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<title>Castle Game Engine: CastleGLVersion: Class TGenericGLVersion</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TGenericGLVersion"></a><h1 class="cio">Class TGenericGLVersion</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td><a class="section" href="#PasDoc-Fields">Fields</a></td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td>Properties</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="CastleGLVersion.html">CastleGLVersion</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TGenericGLVersion = class(TObject)</code></p>
<h2 class="description">Description</h2>
<p>
OpenGL libraries (core OpenGL or GLU) version information.
<p>As obtained from glGetString(GL_VERSION) or gluGetString(GLU_VERSION), also by glGetString(GL_VENDOR).
<p>This is usually created by <a class="normal" href="CastleGLUtils.html#GLInformationInitialize">CastleGLUtils.GLInformationInitialize</a>.</p>
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<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TGenericGLVersion</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Fields"></a><h3 class="summary">Fields</h3>
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<td class="itemcode"><code><b><a href="CastleGLVersion.TGenericGLVersion.html#Major">Major</a></b>: Integer;</code></td>
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<td class="itemcode"><code><b><a href="CastleGLVersion.TGenericGLVersion.html#Minor">Minor</a></b>: Integer;</code></td>
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<td class="itemcode"><code><b><a href="CastleGLVersion.TGenericGLVersion.html#ReleaseExists">ReleaseExists</a></b>: boolean;</code></td>
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<td class="itemcode"><code><b><a href="CastleGLVersion.TGenericGLVersion.html#Release">Release</a></b>: Integer;</code></td>
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<td class="itemcode"><code><b><a href="CastleGLVersion.TGenericGLVersion.html#VendorInfo">VendorInfo</a></b>: string;</code></td>
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<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>constructor <b><a href="CastleGLVersion.TGenericGLVersion.html#Create">Create</a></b>(const VersionString: string);</code></td>
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<td class="itemcode"><code>function <b><a href="CastleGLVersion.TGenericGLVersion.html#AtLeast">AtLeast</a></b>(AMajor, AMinor: Integer): boolean;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Fields</h3>
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<td class="itemcode"><a name="Major"></a><code><b>Major</b>: Integer;</code></td>
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<p>
Required (every OpenGL implemenetation has them) major and minor numbers. </p>
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<td class="itemcode"><a name="Minor"></a><code><b>Minor</b>: Integer;</code></td>
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<td class="itemcode"><a name="ReleaseExists"></a><code><b>ReleaseExists</b>: boolean;</code></td>
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<p>
Release is the optional release number (check <code>ReleaseExists</code> first). </p>
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<td class="itemcode"><a name="Release"></a><code><b>Release</b>: Integer;</code></td>
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<td class="itemcode"><a name="VendorInfo"></a><code><b>VendorInfo</b>: string;</code></td>
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<p>
<code>VendorInfo</code> is whatever vendor-specific information was placed inside VersionString, after the major_number.minor_number.release_number. It never has any whitespace at the beginning (we trim it when initializing).</p>
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<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(const VersionString: string);</code></td>
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<td class="itemcode"><a name="AtLeast"></a><code>function <b>AtLeast</b>(AMajor, AMinor: Integer): boolean;</code></td>
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