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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
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<title>Castle Game Engine: Castle3D: Class TRenderParams</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TRenderParams"></a><h1 class="cio">Class TRenderParams</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td><a class="section" href="#PasDoc-Fields">Fields</a></td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td>Properties</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="Castle3D.html">Castle3D</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TRenderParams = class(TObject)</code></p>
<h2 class="description">Description</h2>
<p>
Information that 3D object needs to render. Read-only for <a class="normal" href="Castle3D.T3D.html#Render">T3D.Render</a> (except Statistics, which should be updated by <a class="normal" href="Castle3D.T3D.html#Render">T3D.Render</a>).</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TRenderParams</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Fields"></a><h3 class="summary">Fields</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a  href="Castle3D.TRenderParams.html#Transparent">Transparent</a></b>: boolean;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a  href="Castle3D.TRenderParams.html#ShadowVolumesReceivers">ShadowVolumesReceivers</a></b>: boolean;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a  href="Castle3D.TRenderParams.html#InShadow">InShadow</a></b>: boolean;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a  href="Castle3D.TRenderParams.html#StencilTest">StencilTest</a></b>: Cardinal;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a  href="Castle3D.TRenderParams.html#Pass">Pass</a></b>: <a  href="Castle3D.html#TRenderingPass">TRenderingPass</a>;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a  href="Castle3D.TRenderParams.html#RenderTransform">RenderTransform</a></b>: <a  href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a  href="Castle3D.TRenderParams.html#RenderTransformIdentity">RenderTransformIdentity</a></b>: boolean;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a  href="Castle3D.TRenderParams.html#Statistics">Statistics</a></b>: <a  href="Castle3D.TRenderStatistics.html">TRenderStatistics</a>;</code></td>
</tr>
</table>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>constructor <b><a  href="Castle3D.TRenderParams.html#Create">Create</a></b>;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="Castle3D.TRenderParams.html#BaseLights">BaseLights</a></b>(Scene: <a  href="Castle3D.T3D.html">T3D</a>): <a  href="Castle3D.html#TAbstractLightInstancesList">TAbstractLightInstancesList</a>; virtual; abstract;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="Castle3D.TRenderParams.html#ModelViewTransform">ModelViewTransform</a></b>: <a  href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Fields</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Transparent"></a><code><b>Transparent</b>: boolean;</code></td>
</tr>
<tr><td colspan="2">
<p>
Which parts should be rendered: opaque (<code>False</code>) or transparent (<code>True</code>).</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ShadowVolumesReceivers"></a><code><b>ShadowVolumesReceivers</b>: boolean;</code></td>
</tr>
<tr><td colspan="2">
<p>
Should we render parts that may receive shadow volumes, or ones that don't. During rendering, simply check does it match <a class="normal" href="CastleScene.TCastleScene.html#ReceiveShadowVolumes">TCastleScene.ReceiveShadowVolumes</a>.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="InShadow"></a><code><b>InShadow</b>: boolean;</code></td>
</tr>
<tr><td colspan="2">
<p>
If <code>True</code>, means that we're using multi-pass shadowing technique (like shadow volumes), and currently doing the &quot;shadowed&quot; pass.

<p>Which means that most lights (ones with shadowVolumes = TRUE) should be turned off, see [<a  href="http://castle-engine.sourceforge.net/x3d_extensions.php#section_ext_shadows">http://castle-engine.sourceforge.net/x3d_extensions.php#section_ext_shadows</a>].)</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="StencilTest"></a><code><b>StencilTest</b>: Cardinal;</code></td>
</tr>
<tr><td colspan="2">
<p>
Value &gt; 0 means we're inside some stencil test (like for <a class="normal" href="Castle3D.TRenderParams.html#InShadow">InShadow</a> = <code>False</code> pass of shadow volumes).</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Pass"></a><code><b>Pass</b>: <a  href="Castle3D.html#TRenderingPass">TRenderingPass</a>;</code></td>
</tr>
<tr><td colspan="2">
<p>
Rendering pass number, for multi-pass rendering, like for shadow volumes.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="RenderTransform"></a><code><b>RenderTransform</b>: <a  href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>;</code></td>
</tr>
<tr><td colspan="2">
<p>
Transformation that should be applied to the rendered result. If <a class="normal" href="Castle3D.TRenderParams.html#RenderTransformIdentity">RenderTransformIdentity</a>, then <code>RenderTransform</code> is always identity. </p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="RenderTransformIdentity"></a><code><b>RenderTransformIdentity</b>: boolean;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Statistics"></a><code><b>Statistics</b>: <a  href="Castle3D.TRenderStatistics.html">TRenderStatistics</a>;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="BaseLights"></a><code>function <b>BaseLights</b>(Scene: <a  href="Castle3D.T3D.html">T3D</a>): <a  href="Castle3D.html#TAbstractLightInstancesList">TAbstractLightInstancesList</a>; virtual; abstract;</code></td>
</tr>
<tr><td colspan="2">
<p>
Lights that shine on given 3D object.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="ModelViewTransform"></a><code>function <b>ModelViewTransform</b>: <a  href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>;</code></td>
</tr>
<tr><td colspan="2">
<p>
Transformation of <a class="normal" href="Castle3D.TRenderParams.html#RenderTransform">RenderTransform</a> and current <a class="normal" href="CastleRenderingCamera.html#RenderingCamera">RenderingCamera</a> expressed at single matrix.</p>
</td></tr>
</table>
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