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<title>Castle Game Engine: CastleLevels: Class TLevelInfoList</title>
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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<a name="TLevelInfoList"></a><h1 class="cio">Class TLevelInfoList</h1>
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<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td>Properties</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
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<a href="CastleLevels.html">CastleLevels</a></p>
<h2 class="declaration">Declaration</h2>
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<code>type TLevelInfoList = class(specialize TFPGObjectList<TLevelInfo>)</code></p>
<h2 class="description">Description</h2>
<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TFPGObjectList</li>
<li class="thisitem">TLevelInfoList</li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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<td class="itemcode"><code>function <b><a href="CastleLevels.TLevelInfoList.html#FindName">FindName</a></b>(const AName: string): <a href="CastleLevels.TLevelInfo.html">TLevelInfo</a>;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleLevels.TLevelInfoList.html#LoadFromFiles">LoadFromFiles</a></b>(const LevelsPath: string);</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleLevels.TLevelInfoList.html#LoadFromFiles">LoadFromFiles</a></b>;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleLevels.TLevelInfoList.html#AddFromFile">AddFromFile</a></b>(const URL: string);</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleLevels.TLevelInfoList.html#LoadFromConfig">LoadFromConfig</a></b>;</code></td>
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<td class="itemcode"><a name="FindName"></a><code>function <b>FindName</b>(const AName: string): <a href="CastleLevels.TLevelInfo.html">TLevelInfo</a>;</code></td>
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raises Exception if such Name is not on the list.</p>
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<td class="itemcode"><a name="LoadFromFiles"></a><code>procedure <b>LoadFromFiles</b>(const LevelsPath: string);</code></td>
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Add all available levels found by scanning for level.xml inside data directory. Overloaded version without parameter just looks inside <a class="normal" href="CastleFilesUtils.html#ApplicationData">ApplicationData</a>. For the specification of level.xml format see [<a href="http://castle-engine.sourceforge.net/creating_data_levels.php">http://castle-engine.sourceforge.net/creating_data_levels.php</a>] .
<p>This should be called after resources (creatures and items) are known, as they may be referenced by level.xml files. So call <a class="normal" href="CastleResources.T3DResourceList.html#LoadFromFiles">Resources.LoadFromFiles</a> <i>before</i> calling this (if you want to use any creatures / items at all, of course).
<p>All <a class="normal" href="CastleLevels.TLevelInfo.html#Played">TLevelInfo.Played</a> values are initially set to <code>False</code>. You must call <a class="normal" href="CastleLevels.TLevelInfoList.html#LoadFromConfig">LoadFromConfig</a> <i>after</i> calling this to read <a class="normal" href="CastleLevels.TLevelInfo.html#Played">TLevelInfo.Played</a> values from user preferences file.
<p>Note that on Android, searching the Android asset filesystem recursively is not possible (this is a fault of Android NDK API...). So instead of this method, you should use <a class="normal" href="CastleLevels.TLevelInfoList.html#AddFromFile">AddFromFile</a> repeatedly to explicitly list all level.xml locations.
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<td class="itemcode"><a name="LoadFromFiles"></a><code>procedure <b>LoadFromFiles</b>;</code></td>
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<td class="itemcode"><a name="AddFromFile"></a><code>procedure <b>AddFromFile</b>(const URL: string);</code></td>
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Add a single level information from the XML file at given location. The given XML file must have <level> root element and be written according to <a href="http://castle-engine.sourceforge.net/creating_data_levels.php">http://castle-engine.sourceforge.net/creating_data_levels.php</a> .</p>
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<td class="itemcode"><a name="LoadFromConfig"></a><code>procedure <b>LoadFromConfig</b>;</code></td>
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For all available levels, read their <a class="normal" href="CastleLevels.TLevelInfo.html#Played">TLevelInfo.Played</a> from user preferences.
<p>This is useful only if you actually look at <a class="normal" href="CastleLevels.TLevelInfo.html#Played">TLevelInfo.Played</a> for any purpose (for example, to decide which levels are displayed in the menu). By default, our engine doesn't look at <a class="normal" href="CastleLevels.TLevelInfo.html#Played">TLevelInfo.Played</a> for anything.</p>
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