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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: CastleKeysMouse</title>
<meta name="generator" content="PasDoc 0.13.0">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<link rel="StyleSheet" type="text/css" href="pasdoc.css">
</head>
<body>
<table class="container"><tr><td class="navigation">
<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<h1 class="unit">Unit CastleKeysMouse</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Uses">Uses</a></td><td><a class="section" href="#PasDoc-Classes">Classes, Interfaces, Objects and Records</a></td><td><a class="section" href="#PasDoc-FuncsProcs">Functions and Procedures</a></td><td><a class="section" href="#PasDoc-Types">Types</a></td><td><a class="section" href="#PasDoc-Constants">Constants</a></td><td>Variables</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="description">Description</h2>
<p>
Types and constants to handle keys and mouse. They are used throughout our engine, both by <a class="normal" href="CastleControl.html">CastleControl</a> (Lazarus component) and by non-Lazarus <a class="normal" href="CastleWindow.html">CastleWindow</a>.</p>
<a name="PasDoc-Uses"></a><h2 class="uses">Uses</h2>
<ul class="useslist"><li><a  href="CastleUtils.html">CastleUtils</a></li><li><a  href="CastleStringUtils.html">CastleStringUtils</a></li><li><a  href="CastleVectors.html">CastleVectors</a></li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Classes"></a><h3 class="cio">Classes, Interfaces, Objects and Records</h3>
<table class="classestable wide_list">
<tr class="listheader">
<th class="itemname">Name</th>
<th class="itemdesc">Description</th>
</tr>
<tr class="list">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleKeysMouse.TKeysPressed.html"><code>TKeysPressed</code></a></td>
<td class="itemdesc">Tracking the &quot;pressed&quot; state of keys.</td>
</tr>
<tr class="list2">
<td class="itemname">Object&nbsp;<a class="bold" href="CastleKeysMouse.TInputPressRelease.html"><code>TInputPressRelease</code></a></td>
<td class="itemdesc">Input press or release event.</td>
</tr>
<tr class="list">
<td class="itemname">Object&nbsp;<a class="bold" href="CastleKeysMouse.TInputMotion.html"><code>TInputMotion</code></a></td>
<td class="itemdesc">Motion (movement) of mouse or a finger on a touch device.</td>
</tr>
</table>
<a name="PasDoc-FuncsProcs"></a><h3 class="summary">Functions and Procedures</h3>
<table class="summary wide_list">
<tr class="list">
<td class="itemcode"><code>function <b><a  href="CastleKeysMouse.html#KeyToStr">KeyToStr</a></b>(const Key: <a  href="CastleKeysMouse.html#TKey">TKey</a>; const Modifiers: <a  href="CastleKeysMouse.html#TModifierKeys">TModifierKeys</a> = []; const CtrlIsCommand: boolean = false): string;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code>function <b><a  href="CastleKeysMouse.html#ModifiersDown">ModifiersDown</a></b>(const KeysDown: <a  href="CastleKeysMouse.html#TKeysBooleans">TKeysBooleans</a>): <a  href="CastleKeysMouse.html#TModifierKeys">TModifierKeys</a>; overload;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code>function <b><a  href="CastleKeysMouse.html#ModifiersDown">ModifiersDown</a></b>(Pressed: <a  href="CastleKeysMouse.TKeysPressed.html">TKeysPressed</a>): <a  href="CastleKeysMouse.html#TModifierKeys">TModifierKeys</a>; overload;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code>function <b><a  href="CastleKeysMouse.html#ModifierKeysToNiceStr">ModifierKeysToNiceStr</a></b>(const MK: <a  href="CastleKeysMouse.html#TModifierKeys">TModifierKeys</a>): string;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code>function <b><a  href="CastleKeysMouse.html#CharToNiceStr">CharToNiceStr</a></b>(const C: char; const Modifiers: <a  href="CastleKeysMouse.html#TModifierKeys">TModifierKeys</a> = []; const BackSpaceTabEnterString: boolean = true; const CtrlIsCommand: boolean = false): string;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code>function <b><a  href="CastleKeysMouse.html#MouseWheelDirection">MouseWheelDirection</a></b>(const Scroll: Single; const Vertical: boolean): <a  href="CastleKeysMouse.html#TMouseWheelDirection">TMouseWheelDirection</a>;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code>function <b><a  href="CastleKeysMouse.html#StrToKey">StrToKey</a></b>(const S: string; const DefaultKey: <a  href="CastleKeysMouse.html#TKey">TKey</a>): <a  href="CastleKeysMouse.html#TKey">TKey</a>;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code>function <b><a  href="CastleKeysMouse.html#InputKey">InputKey</a></b>(const Position: <a  href="CastleVectors.html#TVector2Single">TVector2Single</a>; const Key: <a  href="CastleKeysMouse.html#TKey">TKey</a>; const KeyCharacter: Char): <a  href="CastleKeysMouse.TInputPressRelease.html">TInputPressRelease</a>;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code>function <b><a  href="CastleKeysMouse.html#InputMouseButton">InputMouseButton</a></b>(const Position: <a  href="CastleVectors.html#TVector2Single">TVector2Single</a>; const MouseButton: <a  href="CastleKeysMouse.html#TMouseButton">TMouseButton</a>; const FingerIndex: <a  href="CastleKeysMouse.html#TFingerIndex">TFingerIndex</a>): <a  href="CastleKeysMouse.TInputPressRelease.html">TInputPressRelease</a>;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code>function <b><a  href="CastleKeysMouse.html#InputMouseWheel">InputMouseWheel</a></b>(const Position: <a  href="CastleVectors.html#TVector2Single">TVector2Single</a>; const Scroll: Single; const Vertical: boolean): <a  href="CastleKeysMouse.TInputPressRelease.html">TInputPressRelease</a>;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code>function <b><a  href="CastleKeysMouse.html#InputMotion">InputMotion</a></b>(const OldPosition, Position: <a  href="CastleVectors.html#TVector2Single">TVector2Single</a>; const Pressed: <a  href="CastleKeysMouse.html#TMouseButtons">TMouseButtons</a>; const FingerIndex: <a  href="CastleKeysMouse.html#TFingerIndex">TFingerIndex</a>): <a  href="CastleKeysMouse.TInputMotion.html">TInputMotion</a>;</code></td>
</tr>
</table>
<a name="PasDoc-Types"></a><h3 class="summary">Types</h3>
<table class="summary wide_list">
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleKeysMouse.html#TKey">TKey</a></b> = (...);</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleKeysMouse.html#TKeysBooleans">TKeysBooleans</a></b> = array [<a  href="CastleKeysMouse.html#TKey">TKey</a>] of Boolean;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleKeysMouse.html#PKeysBooleans">PKeysBooleans</a></b> = &circ;<a  href="CastleKeysMouse.html#TKeysBooleans">TKeysBooleans</a>;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleKeysMouse.html#TKeysBytes">TKeysBytes</a></b> = array [Byte] of <a  href="CastleKeysMouse.html#TKey">TKey</a>;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleKeysMouse.html#PKeysBytes">PKeysBytes</a></b> = &circ;<a  href="CastleKeysMouse.html#TKeysBytes">TKeysBytes</a>;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleKeysMouse.html#TCharactersBooleans">TCharactersBooleans</a></b> = array [Char] of Boolean;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleKeysMouse.html#PCharactersBooleans">PCharactersBooleans</a></b> = &circ;<a  href="CastleKeysMouse.html#TCharactersBooleans">TCharactersBooleans</a>;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleKeysMouse.html#TMouseButton">TMouseButton</a></b> = (...);</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleKeysMouse.html#TMouseButtons">TMouseButtons</a></b> = set of <a  href="CastleKeysMouse.html#TMouseButton">TMouseButton</a>;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleKeysMouse.html#TMouseCursor">TMouseCursor</a></b> = (...);</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleKeysMouse.html#TModifierKey">TModifierKey</a></b> = (...);</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleKeysMouse.html#TModifierKeys">TModifierKeys</a></b> = set of <a  href="CastleKeysMouse.html#TModifierKey">TModifierKey</a>;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleKeysMouse.html#TMouseWheelDirection">TMouseWheelDirection</a></b> = (...);</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleKeysMouse.html#TInputPressReleaseType">TInputPressReleaseType</a></b> = (...);</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleKeysMouse.html#TFingerIndex">TFingerIndex</a></b> = Cardinal;</code></td>
</tr>
</table>
<a name="PasDoc-Constants"></a><h3 class="summary">Constants</h3>
<table class="summary wide_list">
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleKeysMouse.html#MouseButtonStr">MouseButtonStr</a></b>: array [<a  href="CastleKeysMouse.html#TMouseButton">TMouseButton</a>] of string = ('left', 'middle', 'right');</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleKeysMouse.html#ModifierKeyToKey">ModifierKeyToKey</a></b>: array[<a  href="CastleKeysMouse.html#TModifierKey">TModifierKey</a>]of <a  href="CastleKeysMouse.html#TKey">TKey</a> = (K_Ctrl, K_Shift, K_Alt);</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleKeysMouse.html#MouseWheelDirectionStr">MouseWheelDirectionStr</a></b>: array [<a  href="CastleKeysMouse.html#TMouseWheelDirection">TMouseWheelDirection</a>] of string =
  ('none', 'up', 'down', 'left', 'right');</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Functions and Procedures</h3>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="KeyToStr"></a><code>function <b>KeyToStr</b>(const Key: <a  href="CastleKeysMouse.html#TKey">TKey</a>; const Modifiers: <a  href="CastleKeysMouse.html#TModifierKeys">TModifierKeys</a> = []; const CtrlIsCommand: boolean = false): string;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="ModifiersDown"></a><code>function <b>ModifiersDown</b>(const KeysDown: <a  href="CastleKeysMouse.html#TKeysBooleans">TKeysBooleans</a>): <a  href="CastleKeysMouse.html#TModifierKeys">TModifierKeys</a>; overload;</code></td>
</tr>
<tr><td colspan="1">
<p>
This &quot;packs&quot; values like KeysDown[K_Ctrl], KeysDown[K_Shift] etc. &ndash; KeysDown for all <a class="normal" href="CastleKeysMouse.html#TModifierKey">TModifierKey</a>.</p>
<p>


<p>Version with <a class="normal" href="CastleKeysMouse.TKeysPressed.html">TKeysPressed</a> parameter returns [] (empty set) when argument is <code>Nil</code>. This may be useful sometimes.

<p></p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="ModifiersDown"></a><code>function <b>ModifiersDown</b>(Pressed: <a  href="CastleKeysMouse.TKeysPressed.html">TKeysPressed</a>): <a  href="CastleKeysMouse.html#TModifierKeys">TModifierKeys</a>; overload;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="ModifierKeysToNiceStr"></a><code>function <b>ModifierKeysToNiceStr</b>(const MK: <a  href="CastleKeysMouse.html#TModifierKeys">TModifierKeys</a>): string;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="CharToNiceStr"></a><code>function <b>CharToNiceStr</b>(const C: char; const Modifiers: <a  href="CastleKeysMouse.html#TModifierKeys">TModifierKeys</a> = []; const BackSpaceTabEnterString: boolean = true; const CtrlIsCommand: boolean = false): string;</code></td>
</tr>
<tr><td colspan="1">
<p>
Return a nice very short description of the character. When Modifiers is not empty, these are the additional modifiers required to be pressed (although some C values, like <a class="normal" href="CastleStringUtils.html#CtrlA">CtrlA</a> ... <a class="normal" href="CastleStringUtils.html#CtrlZ">CtrlZ</a>, may already indicate some modifier).

<p>For normal readable characters just returns them, for special characters returns short string like &quot;Ctrl+C&quot; or &quot;Escape&quot;.

<p>The returned string doesn't contain any quotes around, doesn't contain any word merely stating &quot;character&quot; (for example argument 'c' just generates 'c', not 'character &quot;c&quot;').

<p>BackSpaceTabEnterString determines behavior on three special values: #8, #9, #13. These may be either described as Backspace/Tab/Enter (if BackSpaceTabEnterString = true) or as Ctrl+H, Ctrl+I, Ctrl+M (if BackSpaceTabEnterString = false).</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="MouseWheelDirection"></a><code>function <b>MouseWheelDirection</b>(const Scroll: Single; const Vertical: boolean): <a  href="CastleKeysMouse.html#TMouseWheelDirection">TMouseWheelDirection</a>;</code></td>
</tr>
<tr><td colspan="1">
<p>
Determine simple mouse wheel direction from a Scroll and Vertical parameters received from TCastleWindowCustom.OnMouseWheel. Assumes that Scroll &lt;&gt; 0, like TCastleWindowCustom.OnMouseWheel guarantees.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="StrToKey"></a><code>function <b>StrToKey</b>(const S: string; const DefaultKey: <a  href="CastleKeysMouse.html#TKey">TKey</a>): <a  href="CastleKeysMouse.html#TKey">TKey</a>;</code></td>
</tr>
<tr><td colspan="1">
<p>
Convert string value back to a key name, reversing <a class="normal" href="CastleKeysMouse.html#KeyToStr">KeyToStr</a>. If string does not contain any recognized key name, return DefaultKey.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="InputKey"></a><code>function <b>InputKey</b>(const Position: <a  href="CastleVectors.html#TVector2Single">TVector2Single</a>; const Key: <a  href="CastleKeysMouse.html#TKey">TKey</a>; const KeyCharacter: Char): <a  href="CastleKeysMouse.TInputPressRelease.html">TInputPressRelease</a>;</code></td>
</tr>
<tr><td colspan="1">
<p>
Construct <a class="normal" href="CastleKeysMouse.TInputPressRelease.html">TInputPressRelease</a> corresponding to given event. </p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="InputMouseButton"></a><code>function <b>InputMouseButton</b>(const Position: <a  href="CastleVectors.html#TVector2Single">TVector2Single</a>; const MouseButton: <a  href="CastleKeysMouse.html#TMouseButton">TMouseButton</a>; const FingerIndex: <a  href="CastleKeysMouse.html#TFingerIndex">TFingerIndex</a>): <a  href="CastleKeysMouse.TInputPressRelease.html">TInputPressRelease</a>;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="InputMouseWheel"></a><code>function <b>InputMouseWheel</b>(const Position: <a  href="CastleVectors.html#TVector2Single">TVector2Single</a>; const Scroll: Single; const Vertical: boolean): <a  href="CastleKeysMouse.TInputPressRelease.html">TInputPressRelease</a>;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="InputMotion"></a><code>function <b>InputMotion</b>(const OldPosition, Position: <a  href="CastleVectors.html#TVector2Single">TVector2Single</a>; const Pressed: <a  href="CastleKeysMouse.html#TMouseButtons">TMouseButtons</a>; const FingerIndex: <a  href="CastleKeysMouse.html#TFingerIndex">TFingerIndex</a>): <a  href="CastleKeysMouse.TInputMotion.html">TInputMotion</a>;</code></td>
</tr>
<tr><td colspan="1">
<p>
Construct <a class="normal" href="CastleKeysMouse.TInputMotion.html">TInputMotion</a>.</p>
</td></tr>
</table>
<h3 class="detail">Types</h3>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TKey"></a><code><b>TKey</b> = (...);</code></td>
</tr>
<tr><td colspan="1">
<p>
Keys on keyboard. Do not ever use values K_Reserved_Xxx (they are declared here only to avoid using assignments, which would prevent FPC from allowing <code>TKey</code> to index arrays).

<p>Some properties of K_Xxx constants that are guaranteed:

<p></p>

<ul class="paragraph_spacing">
  <li><p>K_None means &quot;no key&quot;. It's guaranteed that it's always equal to zero.</p></li>
  <li><p>Letters (constants K_A .. K_Z) are guaranteed to be always equal to <code>TKey</code>('A') .. <code>TKey</code>('Z') and digits (constants K_0 .. K_9) are guaranteed to be always equal to <code>TKey</code>('0') .. <code>TKey</code>('9'). That is, their ordinal values are equal to their ASCII codes, and they are always ordered.

<p>Also K_F1 .. K_F12 (function keys) are guaranteed to be always nicely ordered (i.e. K_F2 = K_F1 + 1, K_F3 = K_F2 + 1 and so on).

<p>Also K_Escape, K_BackSpace, K_Tab, K_Enter are guaranteed to be always equal to <a class="normal" href="CastleStringUtils.html#CharEscape">CharEscape</a>, <a class="normal" href="CastleStringUtils.html#CharBackSpace">CharBackSpace</a>, <a class="normal" href="CastleStringUtils.html#CharTab">CharTab</a>, <a class="normal" href="CastleStringUtils.html#CharEnter">CharEnter</a> (well, typecasted to <code>TKey</code> type).</p></li>
</ul>

<p></p>
<h6 class="description_section">Values</h6>
<ul>
<li>
K_None: &nbsp;</li>
<li>
K_PrintScreen: &nbsp;</li>
<li>
K_CapsLock: &nbsp;</li>
<li>
K_ScrollLock: &nbsp;</li>
<li>
K_NumLock: &nbsp;</li>
<li>
K_Pause: &nbsp;</li>
<li>
K_Apostrophe: &nbsp;</li>
<li>
K_Semicolon: &nbsp;</li>
<li>
K_BackSpace: = Ord(<a class="normal" href="CastleStringUtils.html#CharBackSpace">CharBackSpace</a>) = 8</li>
<li>
K_Tab: = Ord(<a class="normal" href="CastleStringUtils.html#CharTab">CharTab</a>) = 9</li>
<li>
K_Slash: &nbsp;</li>
<li>
K_BackQuote: &nbsp;</li>
<li>
K_Minus: &nbsp;</li>
<li>
K_Enter: = Ord(<a class="normal" href="CastleStringUtils.html#CharEnter">CharEnter</a>) = 13</li>
<li>
K_Equal: &nbsp;</li>
<li>
K_BackSlash: &nbsp;</li>
<li>
K_Shift: &nbsp;</li>
<li>
K_Ctrl: &nbsp;</li>
<li>
K_Alt: &nbsp;</li>
<li>
K_Plus: &nbsp;</li>
<li>
K_Reserved_20: &nbsp;</li>
<li>
K_Reserved_21: &nbsp;</li>
<li>
K_Reserved_22: &nbsp;</li>
<li>
K_Reserved_23: &nbsp;</li>
<li>
K_Reserved_24: &nbsp;</li>
<li>
K_Reserved_25: &nbsp;</li>
<li>
K_Reserved_26: &nbsp;</li>
<li>
K_Escape: = Ord(<a class="normal" href="CastleStringUtils.html#CharEscape">CharEscape</a>) = 27</li>
<li>
K_Reserved_28: &nbsp;</li>
<li>
K_Reserved_29: &nbsp;</li>
<li>
K_Reserved_30: &nbsp;</li>
<li>
K_Reserved_31: &nbsp;</li>
<li>
K_Space: = Ord(' ') = 32</li>
<li>
K_PageUp: &nbsp;</li>
<li>
K_PageDown: &nbsp;</li>
<li>
K_End: &nbsp;</li>
<li>
K_Home: &nbsp;</li>
<li>
K_Left: &nbsp;</li>
<li>
K_Up: &nbsp;</li>
<li>
K_Right: &nbsp;</li>
<li>
K_Down: &nbsp;</li>
<li>
K_Reserved_41: &nbsp;</li>
<li>
K_Reserved_42: &nbsp;</li>
<li>
K_Reserved_43: &nbsp;</li>
<li>
K_Reserved_44: &nbsp;</li>
<li>
K_Insert: &nbsp;</li>
<li>
K_Delete: &nbsp;</li>
<li>
K_Reserved_47: &nbsp;</li>
<li>
K_0: = Ord('0') = 48</li>
<li>
K_1: = Ord('1')</li>
<li>
K_2: = Ord('2')</li>
<li>
K_3: = Ord('3')</li>
<li>
K_4: = Ord('4')</li>
<li>
K_5: = Ord('5')</li>
<li>
K_6: = Ord('6')</li>
<li>
K_7: = Ord('7')</li>
<li>
K_8: = Ord('8')</li>
<li>
K_9: = Ord('9') = 57</li>
<li>
K_Reserved_58: &nbsp;</li>
<li>
K_Reserved_59: &nbsp;</li>
<li>
K_Reserved_60: &nbsp;</li>
<li>
K_Reserved_61: &nbsp;</li>
<li>
K_Reserved_62: &nbsp;</li>
<li>
K_Reserved_63: &nbsp;</li>
<li>
K_Reserved_64: &nbsp;</li>
<li>
K_A: = Ord('A') = 65</li>
<li>
K_B: = Ord('B')</li>
<li>
K_C: = Ord('C')</li>
<li>
K_D: = Ord('D')</li>
<li>
K_E: = Ord('E')</li>
<li>
K_F: = Ord('F')</li>
<li>
K_G: = Ord('G')</li>
<li>
K_H: = Ord('H')</li>
<li>
K_I: = Ord('I')</li>
<li>
K_J: = Ord('J')</li>
<li>
K_K: = Ord('K')</li>
<li>
K_L: = Ord('L')</li>
<li>
K_M: = Ord('M')</li>
<li>
K_N: = Ord('N')</li>
<li>
K_O: = Ord('O')</li>
<li>
K_P: = Ord('P')</li>
<li>
K_Q: = Ord('Q')</li>
<li>
K_R: = Ord('R')</li>
<li>
K_S: = Ord('S')</li>
<li>
K_T: = Ord('T')</li>
<li>
K_U: = Ord('U')</li>
<li>
K_V: = Ord('V')</li>
<li>
K_W: = Ord('W')</li>
<li>
K_X: = Ord('X')</li>
<li>
K_Y: = Ord('Y')</li>
<li>
K_Z: = Ord('Z') = 90</li>
<li>
K_LeftBracket: &nbsp;</li>
<li>
K_Reserved_92: &nbsp;</li>
<li>
K_RightBracket: &nbsp;</li>
<li>
K_Reserved_94: &nbsp;</li>
<li>
K_Reserved_95: &nbsp;</li>
<li>
K_Reserved_96: &nbsp;</li>
<li>
K_Reserved_97: &nbsp;</li>
<li>
K_Reserved_98: &nbsp;</li>
<li>
K_Reserved_99: &nbsp;</li>
<li>
K_Reserved_100: &nbsp;</li>
<li>
K_Reserved_101: &nbsp;</li>
<li>
K_Reserved_102: &nbsp;</li>
<li>
K_Reserved_103: &nbsp;</li>
<li>
K_Reserved_104: &nbsp;</li>
<li>
K_Reserved_105: &nbsp;</li>
<li>
K_Reserved_106: &nbsp;</li>
<li>
K_Numpad_Plus: &nbsp;</li>
<li>
K_Reserved_108: &nbsp;</li>
<li>
K_Numpad_Minus: &nbsp;</li>
<li>
K_Reserved_110: &nbsp;</li>
<li>
K_Reserved_111: &nbsp;</li>
<li>
K_F1: &nbsp;</li>
<li>
K_F2: &nbsp;</li>
<li>
K_F3: &nbsp;</li>
<li>
K_F4: &nbsp;</li>
<li>
K_F5: &nbsp;</li>
<li>
K_F6: &nbsp;</li>
<li>
K_F7: &nbsp;</li>
<li>
K_F8: &nbsp;</li>
<li>
K_F9: &nbsp;</li>
<li>
K_F10: &nbsp;</li>
<li>
K_F11: &nbsp;</li>
<li>
K_F12: &nbsp;</li>
<li>
K_Reserved_124: &nbsp;</li>
<li>
K_Reserved_125: &nbsp;</li>
<li>
K_Reserved_126: &nbsp;</li>
<li>
K_Reserved_127: &nbsp;</li>
<li>
K_Reserved_128: &nbsp;</li>
<li>
K_Reserved_129: &nbsp;</li>
<li>
K_Reserved_130: &nbsp;</li>
<li>
K_Reserved_131: &nbsp;</li>
<li>
K_Reserved_132: &nbsp;</li>
<li>
K_Reserved_133: &nbsp;</li>
<li>
K_Reserved_134: &nbsp;</li>
<li>
K_Reserved_135: &nbsp;</li>
<li>
K_Reserved_136: &nbsp;</li>
<li>
K_Reserved_137: &nbsp;</li>
<li>
K_Reserved_138: &nbsp;</li>
<li>
K_Reserved_139: &nbsp;</li>
<li>
K_Numpad_0: &nbsp;</li>
<li>
K_Numpad_1: &nbsp;</li>
<li>
K_Numpad_2: &nbsp;</li>
<li>
K_Numpad_3: &nbsp;</li>
<li>
K_Numpad_4: &nbsp;</li>
<li>
K_Numpad_5: &nbsp;</li>
<li>
K_Numpad_6: &nbsp;</li>
<li>
K_Numpad_7: &nbsp;</li>
<li>
K_Numpad_8: &nbsp;</li>
<li>
K_Numpad_9: &nbsp;</li>
<li>
K_Numpad_End: &nbsp;</li>
<li>
K_Numpad_Down: &nbsp;</li>
<li>
K_Numpad_PageDown: &nbsp;</li>
<li>
K_Numpad_Left: &nbsp;</li>
<li>
K_Numpad_Begin: &nbsp;</li>
<li>
K_Numpad_Right: &nbsp;</li>
<li>
K_Numpad_Home: &nbsp;</li>
<li>
K_Numpad_Up: &nbsp;</li>
<li>
K_Numpad_PageUp: &nbsp;</li>
<li>
K_Numpad_Insert: &nbsp;</li>
<li>
K_Numpad_Delete: &nbsp;</li>
<li>
K_Numpad_Enter: &nbsp;</li>
<li>
K_Numpad_Multiply: &nbsp;</li>
<li>
K_Numpad_Divide: &nbsp;</li>
<li>
K_Reserved_164: &nbsp;</li>
<li>
K_Reserved_165: &nbsp;</li>
<li>
K_Reserved_166: &nbsp;</li>
<li>
K_Reserved_167: &nbsp;</li>
<li>
K_Reserved_168: &nbsp;</li>
<li>
K_Reserved_169: &nbsp;</li>
<li>
K_Reserved_170: &nbsp;</li>
<li>
K_Reserved_171: &nbsp;</li>
<li>
K_Reserved_172: &nbsp;</li>
<li>
K_Reserved_173: &nbsp;</li>
<li>
K_Reserved_174: &nbsp;</li>
<li>
K_Reserved_175: &nbsp;</li>
<li>
K_Reserved_176: &nbsp;</li>
<li>
K_Reserved_177: &nbsp;</li>
<li>
K_Reserved_178: &nbsp;</li>
<li>
K_Reserved_179: &nbsp;</li>
<li>
K_Reserved_180: &nbsp;</li>
<li>
K_Reserved_181: &nbsp;</li>
<li>
K_Reserved_182: &nbsp;</li>
<li>
K_Reserved_183: &nbsp;</li>
<li>
K_Reserved_184: &nbsp;</li>
<li>
K_Reserved_185: &nbsp;</li>
<li>
K_Reserved_186: &nbsp;</li>
<li>
K_Reserved_187: &nbsp;</li>
<li>
K_Comma: &nbsp;</li>
<li>
K_Reserved_189: &nbsp;</li>
<li>
K_Period: &nbsp;</li>
<li>
K_Reserved_191: &nbsp;</li>
</ul>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TKeysBooleans"></a><code><b>TKeysBooleans</b> = array [<a  href="CastleKeysMouse.html#TKey">TKey</a>] of Boolean;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="PKeysBooleans"></a><code><b>PKeysBooleans</b> = &circ;<a  href="CastleKeysMouse.html#TKeysBooleans">TKeysBooleans</a>;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TKeysBytes"></a><code><b>TKeysBytes</b> = array [Byte] of <a  href="CastleKeysMouse.html#TKey">TKey</a>;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="PKeysBytes"></a><code><b>PKeysBytes</b> = &circ;<a  href="CastleKeysMouse.html#TKeysBytes">TKeysBytes</a>;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TCharactersBooleans"></a><code><b>TCharactersBooleans</b> = array [Char] of Boolean;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="PCharactersBooleans"></a><code><b>PCharactersBooleans</b> = &circ;<a  href="CastleKeysMouse.html#TCharactersBooleans">TCharactersBooleans</a>;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TMouseButton"></a><code><b>TMouseButton</b> = (...);</code></td>
</tr>
<tr><td colspan="1">
&nbsp;<h6 class="description_section">Values</h6>
<ul>
<li>
mbLeft: &nbsp;</li>
<li>
mbMiddle: &nbsp;</li>
<li>
mbRight: &nbsp;</li>
</ul>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TMouseButtons"></a><code><b>TMouseButtons</b> = set of <a  href="CastleKeysMouse.html#TMouseButton">TMouseButton</a>;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TMouseCursor"></a><code><b>TMouseCursor</b> = (...);</code></td>
</tr>
<tr><td colspan="1">
<p>
Look of the mouse cursor. Used for various properties: TUIControl.Cursor, <a class="normal" href="Castle3D.T3D.html#Cursor">T3D.Cursor</a>, <a class="normal" href="CastleWindow.TCastleWindowCustom.html#Cursor">TCastleWindowCustom.Cursor</a>.

<p>mcDefault, mcNone, mcCustom have somewhat special meanings. The rest are some cursor images will well-defined meanings for the user, their exact look may depend on current window manager theme etc.</p>
<h6 class="description_section">Values</h6>
<ul>
<li>
mcDefault: Leave cursor as default, decided by a window manager.</li>
<li>
mcNone: Make cursor invisible.</li>
<li>
mcCustom: Use a custom cursor image in <a class="normal" href="CastleWindow.TCastleWindowCustom.html#CustomCursor">TCastleWindowCustom.CustomCursor</a>.

<p>In normal circumstances, this should not be used for TUIControl.Cursor, <a class="normal" href="Castle3D.T3D.html#Cursor">T3D.Cursor</a> and others, as they have no way to set <a class="normal" href="CastleWindow.TCastleWindowCustom.html#CustomCursor">TCastleWindowCustom.CustomCursor</a>.</li>
<li>
mcStandard: Standard arrow, indicates, well, that user can point / click something.</li>
<li>
mcWait: Indicates the program is busy and user should wait.</li>
<li>
mcText: Text cursor, indicates that there's text under the cursor, which usually means that it can be selected, or that user can click to set focus to the text area.</li>
<li>
mcHand: Indicates something active is under cursor, usually for links.</li>
</ul>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TModifierKey"></a><code><b>TModifierKey</b> = (...);</code></td>
</tr>
<tr><td colspan="1">
<p>
Modifier keys are keys that, when pressed, modify the meaning of other keys. Of course, this is actually just a convention. The actual interpretation is left up to the final program &ndash; there you have to decide when and how modifiers affect the meaning of other keys.</p>
<h6 class="description_section">Values</h6>
<ul>
<li>
mkCtrl: &nbsp;</li>
<li>
mkShift: &nbsp;</li>
<li>
mkAlt: &nbsp;</li>
</ul>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TModifierKeys"></a><code><b>TModifierKeys</b> = set of <a  href="CastleKeysMouse.html#TModifierKey">TModifierKey</a>;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TMouseWheelDirection"></a><code><b>TMouseWheelDirection</b> = (...);</code></td>
</tr>
<tr><td colspan="1">
&nbsp;<h6 class="description_section">Values</h6>
<ul>
<li>
mwNone: &nbsp;</li>
<li>
mwUp: &nbsp;</li>
<li>
mwDown: &nbsp;</li>
<li>
mwLeft: &nbsp;</li>
<li>
mwRight: &nbsp;</li>
</ul>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TInputPressReleaseType"></a><code><b>TInputPressReleaseType</b> = (...);</code></td>
</tr>
<tr><td colspan="1">
&nbsp;<h6 class="description_section">Values</h6>
<ul>
<li>
itKey: &nbsp;</li>
<li>
itMouseButton: &nbsp;</li>
<li>
itMouseWheel: &nbsp;</li>
</ul>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TFingerIndex"></a><code><b>TFingerIndex</b> = Cardinal;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<h3 class="detail">Constants</h3>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="MouseButtonStr"></a><code><b>MouseButtonStr</b>: array [<a  href="CastleKeysMouse.html#TMouseButton">TMouseButton</a>] of string = ('left', 'middle', 'right');</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="ModifierKeyToKey"></a><code><b>ModifierKeyToKey</b>: array[<a  href="CastleKeysMouse.html#TModifierKey">TModifierKey</a>]of <a  href="CastleKeysMouse.html#TKey">TKey</a> = (K_Ctrl, K_Shift, K_Alt);</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="MouseWheelDirectionStr"></a><code><b>MouseWheelDirectionStr</b>: array [<a  href="CastleKeysMouse.html#TMouseWheelDirection">TMouseWheelDirection</a>] of string =
  ('none', 'up', 'down', 'left', 'right');</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
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