File: CastleLevels.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Castle Game Engine: CastleLevels</title>
<meta name="generator" content="PasDoc 0.13.0">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<link rel="StyleSheet" type="text/css" href="pasdoc.css">
</head>
<body>
<table class="container"><tr><td class="navigation">
<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<h1 class="unit">Unit CastleLevels</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Uses">Uses</a></td><td><a class="section" href="#PasDoc-Classes">Classes, Interfaces, Objects and Records</a></td><td><a class="section" href="#PasDoc-FuncsProcs">Functions and Procedures</a></td><td><a class="section" href="#PasDoc-Types">Types</a></td><td>Constants</td><td>Variables</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="description">Description</h2>
<p>
Scene manager that can easily load game levels (<a class="normal" href="CastleLevels.TGameSceneManager.html">TGameSceneManager</a>), management of available game levels (<a class="normal" href="CastleLevels.TLevelInfo.html">TLevelInfo</a>, <a class="normal" href="CastleLevels.html#Levels">Levels</a>).</p>
<a name="PasDoc-Uses"></a><h2 class="uses">Uses</h2>
<ul class="useslist"><li><a  href="CastleVectors.html">CastleVectors</a></li><li><a  href="CastleSceneCore.html">CastleSceneCore</a></li><li><a  href="CastleScene.html">CastleScene</a></li><li><a  href="CastleBoxes.html">CastleBoxes</a></li><li><a  href="X3DNodes.html">X3DNodes</a></li><li><a  href="X3DFields.html">X3DFields</a></li><li><a  href="CastleCameras.html">CastleCameras</a></li><li><a  href="CastleSectors.html">CastleSectors</a></li><li><a  href="CastleUtils.html">CastleUtils</a></li><li><a  href="CastleClassUtils.html">CastleClassUtils</a></li><li><a  href="CastlePlayer.html">CastlePlayer</a></li><li><a  href="CastleResources.html">CastleResources</a></li><li><a  href="CastleProgress.html">CastleProgress</a></li><li><a  href="CastlePrecalculatedAnimation.html">CastlePrecalculatedAnimation</a></li><li>DOM</li><li><a  href="CastleSoundEngine.html">CastleSoundEngine</a></li><li><a  href="Castle3D.html">Castle3D</a></li><li><a  href="CastleShapes.html">CastleShapes</a></li><li><a  href="CastleConfig.html">CastleConfig</a></li><li><a  href="CastleImages.html">CastleImages</a></li><li>Classes</li><li><a  href="CastleTimeUtils.html">CastleTimeUtils</a></li><li><a  href="CastleSceneManager.html">CastleSceneManager</a></li><li>FGL</li><li><a  href="CastleFindFiles.html">CastleFindFiles</a></li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-Classes"></a><h3 class="cio">Classes, Interfaces, Objects and Records</h3>
<table class="classestable wide_list">
<tr class="listheader">
<th class="itemname">Name</th>
<th class="itemdesc">Description</th>
</tr>
<tr class="list">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleLevels.TLevelInfo.html"><code>TLevelInfo</code></a></td>
<td class="itemdesc">&nbsp;</td>
</tr>
<tr class="list2">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleLevels.TLevelInfoList.html"><code>TLevelInfoList</code></a></td>
<td class="itemdesc">&nbsp;</td>
</tr>
<tr class="list">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleLevels.TGameSceneManager.html"><code>TGameSceneManager</code></a></td>
<td class="itemdesc">Scene manager that can comfortably load and manage a 3D game level.</td>
</tr>
<tr class="list2">
<td class="itemname">Class&nbsp;<a class="bold" href="CastleLevels.TLevelLogic.html"><code>TLevelLogic</code></a></td>
<td class="itemdesc">Level logic.</td>
</tr>
</table>
<a name="PasDoc-FuncsProcs"></a><h3 class="summary">Functions and Procedures</h3>
<table class="summary wide_list">
<tr class="list">
<td class="itemcode"><code>function <b><a  href="CastleLevels.html#LevelLogicClasses">LevelLogicClasses</a></b>: <a  href="CastleLevels.html#TLevelLogicClasses">TLevelLogicClasses</a>;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code>function <b><a  href="CastleLevels.html#Levels">Levels</a></b>: <a  href="CastleLevels.TLevelInfoList.html">TLevelInfoList</a>;</code></td>
</tr>
</table>
<a name="PasDoc-Types"></a><h3 class="summary">Types</h3>
<table class="summary wide_list">
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleLevels.html#TLevelLogicClass">TLevelLogicClass</a></b> = class of <a  href="CastleLevels.TLevelLogic.html">TLevelLogic</a>;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleLevels.html#TCastleSceneClass">TCastleSceneClass</a></b> = class of <a  href="CastleScene.TCastleScene.html">TCastleScene</a>;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a  href="CastleLevels.html#TCastlePrecalculatedAnimationClass">TCastlePrecalculatedAnimationClass</a></b> = class of <a  href="CastlePrecalculatedAnimation.TCastlePrecalculatedAnimation.html">TCastlePrecalculatedAnimation</a>;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a  href="CastleLevels.html#TLevelLogicClasses">TLevelLogicClasses</a></b> = specialize TFPGMap&lt;string, <a  href="CastleLevels.html#TLevelLogicClass">TLevelLogicClass</a>&gt;;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Functions and Procedures</h3>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="LevelLogicClasses"></a><code>function <b>LevelLogicClasses</b>: <a  href="CastleLevels.html#TLevelLogicClasses">TLevelLogicClasses</a>;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="Levels"></a><code>function <b>Levels</b>: <a  href="CastleLevels.TLevelInfoList.html">TLevelInfoList</a>;</code></td>
</tr>
<tr><td colspan="1">
<p>
All known levels. You can use this to show a list of available levels to user. You can also search it and use <a class="normal" href="CastleLevels.TGameSceneManager.html#LoadLevel">TGameSceneManager.LoadLevel</a> to load a given <a class="normal" href="CastleLevels.TLevelInfo.html">TLevelInfo</a> instance.</p>
</td></tr>
</table>
<h3 class="detail">Types</h3>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TLevelLogicClass"></a><code><b>TLevelLogicClass</b> = class of <a  href="CastleLevels.TLevelLogic.html">TLevelLogic</a>;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TCastleSceneClass"></a><code><b>TCastleSceneClass</b> = class of <a  href="CastleScene.TCastleScene.html">TCastleScene</a>;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TCastlePrecalculatedAnimationClass"></a><code><b>TCastlePrecalculatedAnimationClass</b> = class of <a  href="CastlePrecalculatedAnimation.TCastlePrecalculatedAnimation.html">TCastlePrecalculatedAnimation</a>;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TLevelLogicClasses"></a><code><b>TLevelLogicClasses</b> = specialize TFPGMap&lt;string, <a  href="CastleLevels.html#TLevelLogicClass">TLevelLogicClass</a>&gt;;</code></td>
</tr>
<tr><td colspan="1">
&nbsp;</td></tr>
</table>
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