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<title>Castle Game Engine: CastleFonts: Class TSimpleTextureFont</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TSimpleTextureFont"></a><h1 class="cio">Class TSimpleTextureFont</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td>Properties</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="CastleFonts.html">CastleFonts</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TSimpleTextureFont = class(<a class="normal" href="CastleFonts.TCastleFont.html">TCastleFont</a>)</code></p>
<h2 class="description">Description</h2>
<p>
2D font using a texture to define character images with constant width and height.
<p>This class has some assumptions about how the font image looks like: the characters are drawn in ASCII order, starting from space, on an image. Derive your own descendants of <a class="normal" href="CastleFonts.TCastleFont.html">TCastleFont</a> to have more flexibility, see the implementation of this class — it is quite simple. Or use <a class="normal" href="CastleFonts.TTextureFont.html">TTextureFont</a> that can read data from a FreeType (like ttf) font file.
<p>See e.g. castle_game_engine/examples/fonts/data/sonic_asalga_0.png how to prepare an image for use with such font. You can find more such fonts on the Internet, see e.g. <a href="http://opengameart.org/content/sonic-font">http://opengameart.org/content/sonic-font</a> and <a href="http://opengameart.org/content/null-terminator">http://opengameart.org/content/null-terminator</a>.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="ancestor"><a class="normal" href="CastleFonts.TCastleFont.html">TCastleFont</a></li>
<li class="thisitem">TSimpleTextureFont</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>constructor <b><a href="CastleFonts.TSimpleTextureFont.html#Create">Create</a></b>(AImage: <a href="CastleImages.TCastleImage.html">TCastleImage</a>; const AImageCols, AImageRows, ACharMargin, ACharDisplayMargin: Integer);</code></td>
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<td class="itemcode"><code>destructor <b><a href="CastleFonts.TSimpleTextureFont.html#Destroy">Destroy</a></b>; override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleFonts.TSimpleTextureFont.html#GLContextOpen">GLContextOpen</a></b>; override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleFonts.TSimpleTextureFont.html#GLContextClose">GLContextClose</a></b>; override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleFonts.TSimpleTextureFont.html#Print">Print</a></b>(const X, Y: Integer; const Color: <a href="CastleColors.html#TCastleColor">TCastleColor</a>; const S: string); override;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleFonts.TSimpleTextureFont.html#TextWidth">TextWidth</a></b>(const S: string): Integer; override;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleFonts.TSimpleTextureFont.html#TextHeight">TextHeight</a></b>(const S: string): Integer; override;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleFonts.TSimpleTextureFont.html#TextHeightBase">TextHeightBase</a></b>(const S: string): Integer; override;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleFonts.TSimpleTextureFont.html#TextMove">TextMove</a></b>(const S: string): <a href="CastleVectors.html#TVector2Integer">TVector2Integer</a>; override;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(AImage: <a href="CastleImages.TCastleImage.html">TCastleImage</a>; const AImageCols, AImageRows, ACharMargin, ACharDisplayMargin: Integer);</code></td>
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<p>
Load font from given image. </p>
<h6 class="description_section">Parameters</h6>
<dl class="parameters">
<dt>AImage</dt>
<dd>Image data, becomes owned by this class.</dd>
<dt>ACharMargin</dt>
<dd>There is a margin in the image between rows and cols.</dd>
<dt>ACharDisplayMargin</dt>
<dd>We can display some spacing between characters. This is independent from CharMargin and image contents.</dd>
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<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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<td class="itemcode"><a name="GLContextOpen"></a><code>procedure <b>GLContextOpen</b>; override;</code></td>
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<td class="itemcode"><a name="GLContextClose"></a><code>procedure <b>GLContextClose</b>; override;</code></td>
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<td class="itemcode"><a name="Print"></a><code>procedure <b>Print</b>(const X, Y: Integer; const Color: <a href="CastleColors.html#TCastleColor">TCastleColor</a>; const S: string); override;</code></td>
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<td class="itemcode"><a name="TextWidth"></a><code>function <b>TextWidth</b>(const S: string): Integer; override;</code></td>
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<td class="itemcode"><a name="TextHeight"></a><code>function <b>TextHeight</b>(const S: string): Integer; override;</code></td>
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<td class="itemcode"><a name="TextHeightBase"></a><code>function <b>TextHeightBase</b>(const S: string): Integer; override;</code></td>
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<td class="itemcode"><a name="TextMove"></a><code>function <b>TextMove</b>(const S: string): <a href="CastleVectors.html#TVector2Integer">TVector2Integer</a>; override;</code></td>
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