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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
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<title>Castle Game Engine: Castle3D: Class T3DListCore</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="T3DListCore"></a><h1 class="cio">Class T3DListCore</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a  href="Castle3D.html">Castle3D</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type T3DListCore = class(<a class="normal" href="CastleClassUtils.TCastleObjectList.html">TCastleObjectList</a>)</code></p>
<h2 class="description">Description</h2>
<p>
List of 3D objects (<a class="normal" href="Castle3D.T3D.html">T3D</a> instances).

<p>This inherits from <a class="normal" href="CastleClassUtils.TCastleObjectList.html">TCastleObjectList</a>, getting many features like TList notification mechanism (useful in some situations). Usually you want to use <a class="normal" href="Castle3D.T3DList.html">T3DList</a> instead, which is a wrapper around this class.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObjectList</li>
<li class="ancestor"><a class="normal" href="CastleClassUtils.TCastleObjectList.html">TCastleObjectList</a></li>
<li class="thisitem">T3DListCore</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>constructor <b><a  href="Castle3D.T3DListCore.html#Create">Create</a></b>(const FreeObjects: boolean; const AOwner: <a  href="Castle3D.T3DList.html">T3DList</a>);</code></td>
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<td class="itemcode"><code>procedure <b><a  href="Castle3D.T3DListCore.html#Notify">Notify</a></b>(Ptr: Pointer; Action: TListNotification); override;</code></td>
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<td class="itemcode"><code>function <b><a  href="Castle3D.T3DListCore.html#First">First</a></b>: <a  href="Castle3D.T3D.html">T3D</a>;</code></td>
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<td class="itemcode"><code>function <b><a  href="Castle3D.T3DListCore.html#Last">Last</a></b>: <a  href="Castle3D.T3D.html">T3D</a>;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a  href="Castle3D.T3DListCore.html#Items">Items</a></b>[I:Integer]: <a  href="Castle3D.T3D.html">T3D</a> read GetItem write SetItem;</code></td>
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<td class="itemcode"><code>property <b><a  href="Castle3D.T3DListCore.html#Owner">Owner</a></b>: <a  href="Castle3D.T3DList.html">T3DList</a> read FOwner;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(const FreeObjects: boolean; const AOwner: <a  href="Castle3D.T3DList.html">T3DList</a>);</code></td>
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<td class="itemcode"><a name="Notify"></a><code>procedure <b>Notify</b>(Ptr: Pointer; Action: TListNotification); override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="First"></a><code>function <b>First</b>: <a  href="Castle3D.T3D.html">T3D</a>;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="Last"></a><code>function <b>Last</b>: <a  href="Castle3D.T3D.html">T3D</a>;</code></td>
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&nbsp;</td></tr>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="Items"></a><code>property <b>Items</b>[I:Integer]: <a  href="Castle3D.T3D.html">T3D</a> read GetItem write SetItem;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="Owner"></a><code>property <b>Owner</b>: <a  href="Castle3D.T3DList.html">T3DList</a> read FOwner;</code></td>
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<p>
<a class="normal" href="Castle3D.T3DList.html">T3DList</a> instance that owns this list. May be <code>Nil</code>, for example when this list is used by <a class="normal" href="Castle3D.TRayCollision.html">TRayCollision</a>.</p>
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