">CastleFrustum</a></td>
<td class="itemdesc"><p>Frustum object (<a class="normal" href="CastleFrustum.TFrustum.html">TFrustum</a>) and helpers.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleGameNotifications.html">CastleGameNotifications</a></td>
<td class="itemdesc"><p>Global instance for <a class="normal" href="CastleGameNotifications.html#Notifications">Notifications</a>.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleGenericLists.html">CastleGenericLists</a></td>
<td class="itemdesc"><p>Generic list of any type (<a class="normal" href="CastleGenericLists.TGenericStructList.html">TGenericStructList</a>) and map with keys of any type (<a class="normal" href="CastleGenericLists.TGenericStructMap.html">TGenericStructMap</a>).</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleGeometryArrays.html">CastleGeometryArrays</a></td>
<td class="itemdesc"><p>Geometry represented as arrays (<a class="normal" href="CastleGeometryArrays.TGeometryArrays.html">TGeometryArrays</a>).</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleGLContainer.html">CastleGLContainer</a></td>
<td class="itemdesc"><p>Container for 2D controls able to render using OpenGL (<a class="normal" href="CastleGLContainer.TGLContainer.html">TGLContainer</a>).</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleGLCubeMaps.html">CastleGLCubeMaps</a></td>
<td class="itemdesc"><p>OpenGL utilities for cube (environment) maps.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleGLImages.html">CastleGLImages</a></td>
<td class="itemdesc"><p>Using images in OpenGL (as textures and as normal images).</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleGLShaders.html">CastleGLShaders</a></td>
<td class="itemdesc"><p>OpenGL shaders in GLSL language.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleGLShadowVolumes.html">CastleGLShadowVolumes</a></td>
<td class="itemdesc"><p>Rendering shadow volumes in OpenGL (<a class="normal" href="CastleGLShadowVolumes.TGLShadowVolumeRenderer.html">TGLShadowVolumeRenderer</a>).</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleGLUtils.html">CastleGLUtils</a></td>
<td class="itemdesc"><p>Various low-level utilities for working with OpenGL.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleGLVersion.html">CastleGLVersion</a></td>
<td class="itemdesc"><p>Checking OpenGL version, vendors and such (<a class="normal" href="CastleGLVersion.html#GLVersion">GLVersion</a>, <a class="normal" href="CastleGLVersion.html#GLUVersion">GLUVersion</a>).</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleImages.html">CastleImages</a></td>
<td class="itemdesc"><p>Loading, saving, and processing of images (<a class="normal" href="CastleImages.TCastleImage.html">TCastleImage</a> and friends).</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleInputs.html">CastleInputs</a></td>
<td class="itemdesc"><p>Key and mouse shortcuts (<a class="normal" href="CastleInputs.TInputShortcut.html">TInputShortcut</a>) and global management of them.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleInterfaces.html">CastleInterfaces</a></td>
<td class="itemdesc"><p>Utilities for interfaces.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleItems.html">CastleItems</a></td>
<td class="itemdesc"><p>Items, things that can be picked up, carried and used.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleKeysMouse.html">CastleKeysMouse</a></td>
<td class="itemdesc"><p>Types and constants to handle keys and mouse.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleLCLRecentFiles.html">CastleLCLRecentFiles</a></td>
<td class="itemdesc"><p>Manage a list of recently opened files, and show a menu in Lazarus menu.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleLCLUtils.html">CastleLCLUtils</a></td>
<td class="itemdesc"><p>Utilities for cooperation between LCL and &quot;Castle Game Engine&quot;.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleLevels.html">CastleLevels</a></td>
<td class="itemdesc"><p>Scene manager that can easily load game levels (<a class="normal" href="CastleLevels.TGameSceneManager.html">TGameSceneManager</a>), management of available game levels (<a class="normal" href="CastleLevels.TLevelInfo.html">TLevelInfo</a>, <a class="normal" href="CastleLevels.html#Levels">Levels</a>).</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleLog.html">CastleLog</a></td>
<td class="itemdesc"><p>Logging.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleMaterialProperties.html">CastleMaterialProperties</a></td>
<td class="itemdesc"><p>Material and texture properties from external files (<a class="normal" href="CastleMaterialProperties.TMaterialProperty.html">TMaterialProperty</a>, global <a class="normal" href="CastleMaterialProperties.html#MaterialProperties">MaterialProperties</a> collection).</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleMessages.html">CastleMessages</a></td>
<td class="itemdesc"><p>Dialog windows (asking user for confirmation, question, simple text input and such) displayed within an OpenGL context (<a class="normal" href="CastleWindow.TCastleWindow.html">TCastleWindow</a> or <a class="normal" href="CastleControl.TCastleControl.html">TCastleControl</a>).</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleNoise.html">CastleNoise</a></td>
<td class="itemdesc"><p>Generating noise.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleNormals.html">CastleNormals</a></td>
<td class="itemdesc"><p>Calculating normal vectors for various 3D objects, with appropriate smoothing.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleNotifications.html">CastleNotifications</a></td>
<td class="itemdesc"><p>Notifications displayed in the OpenGL window (<a class="normal" href="CastleNotifications.TCastleNotifications.html">TCastleNotifications</a>).</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleNURBS.html">CastleNURBS</a></td>
<td class="itemdesc"><p>Common utilities for NURBS curves and surfaces.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleOctree.html">CastleOctree</a></td>
<td class="itemdesc"><p>Base octree classes (<a class="normal" href="CastleOctree.TOctreeNode.html">TOctreeNode</a> and <a class="normal" href="CastleOctree.TOctree.html">TOctree</a>) and utilities.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleOnScreenMenu.html">CastleOnScreenMenu</a></td>
<td class="itemdesc"><p>On-screen menu displayed in OpenGL (<a class="normal" href="CastleOnScreenMenu.TCastleOnScreenMenu.html">TCastleOnScreenMenu</a>).</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleOpenDocument.html">CastleOpenDocument</a></td>
<td class="itemdesc"><p>Opening files and URLs.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleParameters.html">CastleParameters</a></td>
<td class="itemdesc"><p>Processing command-line parameters and options (<a class="normal" href="CastleParameters.TParameters.html">TParameters</a>, single instance Parameters).</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastlePlayer.html">CastlePlayer</a></td>
<td class="itemdesc"><p>Player (<a class="normal" href="CastlePlayer.TPlayer.html">TPlayer</a>).</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastlePrecalculatedAnimation.html">CastlePrecalculatedAnimation</a></td>
<td class="itemdesc"><p>A precalculated 3D animation rendered in OpenGL (<a class="normal" href="CastlePrecalculatedAnimation.TCastlePrecalculatedAnimation.html">TCastlePrecalculatedAnimation</a>).</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastlePrecalculatedAnimationCore.html">CastlePrecalculatedAnimationCore</a></td>
<td class="itemdesc"><p>Abstract precalculated animation (<a class="normal" href="CastlePrecalculatedAnimationCore.TCastlePrecalculatedAnimationCore.html">TCastlePrecalculatedAnimationCore</a>).</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleProgress.html">CastleProgress</a></td>
<td class="itemdesc"><p>Progress bar functionality (<a class="normal" href="CastleProgress.TProgress.html">TProgress</a>, global variable Progress).</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleProgressConsole.html">CastleProgressConsole</a></td>
<td class="itemdesc"><p>Progress bar displayed on console (actually, on StdErr).</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleQuaternions.html">CastleQuaternions</a></td>
<td class="itemdesc"><p>Quaternions (in particular using them to express 3D rotations).</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleRays.html">CastleRays</a></td>
<td class="itemdesc"><p>Calculating 3D rays that correspond to the given points on 2D screen.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleRayTracer.html">CastleRayTracer</a></td>
<td class="itemdesc"><p>Rendering 3D models by ray-tracing (<a class="normal" href="CastleRayTracer.TClassicRayTracer.html">TClassicRayTracer</a>, <a class="normal" href="CastleRayTracer.TPathTracer.html">TPathTracer</a>).</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleRecentFiles.html">CastleRecentFiles</a></td>
<td class="itemdesc"><p>Manage a list of recently open files (<a class="normal" href="CastleRecentFiles.TRecentFiles.html">TRecentFiles</a>).</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleRectangles.html">CastleRectangles</a></td>
<td class="itemdesc"><p>Rectangle representation (<a class="normal" href="CastleRectangles.TRectangle.html">TRectangle</a>).</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleRenderer.html">CastleRenderer</a></td>
<td class="itemdesc"><p>VRML/X3D low-level rendering (<a class="normal" href="CastleRenderer.TGLRenderer.html">TGLRenderer</a>).</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleRenderingCamera.html">CastleRenderingCamera</a></td>
<td class="itemdesc"><p>Current rendering camera (<a class="normal" href="CastleRenderingCamera.TRenderingCamera.html">TRenderingCamera</a>).</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleResources.html">CastleResources</a></td>
<td class="itemdesc"><p>Manage large 3D resources (scenes, precalculated animations and such) that need to be loaded and reference counted.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleScene.html">CastleScene</a></td>
<td class="itemdesc"><p>VRML/X3D complete scene handling and OpenGL rendering (<a class="normal" href="CastleScene.TCastleScene.html">TCastleScene</a>).</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleSceneCore.html">CastleSceneCore</a></td>
<td class="itemdesc"><p>3D scenes (<a class="normal" href="CastleSceneCore.TCastleSceneCore.html">TCastleSceneCore</a>).</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleSceneManager.html">CastleSceneManager</a></td>
<td class="itemdesc"><p>Scene manager (<a class="normal" href="CastleSceneManager.TCastleSceneManager.html">TCastleSceneManager</a>) and viewport (<a class="normal" href="CastleSceneManager.TCastleViewport.html">TCastleViewport</a>) classes.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleScreenEffects.html">CastleScreenEffects</a></td>
<td class="itemdesc"><p>Utilities for creating custom screen effects.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleScript.html">CastleScript</a></td>
<td class="itemdesc"><p>Base <code>CastleScript</code> structures: values, functions, expressions.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleScriptArrays.html">CastleScriptArrays</a></td>
<td class="itemdesc"><p><a class="normal" href="CastleScript.html">CastleScript</a> array types and built-in functions.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleScriptCoreFunctions.html">CastleScriptCoreFunctions</a></td>
<td class="itemdesc"><p><a class="normal" href="CastleScript.html">CastleScript</a> built-in simple functions on four &quot;core&quot; types.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleScriptImages.html">CastleScriptImages</a></td>
<td class="itemdesc"><p><a class="normal" href="CastleScript.html">CastleScript</a> image types and built-in functions.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleScriptLexer.html">CastleScriptLexer</a></td>
<td class="itemdesc"><p>Lexer for <a class="normal" href="CastleScript.html">CastleScript</a> language, see [<a  href="http://castle-engine.sourceforge.net/castle_script.php">http://castle-engine.sourceforge.net/castle_script.php</a>].</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleScriptParser.html">CastleScriptParser</a></td>
<td class="itemdesc"><p>Parser for <a class="normal" href="CastleScript.html">CastleScript</a> language, see [<a  href="http://castle-engine.sourceforge.net/castle_script.php">http://castle-engine.sourceforge.net/castle_script.php</a>].</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleScriptVectors.html">CastleScriptVectors</a></td>
<td class="itemdesc"><p><a class="normal" href="CastleScript.html">CastleScript</a> vector and matrix types and built-in functions.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleSectors.html">CastleSectors</a></td>
<td class="itemdesc"><p>Sectors and waypoints, to improve creature AI in 3D levels.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleShaders.html">CastleShaders</a></td>
<td class="itemdesc"><p>Shaders types.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleShapeOctree.html">CastleShapeOctree</a></td>
<td class="itemdesc"><p>Octrees for fast 3D seaching in VRML/X3D shapes (<a class="normal" href="CastleShapeOctree.TShapeOctree.html">TShapeOctree</a>).</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleShapes.html">CastleShapes</a></td>
<td class="itemdesc"><p>Shape (<a class="normal" href="CastleShapes.TShape.html">TShape</a> class) and a simple tree of shapes (<a class="normal" href="CastleShapes.TShapeTree.html">TShapeTree</a> class).</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleSoundAllocator.html">CastleSoundAllocator</a></td>
<td class="itemdesc"><p>3D sound smart allocation (<a class="normal" href="CastleSoundAllocator.TSoundAllocator.html">TSoundAllocator</a>).</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleSoundEngine.html">CastleSoundEngine</a></td>
<td class="itemdesc"><p>3D sound engine (<a class="normal" href="CastleSoundEngine.TSoundEngine.html">TSoundEngine</a> and <a class="normal" href="CastleSoundEngine.TRepoSoundEngine.html">TRepoSoundEngine</a>).</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleSoundFile.html">CastleSoundFile</a></td>
<td class="itemdesc"><p>Handle sound files in various formats.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleSoundMenu.html">CastleSoundMenu</a></td>
<td class="itemdesc"><p>Menu items (suitable for <a class="normal" href="CastleOnScreenMenu.TCastleOnScreenMenu.html">TCastleOnScreenMenu</a>) to control the <a class="normal" href="CastleSoundEngine.TRepoSoundEngine.html">TRepoSoundEngine</a>.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleSpaceFillingCurves.html">CastleSpaceFillingCurves</a></td>
<td class="itemdesc"><p>Generate space-filling curves (<a class="normal" href="CastleSpaceFillingCurves.TSwapScanCurve.html">TSwapScanCurve</a>, <a class="normal" href="CastleSpaceFillingCurves.THilbertCurve.html">THilbertCurve</a>, <a class="normal" href="CastleSpaceFillingCurves.TPeanoCurve.html">TPeanoCurve</a>).</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleSphereSampling.html">CastleSphereSampling</a></td>
<td class="itemdesc"><p>Random sampling of points (directions) on a sphere and hemisphere.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleSphericalHarmonics.html">CastleSphericalHarmonics</a></td>
<td class="itemdesc"><p>Spherical harmonic basis functions.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleStringUtils.html">CastleStringUtils</a></td>
<td class="itemdesc"><p>String utilities.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleTerrain.html">CastleTerrain</a></td>
<td class="itemdesc"><p>Terrain (height map) implementations.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleTextureFontData.html">CastleTextureFontData</a></td>
<td class="itemdesc"><p>Data for a 2D font initialized from a FreeType font file (<a class="normal" href="CastleTextureFontData.TTextureFontData.html">TTextureFontData</a>).</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleTextureImages.html">CastleTextureImages</a></td>
<td class="itemdesc"><p>Handling of images for textures.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleTimeUtils.html">CastleTimeUtils</a></td>
<td class="itemdesc"><p>Time utilities.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleTriangleOctree.html">CastleTriangleOctree</a></td>
<td class="itemdesc"><p>Triangle octrees (<a class="normal" href="CastleTriangleOctree.TTriangleOctree.html">TTriangleOctree</a>).</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleTriangles.html">CastleTriangles</a></td>
<td class="itemdesc"><p>Triangles.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleTriangulate.html">CastleTriangulate</a></td>
<td class="itemdesc"><p>Triangulating a polygon.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleUIControls.html">CastleUIControls</a></td>
<td class="itemdesc"><p>User interface (2D) basic classes.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleUIState.html">CastleUIState</a></td>
<td class="itemdesc"><p>UI state (<a class="normal" href="CastleUIState.TUIState.html">TUIState</a>).</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleUnicode.html">CastleUnicode</a></td>
<td class="itemdesc"><p>Unicode utilities.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleURIUtils.html">CastleURIUtils</a></td>
<td class="itemdesc"><p>URI utilities.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleUtils.html">CastleUtils</a></td>
<td class="itemdesc"><p>Various basic utilities.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleVectors.html">CastleVectors</a></td>
<td class="itemdesc"><p>Vector and matrix types and operations. Includes operations on basic geometric objects (2D and 3D), like collision-checking routines.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleVideos.html">CastleVideos</a></td>
<td class="itemdesc"><p>Video (movie) data (<a class="normal" href="CastleVideos.TVideo.html">TVideo</a> and helpers).</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleVorbisDecoder.html">CastleVorbisDecoder</a></td>
<td class="itemdesc"><p>OggVorbis decoder.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleWarnings.html">CastleWarnings</a></td>
<td class="itemdesc"><p>Reporting warnings (<a class="normal" href="CastleWarnings.html#OnWarning">OnWarning</a>).</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleWindow.html">CastleWindow</a></td>
<td class="itemdesc"><p>Window with OpenGL context suitable for 2D and 3D rendering of &quot;Castle Game Engine&quot;.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleWindowModes.html">CastleWindowModes</a></td>
<td class="itemdesc"><p>Helpers for making modal boxes (<a class="normal" href="CastleWindowModes.TGLMode.html">TGLMode</a>, <a class="normal" href="CastleWindowModes.TGLModeFrozenScreen.html">TGLModeFrozenScreen</a>) cooperating with the <a class="normal" href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a> windows.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleWindowProgress.html">CastleWindowProgress</a></td>
<td class="itemdesc"><p>Progress bar displayed in a <a class="normal" href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleWindowRecentFiles.html">CastleWindowRecentFiles</a></td>
<td class="itemdesc"><p>Manage a list of recently opened files, and show a menu in <a class="normal" href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleWindowsFonts.html">CastleWindowsFonts</a></td>
<td class="itemdesc"><p>Windows-specific font utilities.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleWindowTouch.html">CastleWindowTouch</a></td>
<td class="itemdesc"><p>Window with controls for easy navigation on touch interfaces.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleXlib.html">CastleXlib</a></td>
<td class="itemdesc"><p>Various helper things for Xlib.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleXMLConfig.html">CastleXMLConfig</a></td>
<td class="itemdesc"><p>Storing configuration files in XML (<a class="normal" href="CastleXMLConfig.TCastleConfig.html">TCastleConfig</a>).</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="CastleXMLUtils.html">CastleXMLUtils</a></td>
<td class="itemdesc"><p>Various XML and DOM utilities.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="CastleZStream.html">CastleZStream</a></td>
<td class="itemdesc"><p>Streams using zlib compression.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DCameraUtils.html">X3DCameraUtils</a></td>
<td class="itemdesc"><p>Utilities specifically for VRML/X3D cameras.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DCastleScript.html">X3DCastleScript</a></td>
<td class="itemdesc"><p><a class="normal" href="CastleScript.html">CastleScript</a> utilities for usage as VRML/X3D scripts.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DFields.html">X3DFields</a></td>
<td class="itemdesc"><p>VRML fields (<a class="normal" href="X3DFields.TX3DField.html">TX3DField</a> and many descendants).</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DLexer.html">X3DLexer</a></td>
<td class="itemdesc"><p>VRML/X3D classic lexer (<a class="normal" href="X3DLexer.TX3DLexer.html">TX3DLexer</a>).</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DLoad.html">X3DLoad</a></td>
<td class="itemdesc"><p>Loading 3D models as X3D.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DNodes.html">X3DNodes</a></td>
<td class="itemdesc"><p>Nodes and other important bulding blocks of VRML/X3D (prototypes, routes and so on).</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DNodesDetailOptions.html">X3DNodesDetailOptions</a></td>
<td class="itemdesc"><p>Parsing command-line options that control the quadric rendering quality.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DShadowMaps.html">X3DShadowMaps</a></td>
<td class="itemdesc"><p>Shadow maps internal utilities.</p></td>
</tr>
<tr class="list2">
<td class="itemname"><a class="bold" href="X3DTime.html">X3DTime</a></td>
<td class="itemdesc"><p>X3D time.</p></td>
</tr>
<tr class="list">
<td class="itemname"><a class="bold" href="X3DTriangles.html">X3DTriangles</a></td>
<td class="itemdesc"><p>Triangles in VRML/X3D models (<a class="normal" href="X3DTriangles.TTriangle.html">TTriangle</a>) and octrees that resolve collisions with such triangles (<a class="normal" href="X3DTriangles.TBaseTrianglesOctree.html">TBaseTrianglesOctree</a>).</p></td>
</tr>
</table>
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