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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
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<title>Castle Game Engine: Castle3D: Class T3DTransform</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="T3DTransform"></a><h1 class="cio">Class T3DTransform</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="Castle3D.html">Castle3D</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type T3DTransform = class(<a class="normal" href="Castle3D.T3DCustomTransform.html">T3DCustomTransform</a>)</code></p>
<h2 class="description">Description</h2>
<p>
Transform (move, rotate, scale) other <a class="normal" href="Castle3D.T3D.html">T3D</a> objects. Descends from <a class="normal" href="Castle3D.T3DList.html">T3DList</a>, transforming all it's children. Defines simple properties like <a class="normal" href="Castle3D.T3DTransform.html#Translation">Translation</a>.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TComponent</li>
<li class="ancestor"><a class="normal" href="Castle3D.T3D.html">T3D</a></li>
<li class="ancestor"><a class="normal" href="Castle3D.T3DList.html">T3DList</a></li>
<li class="ancestor"><a class="normal" href="Castle3D.T3DCustomTransform.html">T3DCustomTransform</a></li>
<li class="thisitem">T3DTransform</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>procedure <b><a  href="Castle3D.T3DTransform.html#SetCenter">SetCenter</a></b>(const Value: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>);</code></td>
</tr>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>procedure <b><a  href="Castle3D.T3DTransform.html#SetRotation">SetRotation</a></b>(const Value: <a  href="CastleVectors.html#TVector4Single">TVector4Single</a>);</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>procedure <b><a  href="Castle3D.T3DTransform.html#SetScale">SetScale</a></b>(const Value: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>);</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>procedure <b><a  href="Castle3D.T3DTransform.html#SetScaleOrientation">SetScaleOrientation</a></b>(const Value: <a  href="CastleVectors.html#TVector4Single">TVector4Single</a>);</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>procedure <b><a  href="Castle3D.T3DTransform.html#SetTranslation">SetTranslation</a></b>(const Value: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>);</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>function <b><a  href="Castle3D.T3DTransform.html#OnlyTranslation">OnlyTranslation</a></b>: boolean; override;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>function <b><a  href="Castle3D.T3DTransform.html#GetCenter">GetCenter</a></b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>; override;</code></td>
</tr>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>function <b><a  href="Castle3D.T3DTransform.html#GetRotation">GetRotation</a></b>: <a  href="CastleVectors.html#TVector4Single">TVector4Single</a>; override;</code></td>
</tr>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>function <b><a  href="Castle3D.T3DTransform.html#GetScale">GetScale</a></b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>; override;</code></td>
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<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>function <b><a  href="Castle3D.T3DTransform.html#GetScaleOrientation">GetScaleOrientation</a></b>: <a  href="CastleVectors.html#TVector4Single">TVector4Single</a>; override;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>function <b><a  href="Castle3D.T3DTransform.html#GetTranslation">GetTranslation</a></b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>; override;</code></td>
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<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>constructor <b><a  href="Castle3D.T3DTransform.html#Create">Create</a></b>(AOwner: TComponent); override;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="Castle3D.T3DTransform.html#Translate">Translate</a></b>(const T: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>); override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
<table class="summary wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="Castle3D.T3DTransform.html#Center">Center</a></b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read FCenter write <a  href="Castle3D.T3DTransform.html#SetCenter">SetCenter</a>;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="Castle3D.T3DTransform.html#Rotation">Rotation</a></b>: <a  href="CastleVectors.html#TVector4Single">TVector4Single</a> read FRotation write <a  href="Castle3D.T3DTransform.html#SetRotation">SetRotation</a>;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="Castle3D.T3DTransform.html#Scale">Scale</a></b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read FScale write <a  href="Castle3D.T3DTransform.html#SetScale">SetScale</a>;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="Castle3D.T3DTransform.html#ScaleOrientation">ScaleOrientation</a></b>: <a  href="CastleVectors.html#TVector4Single">TVector4Single</a> read FScaleOrientation write <a  href="Castle3D.T3DTransform.html#SetScaleOrientation">SetScaleOrientation</a>;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="Castle3D.T3DTransform.html#Translation">Translation</a></b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read FTranslation write <a  href="Castle3D.T3DTransform.html#SetTranslation">SetTranslation</a>;</code></td>
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</table>
<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="SetCenter"></a><code>procedure <b>SetCenter</b>(const Value: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>);</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="SetRotation"></a><code>procedure <b>SetRotation</b>(const Value: <a  href="CastleVectors.html#TVector4Single">TVector4Single</a>);</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="SetScale"></a><code>procedure <b>SetScale</b>(const Value: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>);</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="SetScaleOrientation"></a><code>procedure <b>SetScaleOrientation</b>(const Value: <a  href="CastleVectors.html#TVector4Single">TVector4Single</a>);</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="SetTranslation"></a><code>procedure <b>SetTranslation</b>(const Value: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>);</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="OnlyTranslation"></a><code>function <b>OnlyTranslation</b>: boolean; override;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="GetCenter"></a><code>function <b>GetCenter</b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>; override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="GetRotation"></a><code>function <b>GetRotation</b>: <a  href="CastleVectors.html#TVector4Single">TVector4Single</a>; override;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="GetScale"></a><code>function <b>GetScale</b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>; override;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="GetScaleOrientation"></a><code>function <b>GetScaleOrientation</b>: <a  href="CastleVectors.html#TVector4Single">TVector4Single</a>; override;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="GetTranslation"></a><code>function <b>GetTranslation</b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>; override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(AOwner: TComponent); override;</code></td>
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<td class="itemcode"><a name="Translate"></a><code>procedure <b>Translate</b>(const T: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>); override;</code></td>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="Center"></a><code>property <b>Center</b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read FCenter write <a  href="Castle3D.T3DTransform.html#SetCenter">SetCenter</a>;</code></td>
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<p>
Transformation is a combined Translation, and Rotation around Center point, and Scale around Center and with orientation given by <a class="normal" href="Castle3D.T3DTransform.html#ScaleOrientation">ScaleOrientation</a>. For precise order of these operations, see X3D Transform node.

<p>Default values of these fields indicate no transformation. So everything is zero, except Scale which is (1,1,1). Scale must always have all components &gt; 0 (some operations depend that scale here is invertible and doesn't flip sides). Non-uniform scale (e.g. when you scale along X coordinate 2 times, but you scale along Y coordinate 3 times) works... to some extent, that is collisions with spheres (including camera radius) are not perfect in this case. For perfect results, keep your scale uniform.

<p></p>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Rotation"></a><code>property <b>Rotation</b>: <a  href="CastleVectors.html#TVector4Single">TVector4Single</a> read FRotation write <a  href="Castle3D.T3DTransform.html#SetRotation">SetRotation</a>;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Scale"></a><code>property <b>Scale</b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read FScale write <a  href="Castle3D.T3DTransform.html#SetScale">SetScale</a>;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ScaleOrientation"></a><code>property <b>ScaleOrientation</b>: <a  href="CastleVectors.html#TVector4Single">TVector4Single</a> read FScaleOrientation write <a  href="Castle3D.T3DTransform.html#SetScaleOrientation">SetScaleOrientation</a>;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Translation"></a><code>property <b>Translation</b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read FTranslation write <a  href="Castle3D.T3DTransform.html#SetTranslation">SetTranslation</a>;</code></td>
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&nbsp;</td></tr>
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