1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: CastleCurves: Class TCurve</title>
<meta name="generator" content="PasDoc 0.13.0">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<link rel="StyleSheet" type="text/css" href="pasdoc.css">
</head>
<body>
<table class="container"><tr><td class="navigation">
<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TCurve"></a><h1 class="cio">Class TCurve</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="CastleCurves.html">CastleCurves</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TCurve = class(<a class="normal" href="Castle3D.T3D.html">T3D</a>)</code></p>
<h2 class="description">Description</h2>
<p>
3D curve, a set of points defined by a continous function <a class="normal" href="CastleCurves.TCurve.html#Point">Point</a> for arguments within [<a class="normal" href="CastleCurves.TCurve.html#TBegin">TBegin</a>, <a class="normal" href="CastleCurves.TCurve.html#TEnd">TEnd</a>].
<p>Note that some descendants return only an approximate <a class="normal" href="Castle3D.T3D.html#BoundingBox">BoundingBox</a> result, it may be too small or too large sometimes. (Maybe at some time I'll make this more rigorous, as some code may require that it's a proper bounding box, maybe too large but never too small.)</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TComponent</li>
<li class="ancestor"><a class="normal" href="Castle3D.T3D.html">T3D</a></li>
<li class="thisitem">TCurve</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a href="CastleCurves.TCurve.html#Point">Point</a></b>(const t: <a href="CastleUtils.html#Float">Float</a>): <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; virtual; abstract;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a href="CastleCurves.TCurve.html#PointOfSegment">PointOfSegment</a></b>(i, Segments: Cardinal): <a href="CastleVectors.html#TVector3Single">TVector3Single</a>;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="CastleCurves.TCurve.html#Render">Render</a></b>(Segments: Cardinal); deprecated 'Do not render curve directly by this method, instead add the curve to SceneManager.Items to have it rendered automatically.';</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a href="CastleCurves.TCurve.html#Render">Render</a></b>(const Frustum: <a href="CastleFrustum.TFrustum.html">TFrustum</a>; const Params: <a href="Castle3D.TRenderParams.html">TRenderParams</a>); override;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>constructor <b><a href="CastleCurves.TCurve.html#Create">Create</a></b>(AOwner: TComponent); override;</code></td>
</tr>
</table>
<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCurves.TCurve.html#TBegin">TBegin</a></b>: Single read FTBegin write FTBegin default 0;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCurves.TCurve.html#TEnd">TEnd</a></b>: Single read FTEnd write FTEnd default 1;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCurves.TCurve.html#Color">Color</a></b>: <a href="CastleColors.html#TCastleColor">TCastleColor</a> read FColor write FColor;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCurves.TCurve.html#LineWidth">LineWidth</a></b>: Single read FLineWidth write FLineWidth default 1;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a href="CastleCurves.TCurve.html#DefaultSegments">DefaultSegments</a></b>: Cardinal
read FDefaultSegments write FDefaultSegments default 10;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Point"></a><code>function <b>Point</b>(const t: <a href="CastleUtils.html#Float">Float</a>): <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; virtual; abstract;</code></td>
</tr>
<tr><td colspan="2">
<p>
Curve function, for each parameter value determine the 3D point. This determines the actual shape of the curve.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="PointOfSegment"></a><code>function <b>PointOfSegment</b>(i, Segments: Cardinal): <a href="CastleVectors.html#TVector3Single">TVector3Single</a>;</code></td>
</tr>
<tr><td colspan="2">
<p>
Curve function to work with rendered line segments begin/end points. This is simply a more specialized version of <a class="normal" href="CastleCurves.TCurve.html#Point">Point</a>, it scales the argument such that you get Point(<a class="normal" href="CastleCurves.TCurve.html#TBegin">TBegin</a>) for I = 0 and you get Point(<a class="normal" href="CastleCurves.TCurve.html#TEnd">TEnd</a>) for I = Segments.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Render"></a><code>procedure <b>Render</b>(Segments: Cardinal); deprecated 'Do not render curve directly by this method, instead add the curve to SceneManager.Items to have it rendered automatically.';</code></td>
</tr>
<tr><td colspan="2">
<p class="hint_directive">Warning: this symbol is deprecated: Do not render curve directly by this method, instead add the curve to SceneManager.Items to have it rendered automatically.</p><p>
Render curve by dividing it into a given number of line segments. So actually <i>every</i> curve will be rendered as a set of straight lines. You should just give some large number for Segments to have something that will be really smooth.
<p>This does direct OpenGL rendering right now, setting GL color and then rendering a line strip.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Render"></a><code>procedure <b>Render</b>(const Frustum: <a href="CastleFrustum.TFrustum.html">TFrustum</a>; const Params: <a href="Castle3D.TRenderParams.html">TRenderParams</a>); override;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(AOwner: TComponent); override;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<h3 class="detail">Properties</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="TBegin"></a><code>property <b>TBegin</b>: Single read FTBegin write FTBegin default 0;</code></td>
</tr>
<tr><td colspan="2">
<p>
The valid range of curve function argument. Must be <code>TBegin</code> <= <a class="normal" href="CastleCurves.TCurve.html#TEnd">TEnd</a>. </p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="TEnd"></a><code>property <b>TEnd</b>: Single read FTEnd write FTEnd default 1;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Color"></a><code>property <b>Color</b>: <a href="CastleColors.html#TCastleColor">TCastleColor</a> read FColor write FColor;</code></td>
</tr>
<tr><td colspan="2">
<p>
Curve rendering color. <a class="normal" href="CastleColors.html#White">White</a> by default.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="LineWidth"></a><code>property <b>LineWidth</b>: Single read FLineWidth write FLineWidth default 1;</code></td>
</tr>
<tr><td colspan="2">
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="DefaultSegments"></a><code>property <b>DefaultSegments</b>: Cardinal
read FDefaultSegments write FDefaultSegments default 10;</code></td>
</tr>
<tr><td colspan="2">
<p>
Default number of segments, used when rendering by <a class="normal" href="Castle3D.T3D.html">T3D</a> interface (that is, <code>Render(Frustum, TransparentGroup...)</code> method.)</p>
</td></tr>
</table>
<!-- Piwik -->
<script type="text/javascript">
var _paq = _paq || [];
_paq.push(["trackPageView"]);
_paq.push(["enableLinkTracking"]);
(function() {
var u=(("https:" == document.location.protocol) ? "https" : "http") + "://michalis.ii.uni.wroc.pl/piwik-castle-engine/";
_paq.push(["setTrackerUrl", u+"piwik.php"]);
_paq.push(["setSiteId", "1"]);
var d=document, g=d.createElement("script"), s=d.getElementsByTagName("script")[0]; g.type="text/javascript";
g.defer=true; g.async=true; g.src=u+"piwik.js"; s.parentNode.insertBefore(g,s);
})();
</script>
<!-- End Piwik Code -->
<noscript>
<!-- Piwik Image Tracker -->
<img src="http://michalis.ii.uni.wroc.pl/piwik-castle-engine/piwik.php?idsite=1&rec=1" style="border:0" alt="" />
<!-- End Piwik -->
</noscript>
<hr noshade size="1"><span class="appinfo"><em>Generated by <a href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2015-06-15 04:43:09</em>
</span>
</td></tr></table></body></html>
|