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<title>Castle Game Engine: CastleControls: Class TCastleTheme</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TCastleTheme"></a><h1 class="cio">Class TCastleTheme</h1>
<table class="sections wide_list">
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td><a class="section" href="#PasDoc-Fields">Fields</a></td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="CastleControls.html">CastleControls</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TCastleTheme = class(TObject)</code></p>
<h2 class="description">Description</h2>
<p>
Theme for 2D GUI controls. Should only be used through the single global instance <a class="normal" href="CastleControls.html#Theme">Theme</a>.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TCastleTheme</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Fields"></a><h3 class="summary">Fields</h3>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a href="CastleControls.TCastleTheme.html#TooltipTextColor">TooltipTextColor</a></b>: <a href="CastleColors.html#TCastleColor">TCastleColor</a>;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a href="CastleControls.TCastleTheme.html#TextColor">TextColor</a></b>: <a href="CastleColors.html#TCastleColor">TCastleColor</a>;</code></td>
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<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a href="CastleControls.TCastleTheme.html#MessageTextColor">MessageTextColor</a></b>: <a href="CastleColors.html#TCastleColor">TCastleColor</a>;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a href="CastleControls.TCastleTheme.html#MessageInputTextColor">MessageInputTextColor</a></b>: <a href="CastleColors.html#TCastleColor">TCastleColor</a>;</code></td>
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<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a href="CastleControls.TCastleTheme.html#BarEmptyColor">BarEmptyColor</a></b>: <a href="CastleVectors.html#TVector3Byte">TVector3Byte</a>;</code></td>
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<td class="itemcode"><code><b><a href="CastleControls.TCastleTheme.html#BarFilledColor">BarFilledColor</a></b>: <a href="CastleVectors.html#TVector3Byte">TVector3Byte</a>;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code><b><a href="CastleControls.TCastleTheme.html#BackgroundTint">BackgroundTint</a></b>: <a href="CastleColors.html#TCastleColor">TCastleColor</a>;</code></td>
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<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>constructor <b><a href="CastleControls.TCastleTheme.html#Create">Create</a></b>;</code></td>
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<td class="itemcode"><code>destructor <b><a href="CastleControls.TCastleTheme.html#Destroy">Destroy</a></b>; override;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="CastleControls.TCastleTheme.html#Draw">Draw</a></b>(const Rect: <a href="CastleRectangles.TRectangle.html">TRectangle</a>; const ImageType: <a href="CastleControls.html#TThemeImage">TThemeImage</a>);</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleControls.TCastleTheme.html#Draw">Draw</a></b>(const Rect: <a href="CastleRectangles.TRectangle.html">TRectangle</a>; const ImageType: <a href="CastleControls.html#TThemeImage">TThemeImage</a>; const Color: <a href="CastleColors.html#TCastleColor">TCastleColor</a>);</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleControls.TCastleTheme.html#Images">Images</a></b>[constImageType:<a href="CastleControls.html#TThemeImage">TThemeImage</a>]: <a href="CastleImages.TCastleImage.html">TCastleImage</a> read GetImages write SetImages;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleControls.TCastleTheme.html#OwnsImages">OwnsImages</a></b>[constImageType:<a href="CastleControls.html#TThemeImage">TThemeImage</a>]: boolean read GetOwnsImages write SetOwnsImages;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleControls.TCastleTheme.html#Corners">Corners</a></b>[constImageType:<a href="CastleControls.html#TThemeImage">TThemeImage</a>]: <a href="CastleVectors.html#TVector4Integer">TVector4Integer</a> read GetCorners write SetCorners;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleControls.TCastleTheme.html#MessageFont">MessageFont</a></b>: <a href="CastleFonts.TCastleFont.html">TCastleFont</a> read FMessageFont write SetMessageFont;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleControls.TCastleTheme.html#OwnsMessageFont">OwnsMessageFont</a></b>: boolean
read FOwnsMessageFont write FOwnsMessageFont default true;</code></td>
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</table>
<h2 class="description">Description</h2>
<h3 class="detail">Fields</h3>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="TooltipTextColor"></a><code><b>TooltipTextColor</b>: <a href="CastleColors.html#TCastleColor">TCastleColor</a>;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="TextColor"></a><code><b>TextColor</b>: <a href="CastleColors.html#TCastleColor">TCastleColor</a>;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MessageTextColor"></a><code><b>MessageTextColor</b>: <a href="CastleColors.html#TCastleColor">TCastleColor</a>;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MessageInputTextColor"></a><code><b>MessageInputTextColor</b>: <a href="CastleColors.html#TCastleColor">TCastleColor</a>;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="BarEmptyColor"></a><code><b>BarEmptyColor</b>: <a href="CastleVectors.html#TVector3Byte">TVector3Byte</a>;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="BarFilledColor"></a><code><b>BarFilledColor</b>: <a href="CastleVectors.html#TVector3Byte">TVector3Byte</a>;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="BackgroundTint"></a><code><b>BackgroundTint</b>: <a href="CastleColors.html#TCastleColor">TCastleColor</a>;</code></td>
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<p>
Tint of background image under <a class="normal" href="CastleControls.TCastleDialog.html">TCastleDialog</a>. Default is (0.25, 0.25, 0.25, 1), which makes background darker, which helps dialog to stand out.</p>
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<h3 class="detail">Methods</h3>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>;</code></td>
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<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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<td class="itemcode"><a name="Draw"></a><code>procedure <b>Draw</b>(const Rect: <a href="CastleRectangles.TRectangle.html">TRectangle</a>; const ImageType: <a href="CastleControls.html#TThemeImage">TThemeImage</a>);</code></td>
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<p>
Draw the selected theme image on screen. If you do not specify a color, <a class="normal" href="CastleColors.html#White">white</a> will be used, so image will be displayed as-is. Specifying a color means that image will be multiplied by it, just like for <a class="normal" href="CastleGLImages.TGLImage.html#Color">TGLImage.Color</a>.</p>
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<td class="itemcode"><a name="Draw"></a><code>procedure <b>Draw</b>(const Rect: <a href="CastleRectangles.TRectangle.html">TRectangle</a>; const ImageType: <a href="CastleControls.html#TThemeImage">TThemeImage</a>; const Color: <a href="CastleColors.html#TCastleColor">TCastleColor</a>);</code></td>
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<h3 class="detail">Properties</h3>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Images"></a><code>property <b>Images</b>[constImageType:<a href="CastleControls.html#TThemeImage">TThemeImage</a>]: <a href="CastleImages.TCastleImage.html">TCastleImage</a> read GetImages write SetImages;</code></td>
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<p>
2D GUI images, represented as <a class="normal" href="CastleImages.TCastleImage.html">TCastleImage</a>. Although they all have sensible defaults, you can also change them at any time. Simply create <a class="normal" href="CastleImages.TCastleImage.html">TCastleImage</a> instance (e.g. by <a class="normal" href="CastleImages.html#LoadImage">LoadImage</a> function) and assign it here. Be sure to adjust also <a class="normal" href="CastleControls.TCastleTheme.html#OwnsImages">OwnsImages</a> if you want the theme to automatically free the image when it's no longer used.
<p>The alpha channel of the image, if any, is automatically correctly used (for alpha test or alpha blending, see <a class="normal" href="CastleGLImages.TGLImage.html">TGLImage</a>).</p>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="OwnsImages"></a><code>property <b>OwnsImages</b>[constImageType:<a href="CastleControls.html#TThemeImage">TThemeImage</a>]: boolean read GetOwnsImages write SetOwnsImages;</code></td>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Corners"></a><code>property <b>Corners</b>[constImageType:<a href="CastleControls.html#TThemeImage">TThemeImage</a>]: <a href="CastleVectors.html#TVector4Integer">TVector4Integer</a> read GetCorners write SetCorners;</code></td>
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<p>
<code>Corners</code> that determine how image on <a class="normal" href="CastleControls.TCastleTheme.html#Images">Images</a> is stretched when drawing by <a class="normal" href="CastleControls.TCastleTheme.html#Draw">TCastleTheme.Draw</a> method. Together with assigning <a class="normal" href="CastleControls.TCastleTheme.html#Images">Images</a>, adjust also this property. It is used for images rendered using <a class="normal" href="CastleGLImages.TGLImage.html#Draw3x3">TGLImage.Draw3x3</a>, it determines how the image is stretched. The <code>corners</code> are specified as 4D vector, order like in CSS: top, right, down, left.</p>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MessageFont"></a><code>property <b>MessageFont</b>: <a href="CastleFonts.TCastleFont.html">TCastleFont</a> read FMessageFont write SetMessageFont;</code></td>
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<p>
Font used by dialogs. Leave <code>Nil</code> to use <a class="normal" href="CastleControls.html#UIFont">UIFont</a>.</p>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="OwnsMessageFont"></a><code>property <b>OwnsMessageFont</b>: boolean
read FOwnsMessageFont write FOwnsMessageFont default true;</code></td>
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