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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
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<title>Castle Game Engine: CastleGeometryArrays</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<h1 class="unit">Unit CastleGeometryArrays</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Uses">Uses</a></td><td><a class="section" href="#PasDoc-Classes">Classes, Interfaces, Objects and Records</a></td><td>Functions and Procedures</td><td><a class="section" href="#PasDoc-Types">Types</a></td><td>Constants</td><td>Variables</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="description">Description</h2>
<p>
Geometry represented as arrays (<a class="normal" href="CastleGeometryArrays.TGeometryArrays.html">TGeometryArrays</a>).</p>
<a name="PasDoc-Uses"></a><h2 class="uses">Uses</h2>
<ul class="useslist"><li><a  href="CastleUtils.html">CastleUtils</a></li><li><a  href="CastleVectors.html">CastleVectors</a></li><li>FGL</li><li><a  href="CastleTriangles.html">CastleTriangles</a></li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Classes"></a><h3 class="cio">Classes, Interfaces, Objects and Records</h3>
<table class="classestable wide_list">
<tr class="listheader">
<th class="itemname">Name</th>
<th class="itemdesc">Description</th>
</tr>
<tr class="list">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleGeometryArrays.TGeometryTexCoord.html"><code>TGeometryTexCoord</code></a></td>
<td class="itemdesc">Texture coord array information, for <a class="normal" href="CastleGeometryArrays.TGeometryArrays.html">TGeometryArrays</a>.</td>
</tr>
<tr class="list2">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleGeometryArrays.TGeometryAttrib.html"><code>TGeometryAttrib</code></a></td>
<td class="itemdesc">GLSL attributes array information, for <a class="normal" href="CastleGeometryArrays.TGeometryArrays.html">TGeometryArrays</a>.</td>
</tr>
<tr class="list">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleGeometryArrays.TGeometryAttribList.html"><code>TGeometryAttribList</code></a></td>
<td class="itemdesc">&nbsp;</td>
</tr>
<tr class="list2">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleGeometryArrays.TGeometryArrays.html"><code>TGeometryArrays</code></a></td>
<td class="itemdesc">Geometry represented as arrays of indexes, vertex positions, texture coordinates and such.</td>
</tr>
</table>
<a name="PasDoc-Types"></a><h3 class="summary">Types</h3>
<table class="summary wide_list">
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleGeometryArrays.html#TGeometryPrimitive">TGeometryPrimitive</a></b> = (...);</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleGeometryArrays.html#TTexCoordDimensions">TTexCoordDimensions</a></b> = 2..4;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleGeometryArrays.html#TTextureCoordinateGeneration">TTextureCoordinateGeneration</a></b> = (...);</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleGeometryArrays.html#TProjectorMatrixFunction">TProjectorMatrixFunction</a></b> = function: <a  href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a> of object;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleGeometryArrays.html#TTextureGenerationVectors">TTextureGenerationVectors</a></b> = array [0..2] of <a  href="CastleVectors.html#TVector4Single">TVector4Single</a>;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleGeometryArrays.html#TGeometryTexCoordList">TGeometryTexCoordList</a></b> = specialize TFPGObjectList&lt;<a  href="CastleGeometryArrays.TGeometryTexCoord.html">TGeometryTexCoord</a>&gt;;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleGeometryArrays.html#TGeometryAttribType">TGeometryAttribType</a></b> = (...);</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Types</h3>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TGeometryPrimitive"></a><code><b>TGeometryPrimitive</b> = (...);</code></td>
</tr>
<tr><td colspan="1">
<p>
Primitive geometry types. Analogous to OpenGL primitives.</p>
<h6 class="description_section">Values</h6>
<ul>
<li>
gpTriangles: &nbsp;</li>
<li>
gpQuads: &nbsp;</li>
<li>
gpTriangleFan: &nbsp;</li>
<li>
gpTriangleStrip: &nbsp;</li>
<li>
gpLineStrip: &nbsp;</li>
<li>
gpPoints: &nbsp;</li>
</ul>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TTexCoordDimensions"></a><code><b>TTexCoordDimensions</b> = 2..4;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TTextureCoordinateGeneration"></a><code><b>TTextureCoordinateGeneration</b> = (...);</code></td>
</tr>
<tr><td colspan="1">
<p>
Texture coordinate generation methods.

<p>For their meaning, see the X3D specification about TextureCoordinateGenerator.mode values. We also add some extensions, see [<a  href="http://castle-engine.sourceforge.net/x3d_extensions.php#section_ext_tex_coord_worldspace">http://castle-engine.sourceforge.net/x3d_extensions.php#section_ext_tex_coord_worldspace</a>] and [<a  href="http://castle-engine.sourceforge.net/x3d_extensions.php#section_ext_tex_coord_bounds">http://castle-engine.sourceforge.net/x3d_extensions.php#section_ext_tex_coord_bounds</a>]. We also support ProjectedTextureCoordinate, see [<a  href="http://castle-engine.sourceforge.net/x3d_extensions_shadow_maps.php#section_ext_texture_gen_projective">http://castle-engine.sourceforge.net/x3d_extensions_shadow_maps.php#section_ext_texture_gen_projective</a>].

<p>Special value tgExplicit means that texture coordinates are not generated.</p>
<h6 class="description_section">Values</h6>
<ul>
<li>
tgExplicit: &nbsp;</li>
<li>
tgBounds2d: &nbsp;</li>
<li>
tgBounds3d: &nbsp;</li>
<li>
tgSphereMap: &nbsp;</li>
<li>
tgCoord: &nbsp;</li>
<li>
tgCoordEye: &nbsp;</li>
<li>
tgCameraSpaceNormal: &nbsp;</li>
<li>
tgWorldSpaceNormal: &nbsp;</li>
<li>
tgCameraSpaceReflectionVector: &nbsp;</li>
<li>
tgWorldSpaceReflectionVector: &nbsp;</li>
<li>
tgProjection: &nbsp;</li>
</ul>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TProjectorMatrixFunction"></a><code><b>TProjectorMatrixFunction</b> = function: <a  href="CastleVectors.html#TMatrix4Single">TMatrix4Single</a> of object;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TTextureGenerationVectors"></a><code><b>TTextureGenerationVectors</b> = array [0..2] of <a  href="CastleVectors.html#TVector4Single">TVector4Single</a>;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TGeometryTexCoordList"></a><code><b>TGeometryTexCoordList</b> = specialize TFPGObjectList&lt;<a  href="CastleGeometryArrays.TGeometryTexCoord.html">TGeometryTexCoord</a>&gt;;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TGeometryAttribType"></a><code><b>TGeometryAttribType</b> = (...);</code></td>
</tr>
<tr><td colspan="1">
&nbsp;<h6 class="description_section">Values</h6>
<ul>
<li>
atFloat: &nbsp;</li>
<li>
atVector2: &nbsp;</li>
<li>
atVector3: &nbsp;</li>
<li>
atVector4: &nbsp;</li>
<li>
atMatrix3: &nbsp;</li>
<li>
atMatrix4: &nbsp;</li>
</ul>
</td></tr>
</table>
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