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<title>Castle Game Engine: CastleALUtils: Class TALSoundFile</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TALSoundFile"></a><h1 class="cio">Class TALSoundFile</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="CastleALUtils.html">CastleALUtils</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TALSoundFile = class(TObject)</code></p>
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<td class="itemcode"><code>constructor <b><a href="CastleALUtils.TALSoundFile.html#Create">Create</a></b>(ASoundFile: <a href="CastleSoundFile.TSoundFile.html">TSoundFile</a>; AOwnsSoundFile: boolean);</code></td>
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<td class="itemcode"><code>destructor <b><a href="CastleALUtils.TALSoundFile.html#Destroy">Destroy</a></b>; override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleALUtils.TALSoundFile.html#alBufferData">alBufferData</a></b>(buffer: TALuint);</code></td>
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<td class="itemcode"><code>class procedure <b><a href="CastleALUtils.TALSoundFile.html#alBufferDataFromFile">alBufferDataFromFile</a></b>(buffer: TALuint; const URL: string; out Duration: <a href="CastleTimeUtils.html#TFloatTime">TFloatTime</a>);</code></td>
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<td class="itemcode"><code>property <b><a href="CastleALUtils.TALSoundFile.html#SoundFile">SoundFile</a></b>: <a href="CastleSoundFile.TSoundFile.html">TSoundFile</a> read FSoundFile;</code></td>
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<td class="itemcode"><code>property <b><a href="CastleALUtils.TALSoundFile.html#OwnsSoundFile">OwnsSoundFile</a></b>: boolean read FOwnsSoundFile;</code></td>
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<h2 class="description">Description</h2>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(ASoundFile: <a href="CastleSoundFile.TSoundFile.html">TSoundFile</a>; AOwnsSoundFile: boolean);</code></td>
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Creates <a class="normal" href="CastleALUtils.TALSoundFile.html">TALSoundFile</a>, with given <a class="normal" href="CastleALUtils.TALSoundFile.html#SoundFile">SoundFile</a>. If <a class="normal" href="CastleALUtils.TALSoundFile.html#OwnsSoundFile">OwnsSoundFile</a> then <a class="normal" href="CastleALUtils.TALSoundFile.html#SoundFile">SoundFile</a> will be freed on destruction of this object.</p>
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<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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<td class="itemcode"><a name="alBufferData"></a><code>procedure <b>alBufferData</b>(buffer: TALuint);</code></td>
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Load this file to the buffer using <code>alBufferData</code>(buffer, ...) where "..." is taken from <a class="normal" href="CastleALUtils.TALSoundFile.html#SoundFile">SoundFile</a>'s properties.</p>
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<td class="itemcode"><a name="alBufferDataFromFile"></a><code>class procedure <b>alBufferDataFromFile</b>(buffer: TALuint; const URL: string; out Duration: <a href="CastleTimeUtils.html#TFloatTime">TFloatTime</a>);</code></td>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="SoundFile"></a><code>property <b>SoundFile</b>: <a href="CastleSoundFile.TSoundFile.html">TSoundFile</a> read FSoundFile;</code></td>
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<td class="itemcode"><a name="OwnsSoundFile"></a><code>property <b>OwnsSoundFile</b>: boolean read FOwnsSoundFile;</code></td>
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