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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: CastleCreatures</title>
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<table class="container"><tr><td class="navigation">
<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<h1 class="unit">Unit CastleCreatures</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Uses">Uses</a></td><td><a class="section" href="#PasDoc-Classes">Classes, Interfaces, Objects and Records</a></td><td>Functions and Procedures</td><td><a class="section" href="#PasDoc-Types">Types</a></td><td><a class="section" href="#PasDoc-Constants">Constants</a></td><td><a class="section" href="#PasDoc-Variables">Variables</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="description">Description</h2>
<p>
Creatures.</p>
<a name="PasDoc-Uses"></a><h2 class="uses">Uses</h2>
<ul class="useslist"><li>Classes</li><li><a  href="CastleVectors.html">CastleVectors</a></li><li><a  href="CastlePrecalculatedAnimation.html">CastlePrecalculatedAnimation</a></li><li><a  href="CastleBoxes.html">CastleBoxes</a></li><li><a  href="CastleClassUtils.html">CastleClassUtils</a></li><li><a  href="CastleUtils.html">CastleUtils</a></li><li><a  href="CastleScene.html">CastleScene</a></li><li><a  href="CastleSectors.html">CastleSectors</a></li><li><a  href="CastleStringUtils.html">CastleStringUtils</a></li><li><a  href="CastleResources.html">CastleResources</a></li><li><a  href="CastleXMLConfig.html">CastleXMLConfig</a></li><li><a  href="Castle3D.html">Castle3D</a></li><li><a  href="CastleSoundEngine.html">CastleSoundEngine</a></li><li><a  href="CastleFrustum.html">CastleFrustum</a></li><li><a  href="X3DNodes.html">X3DNodes</a></li><li><a  href="CastleColors.html">CastleColors</a></li><li>FGL</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Classes"></a><h3 class="cio">Classes, Interfaces, Objects and Records</h3>
<table class="classestable wide_list">
<tr class="listheader">
<th class="itemname">Name</th>
<th class="itemdesc">Description</th>
</tr>
<tr class="list">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleCreatures.TCreatureResource.html"><code>TCreatureResource</code></a></td>
<td class="itemdesc">Basic abstract resource used by all creatures.</td>
</tr>
<tr class="list2">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleCreatures.TWalkAttackCreatureResource.html"><code>TWalkAttackCreatureResource</code></a></td>
<td class="itemdesc">Creature with smart walking and attacking intelligence.</td>
</tr>
<tr class="list">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleCreatures.TMissileCreatureResource.html"><code>TMissileCreatureResource</code></a></td>
<td class="itemdesc">Creature that blindly moves in a given direction.</td>
</tr>
<tr class="list2">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleCreatures.TStillCreatureResource.html"><code>TStillCreatureResource</code></a></td>
<td class="itemdesc">Creature that just stays still.</td>
</tr>
<tr class="list">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleCreatures.TCreature.html"><code>TCreature</code></a></td>
<td class="itemdesc">Base creature, using any <a class="normal" href="CastleCreatures.TCreatureResource.html">TCreatureResource</a>.</td>
</tr>
<tr class="list2">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleCreatures.TCreatureList.html"><code>TCreatureList</code></a></td>
<td class="itemdesc">&nbsp;</td>
</tr>
<tr class="list">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleCreatures.TWalkAttackCreature.html"><code>TWalkAttackCreature</code></a></td>
<td class="itemdesc">Creature using <a class="normal" href="CastleCreatures.TWalkAttackCreatureResource.html">TWalkAttackCreatureResource</a>.</td>
</tr>
<tr class="list2">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleCreatures.TMissileCreature.html"><code>TMissileCreature</code></a></td>
<td class="itemdesc">Creature using <a class="normal" href="CastleCreatures.TMissileCreatureResource.html">TMissileCreatureResource</a>.</td>
</tr>
<tr class="list">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleCreatures.TStillCreature.html"><code>TStillCreature</code></a></td>
<td class="itemdesc">Creature using <a class="normal" href="CastleCreatures.TStillCreatureResource.html">TStillCreatureResource</a>.</td>
</tr>
</table>
<a name="PasDoc-Types"></a><h3 class="summary">Types</h3>
<table class="summary wide_list">
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleCreatures.html#TCreatureState">TCreatureState</a></b> = type Integer;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleCreatures.html#TCreatureClass">TCreatureClass</a></b> = class of <a  href="CastleCreatures.TCreature.html">TCreature</a>;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleCreatures.html#TCreatureExistsEvent">TCreatureExistsEvent</a></b> = function(const Creature: <a  href="CastleCreatures.TCreature.html">TCreature</a>): boolean of object;</code></td>
</tr>
</table>
<a name="PasDoc-Constants"></a><h3 class="summary">Constants</h3>
<table class="summary wide_list">
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleCreatures.html#csIdle">csIdle</a></b>        = <a  href="CastleCreatures.html#TCreatureState">TCreatureState</a>(0);</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleCreatures.html#csWalk">csWalk</a></b>        = <a  href="CastleCreatures.html#TCreatureState">TCreatureState</a>(1);</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleCreatures.html#csAttack">csAttack</a></b>      = <a  href="CastleCreatures.html#TCreatureState">TCreatureState</a>(2);</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleCreatures.html#csFireMissile">csFireMissile</a></b> = <a  href="CastleCreatures.html#TCreatureState">TCreatureState</a>(3);</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleCreatures.html#csDie">csDie</a></b>         = <a  href="CastleCreatures.html#TCreatureState">TCreatureState</a>(4);</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleCreatures.html#csDieBack">csDieBack</a></b>     = <a  href="CastleCreatures.html#TCreatureState">TCreatureState</a>(5);</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleCreatures.html#csHurt">csHurt</a></b>        = <a  href="CastleCreatures.html#TCreatureState">TCreatureState</a>(6);</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleCreatures.html#csMax">csMax</a></b> = <a  href="CastleCreatures.html#csHurt">csHurt</a>;</code></td>
</tr>
</table>
<a name="PasDoc-Variables"></a><h3 class="summary">Variables</h3>
<table class="summary wide_list">
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleCreatures.html#DebugTimeStopForCreatures">DebugTimeStopForCreatures</a></b>: boolean = false;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleCreatures.html#OnCreatureExists">OnCreatureExists</a></b>: <a  href="CastleCreatures.html#TCreatureExistsEvent">TCreatureExistsEvent</a>;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Types</h3>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TCreatureState"></a><code><b>TCreatureState</b> = type Integer;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TCreatureClass"></a><code><b>TCreatureClass</b> = class of <a  href="CastleCreatures.TCreature.html">TCreature</a>;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TCreatureExistsEvent"></a><code><b>TCreatureExistsEvent</b> = function(const Creature: <a  href="CastleCreatures.TCreature.html">TCreature</a>): boolean of object;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<h3 class="detail">Constants</h3>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="csIdle"></a><code><b>csIdle</b>        = <a  href="CastleCreatures.html#TCreatureState">TCreatureState</a>(0);</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="csWalk"></a><code><b>csWalk</b>        = <a  href="CastleCreatures.html#TCreatureState">TCreatureState</a>(1);</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="csAttack"></a><code><b>csAttack</b>      = <a  href="CastleCreatures.html#TCreatureState">TCreatureState</a>(2);</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="csFireMissile"></a><code><b>csFireMissile</b> = <a  href="CastleCreatures.html#TCreatureState">TCreatureState</a>(3);</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="csDie"></a><code><b>csDie</b>         = <a  href="CastleCreatures.html#TCreatureState">TCreatureState</a>(4);</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="csDieBack"></a><code><b>csDieBack</b>     = <a  href="CastleCreatures.html#TCreatureState">TCreatureState</a>(5);</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="csHurt"></a><code><b>csHurt</b>        = <a  href="CastleCreatures.html#TCreatureState">TCreatureState</a>(6);</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="csMax"></a><code><b>csMax</b> = <a  href="CastleCreatures.html#csHurt">csHurt</a>;</code></td>
</tr>
<tr><td colspan="1">
<p>
Maximum <a class="normal" href="CastleCreatures.html#TCreatureState">TCreatureState</a> value reserved by <a class="normal" href="CastleCreatures.html">CastleCreatures</a> unit.</p>
</td></tr>
</table>
<h3 class="detail">Variables</h3>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="DebugTimeStopForCreatures"></a><code><b>DebugTimeStopForCreatures</b>: boolean = false;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="OnCreatureExists"></a><code><b>OnCreatureExists</b>: <a  href="CastleCreatures.html#TCreatureExistsEvent">TCreatureExistsEvent</a>;</code></td>
</tr>
<tr><td colspan="1">
<p>
Global callback to control creatures existence.</p>
</td></tr>
</table>
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