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<a name="TGrayscaleImage"></a><h1 class="cio">Class TGrayscaleImage</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a href="CastleImages.html">CastleImages</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TGrayscaleImage = class(<a class="normal" href="CastleImages.TCastleImage.html">TCastleImage</a>)</code></p>
<h2 class="description">Description</h2>
<p>
Grayscale image. Color is a simple Byte value.</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="ancestor"><a class="normal" href="CastleImages.TEncodedImage.html">TEncodedImage</a></li>
<li class="ancestor"><a class="normal" href="CastleImages.TCastleImage.html">TCastleImage</a></li>
<li class="thisitem">TGrayscaleImage</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>class function <b><a href="CastleImages.TGrayscaleImage.html#PixelSize">PixelSize</a></b>: Cardinal; override;</code></td>
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<td class="itemcode"><code>class function <b><a href="CastleImages.TGrayscaleImage.html#ColorComponentsCount">ColorComponentsCount</a></b>: Cardinal; override;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleImages.TGrayscaleImage.html#PixelPtr">PixelPtr</a></b>(const X, Y: Cardinal; const Z: Cardinal = 0): PByte;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleImages.TGrayscaleImage.html#RowPtr">RowPtr</a></b>(const Y: Cardinal; const Z: Cardinal = 0): <a href="CastleUtils.html#PByteArray">PByteArray</a>;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleImages.TGrayscaleImage.html#Clear">Clear</a></b>(const Pixel: Byte); reintroduce;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleImages.TGrayscaleImage.html#IsClear">IsClear</a></b>(const Pixel: Byte): boolean; reintroduce;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleImages.TGrayscaleImage.html#HalfColors">HalfColors</a></b>;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleImages.TGrayscaleImage.html#ToGrayscaleAlphaImage">ToGrayscaleAlphaImage</a></b>: <a href="CastleImages.TGrayscaleAlphaImage.html">TGrayscaleAlphaImage</a>;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleImages.TGrayscaleImage.html#LerpWith">LerpWith</a></b>(const Value: Single; SecondImage: <a href="CastleImages.TCastleImage.html">TCastleImage</a>); override;</code></td>
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<td class="itemcode"><code>class procedure <b><a href="CastleImages.TGrayscaleImage.html#MixColors">MixColors</a></b>(const OutputColor: Pointer; const Weights: <a href="CastleVectors.html#TVector4Single">TVector4Single</a>; const Colors: <a href="CastleVectors.html#TVector4Pointer">TVector4Pointer</a>); override;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleImages.TGrayscaleImage.html#AlphaChannel">AlphaChannel</a></b>( const AlphaTolerance: Byte): <a href="CastleImages.html#TAlphaChannel">TAlphaChannel</a>; override;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleImages.TGrayscaleImage.html#Assign">Assign</a></b>(const Source: <a href="CastleImages.TCastleImage.html">TCastleImage</a>); override;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="CastleImages.TGrayscaleImage.html#GrayscalePixels">GrayscalePixels</a></b>: PByte read GetGrayscalePixels;</code></td>
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<td class="itemcode"><code>property <b><a href="CastleImages.TGrayscaleImage.html#TreatAsAlpha">TreatAsAlpha</a></b>: boolean
read FTreatAsAlpha write FTreatAsAlpha;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="PixelSize"></a><code>class function <b>PixelSize</b>: Cardinal; override;</code></td>
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<td class="itemcode"><a name="ColorComponentsCount"></a><code>class function <b>ColorComponentsCount</b>: Cardinal; override;</code></td>
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<td class="itemcode"><a name="PixelPtr"></a><code>function <b>PixelPtr</b>(const X, Y: Cardinal; const Z: Cardinal = 0): PByte;</code></td>
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<td class="itemcode"><a name="RowPtr"></a><code>function <b>RowPtr</b>(const Y: Cardinal; const Z: Cardinal = 0): <a href="CastleUtils.html#PByteArray">PByteArray</a>;</code></td>
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<td class="itemcode"><a name="Clear"></a><code>procedure <b>Clear</b>(const Pixel: Byte); reintroduce;</code></td>
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<td class="itemcode"><a name="IsClear"></a><code>function <b>IsClear</b>(const Pixel: Byte): boolean; reintroduce;</code></td>
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<td class="itemcode"><a name="HalfColors"></a><code>procedure <b>HalfColors</b>;</code></td>
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<p>
Every pixels value is halved (divided by 2). This is done by simple bitshift, so you can be sure that all components are < 2ˆ7 after this.</p>
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<td class="itemcode"><a name="ToGrayscaleAlphaImage"></a><code>function <b>ToGrayscaleAlphaImage</b>: <a href="CastleImages.TGrayscaleAlphaImage.html">TGrayscaleAlphaImage</a>;</code></td>
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<p>
Add an alpha channel. The newly created alpha channel will have constant opaque alpha, except in the special case of <a class="normal" href="CastleImages.TGrayscaleImage.html#TreatAsAlpha">TGrayscaleImage.TreatAsAlpha</a> = <code>True</code> (where the contents will be copied to alpha, and intensity set to <a class="normal" href="CastleColors.html#White">white</a>).</p>
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<td class="itemcode"><a name="LerpWith"></a><code>procedure <b>LerpWith</b>(const Value: Single; SecondImage: <a href="CastleImages.TCastleImage.html">TCastleImage</a>); override;</code></td>
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<td class="itemcode"><a name="MixColors"></a><code>class procedure <b>MixColors</b>(const OutputColor: Pointer; const Weights: <a href="CastleVectors.html#TVector4Single">TVector4Single</a>; const Colors: <a href="CastleVectors.html#TVector4Pointer">TVector4Pointer</a>); override;</code></td>
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<td class="itemcode"><a name="AlphaChannel"></a><code>function <b>AlphaChannel</b>( const AlphaTolerance: Byte): <a href="CastleImages.html#TAlphaChannel">TAlphaChannel</a>; override;</code></td>
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<td class="itemcode"><a name="Assign"></a><code>procedure <b>Assign</b>(const Source: <a href="CastleImages.TCastleImage.html">TCastleImage</a>); override;</code></td>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="GrayscalePixels"></a><code>property <b>GrayscalePixels</b>: PByte read GetGrayscalePixels;</code></td>
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<p>
This is the same pointer as <a class="normal" href="CastleImages.TEncodedImage.html#RawPixels">RawPixels</a>, only typecasted to PByte</p>
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<td class="itemcode"><a name="TreatAsAlpha"></a><code>property <b>TreatAsAlpha</b>: boolean
read FTreatAsAlpha write FTreatAsAlpha;</code></td>
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<p>
Should we treat grayscale image as pure alpha channel (without any color information) when using this as a texture.
<p>This property is meaningful only for a small subset of operations, right now: only when creating OpenGL texture from this image. If <code>True</code>, then the grayscale pixel data will be loaded as alpha channel contents (GL_ALPHA texture for OpenGL, it modifies only the fragments alpha value, it doesn't have any "color" in the normal sense). It is also the only way for <a class="normal" href="CastleImages.TGrayscaleImage.html">TGrayscaleImage</a> to return <a class="normal" href="CastleImages.TGrayscaleImage.html#AlphaChannel">AlphaChannel</a> <> acNone.</p>
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