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<title>Castle Game Engine: CastleItems: Class T3DAliveWithInventory</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="T3DAliveWithInventory"></a><h1 class="cio">Class T3DAliveWithInventory</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="CastleItems.html">CastleItems</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type T3DAliveWithInventory = class(<a class="normal" href="Castle3D.T3DAlive.html">T3DAlive</a>)</code></p>
<h2 class="description">Description</h2>
<p>
Alive 3D thing that has inventory (can keep items).</p>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TComponent</li>
<li class="ancestor"><a class="normal" href="Castle3D.T3D.html">T3D</a></li>
<li class="ancestor"><a class="normal" href="Castle3D.T3DList.html">T3DList</a></li>
<li class="ancestor"><a class="normal" href="Castle3D.T3DCustomTransform.html">T3DCustomTransform</a></li>
<li class="ancestor"><a class="normal" href="Castle3D.T3DOrient.html">T3DOrient</a></li>
<li class="ancestor"><a class="normal" href="Castle3D.T3DAlive.html">T3DAlive</a></li>
<li class="thisitem">T3DAliveWithInventory</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>constructor <b><a href="CastleItems.T3DAliveWithInventory.html#Create">Create</a></b>(AOwner: TComponent); override;</code></td>
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<td class="itemcode"><code>destructor <b><a href="CastleItems.T3DAliveWithInventory.html#Destroy">Destroy</a></b>; override;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleItems.T3DAliveWithInventory.html#PickItemUpdate">PickItemUpdate</a></b>(var Item: <a href="CastleItems.TInventoryItem.html">TInventoryItem</a>): Integer; virtual;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleItems.T3DAliveWithInventory.html#PickItem">PickItem</a></b>(Item: <a href="CastleItems.TInventoryItem.html">TInventoryItem</a>): Integer;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleItems.T3DAliveWithInventory.html#DropItem">DropItem</a></b>(const Index: Integer): <a href="CastleItems.TItemOnWorld.html">TItemOnWorld</a>; virtual;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleItems.T3DAliveWithInventory.html#UseItem">UseItem</a></b>(const Index: Integer); virtual;</code></td>
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<a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
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<td class="itemcode"><code>property <b><a href="CastleItems.T3DAliveWithInventory.html#Inventory">Inventory</a></b>: <a href="CastleItems.TInventory.html">TInventory</a> read FInventory;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Methods</h3>
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<td class="itemcode"><a name="Create"></a><code>constructor <b>Create</b>(AOwner: TComponent); override;</code></td>
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<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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<td class="itemcode"><a name="PickItemUpdate"></a><code>function <b>PickItemUpdate</b>(var Item: <a href="CastleItems.TInventoryItem.html">TInventoryItem</a>): Integer; virtual;</code></td>
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<p>
Add given Item to <a class="normal" href="CastleItems.T3DAliveWithInventory.html#Inventory">Inventory</a>. Because an item may be stacked with others, the actual Item instance may be freed and replaced with other by this method, that is why Item parameter is "var". Use <a class="normal" href="CastleItems.T3DAliveWithInventory.html#PickItem">PickItem</a> method if you don't care about your Item instance.
<p>Returns index to the added item.
<p>Using this method means that the memory management of the item becomes the responsibility of this list.</p>
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<td class="itemcode"><a name="PickItem"></a><code>function <b>PickItem</b>(Item: <a href="CastleItems.TInventoryItem.html">TInventoryItem</a>): Integer;</code></td>
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Add given Item to <a class="normal" href="CastleItems.T3DAliveWithInventory.html#Inventory">Inventory</a>. See <a class="normal" href="CastleItems.T3DAliveWithInventory.html#PickItemUpdate">PickItemUpdate</a> for details.
<p>This is a shortcut to call <a class="normal" href="CastleItems.T3DAliveWithInventory.html#PickItemUpdate">PickItemUpdate</a> and then ignore changes to Item instance. Calling this method may be comfortable, but remember that the Item instance possibly doesn't exist after we finish.</p>
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<td class="itemcode"><a name="DropItem"></a><code>function <b>DropItem</b>(const Index: Integer): <a href="CastleItems.TItemOnWorld.html">TItemOnWorld</a>; virtual;</code></td>
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<p>
Drop item from <a class="normal" href="CastleItems.T3DAliveWithInventory.html#Inventory">Inventory</a>. It is Ok to pass here Index out of range, it will be ignored. </p>
<h6 class="description_section">Returns</h6>
<p class="return">Droppped item, or <code>Nil</code> if the operation was not completed due to any reason (e.g. no space on 3D world to fit this item).</p></td></tr>
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<td class="itemcode"><a name="UseItem"></a><code>procedure <b>UseItem</b>(const Index: Integer); virtual;</code></td>
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<p>
Use an item from <a class="normal" href="CastleItems.T3DAliveWithInventory.html#Inventory">Inventory</a>. Calls <a class="normal" href="CastleItems.TInventoryItem.html#Use">TInventoryItem.Use</a>, and then checks whether the item was depleted (and eventually removes it from repository). It is Ok to pass here Index out of range, it will be ignored.</p>
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<h3 class="detail">Properties</h3>
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<td class="itemcode"><a name="Inventory"></a><code>property <b>Inventory</b>: <a href="CastleItems.TInventory.html">TInventory</a> read FInventory;</code></td>
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<p>
Owned items. Never change the contents of this list directly, always use <a class="normal" href="CastleItems.T3DAliveWithInventory.html">T3DAliveWithInventory</a> methods like <a class="normal" href="CastleItems.T3DAliveWithInventory.html#PickItem">PickItem</a> or <a class="normal" href="CastleItems.T3DAliveWithInventory.html#DropItem">DropItem</a> for this.</p>
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