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<title>Castle Game Engine: CastleDataURI: Class TDataURI</title>
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<a name="TDataURI"></a><h1 class="cio">Class TDataURI</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="CastleDataURI.html">CastleDataURI</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TDataURI = class(TObject)</code></p>
<h2 class="description">Description</h2>
<p>
Reading data URI scheme, see <a href="http://en.wikipedia.org/wiki/Data_URI_scheme">http://en.wikipedia.org/wiki/Data_URI_scheme</a>. Such URI specifies the MIME type and contains the data, encoded in plain text or <a class="normal" href="CastleDataURI.TDataURI.html#Base64">base64</a>. That is, the data is not merely referenced / linked (like with a usual URL), it's simply fully encoded inside the URI. Since such URI can be used anywhere a normal URI is expected, it allows you to inline any kind of data inside any container file. For example, you can place images (textures) and such directly inside a VRML/X3D file.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TDataURI</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>destructor <b><a href="CastleDataURI.TDataURI.html#Destroy">Destroy</a></b>; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="CastleDataURI.TDataURI.html#IsDataURI">IsDataURI</a></b>(const URI: string; out Colon: Integer): boolean;</code></td>
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<td class="itemcode"><code>class function <b><a href="CastleDataURI.TDataURI.html#IsDataURI">IsDataURI</a></b>(const URI: string): boolean;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleDataURI.TDataURI.html#Stream">Stream</a></b>: TStream;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleDataURI.TDataURI.html#ExtractStream">ExtractStream</a></b>: TStream;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="CastleDataURI.TDataURI.html#ForceMemoryStream">ForceMemoryStream</a></b>: boolean
read FForceMemoryStream write FForceMemoryStream;</code></td>
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<td class="itemcode"><code>property <b><a href="CastleDataURI.TDataURI.html#URI">URI</a></b>: string read FURI write SetURI;</code></td>
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<td class="itemcode"><code>property <b><a href="CastleDataURI.TDataURI.html#Valid">Valid</a></b>: boolean read FValid;</code></td>
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<td class="itemcode"><code>property <b><a href="CastleDataURI.TDataURI.html#MimeType">MimeType</a></b>: string read FMimeType;</code></td>
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<td class="itemcode"><code>property <b><a href="CastleDataURI.TDataURI.html#Base64">Base64</a></b>: boolean read FBase64;</code></td>
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<td class="itemcode"><code>property <b><a href="CastleDataURI.TDataURI.html#Charset">Charset</a></b>: string read FCharset;</code></td>
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<td class="itemcode"><code>property <b><a href="CastleDataURI.TDataURI.html#URIPrefix">URIPrefix</a></b>: string read FURIPrefix;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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<td class="itemcode"><a name="IsDataURI"></a><code>class function <b>IsDataURI</b>(const URI: string; out Colon: Integer): boolean;</code></td>
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<td class="itemcode"><a name="IsDataURI"></a><code>class function <b>IsDataURI</b>(const URI: string): boolean;</code></td>
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<td class="itemcode"><a name="Stream"></a><code>function <b>Stream</b>: TStream;</code></td>
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<p>
Read the actual data contents. If the <a class="normal" href="CastleDataURI.TDataURI.html#URI">URI</a> is not valid (includes the initial state when it's not set) then returns <code>Nil</code>.
<p>The important property of this reader is that no expensive encoding is done until you call this method. In particular, you can set URI, check <a class="normal" href="CastleDataURI.TDataURI.html#MimeType">MimeType</a>, and if you see that <a class="normal" href="CastleDataURI.TDataURI.html#MimeType">MimeType</a> is something not interesting for you (for example, maybe you require some image type) just don't call this method. Then nothing expensive will happen, e.g. data will not be <a class="normal" href="CastleDataURI.TDataURI.html#Base64">base64</a>-decoded without a need.</p>
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<td class="itemcode"><a name="ExtractStream"></a><code>function <b>ExtractStream</b>: TStream;</code></td>
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Get <a class="normal" href="CastleDataURI.TDataURI.html#Stream">Stream</a> and clear it. Makes the stream no longer owner by this <a class="normal" href="CastleDataURI.TDataURI.html">TDataURI</a> instance.
<p>Do not call <a class="normal" href="CastleDataURI.TDataURI.html#Stream">Stream</a> after calling <a class="normal" href="CastleDataURI.TDataURI.html#ExtractStream">ExtractStream</a>. Results are undefined. (Right now, another decoding stream will then be created, that will return the same thing as previous stream. But do not depend on it.)</p>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="ForceMemoryStream"></a><code>property <b>ForceMemoryStream</b>: boolean
read FForceMemoryStream write FForceMemoryStream;</code></td>
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<p>
Force <a class="normal" href="CastleDataURI.TDataURI.html#Stream">Stream</a> and <a class="normal" href="CastleDataURI.TDataURI.html#ExtractStream">ExtractStream</a> to return a TMemoryStream, that is always seekable and fully buffered in memory. Without this, they may return TBase64DecodingStream that may not be seekable.</p>
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<td class="itemcode"><a name="URI"></a><code>property <b>URI</b>: string read FURI write SetURI;</code></td>
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<p>
The data URI that this class reads.
<p>When you set this, we read the beginning of URI. If this is a valid data URI, then we set <a class="normal" href="CastleDataURI.TDataURI.html#Valid">Valid</a> to <code>True</code>, update <a class="normal" href="CastleDataURI.TDataURI.html#MimeType">MimeType</a>, <a class="normal" href="CastleDataURI.TDataURI.html#Base64">Base64</a>, <a class="normal" href="CastleDataURI.TDataURI.html#Charset">Charset</a>, <a class="normal" href="CastleDataURI.TDataURI.html#URIPrefix">URIPrefix</a> accordingly, and you can call <a class="normal" href="CastleDataURI.TDataURI.html#Stream">Stream</a> if you want to read actual contents.
<p>If this is not a valid data URI, then we set <a class="normal" href="CastleDataURI.TDataURI.html#Valid">Valid</a> to <code>False</code>, make appropriate warning through <a class="normal" href="CastleWarnings.html#OnWarning">OnWarning</a>, and reset <a class="normal" href="CastleDataURI.TDataURI.html#MimeType">MimeType</a>, <a class="normal" href="CastleDataURI.TDataURI.html#Base64">Base64</a>, <a class="normal" href="CastleDataURI.TDataURI.html#Charset">Charset</a>, <a class="normal" href="CastleDataURI.TDataURI.html#URIPrefix">URIPrefix</a> to some default values.</p>
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<td class="itemcode"><a name="Valid"></a><code>property <b>Valid</b>: boolean read FValid;</code></td>
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<td class="itemcode"><a name="MimeType"></a><code>property <b>MimeType</b>: string read FMimeType;</code></td>
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<td class="itemcode"><a name="Base64"></a><code>property <b>Base64</b>: boolean read FBase64;</code></td>
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<td class="itemcode"><a name="Charset"></a><code>property <b>Charset</b>: string read FCharset;</code></td>
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<td class="itemcode"><a name="URIPrefix"></a><code>property <b>URIPrefix</b>: string read FURIPrefix;</code></td>
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<p>
URI without the data, nice to show to user.</p>
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