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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
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<title>Castle Game Engine: CastleCurves: Class TCurve</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TCurve"></a><h1 class="cio">Class TCurve</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="CastleCurves.html">CastleCurves</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TCurve = class(<a class="normal" href="Castle3D.T3D.html">T3D</a>)</code></p>
<h2 class="description">Description</h2>
<p>
3D curve, a set of points defined by a continous function <a class="normal" href="CastleCurves.TCurve.html#Point">Point</a> for arguments within [<a class="normal" href="CastleCurves.TCurve.html#TBegin">TBegin</a>, <a class="normal" href="CastleCurves.TCurve.html#TEnd">TEnd</a>].

<p>Note that some descendants return only an approximate <a class="normal" href="Castle3D.T3D.html#BoundingBox">BoundingBox</a> result, it may be too small or too large sometimes. (Maybe at some time I'll make this more rigorous, as some code may require that it's a proper bounding box, maybe too large but never too small.)</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TComponent</li>
<li class="ancestor"><a class="normal" href="Castle3D.T3D.html">T3D</a></li>
<li class="thisitem">TCurve</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleCurves.TCurve.html#Point">Point</a></b>(const t: <a  href="CastleUtils.html#Float">Float</a>): <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>; virtual; abstract;</code></td>
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<td class="itemcode"><code>function <b><a  href="CastleCurves.TCurve.html#PointOfSegment">PointOfSegment</a></b>(i, Segments: Cardinal): <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>;</code></td>
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<td class="itemcode"><code>procedure <b><a  href="CastleCurves.TCurve.html#Render">Render</a></b>(Segments: Cardinal); deprecated 'Do not render curve directly by this method, instead add the curve to SceneManager.Items to have it rendered automatically.';</code></td>
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<td class="itemcode"><code>procedure <b><a  href="CastleCurves.TCurve.html#Render">Render</a></b>(const Frustum: <a  href="CastleFrustum.TFrustum.html">TFrustum</a>; const Params: <a  href="Castle3D.TRenderParams.html">TRenderParams</a>); override;</code></td>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>constructor <b><a  href="CastleCurves.TCurve.html#Create">Create</a></b>(AOwner: TComponent); override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a  href="CastleCurves.TCurve.html#TBegin">TBegin</a></b>: Single read FTBegin write FTBegin default 0;</code></td>
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<td class="itemcode"><code>property <b><a  href="CastleCurves.TCurve.html#TEnd">TEnd</a></b>: Single read FTEnd write FTEnd default 1;</code></td>
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<td class="itemcode"><code>property <b><a  href="CastleCurves.TCurve.html#Color">Color</a></b>: <a  href="CastleColors.html#TCastleColor">TCastleColor</a> read FColor write FColor;</code></td>
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<td class="itemcode"><code>property <b><a  href="CastleCurves.TCurve.html#LineWidth">LineWidth</a></b>: Single read FLineWidth write FLineWidth default 1;</code></td>
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<td class="itemcode"><code>property <b><a  href="CastleCurves.TCurve.html#DefaultSegments">DefaultSegments</a></b>: Cardinal
      read FDefaultSegments write FDefaultSegments default 10;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Point"></a><code>function <b>Point</b>(const t: <a  href="CastleUtils.html#Float">Float</a>): <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>; virtual; abstract;</code></td>
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<p>
Curve function, for each parameter value determine the 3D point. This determines the actual shape of the curve.</p>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="PointOfSegment"></a><code>function <b>PointOfSegment</b>(i, Segments: Cardinal): <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>;</code></td>
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<tr><td colspan="2">
<p>
Curve function to work with rendered line segments begin/end points. This is simply a more specialized version of <a class="normal" href="CastleCurves.TCurve.html#Point">Point</a>, it scales the argument such that you get Point(<a class="normal" href="CastleCurves.TCurve.html#TBegin">TBegin</a>) for I = 0 and you get Point(<a class="normal" href="CastleCurves.TCurve.html#TEnd">TEnd</a>) for I = Segments.</p>
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<td class="itemcode"><a name="Render"></a><code>procedure <b>Render</b>(Segments: Cardinal); deprecated 'Do not render curve directly by this method, instead add the curve to SceneManager.Items to have it rendered automatically.';</code></td>
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<p class="hint_directive">Warning: this symbol is deprecated: Do not render curve directly by this method, instead add the curve to SceneManager.Items to have it rendered automatically.</p><p>
Render curve by dividing it into a given number of line segments. So actually <i>every</i> curve will be rendered as a set of straight lines. You should just give some large number for Segments to have something that will be really smooth.

<p>This does direct OpenGL rendering right now, setting GL color and then rendering a line strip.</p>
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<td class="itemcode"><a name="Render"></a><code>procedure <b>Render</b>(const Frustum: <a  href="CastleFrustum.TFrustum.html">TFrustum</a>; const Params: <a  href="Castle3D.TRenderParams.html">TRenderParams</a>); override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(AOwner: TComponent); override;</code></td>
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&nbsp;</td></tr>
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<h3 class="detail">Properties</h3>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="TBegin"></a><code>property <b>TBegin</b>: Single read FTBegin write FTBegin default 0;</code></td>
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<tr><td colspan="2">
<p>
The valid range of curve function argument. Must be <code>TBegin</code> &lt;= <a class="normal" href="CastleCurves.TCurve.html#TEnd">TEnd</a>. </p>
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<td class="itemcode"><a name="TEnd"></a><code>property <b>TEnd</b>: Single read FTEnd write FTEnd default 1;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Color"></a><code>property <b>Color</b>: <a  href="CastleColors.html#TCastleColor">TCastleColor</a> read FColor write FColor;</code></td>
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<p>
Curve rendering color. <a class="normal" href="CastleColors.html#White">White</a> by default.</p>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="LineWidth"></a><code>property <b>LineWidth</b>: Single read FLineWidth write FLineWidth default 1;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DefaultSegments"></a><code>property <b>DefaultSegments</b>: Cardinal
      read FDefaultSegments write FDefaultSegments default 10;</code></td>
</tr>
<tr><td colspan="2">
<p>
Default number of segments, used when rendering by <a class="normal" href="Castle3D.T3D.html">T3D</a> interface (that is, <code>Render(Frustum, TransparentGroup...)</code> method.)</p>
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