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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: CastleImages: Class TGPUCompressedImage</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TGPUCompressedImage"></a><h1 class="cio">Class TGPUCompressedImage</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a  href="CastleImages.html">CastleImages</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TGPUCompressedImage = class(<a class="normal" href="CastleImages.TEncodedImage.html">TEncodedImage</a>)</code></p>
<h2 class="description">Description</h2>
<p>
Image compressed using one of the GPU texture compression algorithms.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="ancestor"><a class="normal" href="CastleImages.TEncodedImage.html">TEncodedImage</a></li>
<li class="thisitem">TGPUCompressedImage</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>constructor <b><a  href="CastleImages.TGPUCompressedImage.html#Create">Create</a></b>(const AWidth, AHeight, ADepth: Cardinal; const ACompression: <a  href="CastleImages.html#TGPUCompression">TGPUCompression</a>);</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleImages.TGPUCompressedImage.html#Size">Size</a></b>: Cardinal; override;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleImages.TGPUCompressedImage.html#HasAlpha">HasAlpha</a></b>: boolean; override;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleImages.TGPUCompressedImage.html#AlphaChannel">AlphaChannel</a></b>( const AlphaTolerance: Byte): <a  href="CastleImages.html#TAlphaChannel">TAlphaChannel</a>; override;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a  href="CastleImages.TGPUCompressedImage.html#FlipVertical">FlipVertical</a></b>;</code></td>
</tr>
<tr class="list2">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleImages.TGPUCompressedImage.html#Decompress">Decompress</a></b>: <a  href="CastleImages.TCastleImage.html">TCastleImage</a>;</code></td>
</tr>
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>function <b><a  href="CastleImages.TGPUCompressedImage.html#MakeCopy">MakeCopy</a></b>: <a  href="CastleImages.TGPUCompressedImage.html">TGPUCompressedImage</a>;</code></td>
</tr>
</table>
<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
<table class="summary wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a  href="CastleImages.TGPUCompressedImage.html#Compression">Compression</a></b>: <a  href="CastleImages.html#TGPUCompression">TGPUCompression</a> read FCompression;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(const AWidth, AHeight, ADepth: Cardinal; const ACompression: <a  href="CastleImages.html#TGPUCompression">TGPUCompression</a>);</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Size"></a><code>function <b>Size</b>: Cardinal; override;</code></td>
</tr>
<tr><td colspan="2">
<p>
Size of the whole image data inside <a class="normal" href="CastleImages.TEncodedImage.html#RawPixels">RawPixels</a>, in bytes.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="HasAlpha"></a><code>function <b>HasAlpha</b>: boolean; override;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="AlphaChannel"></a><code>function <b>AlphaChannel</b>( const AlphaTolerance: Byte): <a  href="CastleImages.html#TAlphaChannel">TAlphaChannel</a>; override;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="FlipVertical"></a><code>procedure <b>FlipVertical</b>;</code></td>
</tr>
<tr><td colspan="2">
<p>
Flip compressed image vertically, losslessly.

<p>This works only for (some) S3TC images. It uses the knowledge of how S3TC compression works to losslessly flip the image, without re-compressing it. The idea is described here [<a  href="http://users.telenet.be/tfautre/softdev/ddsload/explanation.htm">http://users.telenet.be/tfautre/softdev/ddsload/explanation.htm</a>].

<p></p>
<h6 class="description_section">Exceptions raised</h6>
<dl class="exceptions_raised">
<dt><a class="normal" href="CastleImages.ECannotFlipCompressedImage.html">ECannotFlipCompressedImage</a></dt>
<dd>Raised when image Height is not 1, 2, 3 or a multiple of 4 (since the trick doesn't work in these cases, pixels would move between 4x4 blocks). Note that if Height is a power of two (as common for OpenGL textures) then it's always possible to make a flip.</dd>
</dl>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Decompress"></a><code>function <b>Decompress</b>: <a  href="CastleImages.TCastleImage.html">TCastleImage</a>;</code></td>
</tr>
<tr><td colspan="2">
<p>
Decompress the image.

<p>This uses <a class="normal" href="CastleImages.html#DecompressTexture">DecompressTexture</a> variable, so you have to initialialize it first (for example to <a class="normal" href="CastleGLImages.html#GLDecompressTexture">CastleGLImages.GLDecompressTexture</a>) before using this.

<p></p>
<h6 class="description_section">Exceptions raised</h6>
<dl class="exceptions_raised">
<dt><a class="normal" href="CastleImages.ECannotDecompressTexture.html">ECannotDecompressTexture</a></dt>
<dd>If we cannot decompress the texture, because decompressor is not set or there was some other error within decompressor.</dd>
</dl>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="MakeCopy"></a><code>function <b>MakeCopy</b>: <a  href="CastleImages.TGPUCompressedImage.html">TGPUCompressedImage</a>;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
<h3 class="detail">Properties</h3>
<table class="detail wide_list">
<tr class="list">
<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Compression"></a><code>property <b>Compression</b>: <a  href="CastleImages.html#TGPUCompression">TGPUCompression</a> read FCompression;</code></td>
</tr>
<tr><td colspan="2">
&nbsp;</td></tr>
</table>
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