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<title>Castle Game Engine: CastleControl: Class TCastle2DControl</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TCastle2DControl"></a><h1 class="cio">Class TCastle2DControl</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="CastleControl.html">CastleControl</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TCastle2DControl = class(<a class="normal" href="CastleControl.TCastleControlCustom.html">TCastleControlCustom</a>)</code></p>
<h2 class="description">Description</h2>
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Render 2D game world and GUI. Add your game stuff, like <a class="normal" href="Castle2DSceneManager.T2DScene.html">T2DScene</a>, to the scene manager available in <a class="normal" href="CastleControl.TCastle2DControl.html#SceneManager">SceneManager</a> property. Add your GUI stuff to the <a class="normal" href="CastleControl.TCastleControlCustom.html#Controls">TCastleControlCustom.Controls</a> property (from ancestor <a class="normal" href="CastleControl.TCastleControlCustom.html">TCastleControlCustom</a>).
<p>You can directly access the <a class="normal" href="CastleControl.TCastle2DControl.html#SceneManager">SceneManager</a> and configure it however you like.
<p>The difference between this and <a class="normal" href="CastleControl.TCastleControl.html">TCastleControl</a> is that this provides a scene manager descending from <a class="normal" href="Castle2DSceneManager.T2DSceneManager.html">T2DSceneManager</a>, which is a little more comfortable for typical 2D games. See <a class="normal" href="Castle2DSceneManager.T2DSceneManager.html">T2DSceneManager</a> description for details. In principle, you can use any of these control classes to develop any mix of 3D or 2D game.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TCustomOpenGLControl</li>
<li class="ancestor"><a class="normal" href="CastleControl.TCastleControlCustom.html">TCastleControlCustom</a></li>
<li class="thisitem">TCastle2DControl</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>constructor <b><a href="CastleControl.TCastle2DControl.html#Create">Create</a></b>(AOwner: TComponent); override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="CastleControl.TCastle2DControl.html#SceneManager">SceneManager</a></b>: <a href="CastleControl.TControl2DSceneManager.html">TControl2DSceneManager</a> read FSceneManager;</code></td>
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<h2 class="description">Description</h2>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(AOwner: TComponent); override;</code></td>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="SceneManager"></a><code>property <b>SceneManager</b>: <a href="CastleControl.TControl2DSceneManager.html">TControl2DSceneManager</a> read FSceneManager;</code></td>
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