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<title>Castle Game Engine: CastleDynLib: Class TDynLib</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TDynLib"></a><h1 class="cio">Class TDynLib</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="CastleDynLib.html">CastleDynLib</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TDynLib = class(TObject)</code></p>
<h2 class="description">Description</h2>
<p>
Load functions from dynamic libraries.
<p>I wrote my own class to handle dynamic libraries because:
<p></p>
<ul class="paragraph_spacing">
<li><p>I wanted to have <a class="normal" href="CastleDynLib.TDynLib.html#Load">Load</a> and <a class="normal" href="CastleDynLib.TDynLib.html#Symbol">Symbol</a> functions that <i>by default do error checking</i> (and raise necessary exceptions).</p></li>
<li><p>I wanted to have a field <a class="normal" href="CastleDynLib.TDynLib.html#SymbolErrorBehaviour">SymbolErrorBehaviour</a> — this lets me to specify, <i>once for all subsequent Symbol calls</i>, what error checking I want. Default is to check errors and raise exceptions. There is also a very usefull value reWarnAndContinue: it allows you to run program <i>once</i> and see all symbols that are missing from dynamic library.</p></li>
<li><p>Also, the interface of this is OS-independent and works for both FPC and Delphi, so you can avoid ugly $ifdefs in your code.</p></li>
</ul>
<p>
<p>Typical usage:
<p></p>
<pre class="longcode">
<span class="pascal_keyword">var</span>
ALLibrary: TDynLib = <span class="pascal_keyword">nil</span>;
<span class="pascal_keyword">initialization</span>
ALLibrary := TDynLib.Load(<span class="pascal_string">'libopenal.so'</span>);
<span class="pascal_comment">{ ... some calls to ALLibrary.Symbol() ... }</span>
<span class="pascal_keyword">finalization</span>
FreeAndNil(ALLibrary);
<span class="pascal_keyword">end</span>.
</pre>
<p>
<p>It is important that ALLibrary is initialized to nil (actually, writing " = nil" is not necessary for a global variable) and that in finalization you use Free(AndNil). This allows you to exit gracefully if library does not exist on the system and <a class="normal" href="CastleDynLib.TDynLib.html#Load">Load</a> will raise an exception: ALLibrary will stay then as nil and FreeAndNil(ALLibrary) will be a valid NOP. Using FreeAndNil(ALLibrary) instead of ALLibrary.Free is just a good practice.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TDynLib</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>constructor <b><a href="CastleDynLib.TDynLib.html#Create">Create</a></b>(const AName: string; AHandle: <a href="CastleDynLib.html#TDynLibHandle">TDynLibHandle</a>);</code></td>
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<td class="itemcode"><code>destructor <b><a href="CastleDynLib.TDynLib.html#Destroy">Destroy</a></b>; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="CastleDynLib.TDynLib.html#Load">Load</a></b>(const AName: string; CheckResult: boolean = true): <a href="CastleDynLib.TDynLib.html">TDynLib</a>;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleDynLib.TDynLib.html#Symbol">Symbol</a></b>(SymbolName: PChar): Pointer;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="CastleDynLib.TDynLib.html#Name">Name</a></b>: string read FName;</code></td>
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<td class="itemcode"><code>property <b><a href="CastleDynLib.TDynLib.html#SymbolErrorBehaviour">SymbolErrorBehaviour</a></b>: <a href="CastleDynLib.html#TDynLibSymbolErrorBehaviour">TDynLibSymbolErrorBehaviour</a>
read FSymbolErrorBehaviour write FSymbolErrorBehaviour
default seRaise;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(const AName: string; AHandle: <a href="CastleDynLib.html#TDynLibHandle">TDynLibHandle</a>);</code></td>
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<p>
Standard constructor, requires a valid <a class="normal" href="CastleDynLib.html#TDynLibHandle">TDynLibHandle</a> already. Usually you will prefer to use <a class="normal" href="CastleDynLib.TDynLib.html#Load">Load</a> method instead of directly calling this constructor.
<p></p>
<h6 class="description_section">Exceptions raised</h6>
<dl class="exceptions_raised">
<dt><a class="normal" href="CastleUtils.ECheckFailed.html">ECheckFailed</a></dt>
<dd>if you supply invalid handle.</dd>
</dl>
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<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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<td class="itemcode"><a name="Load"></a><code>class function <b>Load</b>(const AName: string; CheckResult: boolean = true): <a href="CastleDynLib.TDynLib.html">TDynLib</a>;</code></td>
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<p>
Link to a dynamic library specified by Name. Returns created <a class="normal" href="CastleDynLib.TDynLib.html">TDynLib</a> instance.
<p>If the library is not found and CheckResult is <code>False</code>, <code>Nil</code> will be returned. If CheckResult is <code>True</code> then <a class="normal" href="CastleDynLib.EDynLibError.html">EDynLibError</a> will be raised in case library is not found. So if CheckResult is <code>True</code>, <code>Nil</code> is never returned.
<p>Note that the default situation prevents from unintentionally ignoring an error and <i>that's good</i>.
<p></p>
<h6 class="description_section">Exceptions raised</h6>
<dl class="exceptions_raised">
<dt><a class="normal" href="CastleDynLib.EDynLibError.html">EDynLibError</a></dt>
<dd>If library not found and CheckResult is <code>True</code>.</dd>
</dl>
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<td class="itemcode"><a name="Symbol"></a><code>function <b>Symbol</b>(SymbolName: PChar): Pointer;</code></td>
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<p>
Return address of given symbol (function name etc.) from loaded dynamic library. If the symbol doesn't exist, then <a class="normal" href="CastleDynLib.TDynLib.html#SymbolErrorBehaviour">SymbolErrorBehaviour</a> says what happens:
<p></p>
<ul class="paragraph_spacing">
<li><p>seRaise (default), then <a class="normal" href="CastleDynLib.EDynLibError.html">EDynLibError</a> will be raised.</p></li>
<li><p>seReturnNil, then return <code>Nil</code> (and continue, ignoring error).</p></li>
<li><p>seWarnAndReturnNil, then write warning (using <a class="normal" href="CastleUtils.html#WarningWrite">WarningWrite</a>) and return <code>Nil</code> (and continue, ignoring error).
<p>This is useful for debugging : you can easily open the library and after one run of the program you can see what symbols (that you requested) were missing from the library. This is useful when you have a library but you are not sure whether it is compatible and contains all the symbols that you want.</p></li>
</ul>
<p>
<p></p>
<h6 class="description_section">Exceptions raised</h6>
<dl class="exceptions_raised">
<dt><a class="normal" href="CastleDynLib.EDynLibError.html">EDynLibError</a></dt>
<dd>If SymbolName doesn't exist and <a class="normal" href="CastleDynLib.TDynLib.html#SymbolErrorBehaviour">SymbolErrorBehaviour</a> is seRaise.</dd>
</dl>
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<h3 class="detail">Properties</h3>
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<td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Name"></a><code>property <b>Name</b>: string read FName;</code></td>
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<tr><td colspan="2">
<p>
Name of the library to link to. In practice, file name of the *.so or *.dylib or *.dll file.
<p>A precise strategy where this library is searched is specific to a platform, see the semantics of SysUtils.LoadLibrary (DynLibs for FPC) call on given OS.</p>
</td></tr>
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<td class="itemcode"><a name="SymbolErrorBehaviour"></a><code>property <b>SymbolErrorBehaviour</b>: <a href="CastleDynLib.html#TDynLibSymbolErrorBehaviour">TDynLibSymbolErrorBehaviour</a>
read FSymbolErrorBehaviour write FSymbolErrorBehaviour
default seRaise;</code></td>
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<p>
What happens when <a class="normal" href="CastleDynLib.TDynLib.html#Symbol">Symbol</a> fails.</p>
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