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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<h1 class="unit">Unit CastleItems</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Uses">Uses</a></td><td><a class="section" href="#PasDoc-Classes">Classes, Interfaces, Objects and Records</a></td><td>Functions and Procedures</td><td><a class="section" href="#PasDoc-Types">Types</a></td><td>Constants</td><td><a class="section" href="#PasDoc-Variables">Variables</a></td></tr></table>
<a name="PasDoc-Description"></a><h2 class="description">Description</h2>
<p>
Items, things that can be picked up, carried and used.</p>
<a name="PasDoc-Uses"></a><h2 class="uses">Uses</h2>
<ul class="useslist"><li><a href="CastleBoxes.html">CastleBoxes</a></li><li><a href="X3DNodes.html">X3DNodes</a></li><li><a href="CastleScene.html">CastleScene</a></li><li><a href="CastleVectors.html">CastleVectors</a></li><li><a href="CastleUtils.html">CastleUtils</a></li><li><a href="CastleClassUtils.html">CastleClassUtils</a></li><li>Classes</li><li><a href="CastleImages.html">CastleImages</a></li><li><a href="CastleGLUtils.html">CastleGLUtils</a></li><li><a href="CastlePrecalculatedAnimation.html">CastlePrecalculatedAnimation</a></li><li><a href="CastleResources.html">CastleResources</a></li><li><a href="CastleGLImages.html">CastleGLImages</a></li><li><a href="CastleXMLConfig.html">CastleXMLConfig</a></li><li><a href="CastleSoundEngine.html">CastleSoundEngine</a></li><li><a href="CastleFrustum.html">CastleFrustum</a></li><li><a href="Castle3D.html">Castle3D</a></li><li>FGL</li><li><a href="CastleColors.html">CastleColors</a></li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Classes"></a><h3 class="cio">Classes, Interfaces, Objects and Records</h3>
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<th class="itemname">Name</th>
<th class="itemdesc">Description</th>
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<td class="itemname">Class <a class="bold" href="CastleItems.TItemResource.html"><code>TItemResource</code></a></td>
<td class="itemdesc">Basic resource of an item that can be picked up, used and such.</td>
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<td class="itemname">Class <a class="bold" href="CastleItems.TItemWeaponResource.html"><code>TItemWeaponResource</code></a></td>
<td class="itemdesc">Weapon that can make an immiediate attack (short-range/shoot) or fire a missile.</td>
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<td class="itemname">Class <a class="bold" href="CastleItems.TInventoryItem.html"><code>TInventoryItem</code></a></td>
<td class="itemdesc">An item that can be used, kept in the inventory, or (using <a class="normal" href="CastleItems.TInventoryItem.html#PutOnWorld">PutOnWorld</a> that wraps it in <a class="normal" href="CastleItems.TItemOnWorld.html">TItemOnWorld</a>) dropped on 3D world.</td>
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<td class="itemname">Class <a class="bold" href="CastleItems.TItemWeapon.html"><code>TItemWeapon</code></a></td>
<td class="itemdesc"> </td>
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<td class="itemname">Class <a class="bold" href="CastleItems.TInventory.html"><code>TInventory</code></a></td>
<td class="itemdesc">List of items, with a 3D object (like a player or creature) owning these items.</td>
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<td class="itemname">Class <a class="bold" href="CastleItems.TItemOnWorld.html"><code>TItemOnWorld</code></a></td>
<td class="itemdesc">Item that is placed on a 3D world, ready to be picked up.</td>
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<td class="itemname">Class <a class="bold" href="CastleItems.T3DAliveWithInventory.html"><code>T3DAliveWithInventory</code></a></td>
<td class="itemdesc">Alive 3D thing that has inventory (can keep items).</td>
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<a name="PasDoc-Types"></a><h3 class="summary">Types</h3>
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<td class="itemcode"><code><b><a href="CastleItems.html#TInventoryItemClass">TInventoryItemClass</a></b> = class of <a href="CastleItems.TInventoryItem.html">TInventoryItem</a>;</code></td>
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<td class="itemcode"><code><b><a href="CastleItems.html#TItemOnWorldExistsEvent">TItemOnWorldExistsEvent</a></b> = function(const Item: <a href="CastleItems.TItemOnWorld.html">TItemOnWorld</a>): boolean of object;</code></td>
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<a name="PasDoc-Variables"></a><h3 class="summary">Variables</h3>
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<td class="itemcode"><code><b><a href="CastleItems.html#OnItemOnWorldExists">OnItemOnWorldExists</a></b>: <a href="CastleItems.html#TItemOnWorldExistsEvent">TItemOnWorldExistsEvent</a>;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Types</h3>
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<td class="itemcode"><a name="TInventoryItemClass"></a><code><b>TInventoryItemClass</b> = class of <a href="CastleItems.TInventoryItem.html">TInventoryItem</a>;</code></td>
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<td class="itemcode"><a name="TItemOnWorldExistsEvent"></a><code><b>TItemOnWorldExistsEvent</b> = function(const Item: <a href="CastleItems.TItemOnWorld.html">TItemOnWorld</a>): boolean of object;</code></td>
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<h3 class="detail">Variables</h3>
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<td class="itemcode"><a name="OnItemOnWorldExists"></a><code><b>OnItemOnWorldExists</b>: <a href="CastleItems.html#TItemOnWorldExistsEvent">TItemOnWorldExistsEvent</a>;</code></td>
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<p>
Global callback to control items on level existence.</p>
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