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<title>Castle Game Engine: CastleGLImages: Class TTextureMemoryProfiler</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TTextureMemoryProfiler"></a><h1 class="cio">Class TTextureMemoryProfiler</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="CastleGLImages.html">CastleGLImages</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TTextureMemoryProfiler = class(TObject)</code></p>
<h2 class="description">Description</h2>
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Part of <a class="normal" href="CastleGLImages.html">CastleGLImages</a> unit: texture memory profiler (<a class="normal" href="CastleGLImages.html#TextureMemoryProfiler">TextureMemoryProfiler</a>).</p>
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<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TTextureMemoryProfiler</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>constructor <b><a href="CastleGLImages.TTextureMemoryProfiler.html#Create">Create</a></b>;</code></td>
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<td class="itemcode"><code>destructor <b><a href="CastleGLImages.TTextureMemoryProfiler.html#Destroy">Destroy</a></b>; override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleGLImages.TTextureMemoryProfiler.html#Allocate">Allocate</a></b>(const TextureId: <a href="CastleGLImages.html#TGLTextureId">TGLTextureId</a>; const URL, ImageFormat: string; const Size: Int64; const Mipmaps: boolean; const Width, Height, Depth: Integer);</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleGLImages.TTextureMemoryProfiler.html#Deallocate">Deallocate</a></b>(const TextureId: <a href="CastleGLImages.html#TGLTextureId">TGLTextureId</a>);</code></td>
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<td class="itemcode"><code>function <b><a href="CastleGLImages.TTextureMemoryProfiler.html#Summary">Summary</a></b>: string;</code></td>
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<td class="itemcode"><code>class function <b><a href="CastleGLImages.TTextureMemoryProfiler.html#MipmapsSize">MipmapsSize</a></b>(const Image: <a href="CastleImages.TEncodedImage.html">TEncodedImage</a>): Int64;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="CastleGLImages.TTextureMemoryProfiler.html#Enabled">Enabled</a></b>: boolean read FEnabled write FEnabled;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>;</code></td>
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<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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<td class="itemcode"><a name="Allocate"></a><code>procedure <b>Allocate</b>(const TextureId: <a href="CastleGLImages.html#TGLTextureId">TGLTextureId</a>; const URL, ImageFormat: string; const Size: Int64; const Mipmaps: boolean; const Width, Height, Depth: Integer);</code></td>
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<p>
Notify about texture memory allocation. This should be used only by code doing direct OpenGL operations.</p>
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<td class="itemcode"><a name="Deallocate"></a><code>procedure <b>Deallocate</b>(const TextureId: <a href="CastleGLImages.html#TGLTextureId">TGLTextureId</a>);</code></td>
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Notify about texture memory deallocation. This should be used only by code doing direct OpenGL operations.</p>
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<td class="itemcode"><a name="Summary"></a><code>function <b>Summary</b>: string;</code></td>
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<td class="itemcode"><a name="MipmapsSize"></a><code>class function <b>MipmapsSize</b>(const Image: <a href="CastleImages.TEncodedImage.html">TEncodedImage</a>): Int64;</code></td>
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<p>
Helper function to calculate memory needed by all mipmaps of given Image. Assumes that all mipmaps are generated, as by <a class="normal" href="CastleGLImages.html#GenerateMipmap">GenerateMipmap</a> call.</p>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="Enabled"></a><code>property <b>Enabled</b>: boolean read FEnabled write FEnabled;</code></td>
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