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<h2>Castle Game Engine</h2><p><a href="introduction.html" class="navigation">Introduction</a></p><p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
<h1 class="unit">Unit CastleMessages</h1>
<table class="sections wide_list">
<tr>
<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Uses">Uses</a></td><td>Classes, Interfaces, Objects and Records</td><td><a class="section" href="#PasDoc-FuncsProcs">Functions and Procedures</a></td><td><a class="section" href="#PasDoc-Types">Types</a></td><td><a class="section" href="#PasDoc-Constants">Constants</a></td><td>Variables</td></tr></table>
<a name="PasDoc-Description"></a><h2 class="description">Description</h2>
<p>
Dialog windows (asking user for confirmation, question, simple text input and such) displayed within an OpenGL context (<a class="normal" href="CastleWindow.TCastleWindow.html">TCastleWindow</a> or <a class="normal" href="CastleControl.TCastleControl.html">TCastleControl</a>).
<p>Features:
<p></p>
<ul class="paragraph_spacing">
<li><p>All the MessageXxx routines display a modal dialog. They return only when the user accepted / answered the dialog box. This way they are comfortable to use anywhere in your program.</p></li>
<li><p>MessageInputXxx family of functions ask user to enter some text.</p></li>
<li><p>All the dialog boxes have vertical scroll bar, displayed when needed. So it's OK to use really long text. Scroll bar can be operated with keys (up/down, ctrl+up/down, page up/down, home/end) and mouse (drag the scroll bar, or click below/above it).</p></li>
<li><p>Long text lines are automatically broken. So it's OK to use text with long lines. We will try to break text only at whitespace.
<p>If you pass a text as a single string parameter, then our "line breaking" works correctly even for text that already contains newline characters (they are correctly recognized as forcing line break).
<p>If you pass a text as an "array of string" or TStringList, it's expected that strings inside don't contain newline characters anymore. It's undefined what will happen (i.e. whether they will be correctly broken) otherwise. Of course, TStringList contents used to pass text to MessageXxx will never be modified in any way.</p></li>
<li><p>User is allowed to resize the window while MessageXxx works. (As long as <a class="normal" href="CastleWindow.TCastleWindowCustom.html#ResizeAllowed">TCastleWindowCustom.ResizeAllowed</a> = raAllowed, of course.) Long lines are automatically broken taking into account current window width.</p></li>
<li><p>You can configure dialog boxes look using <a class="normal" href="CastleControls.TCastleTheme.html">TCastleTheme</a>. Various parts of the dialog use scaled images. This way you can change the border, background of the dialog, you can also make the dialog box partially transparent.</p></li>
</ul>
<p>
<p>Call MessageXxx functions only when Window.Closed = false. Note that MessageXxx will do Window.MakeCurrent (probably more than once). Calling MessageXxx requires one free place on OpenGL attrib stack.
<p>Notes about implementation:
<p></p>
<ul class="paragraph_spacing">
<li><p>We temporary replace normal window callbacks and controls using <a class="normal" href="CastleWindowModes.TGLMode.html">TGLMode</a>. This allows you to call MessageXxx procedures in any place of your program, and things will just work, the MessageXxx will return only once user answers the dialog box.</p></li>
<li><p>Be careful if you use <a class="normal" href="CastleWindow.TCastleApplication.html#OnUpdate">TCastleApplication.OnUpdate</a> or <a class="normal" href="CastleWindow.TCastleApplication.html#OnTimer">TCastleApplication.OnTimer</a>. As these events are not tied to a particular window, they continue to work even while we're inside MessageXxx procedure. Be sure to implement them such that they make sense also when we're inside a dialog box.
<p>In particular, remember that you cannot close the Window when the message box in running. So do not blindly call <a class="normal" href="CastleWindow.TCastleWindowCustom.html#Close">TCastleWindowCustom.Close</a> from <a class="normal" href="CastleWindow.TCastleApplication.html">TCastleApplication</a> callbacks. </p></li>
<li><p>Since your normal callbacks and controls are not run when message box is running, you usually don't need to do anything special about it, unless you use <a class="normal" href="CastleWindow.TCastleApplication.html">TCastleApplication</a> callbacks mentioned above.</p></li>
</ul>
<p></p>
<a name="PasDoc-Uses"></a><h2 class="uses">Uses</h2>
<ul class="useslist"><li>Classes</li><li><a href="CastleWindow.html">CastleWindow</a></li><li><a href="CastleGLUtils.html">CastleGLUtils</a></li><li><a href="CastleUtils.html">CastleUtils</a></li><li><a href="CastleStringUtils.html">CastleStringUtils</a></li><li><a href="CastleVectors.html">CastleVectors</a></li><li><a href="CastleKeysMouse.html">CastleKeysMouse</a></li><li><a href="CastleControls.html">CastleControls</a></li><li><a href="CastleRectangles.html">CastleRectangles</a></li></ul><h2 class="overview">Overview</h2>
<a name="PasDoc-FuncsProcs"></a><h3 class="summary">Functions and Procedures</h3>
<table class="summary wide_list">
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<td class="itemcode"><code>procedure <b><a href="CastleMessages.html#MessageOK">MessageOK</a></b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const s: string; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>); overload;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleMessages.html#MessageOK">MessageOK</a></b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const SArray: array of string; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>); overload;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleMessages.html#MessageOK">MessageOK</a></b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; TextList: TStringList; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>); overload;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleMessages.html#MessageInput">MessageInput</a></b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const s: string; const answerDefault: string = ''; const answerMinLen: integer = 0; const answerMaxLen: integer = 0; const answerAllowedChars: <a href="CastleStringUtils.html#TSetOfChars">TSetOfChars</a> = <a href="CastleStringUtils.html#AllChars">AllChars</a>; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): string; overload;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleMessages.html#MessageInput">MessageInput</a></b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; TextList: TStringList; const answerDefault: string = ''; const answerMinLen: integer = 0; const answerMaxLen: integer = 0; const answerAllowedChars: <a href="CastleStringUtils.html#TSetOfChars">TSetOfChars</a> = <a href="CastleStringUtils.html#AllChars">AllChars</a>; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): string; overload;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleMessages.html#MessageInputQuery">MessageInputQuery</a></b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const s: string; var answer: string; const answerMinLen: integer = 0; const answerMaxLen: integer = 0; const answerAllowedChars: <a href="CastleStringUtils.html#TSetOfChars">TSetOfChars</a> = <a href="CastleStringUtils.html#AllChars">AllChars</a>; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): boolean; overload;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleMessages.html#MessageInputQuery">MessageInputQuery</a></b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; TextList: TStringList; var answer: string; const answerMinLen: integer = 0; const answerMaxLen: integer = 0; const answerAllowedChars: <a href="CastleStringUtils.html#TSetOfChars">TSetOfChars</a> = <a href="CastleStringUtils.html#AllChars">AllChars</a>; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): boolean; overload;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleMessages.html#MessageChoice">MessageChoice</a></b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const s: string; const Buttons: array of string; const ButtonsChars: array of char; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): char; overload;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleMessages.html#MessageChoice">MessageChoice</a></b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const SArray: array of string; const Buttons: array of string; const ButtonsChars: array of char; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): char; overload;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleMessages.html#MessageChoice">MessageChoice</a></b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; TextList: TStringList; const Buttons: array of string; const ButtonsChars: array of char; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): char; overload;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleMessages.html#MessageKey">MessageKey</a></b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const S: string; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): <a href="CastleKeysMouse.html#TKey">TKey</a>; overload;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleMessages.html#MessageKey">MessageKey</a></b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const SArray: array of string; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): <a href="CastleKeysMouse.html#TKey">TKey</a>; overload;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleMessages.html#MessageKey">MessageKey</a></b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; TextList: TStringList; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): <a href="CastleKeysMouse.html#TKey">TKey</a>; overload;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleMessages.html#MessageKeyMouse">MessageKeyMouse</a></b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const S: string; out Event: <a href="CastleKeysMouse.TInputPressRelease.html">TInputPressRelease</a>; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>); overload;</code></td>
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<td class="itemcode"><code>procedure <b><a href="CastleMessages.html#MessageKeyMouse">MessageKeyMouse</a></b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; TextList: TStringList; out Event: <a href="CastleKeysMouse.TInputPressRelease.html">TInputPressRelease</a>; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>); overload;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleMessages.html#MessageYesNo">MessageYesNo</a></b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const s: string; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): boolean; overload;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleMessages.html#MessageYesNo">MessageYesNo</a></b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const SArray: array of string; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): boolean; overload;</code></td>
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<tr class="list2">
<td class="itemcode"><code>function <b><a href="CastleMessages.html#MessageYesNo">MessageYesNo</a></b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; TextList: TStringList; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): boolean; overload;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleMessages.html#MessageInputCardinal">MessageInputCardinal</a></b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const s: string; const AnswerDefault: string; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): Cardinal; overload;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleMessages.html#MessageInputCardinal">MessageInputCardinal</a></b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const s: string; const AnswerDefault: Cardinal; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): Cardinal; overload;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleMessages.html#MessageInputQueryCardinal">MessageInputQueryCardinal</a></b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const Title: string; var Value: Cardinal; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): boolean;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleMessages.html#MessageInputQueryCardinalHex">MessageInputQueryCardinalHex</a></b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const Title: string; var Value: Cardinal; const MaxWidth: Cardinal; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): boolean;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code>function <b><a href="CastleMessages.html#MessageInputQuery">MessageInputQuery</a></b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const Title: string; var Value: Extended; const ValueAsString: string = ''; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): boolean;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code>function <b><a href="CastleMessages.html#MessageInputQuery">MessageInputQuery</a></b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const Title: string; var Value: Single; const ValueAsString: string = ''; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): boolean;</code></td>
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<tr class="list">
<td class="itemcode"><code>function <b><a href="CastleMessages.html#MessageInputQueryVector3Single">MessageInputQueryVector3Single</a></b>( Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const Title: string; var Value: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): boolean;</code></td>
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<td class="itemcode"><code>function <b><a href="CastleMessages.html#MessageInputQueryVector4Single">MessageInputQueryVector4Single</a></b>( Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const Title: string; var Value: <a href="CastleVectors.html#TVector4Single">TVector4Single</a>; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): boolean;</code></td>
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<a name="PasDoc-Types"></a><h3 class="summary">Types</h3>
<table class="summary wide_list">
<tr class="list">
<td class="itemcode"><code><b><a href="CastleMessages.html#TTextAlign">TTextAlign</a></b> = <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> deprecated;</code></td>
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<a name="PasDoc-Constants"></a><h3 class="summary">Constants</h3>
<table class="summary wide_list">
<tr class="list">
<td class="itemcode"><code><b><a href="CastleMessages.html#DefaultAlign">DefaultAlign</a></b> = <a href="CastleUIControls.html#hpLeft">hpLeft</a>;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a href="CastleMessages.html#taRight">taRight</a></b> = <a href="CastleUIControls.html#hpRight">hpRight</a> deprecated;</code></td>
</tr>
<tr class="list">
<td class="itemcode"><code><b><a href="CastleMessages.html#taMiddle">taMiddle</a></b> = <a href="CastleUIControls.html#hpMiddle">hpMiddle</a> deprecated;</code></td>
</tr>
<tr class="list2">
<td class="itemcode"><code><b><a href="CastleMessages.html#taLeft">taLeft</a></b> = <a href="CastleUIControls.html#hpLeft">hpLeft</a> deprecated;</code></td>
</tr>
</table>
<h2 class="description">Description</h2>
<h3 class="detail">Functions and Procedures</h3>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="MessageOK"></a><code>procedure <b>MessageOK</b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const s: string; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>); overload;</code></td>
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<tr><td colspan="1">
<p>
Ask user for simple confirmation. This is the simplest "OK" dialog box.
<p></p>
</td></tr>
</table>
<table class="detail wide_list">
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<td class="itemcode"><a name="MessageOK"></a><code>procedure <b>MessageOK</b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const SArray: array of string; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>); overload;</code></td>
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<tr><td colspan="1">
</td></tr>
</table>
<table class="detail wide_list">
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<td class="itemcode"><a name="MessageOK"></a><code>procedure <b>MessageOK</b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; TextList: TStringList; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>); overload;</code></td>
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</td></tr>
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<table class="detail wide_list">
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<td class="itemcode"><a name="MessageInput"></a><code>function <b>MessageInput</b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const s: string; const answerDefault: string = ''; const answerMinLen: integer = 0; const answerMaxLen: integer = 0; const answerAllowedChars: <a href="CastleStringUtils.html#TSetOfChars">TSetOfChars</a> = <a href="CastleStringUtils.html#AllChars">AllChars</a>; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): string; overload;</code></td>
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<tr><td colspan="1">
<p>
Ask user to input a string. User must give an answer (there is no "Cancel" button), use <a class="normal" href="CastleMessages.html#MessageInputQuery">MessageInputQuery</a> if you want a version with "Cancel" button.
<p></p>
<h6 class="description_section">Parameters</h6>
<dl class="parameters">
<dt>AnswerMaxLen</dt>
<dd>0 (zero) means that there's no maximum answer length.</dd>
</dl>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="MessageInput"></a><code>function <b>MessageInput</b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; TextList: TStringList; const answerDefault: string = ''; const answerMinLen: integer = 0; const answerMaxLen: integer = 0; const answerAllowedChars: <a href="CastleStringUtils.html#TSetOfChars">TSetOfChars</a> = <a href="CastleStringUtils.html#AllChars">AllChars</a>; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): string; overload;</code></td>
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</td></tr>
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<td class="itemcode"><a name="MessageInputQuery"></a><code>function <b>MessageInputQuery</b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const s: string; var answer: string; const answerMinLen: integer = 0; const answerMaxLen: integer = 0; const answerAllowedChars: <a href="CastleStringUtils.html#TSetOfChars">TSetOfChars</a> = <a href="CastleStringUtils.html#AllChars">AllChars</a>; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): boolean; overload;</code></td>
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<p>
Ask user to input a string, or cancel. Returns <code>True</code> and sets Answer if user accepted some text. Note that initial Answer value is the answer proposed to the user.
<p></p>
<h6 class="description_section">Parameters</h6>
<dl class="parameters">
<dt>AnswerMaxLen</dt>
<dd>0 (zero) means that there's no maximum answer length.</dd>
</dl>
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<td class="itemcode"><a name="MessageInputQuery"></a><code>function <b>MessageInputQuery</b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; TextList: TStringList; var answer: string; const answerMinLen: integer = 0; const answerMaxLen: integer = 0; const answerAllowedChars: <a href="CastleStringUtils.html#TSetOfChars">TSetOfChars</a> = <a href="CastleStringUtils.html#AllChars">AllChars</a>; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): boolean; overload;</code></td>
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<td class="itemcode"><a name="MessageChoice"></a><code>function <b>MessageChoice</b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const s: string; const Buttons: array of string; const ButtonsChars: array of char; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): char; overload;</code></td>
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<p>
Ask user to choose one option from many. Buttons contain a list of button captions.
<p>ButtonsChars (must have always the same length as Buttons) contains the chars that are returned for each corresponding button press. The user can also directly press the given key. ButtonsChars is not case sensitive, all letters on this list must be different (not only in case). We always return a lowercase letter corresponding to one of ButtonsChars letters.
<p>Example usage:
<p></p>
<pre class="longcode">
<span class="pascal_keyword">case</span> MessageChoice(Window, <span class="pascal_string">'Which fruit to you want to eat?'</span>,
[<span class="pascal_string">'Apple'</span>, <span class="pascal_string">'Banana'</span>, <span class="pascal_string">'Cancel'</span>],
[<span class="pascal_string">'a'</span>, <span class="pascal_string">'b'</span>, CharEscape]) <span class="pascal_keyword">of</span>
<span class="pascal_string">'a'</span>: <span class="pascal_comment">// ... user pressed "Apple" button or "A" key -> likes apples</span>
<span class="pascal_string">'b'</span>: <span class="pascal_comment">// ... user pressed "Banana" button or "B" key -> likes bananas</span>
CharEscape: <span class="pascal_comment">// ... user pressed "Cancel" button or "Escape" key -> cancelled</span>
<span class="pascal_keyword">end</span>;
</pre>
<p>
<p></p>
</td></tr>
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<table class="detail wide_list">
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<td class="itemcode"><a name="MessageChoice"></a><code>function <b>MessageChoice</b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const SArray: array of string; const Buttons: array of string; const ButtonsChars: array of char; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): char; overload;</code></td>
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<td class="itemcode"><a name="MessageChoice"></a><code>function <b>MessageChoice</b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; TextList: TStringList; const Buttons: array of string; const ButtonsChars: array of char; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): char; overload;</code></td>
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<td class="itemcode"><a name="MessageKey"></a><code>function <b>MessageKey</b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const S: string; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): <a href="CastleKeysMouse.html#TKey">TKey</a>; overload;</code></td>
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<p>
Ask user to press any key, return this key as Keys.TKey.
<p>Never returns K_None (which means that keys that cannot be interpreted as Keys.TKey will be ignored, and will not close the dialog box).
<p></p>
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<td class="itemcode"><a name="MessageKey"></a><code>function <b>MessageKey</b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const SArray: array of string; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): <a href="CastleKeysMouse.html#TKey">TKey</a>; overload;</code></td>
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<td class="itemcode"><a name="MessageKey"></a><code>function <b>MessageKey</b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; TextList: TStringList; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): <a href="CastleKeysMouse.html#TKey">TKey</a>; overload;</code></td>
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</td></tr>
</table>
<table class="detail wide_list">
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<td class="itemcode"><a name="MessageKeyMouse"></a><code>procedure <b>MessageKeyMouse</b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const S: string; out Event: <a href="CastleKeysMouse.TInputPressRelease.html">TInputPressRelease</a>; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>); overload;</code></td>
</tr>
<tr><td colspan="1">
<p>
Ask user to press any key or mouse button or mouse wheel, and return it. The natural use for this is to allow user to configure keybindings of your program, like for <a class="normal" href="CastleInputs.TInputShortcut.html">TInputShortcut</a>. </p>
</td></tr>
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<td class="itemcode"><a name="MessageKeyMouse"></a><code>procedure <b>MessageKeyMouse</b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; TextList: TStringList; out Event: <a href="CastleKeysMouse.TInputPressRelease.html">TInputPressRelease</a>; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>); overload;</code></td>
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<td class="itemcode"><a name="MessageYesNo"></a><code>function <b>MessageYesNo</b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const s: string; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): boolean; overload;</code></td>
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<td class="itemcode"><a name="MessageYesNo"></a><code>function <b>MessageYesNo</b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const SArray: array of string; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): boolean; overload;</code></td>
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<td class="itemcode"><a name="MessageYesNo"></a><code>function <b>MessageYesNo</b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; TextList: TStringList; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): boolean; overload;</code></td>
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</td></tr>
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<td class="itemcode"><a name="MessageInputCardinal"></a><code>function <b>MessageInputCardinal</b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const s: string; const AnswerDefault: string; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): Cardinal; overload;</code></td>
</tr>
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<p>
Ask user to input an unsigned integer.
<p>Note that AnswerDefault below may be given as Cardinal or as a string. The latter is useful if you want the default answer to be '', i.e. empty string — no default answer.
<p></p>
</td></tr>
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<td class="itemcode"><a name="MessageInputCardinal"></a><code>function <b>MessageInputCardinal</b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const s: string; const AnswerDefault: Cardinal; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): Cardinal; overload;</code></td>
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</td></tr>
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<td class="itemcode"><a name="MessageInputQueryCardinal"></a><code>function <b>MessageInputQueryCardinal</b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const Title: string; var Value: Cardinal; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): boolean;</code></td>
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</td></tr>
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<table class="detail wide_list">
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<td class="itemcode"><a name="MessageInputQueryCardinalHex"></a><code>function <b>MessageInputQueryCardinalHex</b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const Title: string; var Value: Cardinal; const MaxWidth: Cardinal; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): boolean;</code></td>
</tr>
<tr><td colspan="1">
<p>
Ask user to input a value in hexadecimal. Give MaxWidth = 0 to say that there is no maximum width.</p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="MessageInputQuery"></a><code>function <b>MessageInputQuery</b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const Title: string; var Value: Extended; const ValueAsString: string = ''; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): boolean;</code></td>
</tr>
<tr><td colspan="1">
<p>
Ask user to input a floating-point number.
<p>If you give non-empty ValueAsString, it will be used to show the initial value for the user. Otherwise, we will just show FloatToStr(Value), which sometimes may be too ugly. For example Value = 0.01 cannot be precisely represented as a floating point number, and FloatToStr shows that this is really something like 0.0099xxxxx.
<p></p>
</td></tr>
</table>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="MessageInputQuery"></a><code>function <b>MessageInputQuery</b>(Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const Title: string; var Value: Single; const ValueAsString: string = ''; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): boolean;</code></td>
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</td></tr>
</table>
<table class="detail wide_list">
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<td class="itemcode"><a name="MessageInputQueryVector3Single"></a><code>function <b>MessageInputQueryVector3Single</b>( Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const Title: string; var Value: <a href="CastleVectors.html#TVector3Single">TVector3Single</a>; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): boolean;</code></td>
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</td></tr>
</table>
<table class="detail wide_list">
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<td class="itemcode"><a name="MessageInputQueryVector4Single"></a><code>function <b>MessageInputQueryVector4Single</b>( Window: <a href="CastleWindow.TCastleWindowCustom.html">TCastleWindowCustom</a>; const Title: string; var Value: <a href="CastleVectors.html#TVector4Single">TVector4Single</a>; const TextAlign: <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> = <a href="CastleMessages.html#DefaultAlign">DefaultAlign</a>): boolean;</code></td>
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</td></tr>
</table>
<h3 class="detail">Types</h3>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="TTextAlign"></a><code><b>TTextAlign</b> = <a href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> deprecated;</code></td>
</tr>
<tr><td colspan="1">
<p class="hint_directive">Warning: this symbol is deprecated.</p><p>
Position of text in message dialogs. Deprecated, use <a class="normal" href="CastleRectangles.html#THorizontalPosition">THorizontalPosition</a> instead.</p>
</td></tr>
</table>
<h3 class="detail">Constants</h3>
<table class="detail wide_list">
<tr class="list">
<td class="itemcode"><a name="DefaultAlign"></a><code><b>DefaultAlign</b> = <a href="CastleUIControls.html#hpLeft">hpLeft</a>;</code></td>
</tr>
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</td></tr>
</table>
<table class="detail wide_list">
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<td class="itemcode"><a name="taRight"></a><code><b>taRight</b> = <a href="CastleUIControls.html#hpRight">hpRight</a> deprecated;</code></td>
</tr>
<tr><td colspan="1">
<p class="hint_directive">Warning: this symbol is deprecated.</p> </td></tr>
</table>
<table class="detail wide_list">
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<td class="itemcode"><a name="taMiddle"></a><code><b>taMiddle</b> = <a href="CastleUIControls.html#hpMiddle">hpMiddle</a> deprecated;</code></td>
</tr>
<tr><td colspan="1">
<p class="hint_directive">Warning: this symbol is deprecated.</p> </td></tr>
</table>
<table class="detail wide_list">
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<td class="itemcode"><a name="taLeft"></a><code><b>taLeft</b> = <a href="CastleUIControls.html#hpLeft">hpLeft</a> deprecated;</code></td>
</tr>
<tr><td colspan="1">
<p class="hint_directive">Warning: this symbol is deprecated.</p> </td></tr>
</table>
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