File: CastleGLImages.TGLVideo.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: CastleGLImages: Class TGLVideo</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TGLVideo"></a><h1 class="cio">Class TGLVideo</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="CastleGLImages.html">CastleGLImages</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TGLVideo = class(TObject)</code></p>
<h2 class="description">Description</h2>
<p>
Video as a sequence of OpenGL textures that can be easily played. Use <a class="normal" href="CastleGLImages.TGLVideo3D.html">TGLVideo3D</a> to have a list of normal OpenGL textures, e.g. for rendering video as texture on free 3D objects. Use <a class="normal" href="CastleGLImages.TGLVideo2D.html">TGLVideo2D</a> to have a list of GUI textures (<a class="normal" href="CastleGLImages.TGLImage.html">TGLImage</a>), e.g. for rendering video as simple 2D control.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TGLVideo</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>constructor <b><a  href="CastleGLImages.TGLVideo.html#Create">Create</a></b>(Video: <a  href="CastleVideos.TVideo.html">TVideo</a>);</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleGLImages.TGLVideo.html#IndexFromTime">IndexFromTime</a></b>(const Time: Single): Integer;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleGLImages.TGLVideo.html#Duration">Duration</a></b>: Single;</code></td>
</tr>
</table>
<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleGLImages.TGLVideo.html#Count">Count</a></b>: Integer read FCount;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleGLImages.TGLVideo.html#FramesPerSecond">FramesPerSecond</a></b>: Single read FFramesPerSecond write FFramesPerSecond;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleGLImages.TGLVideo.html#TimeLoop">TimeLoop</a></b>: boolean read FTimeLoop write FTimeLoop;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleGLImages.TGLVideo.html#TimeBackwards">TimeBackwards</a></b>: boolean
      read FTimeBackwards write FTimeBackwards;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleGLImages.TGLVideo.html#Width">Width</a></b>: Cardinal read FWidth;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleGLImages.TGLVideo.html#Height">Height</a></b>: Cardinal read FHeight;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(Video: <a  href="CastleVideos.TVideo.html">TVideo</a>);</code></td>
</tr>
<tr><td colspan="2">
<p>
Constructor that initializes video from <a class="normal" href="CastleVideos.TVideo.html">TVideo</a> class.

<p><a class="normal" href="CastleVideos.TVideo.html">TVideo</a> passed here must be already <a class="normal" href="CastleVideos.TVideo.html#Loaded">Loaded</a>.

<p>Note that this class doesn't descend or keep reference to <a class="normal" href="CastleVideos.TVideo.html">TVideo</a> instance. The idea is that after creating <a class="normal" href="CastleGLImages.TGLVideo.html">TGLVideo</a> instance, you can often free original <a class="normal" href="CastleVideos.TVideo.html">TVideo</a> instance (if you care only about playing the movie). This can conserve memory greatly, as <a class="normal" href="CastleVideos.TVideo.html">TVideo</a> keeps all frames in the memory, and so is rather memory-costly. (Actually, <a class="normal" href="CastleGLImages.TGLVideo.html">TGLVideo</a> itself may eat a lot of texture memory, so be careful with large videos anyway.)</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="IndexFromTime"></a><code>function <b>IndexFromTime</b>(const Time: Single): Integer;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Duration"></a><code>function <b>Duration</b>: Single;</code></td>
</tr>
<tr><td colspan="2">
<p>
Duration of the movie, in seconds. This is just the number of frames <a class="normal" href="CastleGLImages.TGLVideo.html#Count">Count</a> divided by <a class="normal" href="CastleGLImages.TGLVideo.html#FramesPerSecond">FramesPerSecond</a>.</p>
</td></tr>
</table>
<h3 class="detail">Properties</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Count"></a><code>property <b>Count</b>: Integer read FCount;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FramesPerSecond"></a><code>property <b>FramesPerSecond</b>: Single read FFramesPerSecond write FFramesPerSecond;</code></td>
</tr>
<tr><td colspan="2">
<p>
See <a class="normal" href="CastleVideos.TVideo.html#FramesPerSecond">TVideo.FramesPerSecond</a>.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="TimeLoop"></a><code>property <b>TimeLoop</b>: boolean read FTimeLoop write FTimeLoop;</code></td>
</tr>
<tr><td colspan="2">
<p>
See <a class="normal" href="CastleVideos.TVideo.html#TimeLoop">TVideo.TimeLoop</a>.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="TimeBackwards"></a><code>property <b>TimeBackwards</b>: boolean
      read FTimeBackwards write FTimeBackwards;</code></td>
</tr>
<tr><td colspan="2">
<p>
See <a class="normal" href="CastleVideos.TVideo.html#TimeBackwards">TVideo.TimeBackwards</a>.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Width"></a><code>property <b>Width</b>: Cardinal read FWidth;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Height"></a><code>property <b>Height</b>: Cardinal read FHeight;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
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