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<title>Castle Game Engine: CastleCameras: Class TExamineCamera</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TExamineCamera"></a><h1 class="cio">Class TExamineCamera</h1>
<table class="sections wide_list">
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td><a class="section" href="#PasDoc-Fields">Fields</a></td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="CastleCameras.html">CastleCameras</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TExamineCamera = class(<a class="normal" href="CastleCameras.TCamera.html">TCamera</a>)</code></p>
<h2 class="description">Description</h2>
<p>
Navigate the 3D model in examine mode, like you would hold a box with the model inside. The model is displayed around <a class="normal" href="CastleCameras.TExamineCamera.html#MoveAmount">MoveAmount</a> 3D point, it's rotated by <a class="normal" href="CastleCameras.TExamineCamera.html#Rotations">Rotations</a> and scaled by <a class="normal" href="CastleCameras.TExamineCamera.html#ScaleFactor">ScaleFactor</a> (scaled around <a class="normal" href="CastleCameras.TExamineCamera.html#MoveAmount">MoveAmount</a> point).</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TComponent</li>
<li class="ancestor"><a class="normal" href="CastleUIControls.TInputListener.html">TInputListener</a></li>
<li class="ancestor"><a class="normal" href="CastleCameras.TCamera.html">TCamera</a></li>
<li class="thisitem">TExamineCamera</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Fields"></a><h3 class="summary">Fields</h3>
<table class="summary wide_list">
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<td class="itemcode"><code>internal const <b><a href="CastleCameras.TExamineCamera.html#DefaultRotationAccelerationSpeed">DefaultRotationAccelerationSpeed</a></b> = 5.0;</code></td>
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<td class="itemcode"><code>internal const <b><a href="CastleCameras.TExamineCamera.html#DefaultRotationSpeed">DefaultRotationSpeed</a></b> = 2.0;</code></td>
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<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>constructor <b><a href="CastleCameras.TExamineCamera.html#Create">Create</a></b>(AOwner: TComponent); override;</code></td>
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<td class="itemcode"><code>destructor <b><a href="CastleCameras.TExamineCamera.html#Destroy">Destroy</a></b>; override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a href="CastleCameras.TExamineCamera.html#Matrix">Matrix</a></b>: <a href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>; override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a href="CastleCameras.TExamineCamera.html#MatrixInverse">MatrixInverse</a></b>: <a href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a href="CastleCameras.TExamineCamera.html#RotationMatrix">RotationMatrix</a></b>: <a href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>; override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleCameras.TExamineCamera.html#Update">Update</a></b>(const SecondsPassed: Single; var HandleInput: boolean); override;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleCameras.TExamineCamera.html#AllowSuspendForInput">AllowSuspendForInput</a></b>: boolean; override;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleCameras.TExamineCamera.html#Press">Press</a></b>(const Event: <a href="CastleKeysMouse.TInputPressRelease.html">TInputPressRelease</a>): boolean; override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a href="CastleCameras.TExamineCamera.html#Motion">Motion</a></b>(const Event: <a href="CastleKeysMouse.TInputMotion.html">TInputMotion</a>): boolean; override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a href="CastleCameras.TExamineCamera.html#SensorTranslation">SensorTranslation</a></b>(const X, Y, Z, Length: Double; const SecondsPassed: Single): boolean; override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a href="CastleCameras.TExamineCamera.html#SensorRotation">SensorRotation</a></b>(const X, Y, Z, Angle: Double; const SecondsPassed: Single): boolean; override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleCameras.TExamineCamera.html#Init">Init</a></b>(const AModelBox: <a href="CastleBoxes.TBox3D.html">TBox3D</a>; const ARadius: Single);</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a href="CastleCameras.TExamineCamera.html#StopRotating">StopRotating</a></b>: boolean;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="CastleCameras.TExamineCamera.html#Scale">Scale</a></b>(const ScaleBy: Single);</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="CastleCameras.TExamineCamera.html#Move">Move</a></b>(coord: integer; const MoveDistance: Single);</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleCameras.TExamineCamera.html#GetView">GetView</a></b>(out APos, ADir, AUp: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>); override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="CastleCameras.TExamineCamera.html#GetView">GetView</a></b>(out APos, ADir, AUp, AGravityUp: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>); override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a href="CastleCameras.TExamineCamera.html#GetPosition">GetPosition</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a href="CastleCameras.TExamineCamera.html#GetGravityUp">GetGravityUp</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="CastleCameras.TExamineCamera.html#SetView">SetView</a></b>(const APos, ADir, AUp: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; const AdjustUp: boolean = true); override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="CastleCameras.TExamineCamera.html#SetView">SetView</a></b>(const APos, ADir, AUp, AGravityUp: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; const AdjustUp: boolean = true); override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="CastleCameras.TExamineCamera.html#VisibleChange">VisibleChange</a></b>; override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a href="CastleCameras.TExamineCamera.html#GetNavigationType">GetNavigationType</a></b>: <a href="CastleCameras.html#TNavigationType">TNavigationType</a>; override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCameras.TExamineCamera.html#Rotations">Rotations</a></b>: <a href="CastleQuaternions.TQuaternion.html">TQuaternion</a> read FRotations write SetRotations;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCameras.TExamineCamera.html#RotationsAnim">RotationsAnim</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read FRotationsAnim write SetRotationsAnim;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCameras.TExamineCamera.html#MoveAmount">MoveAmount</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read FMoveAmount write SetMoveAmount;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCameras.TExamineCamera.html#CenterOfRotation">CenterOfRotation</a></b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read FCenterOfRotation write SetCenterOfRotation;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCameras.TExamineCamera.html#Turntable">Turntable</a></b>: boolean
read FTurntable write FTurntable default false;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCameras.TExamineCamera.html#ScaleFactor">ScaleFactor</a></b>: Single
read FScaleFactor write SetScaleFactor default 1;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCameras.TExamineCamera.html#ModelBox">ModelBox</a></b>: <a href="CastleBoxes.TBox3D.html">TBox3D</a> read FModelBox write SetModelBox;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCameras.TExamineCamera.html#Inputs_Move">Inputs_Move</a></b>: <a href="CastleCameras.html#T3BoolInputs">T3BoolInputs</a> read FInputs_Move;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCameras.TExamineCamera.html#Inputs_Rotate">Inputs_Rotate</a></b>: <a href="CastleCameras.html#T3BoolInputs">T3BoolInputs</a> read FInputs_Rotate;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCameras.TExamineCamera.html#Input_MoveXInc">Input_MoveXInc</a></b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_MoveXInc;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCameras.TExamineCamera.html#Input_MoveXDec">Input_MoveXDec</a></b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_MoveXDec;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCameras.TExamineCamera.html#Input_MoveYInc">Input_MoveYInc</a></b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_MoveYInc;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCameras.TExamineCamera.html#Input_MoveYDec">Input_MoveYDec</a></b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_MoveYDec;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCameras.TExamineCamera.html#Input_MoveZInc">Input_MoveZInc</a></b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_MoveZInc;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCameras.TExamineCamera.html#Input_MoveZDec">Input_MoveZDec</a></b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_MoveZDec;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCameras.TExamineCamera.html#Input_RotateXInc">Input_RotateXInc</a></b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_RotateXInc;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCameras.TExamineCamera.html#Input_RotateXDec">Input_RotateXDec</a></b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_RotateXDec;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCameras.TExamineCamera.html#Input_RotateYInc">Input_RotateYInc</a></b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_RotateYInc;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCameras.TExamineCamera.html#Input_RotateYDec">Input_RotateYDec</a></b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_RotateYDec;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCameras.TExamineCamera.html#Input_RotateZInc">Input_RotateZInc</a></b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_RotateZInc;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCameras.TExamineCamera.html#Input_RotateZDec">Input_RotateZDec</a></b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_RotateZDec;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCameras.TExamineCamera.html#Input_ScaleLarger">Input_ScaleLarger</a></b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read FInput_ScaleLarger;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCameras.TExamineCamera.html#Input_ScaleSmaller">Input_ScaleSmaller</a></b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read FInput_ScaleSmaller;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCameras.TExamineCamera.html#Input_Home">Input_Home</a></b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read FInput_Home;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCameras.TExamineCamera.html#Input_StopRotating">Input_StopRotating</a></b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read FInput_StopRotating;</code></td>
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<td class="visibility"><a href="legend.html"><img src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCameras.TExamineCamera.html#MouseNavigation">MouseNavigation</a></b>: boolean
read GetMouseNavigation write SetMouseNavigation default true; deprecated;</code></td>
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<td class="itemcode"><code>property <b><a href="CastleCameras.TExamineCamera.html#RotationAccelerate">RotationAccelerate</a></b>: boolean
read FRotationAccelerate write SetRotationAccelerate default true;</code></td>
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<td class="itemcode"><code>property <b><a href="CastleCameras.TExamineCamera.html#RotationAccelerationSpeed">RotationAccelerationSpeed</a></b>: Single
read FRotationAccelerationSpeed
write FRotationAccelerationSpeed
default <a href="CastleCameras.TExamineCamera.html#DefaultRotationAccelerationSpeed">DefaultRotationAccelerationSpeed</a>;</code></td>
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<td class="itemcode"><code>property <b><a href="CastleCameras.TExamineCamera.html#RotationSpeed">RotationSpeed</a></b>: Single
read FRotationSpeed
write FRotationSpeed
default <a href="CastleCameras.TExamineCamera.html#DefaultRotationSpeed">DefaultRotationSpeed</a>;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Fields</h3>
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<td class="itemcode"><a name="DefaultRotationAccelerationSpeed"></a><code>internal const <b>DefaultRotationAccelerationSpeed</b> = 5.0;</code></td>
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<td class="itemcode"><a name="DefaultRotationSpeed"></a><code>internal const <b>DefaultRotationSpeed</b> = 2.0;</code></td>
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<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(AOwner: TComponent); override;</code></td>
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<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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<td class="itemcode"><a name="Matrix"></a><code>function <b>Matrix</b>: <a href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>; override;</code></td>
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<td class="itemcode"><a name="MatrixInverse"></a><code>function <b>MatrixInverse</b>: <a href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>;</code></td>
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<td class="itemcode"><a name="RotationMatrix"></a><code>function <b>RotationMatrix</b>: <a href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>; override;</code></td>
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<td class="itemcode"><a name="Update"></a><code>procedure <b>Update</b>(const SecondsPassed: Single; var HandleInput: boolean); override;</code></td>
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<td class="itemcode"><a name="AllowSuspendForInput"></a><code>function <b>AllowSuspendForInput</b>: boolean; override;</code></td>
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<td class="itemcode"><a name="Press"></a><code>function <b>Press</b>(const Event: <a href="CastleKeysMouse.TInputPressRelease.html">TInputPressRelease</a>): boolean; override;</code></td>
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<td class="itemcode"><a name="Motion"></a><code>function <b>Motion</b>(const Event: <a href="CastleKeysMouse.TInputMotion.html">TInputMotion</a>): boolean; override;</code></td>
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<td class="itemcode"><a name="SensorTranslation"></a><code>function <b>SensorTranslation</b>(const X, Y, Z, Length: Double; const SecondsPassed: Single): boolean; override;</code></td>
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<td class="itemcode"><a name="SensorRotation"></a><code>function <b>SensorRotation</b>(const X, Y, Z, Angle: Double; const SecondsPassed: Single): boolean; override;</code></td>
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<td class="itemcode"><a name="Init"></a><code>procedure <b>Init</b>(const AModelBox: <a href="CastleBoxes.TBox3D.html">TBox3D</a>; const ARadius: Single);</code></td>
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<p>
Initialize most important properties of this class: sets <a class="normal" href="CastleCameras.TExamineCamera.html#ModelBox">ModelBox</a> and goes to a nice view over the entire scene.
<p>In other words, this is just a shortcut to setting <a class="normal" href="CastleCameras.TExamineCamera.html#ModelBox">ModelBox</a>, setting suitable initial view by <a class="normal" href="CastleCameras.TCamera.html#SetInitialView">SetInitialView</a>, and then going to initial view by <a class="normal" href="CastleCameras.TCamera.html#GoToInitial">GoToInitial</a>.</p>
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<td class="itemcode"><a name="StopRotating"></a><code>function <b>StopRotating</b>: boolean;</code></td>
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<p>
Sets <a class="normal" href="CastleCameras.TExamineCamera.html#RotationsAnim">RotationsAnim</a> to zero, stopping the rotation of the model.</p>
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<td class="itemcode"><a name="Scale"></a><code>procedure <b>Scale</b>(const ScaleBy: Single);</code></td>
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<td class="itemcode"><a name="Move"></a><code>procedure <b>Move</b>(coord: integer; const MoveDistance: Single);</code></td>
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<td class="itemcode"><a name="GetView"></a><code>procedure <b>GetView</b>(out APos, ADir, AUp: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>); override;</code></td>
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<td class="itemcode"><a name="GetView"></a><code>procedure <b>GetView</b>(out APos, ADir, AUp, AGravityUp: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>); override;</code></td>
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<td class="itemcode"><a name="GetPosition"></a><code>function <b>GetPosition</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; override;</code></td>
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<td class="itemcode"><a name="GetGravityUp"></a><code>function <b>GetGravityUp</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; override;</code></td>
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<td class="itemcode"><a name="SetView"></a><code>procedure <b>SetView</b>(const APos, ADir, AUp: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; const AdjustUp: boolean = true); override;</code></td>
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<td class="itemcode"><a name="SetView"></a><code>procedure <b>SetView</b>(const APos, ADir, AUp, AGravityUp: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; const AdjustUp: boolean = true); override;</code></td>
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<td class="itemcode"><a name="VisibleChange"></a><code>procedure <b>VisibleChange</b>; override;</code></td>
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<td class="itemcode"><a name="GetNavigationType"></a><code>function <b>GetNavigationType</b>: <a href="CastleCameras.html#TNavigationType">TNavigationType</a>; override;</code></td>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="Rotations"></a><code>property <b>Rotations</b>: <a href="CastleQuaternions.TQuaternion.html">TQuaternion</a> read FRotations write SetRotations;</code></td>
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Current rotation of the model. Rotation is done around <a class="normal" href="CastleCameras.TExamineCamera.html#ModelBox">ModelBox</a> middle (with <a class="normal" href="CastleCameras.TExamineCamera.html#MoveAmount">MoveAmount</a> added).</p>
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<td class="itemcode"><a name="RotationsAnim"></a><code>property <b>RotationsAnim</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read FRotationsAnim write SetRotationsAnim;</code></td>
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<p>
Continous rotation animation, applied each Update to Rotations.</p>
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<td class="itemcode"><a name="MoveAmount"></a><code>property <b>MoveAmount</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read FMoveAmount write SetMoveAmount;</code></td>
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<code>MoveAmount</code> says how to translate the model. It's always added to the middle of <a class="normal" href="CastleCameras.TExamineCamera.html#ModelBox">ModelBox</a>, this is usually comfortable.
<p>The default value of this is zero vector. If you want to just see the whole model, you may want to set this to something like
<p></p>
<pre class="preformatted">MoveAmount := Middle of ModelBox + (0, 0, -2 * ModelSize)</pre>
<p>
<p>Actually, <a class="normal" href="CastleCameras.TExamineCamera.html#Init">Init</a> method does the above for you.</p>
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<td class="itemcode"><a name="CenterOfRotation"></a><code>property <b>CenterOfRotation</b>: <a href="CastleVectors.html#TVector3Single">TVector3Single</a> read FCenterOfRotation write SetCenterOfRotation;</code></td>
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<td class="itemcode"><a name="Turntable"></a><code>property <b>Turntable</b>: boolean
read FTurntable write FTurntable default false;</code></td>
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<code>Turntable</code> rotates the scene around its Y axis instead of current camera axis.</p>
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<td class="itemcode"><a name="ScaleFactor"></a><code>property <b>ScaleFactor</b>: Single
read FScaleFactor write SetScaleFactor default 1;</code></td>
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How the model is scaled. Scaling is done around <a class="normal" href="CastleCameras.TExamineCamera.html#MoveAmount">MoveAmount</a> added to the middle of <a class="normal" href="CastleCameras.TExamineCamera.html#ModelBox">ModelBox</a>. <i>May never be zero (or too near zero).</i></p>
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<td class="itemcode"><a name="ModelBox"></a><code>property <b>ModelBox</b>: <a href="CastleBoxes.TBox3D.html">TBox3D</a> read FModelBox write SetModelBox;</code></td>
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The aproximate size of 3D model that will be viewed. This is the crucial property of this class that you have to set, to make the navigation work best. Setting this sets also <a class="normal" href="CastleCameras.TExamineCamera.html#CenterOfRotation">CenterOfRotation</a> to the middle of the box.
<p>The idea is that usually this is the only property that you have to set. <a class="normal" href="CastleCameras.TExamineCamera.html#ScaleFactor">ScaleFactor</a>, <a class="normal" href="CastleCameras.TExamineCamera.html#MoveAmount">MoveAmount</a>, <a class="normal" href="CastleCameras.TExamineCamera.html#RotationsAnim">RotationsAnim</a> will be almost directly controlled by user (through <a class="normal" href="CastleCameras.TExamineCamera.html#Press">Press</a> and other events). <a class="normal" href="CastleCameras.TExamineCamera.html#Rotations">Rotations</a> will be automatically modified by <a class="normal" href="CastleCameras.TExamineCamera.html#Update">Update</a>.
<p>So often you only need to set <code>ModelBox</code>, once, and everything else will work smoothly.
<p>Initially this is <a class="normal" href="CastleBoxes.html#EmptyBox3D">EmptyBox3D</a>.</p>
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<td class="itemcode"><a name="Inputs_Move"></a><code>property <b>Inputs_Move</b>: <a href="CastleCameras.html#T3BoolInputs">T3BoolInputs</a> read FInputs_Move;</code></td>
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<p>
Alternative ways to access Input_Move/Rotate(X|Y|Z)(Inc|Dec). Index the array (2nd index true means increase) instead of having to use the full identifier. </p>
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<td class="itemcode"><a name="Inputs_Rotate"></a><code>property <b>Inputs_Rotate</b>: <a href="CastleCameras.html#T3BoolInputs">T3BoolInputs</a> read FInputs_Rotate;</code></td>
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<td class="itemcode"><a name="Input_MoveXInc"></a><code>property <b>Input_MoveXInc</b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_MoveXInc;</code></td>
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<td class="itemcode"><a name="Input_MoveXDec"></a><code>property <b>Input_MoveXDec</b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_MoveXDec;</code></td>
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<td class="itemcode"><a name="Input_MoveYInc"></a><code>property <b>Input_MoveYInc</b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_MoveYInc;</code></td>
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<td class="itemcode"><a name="Input_MoveYDec"></a><code>property <b>Input_MoveYDec</b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_MoveYDec;</code></td>
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<td class="itemcode"><a name="Input_MoveZInc"></a><code>property <b>Input_MoveZInc</b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_MoveZInc;</code></td>
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<td class="itemcode"><a name="Input_MoveZDec"></a><code>property <b>Input_MoveZDec</b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_MoveZDec;</code></td>
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<td class="itemcode"><a name="Input_RotateXInc"></a><code>property <b>Input_RotateXInc</b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_RotateXInc;</code></td>
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<td class="itemcode"><a name="Input_RotateXDec"></a><code>property <b>Input_RotateXDec</b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_RotateXDec;</code></td>
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<td class="itemcode"><a name="Input_RotateYInc"></a><code>property <b>Input_RotateYInc</b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_RotateYInc;</code></td>
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<td class="itemcode"><a name="Input_RotateYDec"></a><code>property <b>Input_RotateYDec</b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_RotateYDec;</code></td>
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<td class="itemcode"><a name="Input_RotateZInc"></a><code>property <b>Input_RotateZInc</b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_RotateZInc;</code></td>
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<td class="itemcode"><a name="Input_RotateZDec"></a><code>property <b>Input_RotateZDec</b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_RotateZDec;</code></td>
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<td class="itemcode"><a name="Input_ScaleLarger"></a><code>property <b>Input_ScaleLarger</b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read FInput_ScaleLarger;</code></td>
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<td class="itemcode"><a name="Input_ScaleSmaller"></a><code>property <b>Input_ScaleSmaller</b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read FInput_ScaleSmaller;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Input_Home"></a><code>property <b>Input_Home</b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read FInput_Home;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Input_StopRotating"></a><code>property <b>Input_StopRotating</b>: <a href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read FInput_StopRotating;</code></td>
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<td class="visibility"><a href="legend.html"><img src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><a name="MouseNavigation"></a><code>property <b>MouseNavigation</b>: boolean
read GetMouseNavigation write SetMouseNavigation default true; deprecated;</code></td>
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<p class="hint_directive">Warning: this symbol is deprecated.</p><p>
Include/exclude ciMouseDragging from <a class="normal" href="CastleCameras.TCamera.html#Input">Input</a> instead.</p>
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<td class="visibility"><a href="legend.html"><img src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><a name="RotationAccelerate"></a><code>property <b>RotationAccelerate</b>: boolean
read FRotationAccelerate write SetRotationAccelerate default true;</code></td>
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<p>
When <code>True</code>, rotation keys make the rotation faster, and the model keeps rotating even when you don't hold any keys. When <code>False</code>, you have to hold rotation keys to rotate.</p>
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<td class="visibility"><a href="legend.html"><img src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><a name="RotationAccelerationSpeed"></a><code>property <b>RotationAccelerationSpeed</b>: Single
read FRotationAccelerationSpeed
write FRotationAccelerationSpeed
default <a href="CastleCameras.TExamineCamera.html#DefaultRotationAccelerationSpeed">DefaultRotationAccelerationSpeed</a>;</code></td>
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<p>
Speed to change the rotation acceleration, used when <a class="normal" href="CastleCameras.TExamineCamera.html#RotationAccelerate">RotationAccelerate</a> = <code>True</code>.</p>
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<td class="visibility"><a href="legend.html"><img src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><a name="RotationSpeed"></a><code>property <b>RotationSpeed</b>: Single
read FRotationSpeed
write FRotationSpeed
default <a href="CastleCameras.TExamineCamera.html#DefaultRotationSpeed">DefaultRotationSpeed</a>;</code></td>
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<p>
Speed to change the rotation, used when <a class="normal" href="CastleCameras.TExamineCamera.html#RotationAccelerate">RotationAccelerate</a> = <code>False</code>.</p>
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