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<h1 class="unit">Unit CastleALUtils</h1>
<table class="sections wide_list">
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Uses">Uses</a></td><td><a class="section" href="#PasDoc-Classes">Classes, Interfaces, Objects and Records</a></td><td><a class="section" href="#PasDoc-FuncsProcs">Functions and Procedures</a></td><td>Types</td><td><a class="section" href="#PasDoc-Constants">Constants</a></td><td>Variables</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="description">Description</h2>
<p>
Low-level utilities for working with OpenAL. Everything is based on my OpenAL bindings in unit CastleOpenAL. For higher-level class that takes care of initializing OpenAL and loading and playing sounds, see <a class="normal" href="CastleSoundEngine.html">CastleSoundEngine</a>.
<p>You shouldn't use any alc* functions or alutInit/alutExit functions from CastleOpenAL yourself. This unit and <a class="normal" href="CastleSoundEngine.html">CastleSoundEngine</a> take care about everything needed there.</p>
<a name="PasDoc-Uses"></a><h2 class="uses">Uses</h2>
<ul class="useslist"><li>SysUtils</li><li><a href="CastleUtils.html">CastleUtils</a></li><li>CastleOpenAL</li><li>Classes</li><li><a href="CastleSoundFile.html">CastleSoundFile</a></li><li><a href="CastleTimeUtils.html">CastleTimeUtils</a></li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Classes"></a><h3 class="cio">Classes, Interfaces, Objects and Records</h3>
<table class="classestable wide_list">
<tr class="listheader">
<th class="itemname">Name</th>
<th class="itemdesc">Description</th>
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<td class="itemname">Class <a class="bold" href="CastleALUtils.EOpenALError.html"><code>EOpenALError</code></a></td>
<td class="itemdesc"> </td>
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<td class="itemname">Class <a class="bold" href="CastleALUtils.EOpenALInitError.html"><code>EOpenALInitError</code></a></td>
<td class="itemdesc"> </td>
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<td class="itemname">Class <a class="bold" href="CastleALUtils.EALError.html"><code>EALError</code></a></td>
<td class="itemdesc">Exception for errors reported by alGetError (using constants AL_xxx).</td>
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<td class="itemname">Class <a class="bold" href="CastleALUtils.TALSoundFile.html"><code>TALSoundFile</code></a></td>
<td class="itemdesc"> </td>
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<a name="PasDoc-FuncsProcs"></a><h3 class="summary">Functions and Procedures</h3>
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<td class="itemcode"><code>procedure <b><a href="CastleALUtils.html#CheckALInited">CheckALInited</a></b>;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleALUtils.html#CheckAL">CheckAL</a></b>(const situation: string);</code></td>
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<td class="itemcode"><code>function <b><a href="CastleALUtils.html#alGetSource1i">alGetSource1i</a></b>(SourceName: TALuint; Attribute: TALenum): TALint;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleALUtils.html#alGetSource1f">alGetSource1f</a></b>(SourceName: TALuint; Attribute: TALenum): TALfloat;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleALUtils.html#alGetSource1bool">alGetSource1bool</a></b>(SourceName: TALuint; Attribute: TALenum): TALboolean;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleALUtils.html#alGetSource1ui">alGetSource1ui</a></b>(SourceName: TALuint; Attribute: TALenum): TALuint;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleALUtils.html#alGetSource3f">alGetSource3f</a></b>(SourceName: TALuint; Attribute: TALenum): TALVector3f;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleALUtils.html#alGetBuffer1sizei">alGetBuffer1sizei</a></b>(BufferName: TALuint; Attribute: TALenum): TALsizei;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleALUtils.html#alGetBuffer1i">alGetBuffer1i</a></b>(BufferName: TALuint; Attribute: TALenum): TALint;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleALUtils.html#alGetBuffer1f">alGetBuffer1f</a></b>(BufferName: TALuint; Attribute: TALenum): TALfloat;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleALUtils.html#alGetListener1f">alGetListener1f</a></b>(Attribute: TALenum): TALfloat;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleALUtils.html#alGetListener3f">alGetListener3f</a></b>(Attribute: TALenum): TALVector3f;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleALUtils.html#alGetListenerOrientation">alGetListenerOrientation</a></b>: TALTwoVectors3f;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleALUtils.html#alcGetInterger1">alcGetInterger1</a></b>(deviceHandle:PALCdevice; token:TALenum): TALint;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleALUtils.html#alSourceVector3f">alSourceVector3f</a></b>(SourceName: TALuint; Param: TALenum; const Value: TALVector3f);</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleALUtils.html#alListenerVector3f">alListenerVector3f</a></b>(Param: TALenum; const Value: TALVector3f);</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleALUtils.html#alListenerOrientation">alListenerOrientation</a></b>(const Dir, Up: TALVector3f); overload;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleALUtils.html#alListenerOrientation">alListenerOrientation</a></b>(const Orient: TALTwoVectors3f); overload;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleALUtils.html#alCreateSources">alCreateSources</a></b>(n: TALsizei; sources: PALuint);</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleALUtils.html#alCreateBuffers">alCreateBuffers</a></b>(n: TALsizei; buffers: PALuint);</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleALUtils.html#alFreeSource">alFreeSource</a></b>(var Source: TALuint);</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleALUtils.html#alFreeBuffer">alFreeBuffer</a></b>(var Buffer: TALuint);</code></td>
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<a name="PasDoc-Constants"></a><h3 class="summary">Constants</h3>
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<td class="itemcode"><code><b><a href="CastleALUtils.html#BoolToAL">BoolToAL</a></b>: array[boolean] of TALint = (AL_FALSE, AL_TRUE);</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Functions and Procedures</h3>
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<td class="itemcode"><a name="CheckALInited"></a><code>procedure <b>CheckALInited</b>;</code></td>
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<p>
Check is ALInited <code>True</code>. </p>
<h6 class="description_section">Exceptions raised</h6>
<dl class="exceptions_raised">
<dt><a class="normal" href="CastleALUtils.EOpenALInitError.html">EOpenALInitError</a></dt>
<dd>If ALInited is <code>False</code>.</dd>
</dl>
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<td class="itemcode"><a name="CheckAL"></a><code>procedure <b>CheckAL</b>(const situation: string);</code></td>
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<h6 class="description_section">Exceptions raised</h6>
<dl class="exceptions_raised">
<dt><a class="normal" href="CastleALUtils.EALError.html">EALError</a></dt>
<dd>if alGetError returned something <> AL_NO_ERROR</dd>
</dl>
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<td class="itemcode"><a name="alGetSource1i"></a><code>function <b>alGetSource1i</b>(SourceName: TALuint; Attribute: TALenum): TALint;</code></td>
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<p>
Comfortable wrappers for alGet*. In many cases these should be more comfortable (because they are functions) and safer (no need to pass some pointer) than directly using related OpenAL functions.
<p>OpenAL errors are <i>not</i> checked by these functions (i.e. <a class="normal" href="CastleALUtils.html#CheckAL">CheckAL</a> or alGetError is not called).
<p>We don't check does <code>Attribute</code> really return value of given type. This means that if you will request value of the wrong type for given <code>Attribute</code>, OpenAL may do some convertion, or may set the error state. In some cases you may even get nasty access violation errors or accidental writes over some random place in memory — this may happen if for given <code>Attribute</code> OpenAL likes to return an array of some values, and you will use the wrong version (e.g. using AL_GAIN with a version that returns TALVector3f, or using AL_POSITION with a version that returns single TALfloat). So <i>always check carefully that given <code>Attribute</code> supports the requested output value.</i>
<p></p>
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<td class="itemcode"><a name="alGetSource1f"></a><code>function <b>alGetSource1f</b>(SourceName: TALuint; Attribute: TALenum): TALfloat;</code></td>
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<td class="itemcode"><a name="alGetSource1bool"></a><code>function <b>alGetSource1bool</b>(SourceName: TALuint; Attribute: TALenum): TALboolean;</code></td>
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<td class="itemcode"><a name="alGetSource1ui"></a><code>function <b>alGetSource1ui</b>(SourceName: TALuint; Attribute: TALenum): TALuint;</code></td>
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<td class="itemcode"><a name="alGetSource3f"></a><code>function <b>alGetSource3f</b>(SourceName: TALuint; Attribute: TALenum): TALVector3f;</code></td>
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<td class="itemcode"><a name="alGetBuffer1sizei"></a><code>function <b>alGetBuffer1sizei</b>(BufferName: TALuint; Attribute: TALenum): TALsizei;</code></td>
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<td class="itemcode"><a name="alGetBuffer1i"></a><code>function <b>alGetBuffer1i</b>(BufferName: TALuint; Attribute: TALenum): TALint;</code></td>
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</td></tr>
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<td class="itemcode"><a name="alGetBuffer1f"></a><code>function <b>alGetBuffer1f</b>(BufferName: TALuint; Attribute: TALenum): TALfloat;</code></td>
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</td></tr>
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<td class="itemcode"><a name="alGetListener1f"></a><code>function <b>alGetListener1f</b>(Attribute: TALenum): TALfloat;</code></td>
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</td></tr>
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<td class="itemcode"><a name="alGetListener3f"></a><code>function <b>alGetListener3f</b>(Attribute: TALenum): TALVector3f;</code></td>
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</td></tr>
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<td class="itemcode"><a name="alGetListenerOrientation"></a><code>function <b>alGetListenerOrientation</b>: TALTwoVectors3f;</code></td>
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</td></tr>
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<td class="itemcode"><a name="alcGetInterger1"></a><code>function <b>alcGetInterger1</b>(deviceHandle:PALCdevice; token:TALenum): TALint;</code></td>
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<td class="itemcode"><a name="alSourceVector3f"></a><code>procedure <b>alSourceVector3f</b>(SourceName: TALuint; Param: TALenum; const Value: TALVector3f);</code></td>
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<p>
Comfortable wrappers over OpenAL functions that take vector types. These take TALVector* / TALTwoVectors* types.
<p>Just like with alGet* wrappers (above in this unit), no error checking is done (no <a class="normal" href="CastleALUtils.html#CheckAL">CheckAL</a> etc.) and no checking does <code>Param</code> accept the given type of value is done.
<p></p>
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<td class="itemcode"><a name="alListenerVector3f"></a><code>procedure <b>alListenerVector3f</b>(Param: TALenum; const Value: TALVector3f);</code></td>
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<td class="itemcode"><a name="alListenerOrientation"></a><code>procedure <b>alListenerOrientation</b>(const Dir, Up: TALVector3f); overload;</code></td>
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<td class="itemcode"><a name="alListenerOrientation"></a><code>procedure <b>alListenerOrientation</b>(const Orient: TALTwoVectors3f); overload;</code></td>
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<td class="itemcode"><a name="alCreateSources"></a><code>procedure <b>alCreateSources</b>(n: TALsizei; sources: PALuint);</code></td>
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<p>
Allocate OpenAL sources and buffers, making sure their initial state conforms to specification.
<p>Unfortunately current Creative OpenAL Windows implementation violates OpenAL specification: default source state (i.e. newly generated source state) is not as it is specified by OpenAL implementation. Attributes MAX_DISTANCE, DIRECTION and CONE_OUTER_GAIN have different values.
<p>So <code>alCreateSources</code> calls alGenSources and then makes sure that all sources have state consistent with OpenAL specification (under Windows it means that it sets MAX_DISTANCE, DIRECTION and CONE_OUTER_GAIN attributes to their proper values). <a class="normal" href="CastleALUtils.html#alCreateBuffers">alCreateBuffers</a> does the same for alGenBuffers (which means, <i>for now</i>, that it simply calls alGenBuffers.)
<p>To be on the safe side, you should always use <code>alCreateSources</code> and <a class="normal" href="CastleALUtils.html#alCreateBuffers">alCreateBuffers</a> instead alGenSources and alGenBuffers. </p>
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<td class="itemcode"><a name="alCreateBuffers"></a><code>procedure <b>alCreateBuffers</b>(n: TALsizei; buffers: PALuint);</code></td>
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<td class="itemcode"><a name="alFreeSource"></a><code>procedure <b>alFreeSource</b>(var Source: TALuint);</code></td>
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<p>
Pass resource to alDeleteSources or alDeleteBuffers, checking and setting it to zero.
<p>These are trivial wrappers over <code>alDeleteSources(1, @Source)</code>, <code>alDeleteBuffers(1, @Buffer)</code>. They first check if resource is non-zero, and after freeing set it to zero. This makes calling them many times (e.g. on already freed resources) harmless.
<p><code>alFreeSource</code> also calls alSourceStop first, because we cannot free playing sources.
<p></p>
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<td class="itemcode"><a name="alFreeBuffer"></a><code>procedure <b>alFreeBuffer</b>(var Buffer: TALuint);</code></td>
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<h3 class="detail">Constants</h3>
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<td class="itemcode"><a name="BoolToAL"></a><code><b>BoolToAL</b>: array[boolean] of TALint = (AL_FALSE, AL_TRUE);</code></td>
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