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<title>Castle Game Engine: CastleFonts: Class TTextureFont</title>
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<a name="TTextureFont"></a><h1 class="cio">Class TTextureFont</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td>Properties</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="CastleFonts.html">CastleFonts</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TTextureFont = class(<a class="normal" href="CastleFonts.TCastleFont.html">TCastleFont</a>)</code></p>
<h2 class="description">Description</h2>
<p>
2D font using a texture initialized from a FreeType font file.
<p>This can load a font file, or it can use ready data in <a class="normal" href="CastleTextureFontData.TTextureFontData.html">TTextureFontData</a>. The latter allows to use this for fonts embedded in a Pascal source code, since our texturefont2pascal can convert a font ttf to a unit that defines ready <a class="normal" href="CastleTextureFontData.TTextureFontData.html">TTextureFontData</a> instance.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="ancestor"><a class="normal" href="CastleFonts.TCastleFont.html">TCastleFont</a></li>
<li class="thisitem">TTextureFont</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>constructor <b><a href="CastleFonts.TTextureFont.html#Create">Create</a></b>(const URL: string; const ASize: Integer; const AnAntiAliased: boolean; const ACharacters: <a href="CastleUnicode.TUnicodeCharList.html">TUnicodeCharList</a> = nil);</code></td>
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<td class="itemcode"><code>constructor <b><a href="CastleFonts.TTextureFont.html#Create">Create</a></b>(const URL: string; const ASize: Integer; const AnAntiAliased: boolean; const ACharacters: <a href="CastleStringUtils.html#TSetOfChars">TSetOfChars</a>); deprecated;</code></td>
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<td class="itemcode"><code>constructor <b><a href="CastleFonts.TTextureFont.html#Create">Create</a></b>(const Data: <a href="CastleTextureFontData.TTextureFontData.html">TTextureFontData</a>; const OwnsData: boolean = false);</code></td>
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<td class="itemcode"><code>destructor <b><a href="CastleFonts.TTextureFont.html#Destroy">Destroy</a></b>; override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleFonts.TTextureFont.html#GLContextOpen">GLContextOpen</a></b>; override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleFonts.TTextureFont.html#GLContextClose">GLContextClose</a></b>; override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleFonts.TTextureFont.html#Print">Print</a></b>(const X, Y: Integer; const Color: <a href="CastleColors.html#TCastleColor">TCastleColor</a>; const S: string); override;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleFonts.TTextureFont.html#TextWidth">TextWidth</a></b>(const S: string): Integer; override;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleFonts.TTextureFont.html#TextHeight">TextHeight</a></b>(const S: string): Integer; override;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleFonts.TTextureFont.html#TextHeightBase">TextHeightBase</a></b>(const S: string): Integer; override;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleFonts.TTextureFont.html#TextMove">TextMove</a></b>(const S: string): <a href="CastleVectors.html#TVector2Integer">TVector2Integer</a>; override;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(const URL: string; const ASize: Integer; const AnAntiAliased: boolean; const ACharacters: <a href="CastleUnicode.TUnicodeCharList.html">TUnicodeCharList</a> = nil);</code></td>
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<p>
Create by reading a FreeType font file, like ttf.
<p>Providing charaters list as <code>Nil</code> means that we only create glyphs for <a class="normal" href="CastleStringUtils.html#SimpleAsciiCharacters">SimpleAsciiCharacters</a>, which includes only the basic ASCII characters. The ACharacters instance <i>does not</i> become owned by this object, so remember to free it after calling this constructor.</p>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(const URL: string; const ASize: Integer; const AnAntiAliased: boolean; const ACharacters: <a href="CastleStringUtils.html#TSetOfChars">TSetOfChars</a>); deprecated;</code></td>
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<p class="hint_directive">Warning: this symbol is deprecated.</p> </td></tr>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(const Data: <a href="CastleTextureFontData.TTextureFontData.html">TTextureFontData</a>; const OwnsData: boolean = false);</code></td>
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<p>
Create from a ready <a class="normal" href="CastleTextureFontData.TTextureFontData.html">TTextureFontData</a> instance. </p>
<h6 class="description_section">Parameters</h6>
<dl class="parameters">
<dt>Data</dt>
<dd><a class="normal" href="CastleTextureFontData.TTextureFontData.html">TTextureFontData</a> instance containing loaded image and glyphs parameters.</dd>
<dt>OwnsData</dt>
<dd>If <code>True</code>, the Data instance becomes owned by this class (will be freed in our constructor). Usually you <i>do not</i> want this, since usually you pass Data from a unit generated by texturefont2pascal. In this case, the finalization of CastleTextureFont_Xxx unit will already free the <a class="normal" href="CastleTextureFontData.TTextureFontData.html">TTextureFontData</a> instance.</dd>
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<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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<td class="itemcode"><a name="GLContextOpen"></a><code>procedure <b>GLContextOpen</b>; override;</code></td>
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<td class="itemcode"><a name="GLContextClose"></a><code>procedure <b>GLContextClose</b>; override;</code></td>
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<td class="itemcode"><a name="Print"></a><code>procedure <b>Print</b>(const X, Y: Integer; const Color: <a href="CastleColors.html#TCastleColor">TCastleColor</a>; const S: string); override;</code></td>
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<td class="itemcode"><a name="TextWidth"></a><code>function <b>TextWidth</b>(const S: string): Integer; override;</code></td>
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<td class="itemcode"><a name="TextHeight"></a><code>function <b>TextHeight</b>(const S: string): Integer; override;</code></td>
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<td class="itemcode"><a name="TextHeightBase"></a><code>function <b>TextHeightBase</b>(const S: string): Integer; override;</code></td>
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<td class="itemcode"><a name="TextMove"></a><code>function <b>TextMove</b>(const S: string): <a href="CastleVectors.html#TVector2Integer">TVector2Integer</a>; override;</code></td>
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