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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: CastleCameras: Class TExamineCamera</title>
<meta name="generator" content="PasDoc 0.13.0">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<body>
<table class="container"><tr><td class="navigation">
<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TExamineCamera"></a><h1 class="cio">Class TExamineCamera</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td><a class="section" href="#PasDoc-Fields">Fields</a></td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="CastleCameras.html">CastleCameras</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TExamineCamera = class(<a class="normal" href="CastleCameras.TCamera.html">TCamera</a>)</code></p>
<h2 class="description">Description</h2>
<p>
Navigate the 3D model in examine mode, like you would hold a box with the model inside. The model is displayed around <a class="normal" href="CastleCameras.TExamineCamera.html#MoveAmount">MoveAmount</a> 3D point, it's rotated by <a class="normal" href="CastleCameras.TExamineCamera.html#Rotations">Rotations</a> and scaled by <a class="normal" href="CastleCameras.TExamineCamera.html#ScaleFactor">ScaleFactor</a> (scaled around <a class="normal" href="CastleCameras.TExamineCamera.html#MoveAmount">MoveAmount</a> point).</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TComponent</li>
<li class="ancestor"><a class="normal" href="CastleUIControls.TInputListener.html">TInputListener</a></li>
<li class="ancestor"><a class="normal" href="CastleCameras.TCamera.html">TCamera</a></li>
<li class="thisitem">TExamineCamera</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Fields"></a><h3 class="summary">Fields</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>internal const <b><a  href="CastleCameras.TExamineCamera.html#DefaultRotationAccelerationSpeed">DefaultRotationAccelerationSpeed</a></b> = 5.0;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>internal const <b><a  href="CastleCameras.TExamineCamera.html#DefaultRotationSpeed">DefaultRotationSpeed</a></b> = 2.0;</code></td>
</tr>
</table>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>constructor <b><a  href="CastleCameras.TExamineCamera.html#Create">Create</a></b>(AOwner: TComponent); override;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>destructor <b><a  href="CastleCameras.TExamineCamera.html#Destroy">Destroy</a></b>; override;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleCameras.TExamineCamera.html#Matrix">Matrix</a></b>: <a  href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>; override;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleCameras.TExamineCamera.html#MatrixInverse">MatrixInverse</a></b>: <a  href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleCameras.TExamineCamera.html#RotationMatrix">RotationMatrix</a></b>: <a  href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>; override;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleCameras.TExamineCamera.html#Update">Update</a></b>(const SecondsPassed: Single; var HandleInput: boolean); override;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleCameras.TExamineCamera.html#AllowSuspendForInput">AllowSuspendForInput</a></b>: boolean; override;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleCameras.TExamineCamera.html#Press">Press</a></b>(const Event: <a  href="CastleKeysMouse.TInputPressRelease.html">TInputPressRelease</a>): boolean; override;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleCameras.TExamineCamera.html#Motion">Motion</a></b>(const Event: <a  href="CastleKeysMouse.TInputMotion.html">TInputMotion</a>): boolean; override;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleCameras.TExamineCamera.html#SensorTranslation">SensorTranslation</a></b>(const X, Y, Z, Length: Double; const SecondsPassed: Single): boolean; override;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleCameras.TExamineCamera.html#SensorRotation">SensorRotation</a></b>(const X, Y, Z, Angle: Double; const SecondsPassed: Single): boolean; override;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleCameras.TExamineCamera.html#Init">Init</a></b>(const AModelBox: <a  href="CastleBoxes.TBox3D.html">TBox3D</a>; const ARadius: Single);</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleCameras.TExamineCamera.html#StopRotating">StopRotating</a></b>: boolean;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleCameras.TExamineCamera.html#Scale">Scale</a></b>(const ScaleBy: Single);</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleCameras.TExamineCamera.html#Move">Move</a></b>(coord: integer; const MoveDistance: Single);</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleCameras.TExamineCamera.html#GetView">GetView</a></b>(out APos, ADir, AUp: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>); override;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleCameras.TExamineCamera.html#GetView">GetView</a></b>(out APos, ADir, AUp, AGravityUp: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>); override;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleCameras.TExamineCamera.html#GetPosition">GetPosition</a></b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>; override;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleCameras.TExamineCamera.html#GetGravityUp">GetGravityUp</a></b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>; override;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleCameras.TExamineCamera.html#SetView">SetView</a></b>(const APos, ADir, AUp: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>; const AdjustUp: boolean = true); override;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleCameras.TExamineCamera.html#SetView">SetView</a></b>(const APos, ADir, AUp, AGravityUp: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>; const AdjustUp: boolean = true); override;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleCameras.TExamineCamera.html#VisibleChange">VisibleChange</a></b>; override;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleCameras.TExamineCamera.html#GetNavigationType">GetNavigationType</a></b>: <a  href="CastleCameras.html#TNavigationType">TNavigationType</a>; override;</code></td>
</tr>
</table>
<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleCameras.TExamineCamera.html#Rotations">Rotations</a></b>: <a  href="CastleQuaternions.TQuaternion.html">TQuaternion</a> read FRotations write SetRotations;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleCameras.TExamineCamera.html#RotationsAnim">RotationsAnim</a></b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read FRotationsAnim write SetRotationsAnim;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleCameras.TExamineCamera.html#MoveAmount">MoveAmount</a></b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read FMoveAmount write SetMoveAmount;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleCameras.TExamineCamera.html#CenterOfRotation">CenterOfRotation</a></b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read FCenterOfRotation write SetCenterOfRotation;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleCameras.TExamineCamera.html#Turntable">Turntable</a></b>: boolean
      read FTurntable write FTurntable default false;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleCameras.TExamineCamera.html#ScaleFactor">ScaleFactor</a></b>: Single
      read FScaleFactor write SetScaleFactor default 1;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleCameras.TExamineCamera.html#ModelBox">ModelBox</a></b>: <a  href="CastleBoxes.TBox3D.html">TBox3D</a> read FModelBox write SetModelBox;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleCameras.TExamineCamera.html#Inputs_Move">Inputs_Move</a></b>: <a  href="CastleCameras.html#T3BoolInputs">T3BoolInputs</a> read FInputs_Move;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleCameras.TExamineCamera.html#Inputs_Rotate">Inputs_Rotate</a></b>: <a  href="CastleCameras.html#T3BoolInputs">T3BoolInputs</a> read FInputs_Rotate;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleCameras.TExamineCamera.html#Input_MoveXInc">Input_MoveXInc</a></b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_MoveXInc;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleCameras.TExamineCamera.html#Input_MoveXDec">Input_MoveXDec</a></b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_MoveXDec;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleCameras.TExamineCamera.html#Input_MoveYInc">Input_MoveYInc</a></b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_MoveYInc;</code></td>
</tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleCameras.TExamineCamera.html#Input_MoveYDec">Input_MoveYDec</a></b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_MoveYDec;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleCameras.TExamineCamera.html#Input_MoveZInc">Input_MoveZInc</a></b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_MoveZInc;</code></td>
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<td class="itemcode"><code>property <b><a  href="CastleCameras.TExamineCamera.html#Input_MoveZDec">Input_MoveZDec</a></b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_MoveZDec;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleCameras.TExamineCamera.html#Input_RotateXInc">Input_RotateXInc</a></b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_RotateXInc;</code></td>
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<td class="itemcode"><code>property <b><a  href="CastleCameras.TExamineCamera.html#Input_RotateXDec">Input_RotateXDec</a></b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_RotateXDec;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleCameras.TExamineCamera.html#Input_RotateYInc">Input_RotateYInc</a></b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_RotateYInc;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleCameras.TExamineCamera.html#Input_RotateYDec">Input_RotateYDec</a></b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_RotateYDec;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleCameras.TExamineCamera.html#Input_RotateZInc">Input_RotateZInc</a></b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_RotateZInc;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleCameras.TExamineCamera.html#Input_RotateZDec">Input_RotateZDec</a></b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_RotateZDec;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleCameras.TExamineCamera.html#Input_ScaleLarger">Input_ScaleLarger</a></b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read FInput_ScaleLarger;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleCameras.TExamineCamera.html#Input_ScaleSmaller">Input_ScaleSmaller</a></b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read FInput_ScaleSmaller;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleCameras.TExamineCamera.html#Input_Home">Input_Home</a></b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read FInput_Home;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleCameras.TExamineCamera.html#Input_StopRotating">Input_StopRotating</a></b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read FInput_StopRotating;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleCameras.TExamineCamera.html#MouseNavigation">MouseNavigation</a></b>: boolean
      read GetMouseNavigation write SetMouseNavigation default true; deprecated;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleCameras.TExamineCamera.html#RotationAccelerate">RotationAccelerate</a></b>: boolean
      read FRotationAccelerate write SetRotationAccelerate default true;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleCameras.TExamineCamera.html#RotationAccelerationSpeed">RotationAccelerationSpeed</a></b>: Single
      read FRotationAccelerationSpeed
      write FRotationAccelerationSpeed
      default <a  href="CastleCameras.TExamineCamera.html#DefaultRotationAccelerationSpeed">DefaultRotationAccelerationSpeed</a>;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleCameras.TExamineCamera.html#RotationSpeed">RotationSpeed</a></b>: Single
      read FRotationSpeed
      write FRotationSpeed
      default <a  href="CastleCameras.TExamineCamera.html#DefaultRotationSpeed">DefaultRotationSpeed</a>;</code></td>
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</table>
<h2 class="description">Description</h2>
<h3 class="detail">Fields</h3>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DefaultRotationAccelerationSpeed"></a><code>internal const <b>DefaultRotationAccelerationSpeed</b> = 5.0;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="DefaultRotationSpeed"></a><code>internal const <b>DefaultRotationSpeed</b> = 2.0;</code></td>
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&nbsp;</td></tr>
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<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(AOwner: TComponent); override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="Matrix"></a><code>function <b>Matrix</b>: <a  href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>; override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="MatrixInverse"></a><code>function <b>MatrixInverse</b>: <a  href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="RotationMatrix"></a><code>function <b>RotationMatrix</b>: <a  href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a>; override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="Update"></a><code>procedure <b>Update</b>(const SecondsPassed: Single; var HandleInput: boolean); override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="AllowSuspendForInput"></a><code>function <b>AllowSuspendForInput</b>: boolean; override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="Press"></a><code>function <b>Press</b>(const Event: <a  href="CastleKeysMouse.TInputPressRelease.html">TInputPressRelease</a>): boolean; override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="Motion"></a><code>function <b>Motion</b>(const Event: <a  href="CastleKeysMouse.TInputMotion.html">TInputMotion</a>): boolean; override;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="SensorTranslation"></a><code>function <b>SensorTranslation</b>(const X, Y, Z, Length: Double; const SecondsPassed: Single): boolean; override;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="SensorRotation"></a><code>function <b>SensorRotation</b>(const X, Y, Z, Angle: Double; const SecondsPassed: Single): boolean; override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="Init"></a><code>procedure <b>Init</b>(const AModelBox: <a  href="CastleBoxes.TBox3D.html">TBox3D</a>; const ARadius: Single);</code></td>
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<p>
Initialize most important properties of this class: sets <a class="normal" href="CastleCameras.TExamineCamera.html#ModelBox">ModelBox</a> and goes to a nice view over the entire scene.

<p>In other words, this is just a shortcut to setting <a class="normal" href="CastleCameras.TExamineCamera.html#ModelBox">ModelBox</a>, setting suitable initial view by <a class="normal" href="CastleCameras.TCamera.html#SetInitialView">SetInitialView</a>, and then going to initial view by <a class="normal" href="CastleCameras.TCamera.html#GoToInitial">GoToInitial</a>.</p>
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<td class="itemcode"><a name="StopRotating"></a><code>function <b>StopRotating</b>: boolean;</code></td>
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<p>
Sets <a class="normal" href="CastleCameras.TExamineCamera.html#RotationsAnim">RotationsAnim</a> to zero, stopping the rotation of the model.</p>
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<td class="itemcode"><a name="Scale"></a><code>procedure <b>Scale</b>(const ScaleBy: Single);</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Move"></a><code>procedure <b>Move</b>(coord: integer; const MoveDistance: Single);</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="GetView"></a><code>procedure <b>GetView</b>(out APos, ADir, AUp: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>); override;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="GetView"></a><code>procedure <b>GetView</b>(out APos, ADir, AUp, AGravityUp: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>); override;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="GetPosition"></a><code>function <b>GetPosition</b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>; override;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="GetGravityUp"></a><code>function <b>GetGravityUp</b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>; override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="SetView"></a><code>procedure <b>SetView</b>(const APos, ADir, AUp: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>; const AdjustUp: boolean = true); override;</code></td>
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<td class="itemcode"><a name="SetView"></a><code>procedure <b>SetView</b>(const APos, ADir, AUp, AGravityUp: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>; const AdjustUp: boolean = true); override;</code></td>
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<td class="itemcode"><a name="VisibleChange"></a><code>procedure <b>VisibleChange</b>; override;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="GetNavigationType"></a><code>function <b>GetNavigationType</b>: <a  href="CastleCameras.html#TNavigationType">TNavigationType</a>; override;</code></td>
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&nbsp;</td></tr>
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<h3 class="detail">Properties</h3>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Rotations"></a><code>property <b>Rotations</b>: <a  href="CastleQuaternions.TQuaternion.html">TQuaternion</a> read FRotations write SetRotations;</code></td>
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<p>
Current rotation of the model. Rotation is done around <a class="normal" href="CastleCameras.TExamineCamera.html#ModelBox">ModelBox</a> middle (with <a class="normal" href="CastleCameras.TExamineCamera.html#MoveAmount">MoveAmount</a> added).</p>
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<td class="itemcode"><a name="RotationsAnim"></a><code>property <b>RotationsAnim</b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read FRotationsAnim write SetRotationsAnim;</code></td>
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<p>
Continous rotation animation, applied each Update to Rotations.</p>
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<td class="itemcode"><a name="MoveAmount"></a><code>property <b>MoveAmount</b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read FMoveAmount write SetMoveAmount;</code></td>
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<p>
<code>MoveAmount</code> says how to translate the model. It's always added to the middle of <a class="normal" href="CastleCameras.TExamineCamera.html#ModelBox">ModelBox</a>, this is usually comfortable.

<p>The default value of this is zero vector. If you want to just see the whole model, you may want to set this to something like

<p></p>

<pre class="preformatted">MoveAmount := Middle of ModelBox + (0, 0, -2 * ModelSize)</pre>

<p>

<p>Actually, <a class="normal" href="CastleCameras.TExamineCamera.html#Init">Init</a> method does the above for you.</p>
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<td class="itemcode"><a name="CenterOfRotation"></a><code>property <b>CenterOfRotation</b>: <a  href="CastleVectors.html#TVector3Single">TVector3Single</a> read FCenterOfRotation write SetCenterOfRotation;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="Turntable"></a><code>property <b>Turntable</b>: boolean
      read FTurntable write FTurntable default false;</code></td>
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<p>
<code>Turntable</code> rotates the scene around its Y axis instead of current camera axis.</p>
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<td class="itemcode"><a name="ScaleFactor"></a><code>property <b>ScaleFactor</b>: Single
      read FScaleFactor write SetScaleFactor default 1;</code></td>
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<p>
How the model is scaled. Scaling is done around <a class="normal" href="CastleCameras.TExamineCamera.html#MoveAmount">MoveAmount</a> added to the middle of <a class="normal" href="CastleCameras.TExamineCamera.html#ModelBox">ModelBox</a>. <i>May never be zero (or too near zero).</i></p>
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<td class="itemcode"><a name="ModelBox"></a><code>property <b>ModelBox</b>: <a  href="CastleBoxes.TBox3D.html">TBox3D</a> read FModelBox write SetModelBox;</code></td>
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<p>
The aproximate size of 3D model that will be viewed. This is the crucial property of this class that you have to set, to make the navigation work best. Setting this sets also <a class="normal" href="CastleCameras.TExamineCamera.html#CenterOfRotation">CenterOfRotation</a> to the middle of the box.

<p>The idea is that usually this is the only property that you have to set. <a class="normal" href="CastleCameras.TExamineCamera.html#ScaleFactor">ScaleFactor</a>, <a class="normal" href="CastleCameras.TExamineCamera.html#MoveAmount">MoveAmount</a>, <a class="normal" href="CastleCameras.TExamineCamera.html#RotationsAnim">RotationsAnim</a> will be almost directly controlled by user (through <a class="normal" href="CastleCameras.TExamineCamera.html#Press">Press</a> and other events). <a class="normal" href="CastleCameras.TExamineCamera.html#Rotations">Rotations</a> will be automatically modified by <a class="normal" href="CastleCameras.TExamineCamera.html#Update">Update</a>.

<p>So often you only need to set <code>ModelBox</code>, once, and everything else will work smoothly.

<p>Initially this is <a class="normal" href="CastleBoxes.html#EmptyBox3D">EmptyBox3D</a>.</p>
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<td class="itemcode"><a name="Inputs_Move"></a><code>property <b>Inputs_Move</b>: <a  href="CastleCameras.html#T3BoolInputs">T3BoolInputs</a> read FInputs_Move;</code></td>
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<p>
Alternative ways to access Input_Move/Rotate(X|Y|Z)(Inc|Dec). Index the array (2nd index true means increase) instead of having to use the full identifier. </p>
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<td class="itemcode"><a name="Inputs_Rotate"></a><code>property <b>Inputs_Rotate</b>: <a  href="CastleCameras.html#T3BoolInputs">T3BoolInputs</a> read FInputs_Rotate;</code></td>
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&nbsp;</td></tr>
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<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Input_MoveXInc"></a><code>property <b>Input_MoveXInc</b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_MoveXInc;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Input_MoveXDec"></a><code>property <b>Input_MoveXDec</b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_MoveXDec;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Input_MoveYInc"></a><code>property <b>Input_MoveYInc</b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_MoveYInc;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Input_MoveYDec"></a><code>property <b>Input_MoveYDec</b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_MoveYDec;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Input_MoveZInc"></a><code>property <b>Input_MoveZInc</b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_MoveZInc;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Input_MoveZDec"></a><code>property <b>Input_MoveZDec</b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_MoveZDec;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Input_RotateXInc"></a><code>property <b>Input_RotateXInc</b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_RotateXInc;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Input_RotateXDec"></a><code>property <b>Input_RotateXDec</b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_RotateXDec;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Input_RotateYInc"></a><code>property <b>Input_RotateYInc</b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_RotateYInc;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Input_RotateYDec"></a><code>property <b>Input_RotateYDec</b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_RotateYDec;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Input_RotateZInc"></a><code>property <b>Input_RotateZInc</b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_RotateZInc;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Input_RotateZDec"></a><code>property <b>Input_RotateZDec</b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read GetInput_RotateZDec;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Input_ScaleLarger"></a><code>property <b>Input_ScaleLarger</b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read FInput_ScaleLarger;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Input_ScaleSmaller"></a><code>property <b>Input_ScaleSmaller</b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read FInput_ScaleSmaller;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Input_Home"></a><code>property <b>Input_Home</b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read FInput_Home;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Input_StopRotating"></a><code>property <b>Input_StopRotating</b>: <a  href="CastleInputs.TInputShortcut.html">TInputShortcut</a> read FInput_StopRotating;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><a name="MouseNavigation"></a><code>property <b>MouseNavigation</b>: boolean
      read GetMouseNavigation write SetMouseNavigation default true; deprecated;</code></td>
</tr>
<tr><td colspan="2">
<p class="hint_directive">Warning: this symbol is deprecated.</p><p>
 Include/exclude ciMouseDragging from <a class="normal" href="CastleCameras.TCamera.html#Input">Input</a> instead.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><a name="RotationAccelerate"></a><code>property <b>RotationAccelerate</b>: boolean
      read FRotationAccelerate write SetRotationAccelerate default true;</code></td>
</tr>
<tr><td colspan="2">
<p>
When <code>True</code>, rotation keys make the rotation faster, and the model keeps rotating even when you don't hold any keys. When <code>False</code>, you have to hold rotation keys to rotate.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><a name="RotationAccelerationSpeed"></a><code>property <b>RotationAccelerationSpeed</b>: Single
      read FRotationAccelerationSpeed
      write FRotationAccelerationSpeed
      default <a  href="CastleCameras.TExamineCamera.html#DefaultRotationAccelerationSpeed">DefaultRotationAccelerationSpeed</a>;</code></td>
</tr>
<tr><td colspan="2">
<p>
Speed to change the rotation acceleration, used when <a class="normal" href="CastleCameras.TExamineCamera.html#RotationAccelerate">RotationAccelerate</a> = <code>True</code>.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><a name="RotationSpeed"></a><code>property <b>RotationSpeed</b>: Single
      read FRotationSpeed
      write FRotationSpeed
      default <a  href="CastleCameras.TExamineCamera.html#DefaultRotationSpeed">DefaultRotationSpeed</a>;</code></td>
</tr>
<tr><td colspan="2">
<p>
Speed to change the rotation, used when <a class="normal" href="CastleCameras.TExamineCamera.html#RotationAccelerate">RotationAccelerate</a> = <code>False</code>.</p>
</td></tr>
</table>
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