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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: CastleControl: Class TCastleControl</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TCastleControl"></a><h1 class="cio">Class TCastleControl</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="CastleControl.html">CastleControl</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TCastleControl = class(<a class="normal" href="CastleControl.TCastleControlCustom.html">TCastleControlCustom</a>)</code></p>
<h2 class="description">Description</h2>
<p>
Render 3D world and GUI controls. Add your game stuff (3D descending from <a class="normal" href="Castle3D.T3D.html">T3D</a>, like <a class="normal" href="CastleScene.TCastleScene.html">TCastleScene</a>) to the scene manager available in <a class="normal" href="CastleControl.TCastleControl.html#SceneManager">SceneManager</a> property. Add your GUI stuff to the <a class="normal" href="CastleControl.TCastleControlCustom.html#Controls">TCastleControlCustom.Controls</a> property (from ancestor <a class="normal" href="CastleControl.TCastleControlCustom.html">TCastleControlCustom</a>).

<p>You can directly access the <a class="normal" href="CastleControl.TCastleControl.html#SceneManager">SceneManager</a> and configure it however you like.

<p>You have comfortable <a class="normal" href="CastleControl.TCastleControl.html#Load">Load</a> method that simply loads a single 3D model to your world.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TCustomOpenGLControl</li>
<li class="ancestor"><a class="normal" href="CastleControl.TCastleControlCustom.html">TCastleControlCustom</a></li>
<li class="thisitem">TCastleControl</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
<table class="summary wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>constructor <b><a  href="CastleControl.TCastleControl.html#Create">Create</a></b>(AOwner: TComponent); override;</code></td>
</tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleControl.TCastleControl.html#Load">Load</a></b>(const SceneURL: string);</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleControl.TCastleControl.html#Load">Load</a></b>(ARootNode: <a  href="X3DNodes.TX3DRootNode.html">TX3DRootNode</a>; const OwnsRootNode: boolean);</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleControl.TCastleControl.html#MainScene">MainScene</a></b>: <a  href="CastleScene.TCastleScene.html">TCastleScene</a>;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleControl.TCastleControl.html#Camera">Camera</a></b>: <a  href="CastleCameras.TCamera.html">TCamera</a>;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleControl.TCastleControl.html#SceneManager">SceneManager</a></b>: <a  href="CastleControl.TControlGameSceneManager.html">TControlGameSceneManager</a> read FSceneManager;</code></td>
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<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleControl.TCastleControl.html#OnCameraChanged">OnCameraChanged</a></b>: TNotifyEvent
      read GetOnCameraChanged write SetOnCameraChanged;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleControl.TCastleControl.html#ShadowVolumes">ShadowVolumes</a></b>: boolean
      read GetShadowVolumes write SetShadowVolumes
      default <a  href="CastleSceneManager.TCastleAbstractViewport.html#DefaultShadowVolumes">TCastleAbstractViewport.DefaultShadowVolumes</a>;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleControl.TCastleControl.html#ShadowVolumesRender">ShadowVolumesRender</a></b>: boolean
      read GetShadowVolumesRender write SetShadowVolumesRender default false;</code></td>
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</table>
<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(AOwner: TComponent); override;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Load"></a><code>procedure <b>Load</b>(const SceneURL: string);</code></td>
</tr>
<tr><td colspan="2">
<p>
Load a single 3D model to your world (removing other models, and resetting the camera).

<p>This is nice for simple 3D model browsers, but usually for games you don't want to use this method &mdash; it's more flexible to create <a class="normal" href="CastleScene.TCastleScene.html">TCastleScene</a> yourself, and add it to scene manager yourself, see engine examples like scene_manager_basic.lpr.</p>
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<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Load"></a><code>procedure <b>Load</b>(ARootNode: <a  href="X3DNodes.TX3DRootNode.html">TX3DRootNode</a>; const OwnsRootNode: boolean);</code></td>
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&nbsp;</td></tr>
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<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MainScene"></a><code>function <b>MainScene</b>: <a  href="CastleScene.TCastleScene.html">TCastleScene</a>;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Camera"></a><code>function <b>Camera</b>: <a  href="CastleCameras.TCamera.html">TCamera</a>;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<h3 class="detail">Properties</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><a name="SceneManager"></a><code>property <b>SceneManager</b>: <a  href="CastleControl.TControlGameSceneManager.html">TControlGameSceneManager</a> read FSceneManager;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><a name="OnCameraChanged"></a><code>property <b>OnCameraChanged</b>: TNotifyEvent
      read GetOnCameraChanged write SetOnCameraChanged;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><a name="ShadowVolumes"></a><code>property <b>ShadowVolumes</b>: boolean
      read GetShadowVolumes write SetShadowVolumes
      default <a  href="CastleSceneManager.TCastleAbstractViewport.html#DefaultShadowVolumes">TCastleAbstractViewport.DefaultShadowVolumes</a>;</code></td>
</tr>
<tr><td colspan="2">
<p>
See <a class="normal" href="CastleSceneManager.TCastleAbstractViewport.html#ShadowVolumes">TCastleAbstractViewport.ShadowVolumes</a>.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="published.gif" alt="Published" title="Published"></a></td>
<td class="itemcode"><a name="ShadowVolumesRender"></a><code>property <b>ShadowVolumesRender</b>: boolean
      read GetShadowVolumesRender write SetShadowVolumesRender default false;</code></td>
</tr>
<tr><td colspan="2">
<p>
See <a class="normal" href="CastleSceneManager.TCastleAbstractViewport.html#ShadowVolumesRender">TCastleAbstractViewport.ShadowVolumesRender</a>.</p>
</td></tr>
</table>
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