File: CastleLCLUtils.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
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<title>Castle Game Engine: CastleLCLUtils</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<h1 class="unit">Unit CastleLCLUtils</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Uses">Uses</a></td><td>Classes, Interfaces, Objects and Records</td><td><a class="section" href="#PasDoc-FuncsProcs">Functions and Procedures</a></td><td>Types</td><td><a class="section" href="#PasDoc-Constants">Constants</a></td><td>Variables</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="description">Description</h2>
<p>
Utilities for cooperation between LCL and &quot;Castle Game Engine&quot;.</p>
<a name="PasDoc-Uses"></a><h2 class="uses">Uses</h2>
<ul class="useslist"><li>Dialogs</li><li>Classes</li><li>Controls</li><li><a  href="CastleFileFilters.html">CastleFileFilters</a></li><li><a  href="CastleKeysMouse.html">CastleKeysMouse</a></li><li>Graphics</li><li><a  href="CastleVectors.html">CastleVectors</a></li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-FuncsProcs"></a><h3 class="summary">Functions and Procedures</h3>
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<td class="itemcode"><code>procedure <b><a  href="CastleLCLUtils.html#FileFiltersToDialog">FileFiltersToDialog</a></b>(const FileFilters: string; Dialog: TFileDialog; const AllFields: boolean = true);</code></td>
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<td class="itemcode"><code>procedure <b><a  href="CastleLCLUtils.html#FileFiltersToDialog">FileFiltersToDialog</a></b>(const FileFilters: string; out LCLFilter: string; out LCLFilterIndex: Integer; const AllFields: boolean = true);</code></td>
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<td class="itemcode"><code>procedure <b><a  href="CastleLCLUtils.html#FileFiltersToDialog">FileFiltersToDialog</a></b>(FFList: <a  href="CastleFileFilters.TFileFilterList.html">TFileFilterList</a>; Dialog: TFileDialog; const AllFields: boolean = true);</code></td>
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<td class="itemcode"><code>procedure <b><a  href="CastleLCLUtils.html#FileFiltersToDialog">FileFiltersToDialog</a></b>(FFList: <a  href="CastleFileFilters.TFileFilterList.html">TFileFilterList</a>; out LCLFilter: string; out LCLFilterIndex: Integer; const AllFields: boolean = true);</code></td>
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<td class="itemcode"><code>function <b><a  href="CastleLCLUtils.html#SQuoteLCLCaption">SQuoteLCLCaption</a></b>(const S: string): string;</code></td>
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<td class="itemcode"><code>procedure <b><a  href="CastleLCLUtils.html#FileFiltersToOpenDialog">FileFiltersToOpenDialog</a></b>(const FileFilters: string; Dialog: TFileDialog); deprecated;</code></td>
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<td class="itemcode"><code>procedure <b><a  href="CastleLCLUtils.html#FileFiltersToOpenDialog">FileFiltersToOpenDialog</a></b>(const FileFilters: string; out LCLFilter: string; out LCLFilterIndex: Integer); deprecated;</code></td>
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<td class="itemcode"><code>procedure <b><a  href="CastleLCLUtils.html#FileFiltersToOpenDialog">FileFiltersToOpenDialog</a></b>(FFList: <a  href="CastleFileFilters.TFileFilterList.html">TFileFilterList</a>; out LCLFilter: string; out LCLFilterIndex: Integer); deprecated;</code></td>
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<td class="itemcode"><code>procedure <b><a  href="CastleLCLUtils.html#KeyLCLToCastle">KeyLCLToCastle</a></b>(const Key: Word; const Shift: TShiftState; out MyKey: <a  href="CastleKeysMouse.html#TKey">TKey</a>; out MyCharKey: char);</code></td>
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<td class="itemcode"><code>procedure <b><a  href="CastleLCLUtils.html#KeyCastleToLCL">KeyCastleToLCL</a></b>(const Key: <a  href="CastleKeysMouse.html#TKey">TKey</a>; const CharKey: char; const Modifiers: <a  href="CastleKeysMouse.html#TModifierKeys">TModifierKeys</a>; out LazKey: Word; out Shift: TShiftState);</code></td>
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<td class="itemcode"><code>procedure <b><a  href="CastleLCLUtils.html#KeyCastleToLCL">KeyCastleToLCL</a></b>(const Key: <a  href="CastleKeysMouse.html#TKey">TKey</a>; const CharKey: char; out LazKey: Word; out Shift: TShiftState);</code></td>
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<td class="itemcode"><code>function <b><a  href="CastleLCLUtils.html#MouseButtonLCLToCastle">MouseButtonLCLToCastle</a></b>( const MouseButton: Controls.TMouseButton; out MyMouseButton: <a  href="CastleKeysMouse.html#TMouseButton">CastleKeysMouse.TMouseButton</a>): boolean;</code></td>
</tr>
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<td class="itemcode"><code>function <b><a  href="CastleLCLUtils.html#FilenameToURISafeUTF8">FilenameToURISafeUTF8</a></b>(const FileName: string): string;</code></td>
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<tr class="list2">
<td class="itemcode"><code>function <b><a  href="CastleLCLUtils.html#URIToFilenameSafeUTF8">URIToFilenameSafeUTF8</a></b>(const URL: string): string;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code>function <b><a  href="CastleLCLUtils.html#ColorToVector3">ColorToVector3</a></b>(const Color: TColor): <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>;</code></td>
</tr>
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<td class="itemcode"><code>function <b><a  href="CastleLCLUtils.html#ColorToVector3Byte">ColorToVector3Byte</a></b>(const Color: TColor): <a  href="CastleVectors.html#TVector3Byte">TVector3Byte</a>;</code></td>
</tr>
</table>
<a name="PasDoc-Constants"></a><h3 class="summary">Constants</h3>
<table class="summary wide_list">
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<td class="itemcode"><code><b><a  href="CastleLCLUtils.html#CursorCastleToLCL">CursorCastleToLCL</a></b>: array [<a  href="CastleKeysMouse.html#TMouseCursor">TMouseCursor</a>] of TCursor =
  ( crDefault, crNone, crDefault ,
    crArrow, crHourGlass, crIBeam, crHandPoint );</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Functions and Procedures</h3>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="FileFiltersToDialog"></a><code>procedure <b>FileFiltersToDialog</b>(const FileFilters: string; Dialog: TFileDialog; const AllFields: boolean = true);</code></td>
</tr>
<tr><td colspan="1">
<p>
Convert file filters into LCL Dialog.Filter, Dialog.FilterIndex. Suitable for both open and save dialogs (TOpenDialog, TSaveDialog both descend from TFileDialog).

<p>Input filters are either given as a string FileFilters (encoded just like for <a class="normal" href="CastleFileFilters.TFileFilterList.html#AddFiltersFromString">TFileFilterList.AddFiltersFromString</a>), or as <a class="normal" href="CastleFileFilters.TFileFilterList.html">TFileFilterList</a> instance.

<p>Output filters are either written to LCLFilter, LCLFilterIndex variables, or set appropriate properties of given Dialog instance.

<p>When AllFields is false, then filters starting with &quot;All &quot; in the name, like &quot;All files&quot;, &quot;All images&quot;, are not included in the output.

<p></p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="FileFiltersToDialog"></a><code>procedure <b>FileFiltersToDialog</b>(const FileFilters: string; out LCLFilter: string; out LCLFilterIndex: Integer; const AllFields: boolean = true);</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="FileFiltersToDialog"></a><code>procedure <b>FileFiltersToDialog</b>(FFList: <a  href="CastleFileFilters.TFileFilterList.html">TFileFilterList</a>; Dialog: TFileDialog; const AllFields: boolean = true);</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="FileFiltersToDialog"></a><code>procedure <b>FileFiltersToDialog</b>(FFList: <a  href="CastleFileFilters.TFileFilterList.html">TFileFilterList</a>; out LCLFilter: string; out LCLFilterIndex: Integer; const AllFields: boolean = true);</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="SQuoteLCLCaption"></a><code>function <b>SQuoteLCLCaption</b>(const S: string): string;</code></td>
</tr>
<tr><td colspan="1">
<p>
Make each '&amp;' inside string '&amp;&amp;', this way the string will not contain special '&amp;x' sequences when used as a TMenuItem.Caption and such.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="FileFiltersToOpenDialog"></a><code>procedure <b>FileFiltersToOpenDialog</b>(const FileFilters: string; Dialog: TFileDialog); deprecated;</code></td>
</tr>
<tr><td colspan="1">
<p class="hint_directive">Warning: this symbol is deprecated.</p><p>
Deprecated names, use the identifiers without &quot;Open&quot; in new code.  </p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="FileFiltersToOpenDialog"></a><code>procedure <b>FileFiltersToOpenDialog</b>(const FileFilters: string; out LCLFilter: string; out LCLFilterIndex: Integer); deprecated;</code></td>
</tr>
<tr><td colspan="1">
<p class="hint_directive">Warning: this symbol is deprecated.</p>&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="FileFiltersToOpenDialog"></a><code>procedure <b>FileFiltersToOpenDialog</b>(FFList: <a  href="CastleFileFilters.TFileFilterList.html">TFileFilterList</a>; out LCLFilter: string; out LCLFilterIndex: Integer); deprecated;</code></td>
</tr>
<tr><td colspan="1">
<p class="hint_directive">Warning: this symbol is deprecated.</p>&nbsp;</td></tr>
</table>
<table class="detail wide_list">
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<td class="itemcode"><a name="KeyLCLToCastle"></a><code>procedure <b>KeyLCLToCastle</b>(const Key: Word; const Shift: TShiftState; out MyKey: <a  href="CastleKeysMouse.html#TKey">TKey</a>; out MyCharKey: char);</code></td>
</tr>
<tr><td colspan="1">
<p>
Convert Key (Lazarus key code) to Castle Game Engine <a class="normal" href="CastleKeysMouse.html#TKey">TKey</a>.

<p>In addition, this tries to convert Key to a character (MyCharKey). It's awful that this function has to do convertion to Char, but that's the way of VCL and LCL: KeyPress and KeyDown are separate events. While I want to have them in one event, and passed as one event to TUIControl.KeyDown.</p>
</td></tr>
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<table class="detail wide_list">
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<td class="itemcode"><a name="KeyCastleToLCL"></a><code>procedure <b>KeyCastleToLCL</b>(const Key: <a  href="CastleKeysMouse.html#TKey">TKey</a>; const CharKey: char; const Modifiers: <a  href="CastleKeysMouse.html#TModifierKeys">TModifierKeys</a>; out LazKey: Word; out Shift: TShiftState);</code></td>
</tr>
<tr><td colspan="1">
<p>
Convert <a class="normal" href="CastleKeysMouse.html#TKey">TKey</a> and/or character code into Lazarus key code (VK_xxx) and shift state. Sets LazKey to VK_UNKNOWN (zero) when convertion not possible (or when Key is K_None and CharKey = #0).

<p>Note that this is not a perfect reverse of <a class="normal" href="CastleLCLUtils.html#KeyLCLToCastle">KeyLCLToCastle</a> function. It can't, as there are ambiguities (e.g. character 'A' may be a key K_A with mkShift in modifiers).

<p></p>
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<table class="detail wide_list">
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<td class="itemcode"><a name="KeyCastleToLCL"></a><code>procedure <b>KeyCastleToLCL</b>(const Key: <a  href="CastleKeysMouse.html#TKey">TKey</a>; const CharKey: char; out LazKey: Word; out Shift: TShiftState);</code></td>
</tr>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="MouseButtonLCLToCastle"></a><code>function <b>MouseButtonLCLToCastle</b>( const MouseButton: Controls.TMouseButton; out MyMouseButton: <a  href="CastleKeysMouse.html#TMouseButton">CastleKeysMouse.TMouseButton</a>): boolean;</code></td>
</tr>
<tr><td colspan="1">
<p>
Convert Lazarus Controls.TMouseButton value to Castle Game Engine <a class="normal" href="CastleKeysMouse.html#TMouseButton">CastleKeysMouse.TMouseButton</a>.

<p>(By coincidence, my type name and values are the same as used by LCL; but beware &mdash; the order of values in my type is different (mbMiddle is in the middle in my type)).</p>
</td></tr>
</table>
<table class="detail wide_list">
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<td class="itemcode"><a name="FilenameToURISafeUTF8"></a><code>function <b>FilenameToURISafeUTF8</b>(const FileName: string): string;</code></td>
</tr>
<tr><td colspan="1">
<p>
mcCustom treat like mcDefault</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="URIToFilenameSafeUTF8"></a><code>function <b>URIToFilenameSafeUTF8</b>(const URL: string): string;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="ColorToVector3"></a><code>function <b>ColorToVector3</b>(const Color: TColor): <a  href="CastleVectors.html#TVector3Single">TVector3Single</a>;</code></td>
</tr>
<tr><td colspan="1">
<p>
Convert LCL color values to our colors (vectors).</p>
</td></tr>
</table>
<table class="detail wide_list">
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<td class="itemcode"><a name="ColorToVector3Byte"></a><code>function <b>ColorToVector3Byte</b>(const Color: TColor): <a  href="CastleVectors.html#TVector3Byte">TVector3Byte</a>;</code></td>
</tr>
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&nbsp;</td></tr>
</table>
<h3 class="detail">Constants</h3>
<table class="detail wide_list">
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<td class="itemcode"><a name="CursorCastleToLCL"></a><code><b>CursorCastleToLCL</b>: array [<a  href="CastleKeysMouse.html#TMouseCursor">TMouseCursor</a>] of TCursor =
  ( crDefault, crNone, crDefault ,
    crArrow, crHourGlass, crIBeam, crHandPoint );</code></td>
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&nbsp;</td></tr>
</table>
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